global gaming simulator market cover

Gaming Simulator Market by Components (Hardware and Software), Game Types (Racing, Fighting, Shooting, and Others), End-users (Commercial and Residential), and Regions (Asia Pacific, North America, Latin America, Europe, and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2021-2028

  • Report ID: ICT-SE-2134
  • Author: Growth Market Reports
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  • No. Of Pages: 193
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The global gaming simulator market size was valued at 4.38 billion in 2020 and is estimated to expand at a considerable CAGR over the forecast period, 2021-2028. The growth of the market is attributed to the rising initiatives by the manufacturers to provide real-life gaming experiences by the implementation of new and advanced technology.

Gaming simulators provide a real-life experience to gamers in the form of games. These simulators also deliver prediction, analysis, and training in several industries. Several types of components used as game simulators include guns, wheels, panels, boxing gloves, paddles, and others providing simulation similar to playing games in real life. Gaming simulators are also very helpful in stress bursting which is increasing its popularity among consumers.  Portable gaming setups are being provided by the vendors to the millennial and gen z gamers due to the increasing demand for 360-degree cameras and rotating platforms among them. Numerous gaming zones are growing worldwide that used gaming simulators and provide a better gaming experience. Various e-sports championships are also being organized across the globe and innovative gaming simulators are provided to these championships by the vendors which is attracting gamers towards them.


global gaming simulator market summary

The COVID-19 pandemic had a significant impact on various industries; however, the pandemic had a negative impact on the global gaming simulators market as the manufacturing facilities and assembly lines were temporarily shut down due to lockdown in order to stop the spread of the virus. For the manufacturing of gaming simulators, components such as microcontrollers and sensors are provided by third-party sellers and distributors; however, any kind of trade was restricted across the boundaries as a result of which the overall market of gaming simulators was hampered.

Market Trends, Drivers, Restraints, and Opportunities

  • The increasing adoption of gaming simulators in different industrial verticals for the purpose of analysis and training is anticipated to propel the market growth.
  • Rising preference for realistic and immersive games by gamers is expected to fuel the market growth over the forecast period.
  • The increasing demand for cloud computing and network sharing along with the rollout of high-speed internet networks is anticipated to drive the market expansion.
  • The price linked to gaming simulators are high in cost which is a key challenge restraining the market growth in the coming years.
  • Implementation of advanced technology such as virtual reality (VR) and increasing investments in R&D programs are projected to create key opportunities for the market growth.

Scope of the Report

The report on the global gaming simulator includes an assessment of the market, trends, and segments. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Gaming Simulator Market– Global Industry Analysis, Growth, Share, Size, Trends, And Forecast

Base Year

2020

Historic Data

2018–2019

Forecast Period

2021–2028

Segmentation

Components (Hardware and Software), Game Types (Racing, Fighting, Shooting, and Others), and End-users (Commercial and Residential)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

Vesaro; AeonSim; CXC Simulations; CKAS Mechatronics Pty Ltd.; D-BOX TECHNOLOGIES INC.; Hammacher Schlemmer & Co., Inc.; Eleetus; Play seat B.V.; 3D Perception; PGA TOUR, Inc.; and RSEAT Ltd.

Market Segment Insights

The hardware segment is expected to exhibit a lucrative growth

On the basis of components, the global gaming simulator market is bifurcated into hardware and software. The hardware segment led the market in 2019 due to its increasing demand as it improves the gaming experience. The hardware segment is expected to exhibit a lucrative growth in the coming years owing to organizing marketing campaigns by various companies to generate awareness among gamers regarding hardware. The popularity of virtual reality headsets is increasing rapidly which provides an improved gaming experience, encouraging the manufacturers to develop advanced hardware for gaming simulators. Currently, vendors are focusing to develop cost-effective and advanced hardware components in order to improve the gaming experience.

Racing segment is anticipated to dominate the market

Based on game types, the market is divided into racing, fighting, shooting, and others. The racing segment dominated the market in 2019 and is anticipated to continue its dominance in the coming years owing to the increasing adoption of racing simulators by racing drivers in order to improve their driving skills. Advancements made for visualization along with increasing demand for compact and lightweight simulators is expected to contribute to the further market growth.


global gaming simulator market types

Commercial segment is estimated to expand at a significant rate

On the basis of end-users, the global gaming simulator market is segmented into commercial and residential. The residential segment held the major share of the market in 2019 owing to the increasing popularity of gaming among individuals. The residential segment is expected to grow at the same pace due to the rising urge for advanced gaming simulators among the targeted population base for achieving a better gaming experience. The launch of various features such as high-quality graphics and gesture-based gaming is also expected to contribute to the growth of the segment. However, the commercial segment is estimated to expand at a significant rate owing to the rising popularity of gaming hubs worldwide.

North America is expected to dominate the market

In terms of regions, the market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa.
North America is expected to dominate the market over the forecast period owing to the presence of major key players in the region along with the launch of several racing platforms in order to support e-sports. The growing number of occurrences of e-sports championship in the e-region coupled with changing trend of preferring simulator-based games over others is also anticipated to drive the gaming simulators market.
 


global gaming simulator market region

Segments

Segments Covered in the Report

The global gaming simulator market has been segmented on the basis of

Components

  • Hardware
  • Software

Game Types

  • Racing
  • Fighting
  • Shooting
  • Others

End-users

  • Commercial
  • Residential

Regions

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

  • Vesaro
  • AeonSim
  • CXC Simulations
  • CKAS Mechatronics Pty Ltd.
  • D-BOX TECHNOLOGIES INC.
  • Hammacher Schlemmer & Co., Inc.
  • Eleetus
  • Play seat B.V.
  • 3D Perception
  • PGA TOUR, Inc.
  • RSEAT Ltd.

Competitive Landscape

Key players competing in the global gaming simulator market are Vesaro; AeonSim; CXC Simulations; CKAS Mechatronics Pty Ltd.; D-BOX TECHNOLOGIES INC.; Hammacher Schlemmer & Co., Inc.; Eleetus; Play seat B.V.; 3D Perception; PGA TOUR, Inc.; and RSEAT Ltd. Many of these players have adopted business strategies such as launching new products, developing new technology, partnerships, acquisitions, alliances, and mergers in order to increase their operation expansion, consumer base, and market position globally. For instance, a partnership between PGA TOUR, Inc. and Full Swing Golf was announced in January 2020.

global gaming simulator market keyplayers

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. gaming simulator Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. gaming simulator Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. gaming simulator Market - Supply Chain
  4.5. Global gaming simulator Market Forecast
     4.5.1. gaming simulator Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. gaming simulator Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. gaming simulator Market Absolute $ Opportunity
5. Global gaming simulator Market Analysis and Forecast by Region
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Region
     5.2.2. Y-o-Y Growth Projections by Region
  5.3. gaming simulator Market Size and Volume Forecast by Region
     5.3.1. North America
     5.3.2. Latin America
     5.3.3. Europe
     5.3.4. Asia Pacific
     5.3.5. Middle East and Africa (MEA)
  5.4. Absolute $ Opportunity Assessment by Region
  5.5. Market Attractiveness/Growth Potential Analysis by Region
  5.6. Global gaming simulator Demand Share Forecast, 2019-2026
6. North America gaming simulator Market Analysis and Forecast
  6.1. Introduction
     6.1.1. Basis Point Share (BPS) Analysis by Country
     6.1.2. Y-o-Y Growth Projections by Country
  6.2. North America gaming simulator Market Size and Volume Forecast by Country
     6.2.1. U.S.
     6.2.2. Canada
  6.3. Absolute $ Opportunity Assessment by Country
  6.4. Market Attractiveness/Growth Potential Analysis
     6.4.1. By Country
     6.4.2. By Product Type
     6.4.3. By Application
  6.5. North America gaming simulator Demand Share Forecast, 2019-2026
7. Latin America gaming simulator Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
     7.1.3. Latin America Average Pricing Analysis
  7.2. Latin America gaming simulator Market Size and Volume Forecast by Country
      7.2.1. Brazil
      7.2.2. Mexico
      7.2.3. Rest of Latin America
   7.3. Absolute $ Opportunity Assessment by Country
  7.4. Market Attractiveness/Growth Potential Analysis
     7.4.1. By Country
     7.4.2. By Product Type
     7.4.3. By Application
  7.5. Latin America gaming simulator Demand Share Forecast, 2019-2026
8. Europe gaming simulator Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Europe Average Pricing Analysis
  8.2. Europe gaming simulator Market Size and Volume Forecast by Country
     8.2.1. Germany
     8.2.2. France
     8.2.3. Italy
     8.2.4. U.K.
     8.2.5. Spain
     8.2.6. Russia
     8.2.7. Rest of Europe
  8.3. Absolute $ Opportunity Assessment by Country
  8.4. Market Attractiveness/Growth Potential Analysis
     8.4.1. By Country
     8.4.2. By Product Type
     8.4.3. By Application
  8.5. Europe gaming simulator Demand Share Forecast, 2019-2026
9. Asia Pacific gaming simulator Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Asia Pacific Average Pricing Analysis
  9.2. Asia Pacific gaming simulator Market Size and Volume Forecast by Country
     9.2.1. China
     9.2.2. Japan
     9.2.3. South Korea
     9.2.4. India
     9.2.5. Australia
     9.2.6. Rest of Asia Pacific (APAC)
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Market Attractiveness/Growth Potential Analysis
     9.4.1. By Country
     9.4.2. By Product Type
     9.4.3. By Application
  9.5. Asia Pacific gaming simulator Demand Share Forecast, 2019-2026
10. Middle East & Africa gaming simulator Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Middle East & Africa Average Pricing Analysis
  10.2. Middle East & Africa gaming simulator Market Size and Volume Forecast by Country
     10.2.1. Saudi Arabia
     10.2.2. South Africa
     10.2.3. UAE
     10.2.4. Rest of Middle East & Africa (MEA)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Market Attractiveness/Growth Potential Analysis
     10.4.1. By Country
     10.4.2. By Product Type
     10.4.3. By Application
  10.5. Middle East & Africa gaming simulator Demand Share Forecast, 2019-2026
11. Competition Landscape
  11.1. Global gaming simulator Market: Market Share Analysis
  11.2. gaming simulator Distributors and Customers
  11.3. gaming simulator Market: Competitive Dashboard
  11.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     11.4.1. Vesaro
     11.4.2. AeonSim
     11.4.3. CXC Simulations
     11.4.4. CKAS Mechatronics Pty Ltd.
     11.4.5. D-BOX TECHNOLOGIES INC.
     11.4.6. Hammacher Schlemmer & Co., Inc.
     11.4.7. Eleetus
     11.4.8. Play sea

Segments Covered in the Report

The global gaming simulator market has been segmented on the basis of

Components

  • Hardware
  • Software

Game Types

  • Racing
  • Fighting
  • Shooting
  • Others

End-users

  • Commercial
  • Residential

Regions

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

  • Vesaro
  • AeonSim
  • CXC Simulations
  • CKAS Mechatronics Pty Ltd.
  • D-BOX TECHNOLOGIES INC.
  • Hammacher Schlemmer & Co., Inc.
  • Eleetus
  • Play seat B.V.
  • 3D Perception
  • PGA TOUR, Inc.
  • RSEAT Ltd.

Key players competing in the global gaming simulator market are Vesaro; AeonSim; CXC Simulations; CKAS Mechatronics Pty Ltd.; D-BOX TECHNOLOGIES INC.; Hammacher Schlemmer & Co., Inc.; Eleetus; Play seat B.V.; 3D Perception; PGA TOUR, Inc.; and RSEAT Ltd. Many of these players have adopted business strategies such as launching new products, developing new technology, partnerships, acquisitions, alliances, and mergers in order to increase their operation expansion, consumer base, and market position globally. For instance, a partnership between PGA TOUR, Inc. and Full Swing Golf was announced in January 2020.

global gaming simulator market keyplayers

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