The global gaming simulator market size was valued at 4.38 Billion in 2020 and is estimated to expand at a considerable CAGR over the forecast period, 2021-2028. The growth of the market is attributed to the rising initiatives by the manufacturers to provide real-life gaming experiences by the implementation of new and advanced technology.
Gaming simulators provide a real-life experience to gamers in the form of games. These simulators also deliver prediction, analysis, and training in several industries. Several types of components used as game simulators include guns, wheels, panels, boxing gloves, paddles, and others providing simulation similar to playing games in real life.
Gaming simulators are also very helpful in stress bursting which is increasing its popularity among consumers. Portable gaming setups are being provided by the vendors to the millennial and gen z gamers due to the increasing demand for 360-degree cameras and rotating platforms among them. Numerous gaming zones are growing worldwide that used gaming simulators and provide a better gaming experience. Various e-sports championships are also being organized across the globe and innovative gaming simulators are provided to these championships by the vendors which is attracting gamers towards them.
The COVID-19 pandemic had a significant impact on various industries; however, the pandemic had a negative impact on the global gaming simulators market as the manufacturing facilities and assembly lines were temporarily shut down due to lockdown in order to stop the spread of the virus. For the manufacturing of gaming simulators, components such as microcontrollers and sensors are provided by third-party sellers and distributors; however, any kind of trade was restricted across the boundaries as a result of which the overall market of gaming simulators was hampered.
The report on the global gaming simulator includes an assessment of the market, trends, and segments. Overview and dynamics have also been included in the report.
Attributes |
Details |
Report Title |
Gaming Simulator Market– Global Industry Analysis, Growth, Share, Size, Trends, And Forecast |
Base Year |
2020 |
Historic Data |
2018–2019 |
Forecast Period |
2021–2028 |
Segmentation |
Components (Hardware and Software), Game Types (Racing, Fighting, Shooting, and Others), and End-users (Commercial and Residential) |
Regional Scope |
Asia Pacific, North America, Latin America, Europe, and Middle East & Africa |
Report Coverage |
Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast |
Key Players Covered in the Report |
Vesaro; AeonSim; CXC Simulations; CKAS Mechatronics Pty Ltd.; D-BOX TECHNOLOGIES INC.; Hammacher Schlemmer & Co., Inc.; Eleetus; Play seat B.V.; 3D Perception; PGA TOUR, Inc.; and RSEAT Ltd. |
On the basis of components, the global gaming simulator market is bifurcated into hardware and software. The hardware segment led the market in 2019 due to its increasing demand as it improves the gaming experience. The hardware segment is expected to exhibit a lucrative growth in the coming years owing to organizing marketing campaigns by various companies to generate awareness among gamers regarding hardware.
The popularity of virtual reality headsets is increasing rapidly which provides an improved gaming experience, encouraging the manufacturers to develop advanced hardware for gaming simulators. Currently, vendors are focusing to develop cost-effective and advanced hardware components in order to improve the gaming experience.
Based on game types, the market is divided into racing, fighting, shooting, and others. The racing segment dominated the market in 2019 and is anticipated to continue its dominance in the coming years owing to the increasing adoption of racing simulators by racing drivers in order to improve their driving skills. Advancements made for visualization along with increasing demand for compact and lightweight simulators is expected to contribute to the further market growth.
On the basis of end-users, the global gaming simulator market is segmented into commercial and residential. The residential segment held the major share of the market in 2019 owing to the increasing popularity of gaming among individuals. The residential segment is expected to grow at the same pace due to the rising urge for advanced gaming simulators among the targeted population base for achieving a better gaming experience.
The launch of various features such as high-quality graphics and gesture-based gaming is also expected to contribute to the growth of the segment. However, the commercial segment is estimated to expand at a significant rate owing to the rising popularity of gaming hubs worldwide.
In terms of regions, the market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa.
North America is expected to dominate the market over the forecast period owing to the presence of major key players in the region along with the launch of several racing platforms in order to support e-sports.
The growing number of occurrences of e-sports championship in the e-region coupled with changing trend of preferring simulator-based games over others is also anticipated to drive the gaming simulators market.
The global gaming simulator market has been segmented on the basis of
Key players competing in the global gaming simulator market are Vesaro; AeonSim; CXC Simulations; CKAS Mechatronics Pty Ltd.; D-BOX TECHNOLOGIES INC.; Hammacher Schlemmer & Co., Inc.; Eleetus; Play seat B.V.; 3D Perception; PGA TOUR, Inc.; and RSEAT Ltd.
Many of these players have adopted business strategies such as launching new products, developing new technology, partnerships, acquisitions, alliances, and mergers in order to increase their operation expansion, consumer base, and market position globally. For instance, a partnership between PGA TOUR, Inc. and Full Swing Golf was announced in January 2020.
The global gaming simulator market has been segmented on the basis of
Key players competing in the global gaming simulator market are Vesaro; AeonSim; CXC Simulations; CKAS Mechatronics Pty Ltd.; D-BOX TECHNOLOGIES INC.; Hammacher Schlemmer & Co., Inc.; Eleetus; Play seat B.V.; 3D Perception; PGA TOUR, Inc.; and RSEAT Ltd.
Many of these players have adopted business strategies such as launching new products, developing new technology, partnerships, acquisitions, alliances, and mergers in order to increase their operation expansion, consumer base, and market position globally. For instance, a partnership between PGA TOUR, Inc. and Full Swing Golf was announced in January 2020.
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