3D Animation Market

3D Animation Market by Techniques (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Components (Hardware, Software [Software Development Kits, Packaged Software Solutions, and Plug-ins], and Service), Deployments (On-premises and On-demand), End-users (Media & Entertainment, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defense, and Others), and Regions (Asia Pacific, North America, Latin America, Europe, and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2021 – 2028

  • Report ID: ICT-SE-579
  • Author: Growth Market Reports
  • Rating: 4.8
  • Total Reviews: 2
  • No. Of Pages: 135
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The global 3D animation market was valued at USD 16.75 billion in 2020 and is projected to expand at a substantial CAGR during the forecast period, 2021 – 2028. The growth of the market is attributed to the advancement of technologies in the 3D animation video technology, increased usage 3D animation in the manufacturing sector for better understanding of the product components and production of high-graphics videos.

3D Animation Market Key Takeaways

3D animation is an art of drawing inanimate objects using smart devices such as computers and laptops and producing them into a motion picture. 3D animation initially found applications in the entertainment industry such as films, television shows, anime, cartoons, and video games. Additionally, the virtual art is widely adopted by several other industrial verticals to study their products and services. Using 3D animation, an enterprise can easily examine every aspects and angles of products visually and provide scope for enhancing features and functions of the same.

Many of the tech giants are developing several 3D technology to improve the use of visual representation of targeted objects. For instance, Microsoft created a general tool for all market players to rely on while working on presentation, visualization, and understanding their products in different means. This tool is called Microsoft PowerPoint and it offers all features for the businesses and enterprises to present their findings in effective and attractive visualization. However, many researchers are in the opinion that these business organization require more sophisticated tools to perform specific functioning of 3D visualization for some particular industries.

Market Trends, Drivers, Restraints, and Opportunities

  • Increasing implementation of virtual reality technology and other visual effects for the production of films and entertainment videos are expected to drive the market growth.
  • Rising demand for mobile applications in 3D and rapid introduction of innovative 3D mapping technology for navigation and GPS present key driving factors for the 3D animation market.
  • Wide applications of 3D modeling in various fields such as video gaming, marketing, manufacturing, health care, computer-aided designing, and medical imaging are projected to boost the market.
  • The COVID-19 pandemic has a major impact on the market since it put a halt to function several industries such as entertainment, education, and manufacturing. However, unlike the other industries, this market has also never dipped as the 3D animation artists were still able to create their artwork.
  • Technological advancement and massive R&D activities for the advancement of 3D modeling are major aspects that can create opportunities for the market expansion.

Scope of the Report

The report on the global 3D animation market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

3D Animation Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2020

Historic Data

2018–2019

Forecast Period

2021–2028

Segmentation

Techniques (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects), Components (Hardware, Software [Software Development Kits, Packaged Software Solutions, and Plug-ins], and Service), Deployments (On-premises and On-demand), and End-users (Media & Entertainment, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defense, and Others).

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa.

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, Trends, and Revenue Forecast.

Key Players Covered in the Report

NVIDIA Corporation., Adobe Systems Inc., Autodesk Inc., Corel Corp., and The Foundry Visionmongers Ltd., Anime Consortium.


Global 3D Animation Market Segment Insights

3D modeling segment to account for a major market share
On the basis of techniques, the global 3D animation market has been segmented into 3D modeling, 3D rendering, visual effects, and motion graphics. The 3D modeling segment is expected to hold a major revenue share during the forecast period owing to its wide applications and extensive available of the technology. Some applications can run without motion graphics or 3D rendering but without the 3D modeling, these applications will not be able to function properly. Many advertisements and commercials are running on visual effects to engage the audience, which can contribute to the segment growth.

On the other hand, the 3D rendering segment is projected to exhibit a healthy growth rate in the coming years due to its wide adoption in several industrial applications. The rendering technique involves the projection of photorealistic representations and blueprints that allow graphic artists and engineers for environment projects and product designing. This technology is utilized heavily by business organizations for their advertisement campaigns while academic researchers & organizations use it for innovative visualizations and consolidation processes. However, only a selected number of individuals are successful in the utilization of the technology, which is one of the primary reasons why 3D rendering is not very popular in the 3D animation market.

Software segment is expected to represent a key share
Based on components, the market is divided into hardware, software, and services. The software segmented is further categorized as software development kits, packaged software solutions, and plug-ins. The software segment held a large market share in 2020 and is expected to represent a key share of the market during the forecast period. Animation software is also widely used for the development of special effects such as motion graphics used in video games, movies, television shows, and other media. Additionally, the segment growth can be attributed to rising innovation of advanced software for 3D modeling and mapping. Development of technology including stereoscopic imaging, hyper realism, and dynamic animation are driving the growth of the segment. Television commercials have also taken a step forward towards innovation with the help of 3D animation software. The Dreamer, created by Roof Studio, presented a near realistic experience of driving on uneven surfaces and terrains.

On-demand segment to register a rapid CAGR
Based on deployments, the global 3D animation market is bifurcated into on-premises and on-demand. The on-premises segment constituted a major share of the market in 2020 and is projected to exhibit a substantial market share in the coming years. However, the on-demand segment is anticipated to register a rapid CAGR in the forecast period 2021-2028 owing to high deployment of the on-demand system to reduce the infrastructure costs of the organizations and provide high efficiency. Additionally, the rising expansion of cloud-based deployment is another key factor boosting the segment growth.

3D Animation Market By Deployments

Media & Entertainment segment to hold a considerable share
Based on end-users, the global 3D animation market is segmented into media & entertainment, architecture & construction, manufacturing, government & defense, education & academics, healthcare & life sciences, and others. The media & entertainment segment is anticipated to hold a considerable share of the market during the forecast period 2021-2028 owing to wide utilization of the innovations of 3D animation in media and entertainment industries. However, the invention of Autodesk and Solidworks have made a huge impact on the architecture and civil engineering departments, as it helps to provide effective multiple drawings along with the three-dimensional models for different projections.

3D Animation Market By End Users

North America is projected to dominate the market
In terms of regions, the market is classified as North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. North America held a dominant share in the market and is anticipated to continue the trend during the forecast period 2021-2028. The regional market growth can be attributed to wide adoption of 3D technology in various field of research and business organizations especially in the US. On the other hand, the market in Asia Pacific is anticipated to register a robust CAGR during the forecast period owing to establishment of major industries dealing with 3D technology in the region. India, Australia, China, and Japan are the major contributors to the regional market growth owing to the subsidies, tax rebates, and incentives being offered by the governments for the advancement of the market.

 

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. 3D Animation Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. 3D Animation Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. 3D Animation Market - Supply Chain
  4.5. Global 3D Animation Market Forecast
     4.5.1. 3D Animation Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. 3D Animation Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. 3D Animation Market Absolute $ Opportunity
5. Global 3D Animation Market Analysis and Forecast by End Users
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by End Users
     5.2.2. Y-o-Y Growth Projections by End Users
  5.3. 3D Animation Market Size and Volume Forecast by End Users
     5.3.1. Media & Entertainment
     5.3.2. Manufacturing
     5.3.3. Architecture & Construction
     5.3.4. Education & Academics
     5.3.5. Healthcare &
  5.4. Absolute $ Opportunity Assessment by End Users
  5.5. Market Attractiveness/Growth Potential Analysis by End Users
6. Global 3D Animation Market Analysis and Forecast by Region
  6.1. Market Trends
  6.2. Introduction
     6.2.1. Basis Point Share (BPS) Analysis by Region
     6.2.2. Y-o-Y Growth Projections by Region
  6.3. 3D Animation Market Size and Volume Forecast by Region
     6.3.1. North America
     6.3.2. Latin America
     6.3.3. Europe
     6.3.4. Asia Pacific
     6.3.5. Middle East and Africa (MEA)
  6.4. Absolute $ Opportunity Assessment by Region
  6.5. Market Attractiveness/Growth Potential Analysis by Region
  6.6. Global 3D Animation Demand Share Forecast, 2019-2026
7. North America 3D Animation Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
  7.2. North America 3D Animation Market Size and Volume Forecast by Country
     7.2.1. U.S.
     7.2.2. Canada
  7.3. Absolute $ Opportunity Assessment by Country
  7.4. North America 3D Animation Market Size and Volume Forecast by End Users
     7.4.1. Media & Entertainment
     7.4.2. Manufacturing
     7.4.3. Architecture & Construction
     7.4.4. Education & Academics
     7.4.5. Healthcare &
  7.5. Basis Point Share (BPS) Analysis by End Users
  7.6. Y-o-Y Growth Projections by End Users
  7.7. Market Attractiveness/Growth Potential Analysis
     7.7.1. By Country
     7.7.2. By Product Type
     7.7.3. By Application
  7.8. North America 3D Animation Demand Share Forecast, 2019-2026
8. Latin America 3D Animation Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Latin America Average Pricing Analysis
  8.2. Latin America 3D Animation Market Size and Volume Forecast by Country
      8.2.1. Brazil
      8.2.2. Mexico
      8.2.3. Rest of Latin America
   8.3. Absolute $ Opportunity Assessment by Country
  8.4. Latin America 3D Animation Market Size and Volume Forecast by End Users
     8.4.1. Media & Entertainment
     8.4.2. Manufacturing
     8.4.3. Architecture & Construction
     8.4.4. Education & Academics
     8.4.5. Healthcare &
  8.5. Basis Point Share (BPS) Analysis by End Users
  8.6. Y-o-Y Growth Projections by End Users
  8.7. Market Attractiveness/Growth Potential Analysis
     8.7.1. By Country
     8.7.2. By Product Type
     8.7.3. By Application
  8.8. Latin America 3D Animation Demand Share Forecast, 2019-2026
9. Europe 3D Animation Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Europe Average Pricing Analysis
  9.2. Europe 3D Animation Market Size and Volume Forecast by Country
     9.2.1. Germany
     9.2.2. France
     9.2.3. Italy
     9.2.4. U.K.
     9.2.5. Spain
     9.2.6. Russia
     9.2.7. Rest of Europe
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Europe 3D Animation Market Size and Volume Forecast by End Users
     9.4.1. Media & Entertainment
     9.4.2. Manufacturing
     9.4.3. Architecture & Construction
     9.4.4. Education & Academics
     9.4.5. Healthcare &
  9.5. Basis Point Share (BPS) Analysis by End Users
  9.6. Y-o-Y Growth Projections by End Users
  9.7. Market Attractiveness/Growth Potential Analysis
     9.7.1. By Country
     9.7.2. By Product Type
     9.7.3. By Application
  9.8. Europe 3D Animation Demand Share Forecast, 2019-2026
10. Asia Pacific 3D Animation Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Asia Pacific Average Pricing Analysis
  10.2. Asia Pacific 3D Animation Market Size and Volume Forecast by Country
     10.2.1. China
     10.2.2. Japan
     10.2.3. South Korea
     10.2.4. India
     10.2.5. Australia
     10.2.6. Rest of Asia Pacific (APAC)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Asia Pacific 3D Animation Market Size and Volume Forecast by End Users
     10.4.1. Media & Entertainment
     10.4.2. Manufacturing
     10.4.3. Architecture & Construction
     10.4.4. Education & Academics
     10.4.5. Healthcare &
  10.5. Basis Point Share (BPS) Analysis by End Users
  10.6. Y-o-Y Growth Projections by End Users
  10.7. Market Attractiveness/Growth Potential Analysis
     10.7.1. By Country
     10.7.2. By Product Type
     10.7.3. By Application
  10.8. Asia Pacific 3D Animation Demand Share Forecast, 2019-2026
11. Middle East & Africa 3D Animation Market Analysis and Forecast
  11.1. Introduction
     11.1.1. Basis Point Share (BPS) Analysis by Country
     11.1.2. Y-o-Y Growth Projections by Country
     11.1.3. Middle East & Africa Average Pricing Analysis
  11.2. Middle East & Africa 3D Animation Market Size and Volume Forecast by Country
     11.2.1. Saudi Arabia
     11.2.2. South Africa
     11.2.3. UAE
     11.2.4. Rest of Middle East & Africa (MEA)
  11.3. Absolute $ Opportunity Assessment by Country
  11.4. Middle East & Africa 3D Animation Market Size and Volume Forecast by End Users
     11.4.1. Media & Entertainment
     11.4.2. Manufacturing
     11.4.3. Architecture & Construction
     11.4.4. Education & Academics
     11.4.5. Healthcare &
  11.5. Basis Point Share (BPS) Analysis by End Users
  11.6. Y-o-Y Growth Projections by End Users
  11.7. Market Attractiveness/Growth Potential Analysis
     11.7.1. By Country
     11.7.2. By Product Type
     11.7.3. By Application
  11.8. Middle East & Africa 3D Animation Demand Share Forecast, 2019-2026
12. Competition Landscape
  12.1. Global 3D Animation Market: Market Share Analysis
  12.2. 3D Animation Distributors and Customers
  12.3. 3D Animation Market: Competitive Dashboard
  12.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     12.4.1. NVIDIA Corporation
     12.4.2. Adobe Systems Inc.
     12.4.3. Autodesk Inc.
     12.4.4. Corel Corporation
     12.4.5. The Foundry Visionmongers Ltd.&
Segments Covered in the Report
The global 3D animation market has been segmented in terms of

Techniques
  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects
Components
  • Hardware
  • Software
    • Software Development Kits
    • Packaged Software Solutions
    • Plug-ins
  • Service
Deployments
  • On-premises
  • On-demand
End-users
  • Media & Entertainment
  • Manufacturing
  • Architecture & Construction
  • Education & Academics
  • Healthcare & Life Sciences
  • Government & Defense
  • Others
Regions
  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa
Key Players
  • NVIDIA Corporation
  • Adobe Systems Inc.
  • Autodesk Inc.
  • Corel Corporation
  • The Foundry Visionmongers Ltd.
  • Anime Consortium

Some of the key players competing in the global 3D Animation market include NVIDIA Corporation, Adobe Systems Inc., Autodesk Inc., Corel Corporation, The Foundry Visionmongers Ltd., and Anime Consortium. These organizations focus on two key market aspects such as innovations of products and mergers & acquisitions to gain their competitive edge. For instance, Bandai Namco Holdings Inc., in March 2017, invested USD 18.56 million to acquire Anime Consortium. Similarly, Autodesk Inc. acquired BuildingConnected, a preconstruction and architecture platform in January 2019, which aimed to the building 3D models of buildings and housings at high speeds, efficiently, and accurately.

 3D Animation Market By Key Players

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