Segments - 3D Rendering Market by Types (Plugin and Standalone), Deployment Modes (On-premise and Cloud), Applications (Architectural & Visualization, Research & Training, Gaming, Marketing & Advertisement, and Others), and Regions (Asia Pacific, North America, Europe, Latin America, and Middle East & Africa) Forecasts - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2023 – 2031
The Global 3D Rendering Market size was valued at USD 2.59 Billion in 2022 and is expected to surpass USD 13.36 Billion by 2031, expanding at a CAGR of 20% during the forecast period, 2023 – 2031. 3D rendering is the process of creating an image based on the 3D data stored in a computer. This is used for the purpose of demonstrations, exhibitions, and presentations to generate an image.
3D visualization and rendering also offers benefits like improved processing and creating visual interface. 3D rendering is a form of virtual photography that creates a realistic image using computer graphics. These images are generated based on some strict defined data structure and language.
Increasing demand for virtual modelling and building design are the major drivers of the 3D rendering market.
3D rendering offers customized and innovative solutions to help companies reinforce their positions and develop quick visualization and image generation.
The flow of demand for architecture planning and smart cities also boosts the market.
Real time rendering and decision-making capabilities are enhanced due to 3D rendering which further drives the market.
Lack of IT infrastructure and less demand for 3D rendering in developing nations restrict the market growth due to lack of security and privacy issues.
Rising adoption of cloud-based technology and overall information and communication technological advancements are expected to remunerated opportunities for the market expansion in the forecast period.
The report on the global 3D rendering market includes an assessment of the market, size, share, trends, segments, and regional markets. Overview and dynamics have been included in the report.
Attributes |
Details |
Report Title |
3D Rendering Market – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast |
Base Year |
2022 |
Historic Data |
2016 - 2021 |
Forecast Period |
2023–2031 |
Segmentation |
Types (Plugin and Standalone), Deployment Modes (On-premise and Cloud), Applications (Architectural & Visualization, Research & Training, Gaming, Marketing & Advertisement, and Others) |
Regional Scope |
Asia Pacific, North America, Europe, Latin America, and Middle East & Africa |
Report Coverage |
Market scope, analysis, share, competitive analysis, growth facts, restraints, opportunities, and revenue forecast |
Key Players Covered |
Adobe Inc.; Act-3D B.V. (Lumion); Autodesk Inc.; Blender; BluEntCAD; Chaos Software; Christie Digital Systems USA; Inc.; Coral Corporation; Dassault Systems SE; Easy Render; Foundry Visionmongers Ltd; Keyshot; MAP Systems; Maxon Computer; Next Limit Technologies; NVIDIA Corporation; Pixologic Inc.; SideFX (Houdini); Tesla Outsourcing Services; Trimble Inc.; Unity Technologies; and Xpress Rendering |
Based on types, the 3D rendering market can be bifurcated into stand alone and plugins. The stand-alone segment holds the major market share due to increasing demand for this type of rendering software, especially in the design and architecture industry. The executable stand-alone rendering software can easily be navigated with the keyboard and allows the user to access the required views and smoothly transport to every position of the model and guarantee a constant overview of the project. Additionally, this software allows the user to customize and make changes as per the requirements.
In terms of deployment models, the market can be segmented into cloud based and on premise. The on-premise segment held a substantial market share in 2020 and is projected to grow during the forecast period. On premise software requires an enterprise to purchase a license to use the software. By this method, the company has authority over the software and is kept within the organizations premises to allow protection and privacy.
This method of deployment ensures that the ideas and programs of the company stay within the organization and are only accessed by the required authorities. However, the cloud-based segment is also gaining popularity due to various technological developments and the efforts by the information technology sector to integrate better 3D rendering software programs that help in maintaining data on a cloud while keeping it safe and secure.
Based on applications, the market can be segmented into architectural & visualization, research & training, gaming, marketing & advertisement, and others. The architectural & visualisation segment is forecasted to witness significant growth during the forecast period due to rising needs for 3D visualisation in the architectural sector. Rising urbanisation has led to increasing construction projects and development in many areas which utilises 3D rendering for visualisation of the projects to communicate to the customers and gain a perspective on the consumers’ needs and preferences.
In terms of regions, the global 3D rendering market can be split into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. North America constituted a significant share of the market in 2020 due to mergers and acquisitions conducted by key market players in the region. Moreover, increasing R&D spending by IT companies, growing IT infrastructure, and increasing smart city projects in the US are driving the market.
The market in Asia Pacific is projected to expand at a significant CAGR during the forecast period due to growing R&D expenditure and urbanization in developing countries like India, Japan, and China.
Key players in the global 3D rendering market include Adobe Inc.; Act-3D B.V. (Lumion); Autodesk Inc.; Blender; BluEntCAD; Chaos Software; Christie Digital Systems USA; Inc.; Coral Corporation; Dassault Systems SE; Easy Render; Foundry Visionmongers Ltd; Keyshot; MAP Systems; Maxon Computer; Next Limit Technologies; NVIDIA Corporation; Pixologic Inc.; SideFX (Houdini); Tesla Outsourcing Services; Trimble Inc.; Unity Technologies; and Xpress Rendering.
These players engage in mergers & acquisitions, collaborations, agreements, and partnerships to strengthen their geographical presence.