The global animation and VFX market size is expected to expand at a CAGR of 11.5% during the forecast period 2021 to 2028. Animation and VFX technology is highly used in media and entertainment and gaming industries, this is projected to propel the market. This technology refers to the process by which the imaginary scenes can be turn into the real world picture; it creates the realistic effect of things that is not possible in real life.
VFX technology is used in creating effective logo, advertisement, and brand. Game developers, animators, and filmmakers use VFX technology where they technically want to show something in different way that is not possible with the live shot or real environment. VFX technology is the blend of live shots, digital imaginary and unique visualization of the technology that creates the illusion of the scenes that does not exist.
Market Trends, Drivers, Restraints, and Opportunities
- Trends toward the OTT platform has inclined the new graph for the users and are tend to attract towards the VFX sector. Thus, the adoptability of VFX in emerging economies is estimated to propel the market.
- Rise in demand for the 3D Ultra HD movies in theatre and in televisions is estimated to boost the market.
- Factors such as rising threat from the third party duplicacy (Piracy), lack of technological advancement, poor financing, and proficiency hinders the market growth.
- The growth of the animation and VFX market is due to emergence of 4D and 5D animation technology which can create huge opportunities for the market. Increasing engagements on OTT platforms such as Amazon Prime, Hotstar, and Netflix is estimated to create lucrative opportunities for the market players.
Scope of Animation and VFX Market Report
The report on animation and VFX market includes an assessment of the market, size, share, trends, segments, and regional markets. Overview and dynamics have been included in the report.
Attributes
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Details
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Report Title
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Animation and VFX Market - Global Industry Analysis, Size, Share, Growth, Trends And Forecast
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Base Year
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2020
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Historic Data
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2018 & 2019
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Forecast Period
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2021–2028
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Segmentation
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Types (2D Animation, 3D Animation, Stop Motion, and Motion Graphics), End-users (Media & Entertainment, Gaming, and Others)
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Regional Scope
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Asia Pacific, North America, Europe, Latin America, and Middle East & Africa
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Report Coverage
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Market scope, analysis, share, competitive analysis, growth facts, restraints, opportunities, and revenue forecast
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Key Players Covered in the Report
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Adobe Inc., Autodesk Inc., iPi Soft LLC., Smith Micro Software Inc., DWANGO Co. Ltd., Planet side Software LLC, Toon Boom Animation Inc., and Eric Miller Animation Studios
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Animation and VFX Market Segment Insights
3D Animation Segment is Projected to Hold Significant Market Share
Based on types, the animation and VFX market is segregated into 2D animation, 3D animation, stop motion, and motion graphics. The 3D animation segment is projected to hold significant market share during the forecast period. 3D animation is the technology that visualizes the images or the video in the 3-dimensional direction.
The 3-dimensional view is the effect that creates the image looks realistic and can be feel surrounded by the effect, latest technology and innovations in televisions such as UHD and 3D deals with the high quality of content, user are focusing more on visual effects and 3D animation, it deals with the variety of factors such as increasing demand for 3D visualization, 3D gaming, 3D mobile applications and rising use of VFX technology in film making, it boost the 3D animation segment.
Media and Entertainment Segmentis Projected to Hold Significant Market Share
On the basis of end-users, the animation and VFX market is fragmented into media and entertainment, gaming, and others.The media and entertainment segment is projected to hold significant market share during the forecast period.The acceptance of the VFX technology is increasing widely in areas that cover industries such as entertainment and media.
The use of VFX in industries is mostly done for the purpose of entertainment, high end contents and also for the animations and graphics. New shows and movies with excellent visual effects and graphics are introduced so as to increase the engagement on this segment. VFX is used to attract the audience and increase the TRP.
North America is Anticipated to Dominate Animation and VFX Market
In terms of regions, the global animation and VFX market is classified as North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. North America is anticipated to dominate the market.
Manufacturers such as Adobe Inc. and Autodesk Inc. have their presence in this region and are the responsible for contributing in the market growth during the forecast period. Increasing preferences towards the new VFX technology has massive increase in trend for the high definition content. New technologies such as new smart phones technology, tablets, and modern high definition 4K and 8K televisions are driving the market.
Segments
Types
- 2D Animation
- 3D Animation
- Stop Motion
- Motion Graphics
End-users
- Media & Entertainment
- Gaming
- Others
Regions
- North America
- Europe
- Latin America
- Asia Pacific
- Middle East & Africa
Key Players
- Adobe Inc.
- Autodesk Inc.
- iPi Soft LLC.
- Smith Micro Software Inc.
- DWANGO Co. Ltd.
- Planet side Software LLC
- Toon Boom Animation Inc.
- Eric Miller Animation Studios
Competitive Landscape
Key players in the animation and VFX market include Adobe Inc., Autodesk Inc., iPi Soft LLC., Smith Micro Software Inc., DWANGO Co. Ltd., Planet side Software LLC, Toon Boom Animation Inc., and Eric Miller Animation Studios. These players are engaged in mergers & acquisitions, collaborations, agreements, and partnerships to strengthen their geographical presence.