3D Rendering Market

3D Rendering Market by Types (Plugin and Standalone), Deployment Modes (On-premise and Cloud), Applications (Architectural & Visualization, Research & Training, Gaming, Marketing & Advertisement, and Others), and Regions (Asia Pacific, North America, Europe, Latin America, and Middle East & Africa) Forecasts, 2021-2028

  • Report ID: ICT-SE-4331
  • Author: Growth Market Reports
  • Rating: 4.8
  • Total Reviews: 2
  • No. Of Pages: 176
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The global 3D rendering market was estimated a USD 1.5 billion in 2019 and is anticipated to expand at substantial CAGR during the forecast period, between 2021 and 2028. 3D rendering is the process of creating an image based on the 3D data stored in a computer. This is used for the purpose of demonstrations, exhibitions, and presentations to generate an image. 3D visualization and rendering also offers benefits like improved processing and creating visual interface. 3D rendering is a form of virtual photography that creates a realistic image using computer graphics. These images are generated based on some strict defined data structure and language.

3D Rendering Market key takeaways

Market Trends, Drivers, Restraints, and Opportunities:

  • Increasing demand for virtual modelling and building design are the major drivers of the 3D rendering market.
  • 3D rendering offers customized and innovative solutions to help companies reinforce their positions and develop quick visualization and image generation.
  • The flow of demand for architecture planning and smart cities also boosts the market.
  • Real time rendering and decision-making capabilities are enhanced due to 3D rendering which further drives the market.
  • Lack of IT infrastructure and less demand for 3D rendering in developing nations restrict the market growth due to lack of security and privacy issues.
  • Rising adoption of cloud-based technology and overall information and communication technological advancements are expected to remunerated opportunities for the market expansion in the forecast period.

Scope of the report:

The report on the global 3D rendering market includes an assessment of the market, size, share, trends, segments, and regional markets. Overview and dynamics have been included in the report.
 

Attributes

Details

Report Title

3D Rendering Market – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast

Base Year

2020

Historic Data

2018 & 2019

Forecast Period

2021–2028

Segmentation

Types (Plugin and Standalone), Deployment Modes (On-premise and Cloud), Applications (Architectural & Visualization, Research & Training, Gaming, Marketing & Advertisement, and Others)

Regional Scope

Asia Pacific, North America, Europe, Latin America, and Middle East & Africa

Report Coverage

Market scope, analysis, share, competitive analysis, growth facts, restraints, opportunities, and revenue forecast

Key Players Covered

Adobe Inc.; Act-3D B.V. (Lumion); Autodesk Inc.; Blender; BluEntCAD; Chaos Software; Christie Digital Systems USA; Inc.; Coral Corporation; Dassault Systems SE; Easy Render; Foundry Visionmongers Ltd; Keyshot; MAP Systems; Maxon Computer; Next Limit Technologies; NVIDIA Corporation; Pixologic Inc.; SideFX (Houdini); Tesla Outsourcing Services; Trimble Inc.; Unity Technologies; and Xpress Rendering

 

3D Rendering Market Segment Insights:

The stand-alone segment is projected to hold significant market share

Based on types, the 3D rendering market can be bifurcated into stand alone and plugins. The stand-alone segment holds the major market share due to increasing demand for this type of rendering software, especially in the design and architecture industry. The executable stand-alone rendering software can easily be navigated with the keyboard and allows the user to access the required views and smoothly transport to every position of the model and guarantee a constant overview of the project. Additionally, this software allows the user to customize and make changes as per the requirements.

3D Rendering Market by types

The on-premise segment is estimated to grow during the forecast period

In terms of deployment models, the market can be segmented into cloud based and on premise. The on-premise segment held a substantial market share in 2020 and is projected to grow during the forecast period. On premise software requires an enterprise to purchase a license to use the software. By this method, the company has authority over the software and is kept within the organizations premises to allow protection and privacy. This method of deployment ensures that the ideas and programs of the company stay within the organization and are only accessed by the required authorities. However, the cloud-based segment is also gaining popularity due to various technological developments and the efforts by the information technology sector to integrate better 3D rendering software programs that help in maintaining data on a cloud while keeping it safe and secure.

The architectural & visualisation segment is anticipated to grow at a rapid pace

Based on applications, the market can be segmented into architectural & visualization, research & training, gaming, marketing & advertisement, and others. The architectural & visualisation segment is forecasted to witness significant growth during the forecast period due to rising needs for 3D visualisation in the architectural sector. Rising urbanisation has led to increasing construction projects and development in many areas which utilises 3D rendering for visualisation of the projects to communicate to the customers and gain a perspective on the consumers’ needs and preferences.

North America dominates the global market

In terms of regions, the global 3D rendering market can be split into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. North America constituted a significant share of the market in 2020 due to mergers and acquisitions conducted by key market players in the region. Moreover, increasing R&D spending by IT companies, growing IT infrastructure, and increasing smart city projects in the US are driving the market. The market in Asia Pacific is projected to expand at a significant CAGR during the forecast period due to growing R&D expenditure and urbanization in developing countries like India, Japan, and China.

3D Rendering Market by regions

Segments

By Types
  • Plugin
  • Standalone
By Deployment Models
  • On-premise
  • Cloud
By Applications
  • Architectural & Visualization
  • Research & Training
  • Gaming
  • Marketing & Advertisement
  • Others
By Regions
  • North America
  • Europe
  • Latin America
  • Asia Pacific
  • Middle East & Africa
By Key Players
  • Adobe Inc.
  • Act-3D B.V. (Lumion)
  • Autodesk Inc.
  • Blender
  • BluEntCAD
  • Chaos Software
  • Christie Digital Systems USA; Inc.
  • Coral Corporation
  • Dassault Systems SE
  • Easy Render
  • Foundry Visionmongers Ltd
  • Keyshot
  • MAP Systems
  • Maxon Computer
  • Next Limit Technologies
  • NVIDIA Corporation
  • Pixologic Inc.
  • SideFX (Houdini)
  • Tesla Outsourcing Services
  • Trimble Inc.
  • Unity Technologies
  • Xpress Rendering

Competitive Landscape

Key players in the global 3D rendering market include Adobe Inc.; Act-3D B.V. (Lumion); Autodesk Inc.; Blender; BluEntCAD; Chaos Software; Christie Digital Systems USA; Inc.; Coral Corporation; Dassault Systems SE; Easy Render; Foundry Visionmongers Ltd; Keyshot; MAP Systems; Maxon Computer; Next Limit Technologies; NVIDIA Corporation; Pixologic Inc.; SideFX (Houdini); Tesla Outsourcing Services; Trimble Inc.; Unity Technologies; and Xpress Rendering. These players engage in mergers & acquisitions, collaborations, agreements, and partnerships to strengthen their geographical presence.

3D Rendering Market by key players

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. 3D Rendering Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. 3D Rendering Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. 3D Rendering Market - Supply Chain
  4.5. Global 3D Rendering Market Forecast
     4.5.1. 3D Rendering Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. 3D Rendering Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. 3D Rendering Market Absolute $ Opportunity
5. Global 3D Rendering Market Analysis and Forecast by Region
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Region
     5.2.2. Y-o-Y Growth Projections by Region
  5.3. 3D Rendering Market Size and Volume Forecast by Region
     5.3.1. North America
     5.3.2. Latin America
     5.3.3. Europe
     5.3.4. Asia Pacific
     5.3.5. Middle East and Africa (MEA)
  5.4. Absolute $ Opportunity Assessment by Region
  5.5. Market Attractiveness/Growth Potential Analysis by Region
  5.6. Global 3D Rendering Demand Share Forecast, 2019-2026
6. North America 3D Rendering Market Analysis and Forecast
  6.1. Introduction
     6.1.1. Basis Point Share (BPS) Analysis by Country
     6.1.2. Y-o-Y Growth Projections by Country
  6.2. North America 3D Rendering Market Size and Volume Forecast by Country
     6.2.1. U.S.
     6.2.2. Canada
  6.3. Absolute $ Opportunity Assessment by Country
  6.4. Market Attractiveness/Growth Potential Analysis
     6.4.1. By Country
     6.4.2. By Product Type
     6.4.3. By Application
  6.5. North America 3D Rendering Demand Share Forecast, 2019-2026
7. Latin America 3D Rendering Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
     7.1.3. Latin America Average Pricing Analysis
  7.2. Latin America 3D Rendering Market Size and Volume Forecast by Country
      7.2.1. Brazil
      7.2.2. Mexico
      7.2.3. Rest of Latin America
   7.3. Absolute $ Opportunity Assessment by Country
  7.4. Market Attractiveness/Growth Potential Analysis
     7.4.1. By Country
     7.4.2. By Product Type
     7.4.3. By Application
  7.5. Latin America 3D Rendering Demand Share Forecast, 2019-2026
8. Europe 3D Rendering Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Europe Average Pricing Analysis
  8.2. Europe 3D Rendering Market Size and Volume Forecast by Country
     8.2.1. Germany
     8.2.2. France
     8.2.3. Italy
     8.2.4. U.K.
     8.2.5. Spain
     8.2.6. Russia
     8.2.7. Rest of Europe
  8.3. Absolute $ Opportunity Assessment by Country
  8.4. Market Attractiveness/Growth Potential Analysis
     8.4.1. By Country
     8.4.2. By Product Type
     8.4.3. By Application
  8.5. Europe 3D Rendering Demand Share Forecast, 2019-2026
9. Asia Pacific 3D Rendering Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Asia Pacific Average Pricing Analysis
  9.2. Asia Pacific 3D Rendering Market Size and Volume Forecast by Country
     9.2.1. China
     9.2.2. Japan
     9.2.3. South Korea
     9.2.4. India
     9.2.5. Australia
     9.2.6. Rest of Asia Pacific (APAC)
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Market Attractiveness/Growth Potential Analysis
     9.4.1. By Country
     9.4.2. By Product Type
     9.4.3. By Application
  9.5. Asia Pacific 3D Rendering Demand Share Forecast, 2019-2026
10. Middle East & Africa 3D Rendering Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Middle East & Africa Average Pricing Analysis
  10.2. Middle East & Africa 3D Rendering Market Size and Volume Forecast by Country
     10.2.1. Saudi Arabia
     10.2.2. South Africa
     10.2.3. UAE
     10.2.4. Rest of Middle East & Africa (MEA)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Market Attractiveness/Growth Potential Analysis
     10.4.1. By Country
     10.4.2. By Product Type
     10.4.3. By Application
  10.5. Middle East & Africa 3D Rendering Demand Share Forecast, 2019-2026
11. Competition Landscape
  11.1. Global 3D Rendering Market: Market Share Analysis
  11.2. 3D Rendering Distributors and Customers
  11.3. 3D Rendering Market: Competitive Dashboard
  11.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     11.4.1. Adobe Inc.
     11.4.2. Act-3D B.V. (Lumion)
     11.4.3. Autodesk Inc.
     11.4.4. Blender
     11.4.5. BluEntCAD
     11.4.6. Chaos Software
     11.4.7. Christie Digital Systems USA; Inc.
     11.4.8. Coral Corporation
By Types
  • Plugin
  • Standalone
By Deployment Models
  • On-premise
  • Cloud
By Applications
  • Architectural & Visualization
  • Research & Training
  • Gaming
  • Marketing & Advertisement
  • Others
By Regions
  • North America
  • Europe
  • Latin America
  • Asia Pacific
  • Middle East & Africa
By Key Players
  • Adobe Inc.
  • Act-3D B.V. (Lumion)
  • Autodesk Inc.
  • Blender
  • BluEntCAD
  • Chaos Software
  • Christie Digital Systems USA; Inc.
  • Coral Corporation
  • Dassault Systems SE
  • Easy Render
  • Foundry Visionmongers Ltd
  • Keyshot
  • MAP Systems
  • Maxon Computer
  • Next Limit Technologies
  • NVIDIA Corporation
  • Pixologic Inc.
  • SideFX (Houdini)
  • Tesla Outsourcing Services
  • Trimble Inc.
  • Unity Technologies
  • Xpress Rendering

Key players in the global 3D rendering market include Adobe Inc.; Act-3D B.V. (Lumion); Autodesk Inc.; Blender; BluEntCAD; Chaos Software; Christie Digital Systems USA; Inc.; Coral Corporation; Dassault Systems SE; Easy Render; Foundry Visionmongers Ltd; Keyshot; MAP Systems; Maxon Computer; Next Limit Technologies; NVIDIA Corporation; Pixologic Inc.; SideFX (Houdini); Tesla Outsourcing Services; Trimble Inc.; Unity Technologies; and Xpress Rendering. These players engage in mergers & acquisitions, collaborations, agreements, and partnerships to strengthen their geographical presence.

3D Rendering Market by key players

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