Animation Software Market Size, Share & Growth Report | 2031

Animation Software Market Size, Share & Growth Report | 2031

Segments - Animation Software Market by Types (Flipbook Animation, Stop Motion, 2D Animation, and 3D Animation) and Regions (Asia Pacific, North America, Latin America, Europe, and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2023 – 2031

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Author : Raksha Sharma
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Fact-checked by : Vineet Pandey
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Editor : Shruti Bhat

Upcoming | Report ID :ICT-SE-669 | 4.4 Rating | 76 Reviews | 172 Pages | Format : PDF Excel PPT

Report Description


The global animation software market  was valued at USD 320 billion in 2022 and is projected to reach USD 748.39 billion by 2031 expanding at a CAGR of 9.9% during the forecast period, 2023 – 2031. The growth of the market is attributed to the increasing demand of the software in the animation industry.

The substantial growth of the animation industry in recent years is a result of an increase in outsourcing to emerging countries for cost savings.  Animation is a method to manipulate or represent animated figures to appear as moving objects.

Photos are drawn or painted by hand on translucent celluloid sheets, which are to be photographed and used on screen in conventional animation method. The majority of today's animations are created using computer-generated imagery (CGI) and the software used to create such effects are called animation software.

Animation Software Market Outlook

Digital animation can be very complex and varied. Majority of the animation can be either 3D animation or 2D computer animation, which are widely used for stylistic purposes, low latency, or faster real-time renderings. Stop motion animation is used to create two- and three-dimensional models such as paper cutouts, puppets, and clay figures.

  • Rising popularity of animated films, cartoons, and games is a key factor driving the market growth.

  • Growing demand for the software from end users such as online instructional services, visualization providers, and web designers who provide clients with value-added content are expected to drive business growth.

  • Increasing concerns for piracy is a big issue in the market, which is expected to have a direct effect on the animation industry's revenues. Due to bugs and malware attacks, the growing piracy is anticipated to hamper the market growth. However, companies such as Nintendo of America Inc. have stepped up to take robust anti-piracy measures.

  • Lack of expert workers to operate the software acts as a major challenge that can impede the market expansion in the coming years.

  • Technological advancement and massive R&D activities to enable the production of innovative and advanced software are offering lucrative opportunities for the market expansion.

Scope of the Report

The report on the global animation software market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Animation Software Market- Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2022

Historic Data

2016–2021

Forecast Period

2023–2031

Segmentation

Types (Flipbook Animation, Stop Motion, 2D Animation, and 3D Animation)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

Autodesk Inc, Adobe Systems, Pixar, Maxom Computer GmbH, Blender foundations, Toon Boom Animation Inc., and Side Effects Software Inc.

Market Segment Insights

2D and 3D segment to hold a key share in the market

Based on types, the global animation software market is divided into flipbook animation, stop motion, 2D animation, and 3D animation. The 2D and 3D segment in combined accounts for a key share of the market and is expected to hold a key market share in the coming years. The availability of advanced 3D techniques as well as the success of 2D and 3D animation in the film industry are expected to fuel the demand for animation applications.

On the other hand, flipbook animation segment is projected to register a substantial growth rate during the forecast period. The animation, being one of the oldest animation techniques, represented a key income generating animation segment due to its popular model using a sequence of well-drawn images.

Other important techniques include stop motion animation, which focuses on real structures to produce animation structure. When a string of frames is played in a continuous sequence, the animation effect is mainly generated for the illusion of movement.

Animation Software Market Products

Asia Pacific is expected to exhibit a robust CAGR

In terms of regions, the market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa.

Asia Pacific is expected to exhibit a robust CAGR during the forecast period owing to strong presence of key global animation companies and wide adoption of advanced software in the animation industry. Rising investment from key players in the region for the technological advancement is another key factor boosting the regional market expansion.

Animation Software Market Regions

Segments

The global animation software market has been segmented on the basis of

Products

  • Flipbook Animation
  • Stop Motion
  • 2D Animation
  • 3D Animation

Regions

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

  • Autodesk Inc
  • Adobe Systems
  • Pixar, Maxom Computer GmbH
  • Blender foundations
  • Toon Boom Animation Inc.
  • Side Effects Software Inc.

Competitive Landscape

Some of the prominent players in the market are Autodesk Inc, Adobe Systems, Pixar, Maxom Computer GmbH, Blender foundations, Toon Boom Animation Inc., and Side Effects Software Inc.

These players are constantly working on improving 2D and 3D animation software with the help of Adobe After Effects, Pivot Stick figure Animator, Flip note Studio, Autodesk 3ds Max, Autodesk Maya, and Cinema 4D. This is due to the advantages provided by these methods such as quick designs and a variety of visual effects, which are expected to positively affect consumer development.

Increasing quality of images produced by 3D animation techniques, 3D animation applications such as Autodesk Maya, Autodesk Softimage, Cinema 4D, and Blender3D animation techniques are expected to gain popularity. Adobe Systems, Nintendo, Dream, and Autodesk are among the companies that have produced these programs.

Animation Software Market Key Players

Table Of Content

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Animation Software Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Animation Software Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Animation Software Market - Supply Chain
  4.5. Global Animation Software Market Forecast
     4.5.1. Animation Software Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Animation Software Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Animation Software Market Absolute $ Opportunity
5. Global Animation Software Market Analysis and Forecast by Region
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Region
     5.2.2. Y-o-Y Growth Projections by Region
  5.3. Animation Software Market Size and Volume Forecast by Region
     5.3.1. North America
     5.3.2. Latin America
     5.3.3. Europe
     5.3.4. Asia Pacific
     5.3.5. Middle East and Africa (MEA)
  5.4. Absolute $ Opportunity Assessment by Region
  5.5. Market Attractiveness/Growth Potential Analysis by Region
  5.6. Global Animation Software Demand Share Forecast, 2019-2026
6. North America Animation Software Market Analysis and Forecast
  6.1. Introduction
     6.1.1. Basis Point Share (BPS) Analysis by Country
     6.1.2. Y-o-Y Growth Projections by Country
  6.2. North America Animation Software Market Size and Volume Forecast by Country
     6.2.1. U.S.
     6.2.2. Canada
  6.3. Absolute $ Opportunity Assessment by Country
  6.4. Market Attractiveness/Growth Potential Analysis
     6.4.1. By Country
     6.4.2. By Product Type
     6.4.3. By Application
  6.5. North America Animation Software Demand Share Forecast, 2019-2026
7. Latin America Animation Software Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
     7.1.3. Latin America Average Pricing Analysis
  7.2. Latin America Animation Software Market Size and Volume Forecast by Country
      7.2.1. Brazil
      7.2.2. Mexico
      7.2.3. Rest of Latin America
   7.3. Absolute $ Opportunity Assessment by Country
  7.4. Market Attractiveness/Growth Potential Analysis
     7.4.1. By Country
     7.4.2. By Product Type
     7.4.3. By Application
  7.5. Latin America Animation Software Demand Share Forecast, 2019-2026
8. Europe Animation Software Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Europe Average Pricing Analysis
  8.2. Europe Animation Software Market Size and Volume Forecast by Country
     8.2.1. Germany
     8.2.2. France
     8.2.3. Italy
     8.2.4. U.K.
     8.2.5. Spain
     8.2.6. Russia
     8.2.7. Rest of Europe
  8.3. Absolute $ Opportunity Assessment by Country
  8.4. Market Attractiveness/Growth Potential Analysis
     8.4.1. By Country
     8.4.2. By Product Type
     8.4.3. By Application
  8.5. Europe Animation Software Demand Share Forecast, 2019-2026
9. Asia Pacific Animation Software Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Asia Pacific Average Pricing Analysis
  9.2. Asia Pacific Animation Software Market Size and Volume Forecast by Country
     9.2.1. China
     9.2.2. Japan
     9.2.3. South Korea
     9.2.4. India
     9.2.5. Australia
     9.2.6. Rest of Asia Pacific (APAC)
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Market Attractiveness/Growth Potential Analysis
     9.4.1. By Country
     9.4.2. By Product Type
     9.4.3. By Application
  9.5. Asia Pacific Animation Software Demand Share Forecast, 2019-2026
10. Middle East & Africa Animation Software Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Middle East & Africa Average Pricing Analysis
  10.2. Middle East & Africa Animation Software Market Size and Volume Forecast by Country
     10.2.1. Saudi Arabia
     10.2.2. South Africa
     10.2.3. UAE
     10.2.4. Rest of Middle East & Africa (MEA)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Market Attractiveness/Growth Potential Analysis
     10.4.1. By Country
     10.4.2. By Product Type
     10.4.3. By Application
  10.5. Middle East & Africa Animation Software Demand Share Forecast, 2019-2026
11. Competition Landscape
  11.1. Global Animation Software Market: Market Share Analysis
  11.2. Animation Software Distributors and Customers
  11.3. Animation Software Market: Competitive Dashboard
  11.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     11.4.1. Autodesk Inc
     11.4.2. Adobe Systems
     11.4.3. Pixar, Maxom Computer GmbH
     11.4.4. Blender foundations
     11.4.5. Toon Boom Animation Inc.
     11.4.6. Side Effects Software Inc.
     11.4.7.  

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