Gaming Monitor Market

Global Gaming Monitor Market by Panel Type (IPS Panel, TN Panel, and VA Panel), Price Range (USD 900-1500, and Above USD 1500), Screen Size (Less Than 27 inches, 27-32 inches, and More Than 32 inches), End-users (Residential, and Commercial), Sales Channel (Online and Offline), and by Regions (North America, Latin America, Europe, Asia Pacific, and Middle East & Africa)

  • Report ID: ICT-SE-1298
  • Author: Growth Market Reports
  • Rating: 4.8
  • Total Reviews: 2
  • No. Of Pages: 268
  • Format:
  • Pub. Date: 15-04-2021
  • Share:

Market Outlook:

The global gaming monitor market was valued at USD 1,659.9 Million in 2019 and is projected to reach USD 11,884.2 Million by 2027, expanding at a CAGR of 26.1% during the forecast period. Gaming monitor refers to a computer monitor designed for use in computer gaming. Fast refresh rates, quick response time, sharp moving images, and sync enhancements set gaming monitors distant from regular monitors. The gaming monitor market is projected to grow significantly during the forecast period, owing to rising interest in online gaming tournaments, growing internet penetration, technological advancements, and increasing demand for e-sports among millennials.

Gaming Monitor Market Key Takeaways

Market Dynamics

Online gaming is rapidly gaining popularity, due to growing availability of the internet. The technological potential of online gaming is infinite and the number of players continue to grow. The outbreak of COVID-19 increased the number of users and time spent on every online gaming platform. Rising number of gaming enthusiasts and integration of advanced features by market players in gaming monitors are expected to drive the market. For example, the number of video gamers reached nearly 1.5 billion in Asia Pacific and the number of online console gamers reached nearly 57.4 million in the US. Additionally, lucrative growth of online gaming competitions and rising interest in online gaming tournaments is expected to fuel the market over the forecast period.

Gaming monitors with immersive and true-to-life experience have high investment costs, which is estimated to hamper the growth of the market over the forecast period. If the online gamers are just starting out and have tight budget constraints, then installing gaming monitors becomes expensive. The cost of a high-performance gaming monitor goes as high as USD 3000 and more. Gaming monitors are available at comparatively low rates ranging from USD 100 to USD 300; however consumers are not satisfied, as the refresh rates are slow, response time is long, and resolution is low. The cost increases, as the variety of technological features and graphics increase. High prices of gaming monitors are estimated to act as a restraint in the market.

Global players are investing in arranging tournaments, online gaming competitions, championships, and leagues, which are supported by sponsorships, rewards, and prizes up to six figures. Call of Duty Championship, Counter-Strike: Global Offensive Major Championships, eSports World Convention, Evolution Championship Series, FIFA eWorld Cup, Fortnite World Cup, Dreamhack, Intel Extreme Masters, League of Legends World Championships, and Overwatch League Grand Finals are various online gaming championships that offer a prize pool of nearly $3.5- $10 million and gather a large number of audience and record hitting views during broadcast. Consequently, the online gaming ecosystem is expected to develop tremendous opportunities for the online gaming monitor market.

Segmental Outlook

By Panel Types Segment

In terms of panel types, the gaming monitor market is segmented as IPS panel, TN panel, and VA panel. The TN panel segment is anticipated to hold a significant share of the market, owing to the benefits offered such as fast response time, low refresh rates, minimal motion blur, and low input lag.

The TN panel segment is anticipated to expand at a considerable CAGR during the forecast period, owing to high power consumption efficiency. The IPS panel segment held a substantial share of the market in 2019, owing to numerous advantages offered, including optimum viewing angles and color contrast.

Gaming Monitor Market by Panel Type

By Price Range Segment

On the basis of the price range, the global gaming monitor market is categorized into USD 900-1500 and above USD 1500 segments. The USD 900-1500 segment accounted for a significant share of the gaming monitor market in 2019. The USD 900-1500 segment is expected to expand during the forecast period, owing to increasing spending on leisure products by millennials.

The USD above 15000 segment is projected to account for a considerable share of the market during the forecast period, due to growing advancements in the market to meet changing customer demand.

By Screen Size Segment

Based on screen size, the gaming monitor market is segmented into less than 27 inches, 27-32 inches, and more than 32 inches. The less than 27 inches segment is anticipated to hold a significant share of the market in 2019. Advantages offered by small gaming models such as high refresh rates and response rates fuels the segment.
Less than 27 inches gaming monitors are preferred by individuals, as they require less space. This, in turn, is anticipated to propel the segment during the forecast period.

By End-users Segment

In terms of end-users, the global gaming monitor market is divided into commercial and residential segments. The residential segment accounted for a significant share of the market in 2019.

The residential segment is projected to expand at a sizable CAGR during the forecast period, due to high demand for gaming monitors from developing economies with increasing number of gaming enthusiasts. The home entertainment industry and the gaming monitor market are anticipated to grow, due to the outbreak of COVID-19.

Gaming Monitor Market by End Users

By Distribution Channels Segment

On the basis of distribution channels, the global gaming monitor market is classified as online and offline. The offline segment is classified as hypermarkets/supermarkets, exclusive stores, wholesalers & distributors, and department stores. The online segment is segmented into e-commerce and company-owned portals.

The online segment is expected to gain traction in the future, as it offers a variety of products with specific features and product descriptions. Moreover, online channels offer various discounts and offers. This, in turn, is anticipated to fuel the segment during the forecast period.

Regional Outlook

In terms of regions, the global gaming monitor market is segregated into North America, Europe, Latin America, Asia Pacific, and Middle East & Africa.

North America incorporates two developed countries including the US and Canada. Demand for premium gaming monitors with costs higher than US$ 900 through offline channels is high in the region. The overall gaming market in the US was around US$ 36.92 Bn, while Canada stood at US$ 3.05 Bn. The US covers around 19% share of the global gaming industry size and is projected to have high demand during the forecast period.

Gaming Monitor Market by Regions

Key Benefits for Industry Participants & Stakeholders

  • In-depth Analysis of the gaming monitor market.
  • Historical, Current, and Projected Market Size in terms of Value.
  • Potential & Niche Segments and Regions Exhibiting Promising Growth Covered
  • Industry Drivers, Restraints and Opportunities Covered in the Study
  • Recent Industry Trends and Developments
  • Competitive Landscape & Strategies of Key Players
  • Neutral Perspective on Global Gaming Monitor Market Performance
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Gaming Monitor Market Overview
   4.1 Introduction
      4.1.1 Market Taxonomy
      4.1.2 Market Definition
      4.1.3 Macro-Economic Factors Affecting the Market Growth
   4.2 Gaming Monitor Market Dynamics
      4.2.1 Market Drivers
      4.2.2 Market Restraints
      4.2.3 Market Opportunity
   4.3 Gaming Monitor  Market - Supply Chain Analysis
      4.3.1 List of Key Suppliers
      4.3.2 List of Key Distributors
      4.3.3 List of Key Consumers
   4.4 Key Forces Shaping the Gaming Monitor Market
      4.4.1 Bargaining Power of Suppliers
      4.4.2 Bargaining Power of Buyers
      4.4.3 Threat of Substitution
      4.4.4 Threat of New Entrants
      4.4.5 Competitive Rivalry
   4.5 Global Gaming Monitor Market Size & Forecast, 2017-2027
      4.5.1 Gaming Monitor Market Size and Y-o-Y Growth
      4.5.2 Gaming Monitor Market Absolute $ Opportunity
   4.6 Pricing Analysis & Forecast, by Panel Type, 2017-2027
   4.7 Gaming Industry Overview
   4.8 Growth in Digital Infrastructure Indicates Promising Future
   4.9 E-sports Championships Boosting Market Growth
Chapter 5 Global Gaming Monitor Market Analysis and Forecast by Panel Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Panel Type
      5.1.2 Basis Point Share (BPS) Analysis by Panel Type
      5.1.3 Absolute $ Opportunity Assessment by Panel Type
   5.2 Gaming Monitor Market Size & Volume Forecast by Panel Type
      5.2.1 IPS Panel
      5.2.2 TN Panel
      5.2.3 VA Panel
   5.3 Market Attractiveness Analysis by Panel Type
Chapter 6 Global Gaming Monitor Market Analysis and Forecast Price Range
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities Price Range
      6.1.2 Basis Point Share (BPS) Analysis Price Range
      6.1.3 Absolute $ Opportunity Assessment Price Range
   6.2 Gaming Monitor  Market Size & Volume Forecast Price Range
      6.2.1 USD 900-1500
      6.2.2 Above USD 1500
   6.3 Market Attractiveness Analysis Price Range
Chapter 7 Global Gaming Monitor Market Analysis and Forecast Screen Size
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities Screen Size
      7.1.2 Basis Point Share (BPS) Analysis Screen Size
      7.1.3 Absolute $ Opportunity Assessment Screen Size
   7.2 Gaming Monitor  Market Size & Volume Forecast Screen Size
      7.2.1 Less than 27 inches
      7.2.2 27-32 Inches
      7.2.3 More than 32 inches
   7.3 Market Attractiveness Analysis Screen Size
Chapter 8 Global Gaming Monitor Market Analysis and Forecast End-users
   8.1 Introduction
      8.1.1 Key Market Trends & Growth Opportunities End-users
      8.1.2 Basis Point Share (BPS) Analysis End-users
      8.1.3 Absolute $ Opportunity Assessment End-users
   8.2 Gaming Monitor  Market Size & Volume Forecast End-users
      8.2.1 Residential
      8.2.2 Commercial
   8.3 Market Attractiveness Analysis End-users

Chapter 9 Global Gaming Monitor Market Analysis and Forecast Sales Channel
   9.1 Introduction
      9.1.1 Key Market Trends & Growth Opportunities Sales Channel
      9.1.2 Basis Point Share (BPS) Analysis Sales Channel
      9.1.3 Absolute $ Opportunity Assessment Sales Channel
   9.2 Gaming Monitor  Market Size & Volume Forecast Sales Channel
      9.2.1 Online
      9.2.2 Offline
   9.3 Market Attractiveness Analysis Sales Channel
Chapter 10 Global Gaming Monitor Market Analysis and Forecast by Regions
   10.1 Introduction
      10.1.1 Key Market Trends & Growth Opportunities by Regions
      10.1.2 Basis Point Share (BPS) Analysis by Regions
      10.1.3 Absolute $ Opportunity Assessment by Regions
   10.2 Gaming Monitor  Market Size & Volume Forecast by Regions
      10.2.1 North America
      10.2.2 Europe
      10.2.3 Asia Pacific
      10.2.4 Latin America
      10.2.5 Middle East & Africa (MEA)
   10.3 Market Attractiveness Analysis by Regions
Chapter 11 Coronavirus Disease (COVID-19) Impact
   11.1 Introduction
   11.2 Current & Future Impact Analysis
   11.3 Economic Impact Analysis
   11.4 Government Policies
   11.5 Investment Scenario
Chapter 12 North America Gaming Monitor Analysis and Forecast
   12.1 Introduction
   12.2 North America Gaming Monitor Market Size & Volume Forecast by Countries
      12.2.1 U.S.
      12.2.2 Canada
   12.3 Basis Point Share (BPS) Analysis by Countries
   12.4 Absolute $ Opportunity Assessment by Countries
   12.5 Market Attractiveness Analysis by Countries
   12.6 North America Gaming Monitor Market Size & Volume Forecast by Panel Type
      12.6.1 IPS Panel
      12.6.2 TN Panel
      12.6.3 VA Panel
   12.7 Basis Point Share (BPS) Analysis by Panel Type
   12.8 Absolute $ Opportunity Assessment by Panel Type
   12.9 Market Attractiveness Analysis by Panel Type
   12.10 North America Gaming Monitor  Market Size & Volume Forecast Price Range
      12.10.1 USD 900-1500
      12.10.2 Above USD 1500
   12.11 Basis Point Share (BPS) Analysis Price Range
   12.12 Absolute $ Opportunity Assessment Price Range
   12.13 Market Attractiveness Analysis Price Range
   12.14 North America Gaming Monitor Market Size & Volume Forecast Screen Size
      12.14.1 Less than 27 inches
      12.14.2 27-32 Inches
      12.14.3 More than 32 inches
   12.15 Basis Point Share (BPS) Analysis Screen Size
   12.16 Absolute $ Opportunity Assessment Screen Size
   12.17 Market Attractiveness Analysis Screen Size
   12.18 North America Gaming Monitor Market Size & Volume Forecast End-users
      12.18.1 Residential
      12.18.2 Commercial
   12.19 Basis Point Share (BPS) Analysis End-users
   12.20 Absolute $ Opportunity Assessment End-users
   12.21 Market Attractiveness Analysis End-users
   12.22 North America Gaming Monitor Market Size & Volume Forecast Sales Channel
      12.22.1 Online
      12.22.2 Offline
   12.23 Basis Point Share (BPS) Analysis Sales Channel
   12.24 Absolute $ Opportunity Assessment Sales Channel
   12.25 Market Attractiveness Analysis Sales Channel
Chapter 13 Europe Gaming Monitor Analysis and Forecast
   13.1 Introduction
   13.2 Europe Gaming Monitor Market Size & Volume Forecast by Countries
      13.2.1 Germany
      13.2.2 France
      13.2.3 Italy
      13.2.4 U.K.
      13.2.5 Spain
      13.2.6 Russia
      13.2.7 Rest of Europe
   13.3 Basis Point Share (BPS) Analysis by Countries
   13.4 Absolute $ Opportunity Assessment by Countries
   13.5 Market Attractiveness Analysis by Countries
   13.6 Europe Gaming Monitor  Market Size & Volume Forecast by Panel Type
      13.6.1 IPS Panel
      13.6.2 TN Panel
      13.6.3 VA Panel
   13.7 Basis Point Share (BPS) Analysis by Panel Type
   13.8 Absolute $ Opportunity Assessment by Panel Type
   13.9 Market Attractiveness Analysis by Panel Type
   13.10 Europe Gaming Monitor Market Size & Volume Forecast Price Range
      13.10.1 USD 900-1500
      13.10.2 Above USD 1500
   13.11 Basis Point Share (BPS) Analysis Price Range
   13.12 Absolute $ Opportunity Assessment Price Range
   13.13 Market Attractiveness Analysis Price Range
   13.14 Europe Gaming Monitor Market Size & Volume Forecast Screen Size
      13.14.1 Less than 27 inches
      13.14.2 27-32 Inches
      13.14.3 More than 32 inches
   13.15 Basis Point Share (BPS) Analysis Screen Size
   13.16 Absolute $ Opportunity Assessment Screen Size
   13.17 Market Attractiveness Analysis Screen Size
   13.18 Europe Gaming Monitor Market Size & Volume Forecast End-users
      13.18.1 Residential
      13.18.2 Commercial
   13.19 Basis Point Share (BPS) Analysis End-users
   13.20 Absolute $ Opportunity Assessment End-users
   13.21 Market Attractiveness Analysis End-users
   13.22 Europe Gaming Monitor Market Size & Volume Forecast Sales Channel
      13.22.1 Online
      13.22.2 Offline
   13.23 Basis Point Share (BPS) Analysis Sales Channel
   13.24 Absolute $ Opportunity Assessment Sales Channel
   13.25 Market Attractiveness Analysis Sales Channel
Chapter 14 Asia Pacific Gaming Monitor  Analysis and Forecast
   14.1 Introduction
   14.2 Asia Pacific Gaming Monitor Market Size & Volume Forecast by Countries
      14.2.1 China
      14.2.2 Japan
      14.2.3 South Korea
      14.2.4 India
      14.2.5 Australia
      14.2.6 South East Asia (SEA)
      14.2.7 Rest of Asia Pacific (APAC)
   14.3 Basis Point Share (BPS) Analysis by Countries
   14.4 Absolute $ Opportunity Assessment by Countries
   14.5 Market Attractiveness Analysis by Countries
   14.6 Asia Pacific Gaming Monitor Market Size & Volume Forecast by Panel Type
      14.6.1 IPS Panel
      14.6.2 TN Panel
      14.6.3 VA Panel
   14.7 Basis Point Share (BPS) Analysis by Panel Type
   14.8 Absolute $ Opportunity Assessment by Panel Type
   14.9 Market Attractiveness Analysis by Panel Type
   14.10 Asia Pacific Gaming Monitor  Market Size & Volume Forecast Price Range
      14.10.1 USD 900-1500
      14.10.2 Above USD 1500
   14.11 Basis Point Share (BPS) Analysis Price Range
   14.12 Absolute $ Opportunity Assessment Price Range
   14.13 Market Attractiveness Analysis Price Range
   14.14 Asia Pacific Gaming Monitor Market Size & Volume Forecast Screen Size
      14.14.1 Less than 27 inches
      14.14.2 27-32 Inches
      14.14.3 More than 32 inches
   14.15 Basis Point Share (BPS) Analysis Screen Size
   14.16 Absolute $ Opportunity Assessment Screen Size
   14.17 Market Attractiveness Analysis Screen Size
   14.18 Asia Pacific Gaming Monitor Market Size & Volume Forecast End-users
      14.18.1 Residential
      14.18.2 Commercial
   14.19 Basis Point Share (BPS) Analysis End-users
   14.20 Absolute $ Opportunity Assessment End-users
   14.21 Market Attractiveness Analysis End-users
   14.22 Asia Pacific Gaming Monitor Market Size & Volume Forecast Sales Channel
      14.22.1 Online
      14.22.2 Offline
   14.23 Basis Point Share (BPS) Analysis Sales Channel
   14.24 Absolute $ Opportunity Assessment Sales Channel
   14.25 Market Attractiveness Analysis Sales Channel
Chapter 15 Latin America Gaming Monitor Analysis and Forecast
   15.1 Introduction
   15.2 Latin America Gaming Monitor Market Size & Volume Forecast by Countries
      15.2.1 Brazil
      15.2.2 Mexico
      15.2.3 Rest of Latin America (LATAM)
   15.3 Basis Point Share (BPS) Analysis by Countries
   15.4 Absolute $ Opportunity Assessment by Countries
   15.5 Market Attractiveness Analysis by Countries
   15.6 Latin America Gaming Monitor Market Size & Volume Forecast by Panel Type
      15.6.1 IPS Panel
      15.6.2 TN Panel
      15.6.3 VA Panel
   15.7 Basis Point Share (BPS) Analysis by Panel Type
   15.8 Absolute $ Opportunity Assessment by Panel Type
   15.9 Market Attractiveness Analysis by Panel Type
   15.10 Latin America Gaming Monitor Market Size & Volume Forecast Price Range
      15.10.1 USD 900-1500
      15.10.2 Above USD 1500
   15.11 Basis Point Share (BPS) Analysis Price Range
   15.12 Absolute $ Opportunity Assessment Price Range
   15.13 Market Attractiveness Analysis Price Range
   15.14 Latin America Gaming Monitor Market Size & Volume Forecast Screen Size
      15.14.1 Less than 27 inches
      15.14.2 27-32 Inches
      15.14.3 More than 32 inches
   15.15 Basis Point Share (BPS) Analysis Screen Size
   15.16 Absolute $ Opportunity Assessment Screen Size
   15.17 Market Attractiveness Analysis Screen Size
   15.18 Latin America Gaming Monitor Market Size & Volume Forecast End-users
      15.18.1 Residential
      15.18.2 Commercial
   15.19 Basis Point Share (BPS) Analysis End-users
   15.20 Absolute $ Opportunity Assessment End-users
   15.21 Market Attractiveness Analysis End-users
   15.22 Latin America Gaming Monitor Market Size & Volume Forecast Sales Channel
      15.22.1 Online
      15.22.2 Offline
   15.23 Basis Point Share (BPS) Analysis Sales Channel
   15.24 Absolute $ Opportunity Assessment Sales Channel
   15.25 Market Attractiveness Analysis Sales Channel
Chapter 16 Middle East & Africa (MEA) Gaming Monitor Analysis and Forecast
   16.1 Introduction
   16.2 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast by Countries
      16.2.1 Saudi Arabia
      16.2.2 South Africa
      16.2.3 UAE
      16.2.4 Rest of Middle East & Africa (MEA)
   16.3 Basis Point Share (BPS) Analysis by Countries
   16.4 Absolute $ Opportunity Assessment by Countries
   16.5 Market Attractiveness Analysis by Countries
   16.6 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast by Panel Type
      16.6.1 IPS Panel
      16.6.2 TN Panel
      16.6.3 VA Panel
   16.7 Basis Point Share (BPS) Analysis by Panel Type
   16.8 Absolute $ Opportunity Assessment by Panel Type
   16.9 Market Attractiveness Analysis by Panel Type
   16.10 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast Price Range
      16.10.1 USD 900-1500
      16.10.2 Above USD 1500
   16.11 Basis Point Share (BPS) Analysis Price Range
   16.12 Absolute $ Opportunity Assessment Price Range
   16.13 Market Attractiveness Analysis Price Range
   16.14 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast Screen Size
      16.14.1 Less than 27 inches
      16.14.2 27-32 Inches
      16.14.3 More than 32 inches
   16.15 Basis Point Share (BPS) Analysis Screen Size
   16.16 Absolute $ Opportunity Assessment Screen Size
   16.17 Market Attractiveness Analysis Screen Size
   16.18 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast End-users
      16.18.1 Residential
      16.18.2 Commercial
   16.19 Basis Point Share (BPS) Analysis End-users
   16.20 Absolute $ Opportunity Assessment End-users
   16.21 Market Attractiveness Analysis End-users
   16.22 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast Sales Channel
      16.22.1 Online
      16.22.2 Offline
   16.23 Basis Point Share (BPS) Analysis Sales Channel
   16.24 Absolute $ Opportunity Assessment Sales Channel
   16.25 Market Attractiveness Analysis Sales Channel
Chapter 17 Competition Landscape
   17.1 Gaming Monitor  Market: Competitive Dashboard
   17.2 Global Gaming Monitor Market: Market Share Analysis, 2019
   17.3 Company Profiles (Details - Overview, Financials, Developments, Strategy)
      17.3.1 Acer Incorporated,
      17.3.2 ASUSTeK COMPUTER INC.
      17.3.3 Dell Technologies, Inc
      17.3.4 HP Inc 
      17.3.5 Koninklijke Philips N.V.
      17.3.6 Lenovo Group Limited
      17.3.7 LG Electronics Inc
      17.3.8 MICRO-STAR INTERNATIONAL CO., LTD.
      17.3.9 Qisda Corporation
      17.3.10 Samsung Electronics Co. Ltd
      17.3.11 SCEPTRE Inc.

Key Segments Covered

By Panel Type

  • IPS Panel
  • TN Panel
  • VA Panel

By Price Range

  • USD 900-1500
  • Above USD 1500

By Screen Size

  • Less than 27 inches
  • 27-32 Inches
  • More than 32 inches

By End-users

  • Residential
  • Commercial

By Sales Channel

  • Online
  • Offline

By Regions

  • North America
    • U.S.
    • Canada
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Europe
    • Germany
    • France
    • Italy
    • U.K.
    • Spain
    • Russia
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • South East Asia (SEA)
    • Rest of Asia Pacific (APAC)
  • Middle East & Africa (MEA)
    • Saudi Arabia
    • South Africa
    • UAE
    • Rest of Middle East & Africa (MEA)

Key Market Players Profiled in the Report

  • Acer Incorporated
  • ASUSTeK COMPUTER INC.
  • Dell Technologies, Inc
  • HP Inc
  • Koninklijke Philips N.V.
  • Lenovo Group Limited
  • LG Electronics Inc
  • MICRO-STAR INTERNATIONAL CO., LTD.
  • Qisda Corporation
  • Samsung Electronics Co., Ltd
  • SCEPTRE Inc.

Acer Incorporated, ASUSTeK COMPUTER INC., Dell Technologies, Inc, HP Inc, Koninklijke Philips N.V., Lenovo Group Limited, LG Electronics Inc, MICRO-STAR INTERNATIONAL CO., LTD., Qisda Corporation, Samsung Electronics Co., Ltd, and SCEPTRE Inc. are considered as key manufacturers of the market based on their different varieties of products, product availability, regional presence, efficient supply chain management system, and increasing demand for the products.

Players are adopting key strategies such as product development, geographical expansion, mergers and acquisitions, and many other strategies to increase the demand for gaming monitors.

Gaming Monitor Market by Key Players

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FAQ Section

Some frequently asked quetions about this report!

Additional company profiles are provided on request.

Yes, the report covers types of gaming monitors such as IPS Panel, TN Panel, and VA Panel.

According to this report, the gaming monitor market is expected to register a CAGR of 26.1% during the forecast period 2020-2027, with an anticipated valuation of USD 11,884.2 million by the end of 2027.

In addition to market size (in USD Million) and company market share (in % for base year 2019), other data such macro-economic factors and COVID-19 impact on the gaming monitor market are available in the final report.

The gaming monitor market is anticipated to grow significantly during the forecast period, due to increasing popularity of online gaming and constant improvements in technology.

Lucrative growth of online gaming competitions and rising interest in online gaming tournaments are expected to fuel the market over the forecast period.

The base year considered for the global gaming monitor market report is 2019. The complete analysis period is 2017 to 2027, wherein 2017 & 2018 are the historic years and the forecast is provided from 2020 to 2027.

Factors such as competitive strength and market positioning are key areas considered while selecting top companies to be profiled.

The market is expected to grow at a moderate rate in terms of demand during 2019-2020, owing to the impact of COVID-19 pandemic on the gaming monitor market.

Major market players include Acer Incorporated, ASUSTeK COMPUTER INC., Dell Technologies, Inc, HP Inc, Koninklijke Philips N.V., Lenovo Group Limited, LG Electronics Inc, MICRO-STAR INTERNATIONAL CO., LTD., Qisda Corporation, Samsung Electronics Co., Ltd, and SCEPTRE Inc.