Animation And VFX Market

Animation and VFX Market

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Debadatta

Author :

Debadatta Patel

Partha

Fact-checked by :

PARTHA PAUL

Aman

Editor :

Aman Singh

The global animation and VFX market size is expected to expand at a CAGR of 11.5% during the forecast period 2021 to 2028. Animation and VFX technology is highly used in media and entertainment and gaming industries, this is projected to propel the market. This technology refers to the process by which the imaginary scenes can be turn into the real world picture; it creates the realistic effect of things that is not possible in real life.

VFX technology is used in creating effective logo, advertisement, and brand. Game developers, animators, and filmmakers use VFX technology where they technically want to show something in different way that is not possible with the live shot or real environment. VFX technology is the blend of live shots, digital imaginary and unique visualization of the technology that creates the illusion of the scenes that does not exist.

Animation And VFX Market Outlook

Market Trends, Drivers, Restraints, and Opportunities

  • Trends toward the OTT platform has inclined the new graph for the users and are tend to attract towards the VFX sector. Thus, the adoptability of VFX in emerging economies is estimated to propel the market.
  • Rise in demand for the 3D Ultra HD movies in theatre and in televisions is estimated to boost the market.
  • Factors such as rising threat from the third party duplicacy (Piracy), lack of technological advancement, poor financing, and proficiency hinders the market growth.
  • The growth of the animation and VFX market is due to emergence of 4D and 5D animation technology which can create huge opportunities for the market. Increasing engagements on OTT platforms such as Amazon Prime, Hotstar, and Netflix is estimated to create lucrative opportunities for the market players.

Scope of Animation and VFX Market Report

The report on animation and VFX market includes an assessment of the market, size, share, trends, segments, and regional markets. Overview and dynamics have been included in the report.

Attributes

Details

Report Title

Animation and VFX Market - Global Industry Analysis, Size, Share, Growth, Trends And Forecast

Base Year

2020

Historic Data

2018 & 2019

Forecast Period

2021–2028

Segmentation

Types (2D Animation, 3D Animation, Stop Motion, and Motion Graphics), End-users (Media & Entertainment, Gaming, and Others)

Regional Scope

Asia Pacific, North America, Europe, Latin America, and Middle East & Africa

Report Coverage

Market scope, analysis, share, competitive analysis, growth facts, restraints, opportunities, and revenue forecast

Key Players Covered in the Report

Adobe Inc., Autodesk Inc., iPi Soft LLC., Smith Micro Software Inc., DWANGO Co. Ltd., Planet side Software LLC, Toon Boom Animation Inc., and Eric Miller Animation Studios

Animation and VFX Market Segment Insights

3D Animation Segment is Projected to Hold Significant Market Share

Based on types, the animation and VFX market is segregated into 2D animation, 3D animation, stop motion, and motion graphics. The 3D animation segment is projected to hold significant market share during the forecast period. 3D animation is the technology that visualizes the images or the video in the 3-dimensional direction.

The 3-dimensional view is the effect that creates the image looks realistic and can be feel surrounded by the effect, latest technology and innovations in televisions such as UHD and 3D deals with the high quality of content, user are focusing more on visual effects and 3D animation, it deals with the variety of factors such as increasing demand for 3D visualization, 3D gaming, 3D mobile applications and rising use of VFX technology in film making, it boost the 3D animation segment.

Animation And VFX Market Types

Media and Entertainment Segmentis Projected to Hold Significant Market Share

On the basis of end-users, the animation and VFX market is fragmented into media and entertainment, gaming, and others.The media and entertainment segment is projected to hold significant market share during the forecast period.The acceptance of the VFX technology is increasing widely in areas that cover industries such as entertainment and media.

The use of VFX in industries is mostly done for the purpose of entertainment, high end contents and also for the animations and graphics. New shows and movies with excellent visual effects and graphics are introduced so as to increase the engagement on this segment. VFX is used to attract the audience and increase the TRP.

Animation And VFX Market End Users

North America is Anticipated to Dominate Animation and VFX Market

In terms of regions, the global animation and VFX market is classified as North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. North America is anticipated to dominate the market.

Manufacturers such as Adobe Inc. and Autodesk Inc. have their presence in this region and are the responsible for contributing in the market growth during the forecast period. Increasing preferences towards the new VFX technology has massive increase in trend for the high definition content. New technologies such as new smart phones technology, tablets, and modern high definition 4K and 8K televisions are driving the market.

 

Animation And VFX Market Region

Segments

Types

  • 2D Animation
  • 3D Animation
  • Stop Motion
  • Motion Graphics

End-users

  • Media & Entertainment
  • Gaming
  • Others

Regions

  • North America
  • Europe
  • Latin America
  • Asia Pacific
  • Middle East & Africa

Key Players

  • Adobe Inc.
  • Autodesk Inc.
  • iPi Soft LLC.
  • Smith Micro Software Inc.
  • DWANGO Co. Ltd.
  • Planet side Software LLC
  • Toon Boom Animation Inc.
  • Eric Miller Animation Studios

Competitive Landscape

Key players in the animation and VFX market include Adobe Inc., Autodesk Inc., iPi Soft LLC., Smith Micro Software Inc., DWANGO Co. Ltd., Planet side Software LLC, Toon Boom Animation Inc., and Eric Miller Animation Studios. These players are engaged in mergers & acquisitions, collaborations, agreements, and partnerships to strengthen their geographical presence.

Animation And VFX Market Share

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Animation and VFX Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Animation and VFX Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Animation and VFX Market - Supply Chain
  4.5. Global Animation and VFX Market Forecast
     4.5.1. Animation and VFX Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Animation and VFX Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Animation and VFX Market Absolute $ Opportunity
5. Global Animation and VFX Market Analysis and Forecast by Types
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Types
     5.2.2. Y-o-Y Growth Projections by Types
  5.3. Animation and VFX Market Size and Volume Forecast by Types
     5.3.1. 2D Animation
     5.3.2. 3D Animation
     5.3.3. Stop Motion
     5.3.4. Motion Graphics
  5.4. Absolute $ Opportunity Assessment by Types
  5.5. Market Attractiveness/Growth Potential Analysis by Types
6. Global Animation and VFX Market Analysis and Forecast by Region
  6.1. Market Trends
  6.2. Introduction
     6.2.1. Basis Point Share (BPS) Analysis by Region
     6.2.2. Y-o-Y Growth Projections by Region
  6.3. Animation and VFX Market Size and Volume Forecast by Region
     6.3.1. North America
     6.3.2. Latin America
     6.3.3. Europe
     6.3.4. Asia Pacific
     6.3.5. Middle East and Africa (MEA)
  6.4. Absolute $ Opportunity Assessment by Region
  6.5. Market Attractiveness/Growth Potential Analysis by Region
  6.6. Global Animation and VFX Demand Share Forecast, 2019-2026
7. North America Animation and VFX Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
  7.2. North America Animation and VFX Market Size and Volume Forecast by Country
     7.2.1. U.S.
     7.2.2. Canada
  7.3. Absolute $ Opportunity Assessment by Country
  7.4. North America Animation and VFX Market Size and Volume Forecast by Types
     7.4.1. 2D Animation
     7.4.2. 3D Animation
     7.4.3. Stop Motion
     7.4.4. Motion Graphics
  7.5. Basis Point Share (BPS) Analysis by Types
  7.6. Y-o-Y Growth Projections by Types
  7.7. Market Attractiveness/Growth Potential Analysis
     7.7.1. By Country
     7.7.2. By Product Type
     7.7.3. By Application
  7.8. North America Animation and VFX Demand Share Forecast, 2019-2026
8. Latin America Animation and VFX Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Latin America Average Pricing Analysis
  8.2. Latin America Animation and VFX Market Size and Volume Forecast by Country
      8.2.1. Brazil
      8.2.2. Mexico
      8.2.3. Rest of Latin America
   8.3. Absolute $ Opportunity Assessment by Country
  8.4. Latin America Animation and VFX Market Size and Volume Forecast by Types
     8.4.1. 2D Animation
     8.4.2. 3D Animation
     8.4.3. Stop Motion
     8.4.4. Motion Graphics
  8.5. Basis Point Share (BPS) Analysis by Types
  8.6. Y-o-Y Growth Projections by Types
  8.7. Market Attractiveness/Growth Potential Analysis
     8.7.1. By Country
     8.7.2. By Product Type
     8.7.3. By Application
  8.8. Latin America Animation and VFX Demand Share Forecast, 2019-2026
9. Europe Animation and VFX Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Europe Average Pricing Analysis
  9.2. Europe Animation and VFX Market Size and Volume Forecast by Country
     9.2.1. Germany
     9.2.2. France
     9.2.3. Italy
     9.2.4. U.K.
     9.2.5. Spain
     9.2.6. Russia
     9.2.7. Rest of Europe
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Europe Animation and VFX Market Size and Volume Forecast by Types
     9.4.1. 2D Animation
     9.4.2. 3D Animation
     9.4.3. Stop Motion
     9.4.4. Motion Graphics
  9.5. Basis Point Share (BPS) Analysis by Types
  9.6. Y-o-Y Growth Projections by Types
  9.7. Market Attractiveness/Growth Potential Analysis
     9.7.1. By Country
     9.7.2. By Product Type
     9.7.3. By Application
  9.8. Europe Animation and VFX Demand Share Forecast, 2019-2026
10. Asia Pacific Animation and VFX Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Asia Pacific Average Pricing Analysis
  10.2. Asia Pacific Animation and VFX Market Size and Volume Forecast by Country
     10.2.1. China
     10.2.2. Japan
     10.2.3. South Korea
     10.2.4. India
     10.2.5. Australia
     10.2.6. Rest of Asia Pacific (APAC)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Asia Pacific Animation and VFX Market Size and Volume Forecast by Types
     10.4.1. 2D Animation
     10.4.2. 3D Animation
     10.4.3. Stop Motion
     10.4.4. Motion Graphics
  10.5. Basis Point Share (BPS) Analysis by Types
  10.6. Y-o-Y Growth Projections by Types
  10.7. Market Attractiveness/Growth Potential Analysis
     10.7.1. By Country
     10.7.2. By Product Type
     10.7.3. By Application
  10.8. Asia Pacific Animation and VFX Demand Share Forecast, 2019-2026
11. Middle East & Africa Animation and VFX Market Analysis and Forecast
  11.1. Introduction
     11.1.1. Basis Point Share (BPS) Analysis by Country
     11.1.2. Y-o-Y Growth Projections by Country
     11.1.3. Middle East & Africa Average Pricing Analysis
  11.2. Middle East & Africa Animation and VFX Market Size and Volume Forecast by Country
     11.2.1. Saudi Arabia
     11.2.2. South Africa
     11.2.3. UAE
     11.2.4. Rest of Middle East & Africa (MEA)
  11.3. Absolute $ Opportunity Assessment by Country
  11.4. Middle East & Africa Animation and VFX Market Size and Volume Forecast by Types
     11.4.1. 2D Animation
     11.4.2. 3D Animation
     11.4.3. Stop Motion
     11.4.4. Motion Graphics
  11.5. Basis Point Share (BPS) Analysis by Types
  11.6. Y-o-Y Growth Projections by Types
  11.7. Market Attractiveness/Growth Potential Analysis
     11.7.1. By Country
     11.7.2. By Product Type
     11.7.3. By Application
  11.8. Middle East & Africa Animation and VFX Demand Share Forecast, 2019-2026
12. Competition Landscape
  12.1. Global Animation and VFX Market: Market Share Analysis
  12.2. Animation and VFX Distributors and Customers
  12.3. Animation and VFX Market: Competitive Dashboard
  12.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     12.4.1. Adobe Inc.
     12.4.2. Autodesk Inc.
     12.4.3. iPi Soft LLC.
     12.4.4. Smith Micro Software Inc.
     12.4.5. DWANGO Co. Ltd.
     12.4.6. Planet side Software LLC
     12.4.7. Toon Boom Animation Inc.
     12.4.8. Eri

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