Mixed Reality Market Size, Share, and Industry Report [2031]

Mixed Reality Market Size, Share, and Industry Report [2031]

Segments - Global Mixed Reality Market by Applications (Medical, Entertainment, E-commerce & Retail, Automotive & Aerospace, and Others), Components (Software and Hardware), and Regions (Asia Pacific, North America, Latin America, Europe, and Middle East & Africa) - Industry Analysis, Growth, Share, Size, Trends, and Forecast 2021 – 2028

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Author : Raksha Sharma
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Fact-checked by : Vineet Pandey
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Editor : Shruti Bhat

Upcoming | Report ID :ICT-SE-4228 | 4.7 Rating | 65 Reviews | 198 Pages | Format : PDF Excel PPT

Report Description


The global mixed reality market size was valued at USD 39.76 billion in 2020 and is expected to expand at a substantial CAGR during the forecast period, 2021–2028. The growth of the market is attributed to advancements in hardware and smart mobile software.

Global Mixed Reality Market summary

Mixed reality (MR) frees from screen-bound experiences by allowing to interact with data in living places and with surrounding people instinctively. Following mainframes, PCs, and cellphones, mixed reality is the next big thing in the computing system and service. As the number of advanced wearable gadgets are growing rapidly, the human-world interaction are becoming more immersive and realistic. Additionally, some major components such as displays, CPUs, sensors, and cameras are widely adopted by MR producers. Moreover, in architecture, MR refers to the application of computer simulation models to the physical organization of the current surroundings and the use of that data to improve process efficiency. This technology has the potential to significantly improve the typical supply chain. For instance, MR technology can greatly simplify product repair and reverse logistics processes. It aids entry-level technicians in quickly identifying issues and faulty circuits with a device. Furthermore, the Microsoft HoloLens was used at the Martine Jarlgaard London show during London Fashion Week (LFW) to allow the audience to witness the spring summer collection 2017 in mixed reality. The purpose of this unique debut of MR technology during London Fashion Week is to rethink the catwalk event.

The outbreak of the COVID-19 pandemic has boosted mixed reality gear demand as businesses around the world are scrambling to figure out how to get their internal and remotely located teams to communicate, coordinate, and chart a course forward amid the crisis. People are likely to stay socially distant but with the use of technology and extended reality, to the ways for communication can be enhanced digitally.

  • Emerging trends such as magnetic resonance imaging (MRI), Internet of Things (IoT), and the growing convergence of wearable device fabrications are expected to fuel market expansion.
  • Growing use of MR in architecture and interior design is projected to drive the market growth.
  • Increasing use of technology in fashion is expected to remove the barrier between the physical site and the audience, allowing the audience to freely roam about and study the selection from all sides. These factors are anticipated to propel the market expansion.
  • Financial constraints and issues concerning about users’ privacy are main barriers that can hinder the market growth during the forecast period.
  • Enhancing the user experience in retail and e-commerce sector are creating lucrative opportunities for the market expansion.

Scope of the Report

The report on the global mixed reality market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Mixed Reality Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2020

Historic Data

2018–2019

Forecast Period

2021–2028

Segmentation

Applications (Medical, Entertainment, E-commerce & Retail, Automotive & Aerospace, and Others) and Components (Software and Hardware)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

Magic Leap, Inc.; Alphabet Inc.; Microsoft Corporation; HTC Corporation; and META COMPANY

Market Segment Insights

Automotive & aerospace segment to expand at a considerable CAGR

On the basis of applications, the mixed reality market is segmented into medical, entertainment, e-commerce & retail, automotive & aerospace, and others. The automotive & aerospace segment is projected to expand at a considerable CAGR during the forecast period. This technology offers significant advantages over previous virtual reality systems, allowing developers to experience virtual reality on their workstations. MR projections teach these engineers how to use the right tools for the job and how to keep going. For instance, BMW has decided to use HTC Vive virtual reality headsets and MR technologies into the design and development of new vehicle models. While working on cars, BMW service engineers employ head-mounted displays.

Global Mixed Reality Market application

Hardware segment to grow at a high rate during the forecast period

Based on components, the market is bifurcated into software and hardware. The hardware segment is expected to grow at a high rate during the projected period owing to rise in the development of advanced MR gear. CPUs, sensors, and displays are all part of the MR hardware. Several businesses, including Intel Corporation, are also attempting to improve the quality of semiconductor chips and processors used in MR systems. In 2016, companies in the AR industry, such as MAGIC LEAP, INC. and Microsoft Corporation have started programs to launch their MR devices, which have had a significant impact on the hardware segment growth.

North America is anticipated to constitute a key market share

In terms of regions, the mixed reality market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. North America is expected to constitute a key share of the market during the projected period owing to the presence of a large number of vendors that are also investing heavily in market innovation and strategic alliances. According to Rockwell Automation report, over 25% of their workforce is 55 years old or older and their occupations are not easily pursued by the younger generation, resulting in a talent gap. This amounted to implement various advanced tools to ensure secure training in a digital environment by utilizing a mixed reality headset.

Global Mixed Reality Market region

Segments

The global mixed reality market has been segmented on the basis of
Applications

  • Medical
  • Entertainment
  • E-commerce & Retail
  • Automotive & Aerospace
  • Others

Components

  • Software
  • Hardware

Regions

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

Competitive Landscape

Key players competing in the global mixed reality market are Magic Leap, Inc.; Alphabet Inc.; Microsoft Corporation; HTC Corporation; and META COMPANY. To acquire maximum market traction and expand their market size, vendors are constantly working on strategic collaborations and innovations.

Global Mixed Reality Market keyplayers

Table Of Content

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Mixed Reality Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Mixed Reality Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Mixed Reality Market - Supply Chain
  4.5. Global Mixed Reality Market Forecast
     4.5.1. Mixed Reality Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Mixed Reality Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Mixed Reality Market Absolute $ Opportunity
5. Global Mixed Reality Market Analysis and Forecast by Region
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Region
     5.2.2. Y-o-Y Growth Projections by Region
  5.3. Mixed Reality Market Size and Volume Forecast by Region
     5.3.1. North America
     5.3.2. Latin America
     5.3.3. Europe
     5.3.4. Asia Pacific
     5.3.5. Middle East and Africa (MEA)
  5.4. Absolute $ Opportunity Assessment by Region
  5.5. Market Attractiveness/Growth Potential Analysis by Region
  5.6. Global Mixed Reality Demand Share Forecast, 2019-2026
6. North America Mixed Reality Market Analysis and Forecast
  6.1. Introduction
     6.1.1. Basis Point Share (BPS) Analysis by Country
     6.1.2. Y-o-Y Growth Projections by Country
  6.2. North America Mixed Reality Market Size and Volume Forecast by Country
     6.2.1. U.S.
     6.2.2. Canada
  6.3. Absolute $ Opportunity Assessment by Country
  6.4. Market Attractiveness/Growth Potential Analysis
     6.4.1. By Country
     6.4.2. By Product Type
     6.4.3. By Application
  6.5. North America Mixed Reality Demand Share Forecast, 2019-2026
7. Latin America Mixed Reality Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
     7.1.3. Latin America Average Pricing Analysis
  7.2. Latin America Mixed Reality Market Size and Volume Forecast by Country
      7.2.1. Brazil
      7.2.2. Mexico
      7.2.3. Rest of Latin America
   7.3. Absolute $ Opportunity Assessment by Country
  7.4. Market Attractiveness/Growth Potential Analysis
     7.4.1. By Country
     7.4.2. By Product Type
     7.4.3. By Application
  7.5. Latin America Mixed Reality Demand Share Forecast, 2019-2026
8. Europe Mixed Reality Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Europe Average Pricing Analysis
  8.2. Europe Mixed Reality Market Size and Volume Forecast by Country
     8.2.1. Germany
     8.2.2. France
     8.2.3. Italy
     8.2.4. U.K.
     8.2.5. Spain
     8.2.6. Russia
     8.2.7. Rest of Europe
  8.3. Absolute $ Opportunity Assessment by Country
  8.4. Market Attractiveness/Growth Potential Analysis
     8.4.1. By Country
     8.4.2. By Product Type
     8.4.3. By Application
  8.5. Europe Mixed Reality Demand Share Forecast, 2019-2026
9. Asia Pacific Mixed Reality Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Asia Pacific Average Pricing Analysis
  9.2. Asia Pacific Mixed Reality Market Size and Volume Forecast by Country
     9.2.1. China
     9.2.2. Japan
     9.2.3. South Korea
     9.2.4. India
     9.2.5. Australia
     9.2.6. Rest of Asia Pacific (APAC)
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Market Attractiveness/Growth Potential Analysis
     9.4.1. By Country
     9.4.2. By Product Type
     9.4.3. By Application
  9.5. Asia Pacific Mixed Reality Demand Share Forecast, 2019-2026
10. Middle East & Africa Mixed Reality Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Middle East & Africa Average Pricing Analysis
  10.2. Middle East & Africa Mixed Reality Market Size and Volume Forecast by Country
     10.2.1. Saudi Arabia
     10.2.2. South Africa
     10.2.3. UAE
     10.2.4. Rest of Middle East & Africa (MEA)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Market Attractiveness/Growth Potential Analysis
     10.4.1. By Country
     10.4.2. By Product Type
     10.4.3. By Application
  10.5. Middle East & Africa Mixed Reality Demand Share Forecast, 2019-2026
11. Competition Landscape
  11.1. Global Mixed Reality Market: Market Share Analysis
  11.2. Mixed Reality Distributors and Customers
  11.3. Mixed Reality Market: Competitive Dashboard
  11.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     11.4.1. Magic Leap, Inc.
     11.4.2. Alphabet Inc.
     11.4.3. Microsoft Corporation
     11.4.4. HTC Corporation
     11.4.5. META COMPANY

Methodology

Our Clients

Deloitte
Dassault Aviation
Microsoft
General Electric
Pfizer
General Mills
Siemens Healthcare
The John Holland Group