Board Games Market Size, Share, Scope & Industry Trends 2031
Board Games Market Size, Share, Scope & Industry Trends 2031
Segments - Board Games Market by Product Types (Table Top Games, Card and Dice Games, Collectible Card Games, Miniature Games, and RPG Games) By Game Type (Strategy and War Games, Educational Games, Fantasy Games, Sport Games, and Others) By Material (Plastic, Wood and Cardboard, and Others) By Distribution Channel (Online, Offline) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2020 – 2027
Author : Debadatta Patel
Fact-checked by : PARTHA PAUL
Editor : Shruti Bhat
Upcoming | Report ID :CG-71 | 4.4 Rating | 75 Reviews | 215 Pages | Format :
Report Description
Board Games Market Outlook 2031
The global board games market size was valued at USD 13,281 Million in 2019 and is projected to reach USD 28,446 Million by 2027, expanding at a CAGR of 9.9% during the forecast period 2020 – 2027. A board games involves counters or pieces that are moved on a pre-marked surface called as board. Board games include tabletop games, card & dice game, collectible card games, miniature games, and RPG Games.
These games cannot be played online and generally require two or more members to play. The recreational benefit associated with the board games is significantly increasing worldwide.
Increasing availability of board games in on-trade channel such as cafes, modern retail channels, and casino is expected to boost market in the near future. Key players of board games are engaged in manufacturing innovative as well as offering customized board games for these on-trade channels. Manufacturers are focusing on producing simple games with elegant mechanics and impressive artwork to attract more consumers.
Children and millennial are the primary consumer demographic using board games. They play these games to improve team building skills, facilitate active learning, and problem-solving skills.
Introduction of innovative board games, and increasing awareness regarding recreational benefits of these games is significantly increasing their adoption among other consumer demographics such as baby boomers and generation-z. Re-emergence of tabletop and card games as entertainment and recreational activities in cafes, hotels, and lounges is expected to drive the market growth.
Board Games Market Dynamics
Drivers
Rise in the Number of Board Game Cafes
Cafes and bars which allows customers to play games are increasing in number across the world. Most of these games are board games. The increasing number of such cafes and bars all over the world is boosting the board games market growth.
Moreover, rise in the number of board game cafes (Special game-based cafes enable people of all ages to play games at a table) is expected to positively influence the demand of board games in near future.
For example, the Waterloo and Hackney branches of Draughts Cafe in London have approximately 500 and 850 board games respectively. The increasing interests of milliners in visiting such cafes is expected to further boost the sales of board games market during the forecast period. Moreover, increasing number of casinos in Asia Pacific region is expected to register growth opportunities for the board games marker in near future.
Rising Influence of Social Media & Celebrity Endorsement
The increasing influence of social media (apps & websites), especially on millennial is expected to drive the demand for board games. The promotion of board games through Instagram, Facebook and other social media network is significantly helping companies to increase their customers. Moreover, celebrity endorsement has become a key factor influencing millennial to purchase board games.
For example, popular web series named ‘Tabletop’ launched in 2016, had improved sales of various tabletop games featured on the show. Thus, this type of promotional activities are expected to help companies to grow substantially in the board games market during the forecast period.
Restraints
Availability of Counterfeit Products in the Market
Growing presence of local manufacturers which produce counterfeit products is hampering the growth of the board games market. Rise in the number of local game board manufacturers propelled competition among players, which in turn, reduce the retail price of the product. Introduction of low-cost products by local/regional manufacturers has attracted a significant number of customers towards their purchase.
This has lowered the prices of game board, especially in Asia Pacific region thereby increasing competition. Therefore, key manufacturers are witnessing growth challenges due to increasing number of local/regional players across globe.
Board Games Market Segment Insights
On the basis of product types, the market is segmented into table top games, card and dice games, collectible card games, miniature games, and RPG games. The table top segment accounted for 42.8% share of the market in 2019. The rapid growth of this segment is attributed to factors such as increasing engagement in leisure activities, emphasis on face to face interaction, and the trend of taking a break from digital screens.
Introduction of Kickstarter, a global crowdfunding platform, has changed the profit model of the board games. A surge in the demand for board games on Kickstarter is expected to boost demand for tabletop games. This in turn, fuels the growth of the segment.
In terms of game type, the board games market is segregated strategy and war games, educational games, fantasy games, sport games and others. Educational games segment is anticipated to expand at a CAGR of 10.6% during the forecast period. Rising use of educational games in several educational institutes contributes for the growth of the segment.
In terms of material, the board games market is classified as plastics, wood & cardboards, and others. The plastics segment is anticipated to expand at a CAGR of 10.3% during the forecast period, as the use of plastics in covering the board games has increased, thereby boosting the growth of the segment.
In terms of distribution channels, the board games market is classified as online, and offline. The online segment is anticipated to expand at a CAGR of 10.8% during the forecast period, the rise in the accessibility to the internet availability of several products and personalized offers, and the absence of the constraints of a physical presence and interaction make online shopping desirable to consumers. These are some of the factors, which are boosting the growth of the segment.
Regional Analysis
In terms of regions, the global board games market is fragmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. North America constituted more than one third market sharein 2019. The market in the Asia Pacific is projected to expand at a CAGR of 10.3% during the forecast period.
Increasing disposable income and rising popularity of board games, among the teenagers and rise in presence of several manufacturers, is thereby boosting the growth of the board games market in Asia Pacific.
Key Benefits for Industry Participants & Stakeholders
In-depth Analysis of the Global Board GamesMarket
Historical, Current and Projected Market Size in terms of Value
Potential & Niche Segments and Regions Exhibiting Promising Growth Covered
Industry Drivers, Restraints and Opportunities Covered in the Study
Recent Industry Trends and Developments
Competitive Landscape & Strategies of Key Players
Neutral Perspective on Global Board Games Market Performance
Key players in the board games market share include Asmodee North America, Inc. Buffalo Games, Clementoni S.p.a., CMON, Epoch Everlasting Play, Games Workshop Group PLC, Hasbro, Inc, IELLO USA LLC, INILLC.COM, Long Pack Games, Mattel Inc., NECA/WizKids LLC, Melissa and Doug, Ravensburger North America, Inc., The Walt Disney Company, Ultra PRO International LLC, University Games Corporation.
These companies are considered manufacturers of board games based on their revenue, research development (R&D) activities, regional presence, and supply chain management system.The players are adopting key strategies such as acquisition, and geographical expansion where potential opportunity for the Board Gamesis added in the company’s capacity.For instance,
In October 2020, MATTEL, INC. has launched Mattel Creations, an e-commerce platform. This platform offers all the products and brands offered by the company.
In April 2020, Mega partnered with TerraCycle, for the recycling of the used toys.
In August 2020, Mattel, Inc. launched the new Hot Wheels Infinite Loop a new racing game that is introduced on the mobile devices.
The base year considered for the global board games market report is 2019. The complete analysis period is 2017 to 2027, wherein, 2017 & 2018 are the historic years and the forecast is provided from 2020 to 2027.
The market is expected to increase with growth of over 10.5% between 2019 and 2020 owing to the impact of COVID-19 pandemic on the board games market. Rise in the number of board game cafes around the world has led to the rise in the adoption of board games, thereby boosting the growth of the market.
The rising number of board games, rising influence of social media and celebrity endorsement, and rising e-commerce penetration, are expected to drive the market growth during forecast period.
According to this Growth Market Reports report, the market from board games market shall probably to register a CAGR of 9.9% during forecast period 2020-2027, with an anticipated valuation of USD 28,446.0 million by the end of the 2027.
Yes, the report covers product specific information such as table top games, card and dice games, collectible card games, miniature games, RPG games etc.
Additional company profiles can be provided on request.
Table Of Content
Chapter 1 Executive Summary Chapter 2 Assumptions and Acronyms Used Chapter 3 Research Methodology Chapter 4 Board Games Market Overview 4.1 Introduction 4.1.1 Market Taxonomy 4.1.2 Market Definition 4.1.3 Macro-Economic Factors Impacting the Market Growth 4.2 Board Games Market Dynamics 4.2.1 Market Drivers 4.2.2 Market Restraints 4.2.3 Market Opportunity 4.3 Board Games Market - Supply Chain Analysis 4.3.1 List of Key Suppliers 4.3.2 List of Key Distributors 4.3.3 List of Key Consumers 4.4 Key Forces Shaping the Board Games Market 4.4.1 Bargaining Power of Suppliers 4.4.2 Bargaining Power of Buyers 4.4.3 Threat of Substitution 4.4.4 Threat of New Entrants 4.4.5 Competitive Rivalry 4.5 Global Board Games Market Size & Forecast, 2017-2027 4.5.1 Board Games Market Size and Y-o-Y Growth 4.5.2 Board Games Market Absolute $ Opportunity 4.6 Technology Outlook Chapter 5 Global Board Games Market Analysis and Forecast By Product Type 5.1 Introduction 5.1.1 Key Market Trends & Growth Opportunities By Product Type 5.1.2 Basis Point Share (BPS) Analysis By Product Type 5.1.3 Absolute $ Opportunity Assessment By Product Type 5.2 Board Games Market Size Forecast By Product Type 5.2.1 Tabletop Games 5.2.2 Card & Dice Games 5.2.3 Collectible Card Games 5.2.4 Miniature Games 5.2.5 RPG Games 5.3 Market Attractiveness Analysis By Product Type Chapter 6 Global Board Games Market Analysis and Forecast By Game Type 6.1 Introduction 6.1.1 Key Market Trends & Growth Opportunities By Game Type 6.1.2 Basis Point Share (BPS) Analysis By Game Type 6.1.3 Absolute $ Opportunity Assessment By Game Type 6.2 Board Games Market Size Forecast By Game Type 6.2.1 Strategy & War Games 6.2.2 Educational Games 6.2.3 Fantasy Games 6.2.4 Sport Games 6.2.5 Others (Creativity/Luck/etc.) 6.3 Market Attractiveness Analysis By Game Type Chapter 7 Global Board Games Market Analysis and Forecast By Material 7.1 Introduction 7.1.1 Key Market Trends & Growth Opportunities By Material 7.1.2 Basis Point Share (BPS) Analysis By Material 7.1.3 Absolute $ Opportunity Assessment By Material 7.2 Board Games Market Size Forecast By Material 7.2.1 Plastic 7.2.2 Wood & Cardboard 7.2.3 Others (Rubber/Metal/etc) 7.3 Market Attractiveness Analysis By Material Chapter 8 Global Board Games Market Analysis and Forecast By Distribution Channel 8.1 Introduction 8.1.1 Key Market Trends & Growth Opportunities By Distribution Channel 8.1.2 Basis Point Share (BPS) Analysis By Distribution Channel 8.1.3 Absolute $ Opportunity Assessment By Distribution Channel 8.2 Board Games Market Size Forecast By Distribution Channel 8.2.1 Online 8.2.2 Offline 8.2.2.1 Large Format Stores (Hypermarkets/Supermarkets and Departmental Stores) 8.2.2.2 Specialty Stores 8.2.2.3 Small Retail Stores 8.3 Market Attractiveness Analysis By Distribution Channel Chapter 9 Global Board Games Market Analysis and Forecast by Region 9.1 Introduction 9.1.1 Key Market Trends & Growth Opportunities by Region 9.1.2 Basis Point Share (BPS) Analysis by Region 9.1.3 Absolute $ Opportunity Assessment by Region 9.2 Board Games Market Size Forecast by Region 9.2.1 North America 9.2.2 Europe 9.2.3 Asia Pacific 9.2.4 Latin America 9.2.5 Middle East & Africa (MEA) 9.3 Market Attractiveness Analysis by Region Chapter 10 Coronavirus Disease (COVID-19) Impact 10.1 Introduction 10.2 Current & Future Impact Analysis 10.3 Economic Impact Analysis 10.4 Government Policies 10.5 Investment Scenario Chapter 11 North America Board Games Analysis and Forecast 11.1 Introduction 11.2 North America Board Games Market Size Forecast by Country 11.2.1 U.S. 11.2.2 Canada 11.3 Basis Point Share (BPS) Analysis by Country 11.4 Absolute $ Opportunity Assessment by Country 11.5 Market Attractiveness Analysis by Country 11.6 North America Board Games Market Size Forecast By Product Type 11.6.1 Tabletop Games 11.6.2 Card & Dice Games 11.6.3 Collectible Card Games 11.6.4 Miniature Games 11.6.5 RPG Games 11.7 Basis Point Share (BPS) Analysis By Product Type 11.8 Absolute $ Opportunity Assessment By Product Type 11.9 Market Attractiveness Analysis By Product Type 11.10 North America Board Games Market Size Forecast By Game Type 11.10.1 Strategy & War Games 11.10.2 Educational Games 11.10.3 Fantasy Games 11.10.4 Sport Games 11.10.5 Others (Creativity/Luck/etc.) 11.11 Basis Point Share (BPS) Analysis By Game Type 11.12 Absolute $ Opportunity Assessment By Game Type 11.13 Market Attractiveness Analysis By Game Type 11.14 North America Board Games Market Size Forecast By Material 11.14.1 Plastic 11.14.2 Wood & Cardboard 11.14.3 Others (Rubber/Metal/etc) 11.15 Basis Point Share (BPS) Analysis By Material 11.16 Absolute $ Opportunity Assessment By Material 11.17 Market Attractiveness Analysis By Material 11.18 North America Board Games Market Size Forecast By Distribution Channel 11.18.1 Online 11.18.2 Offline 11.18.2.1 Large Format Stores (Hypermarkets/Supermarkets and Departmental Stores) 11.18.2.2 Specialty Stores 11.18.2.3 Small Retail Stores 11.19 Basis Point Share (BPS) Analysis By Distribution Channel 11.20 Absolute $ Opportunity Assessment By Distribution Channel 11.21 Market Attractiveness Analysis By Distribution Channel Chapter 12 Europe Board Games Analysis and Forecast 12.1 Introduction 12.2 Europe Board Games Market Size Forecast by Country 12.2.1 Germany 12.2.2 France 12.2.3 Italy 12.2.4 U.K. 12.2.5 Spain 12.2.6 Russia 12.2.7 Rest of Europe 12.3 Basis Point Share (BPS) Analysis by Country 12.4 Absolute $ Opportunity Assessment by Country 12.5 Market Attractiveness Analysis by Country 12.6 Europe Board Games Market Size Forecast By Product Type 12.6.1 Tabletop Games 12.6.2 Card & Dice Games 12.6.3 Collectible Card Games 12.6.4 Miniature Games 12.6.5 RPG Games 12.7 Basis Point Share (BPS) Analysis By Product Type 12.8 Absolute $ Opportunity Assessment By Product Type 12.9 Market Attractiveness Analysis By Product Type 12.10 Europe Board Games Market Size Forecast By Game Type 12.10.1 Strategy & War Games 12.10.2 Educational Games 12.10.3 Fantasy Games 12.10.4 Sport Games 12.10.5 Others (Creativity/Luck/etc.) 12.11 Basis Point Share (BPS) Analysis By Game Type 12.12 Absolute $ Opportunity Assessment By Game Type 12.13 Market Attractiveness Analysis By Game Type 12.14 Europe Board Games Market Size Forecast By Material 12.14.1 Plastic 12.14.2 Wood & Cardboard 12.14.3 Others (Rubber/Metal/etc) 12.15 Basis Point Share (BPS) Analysis By Material 12.16 Absolute $ Opportunity Assessment By Material 12.17 Market Attractiveness Analysis By Material 12.18 Europe Board Games Market Size Forecast By Distribution Channel 12.18.1 Online 12.18.2 Offline 12.18.2.1 Large Format Stores (Hypermarkets/Supermarkets and Departmental Stores) 12.18.2.2 Specialty Stores 12.18.2.3 Small Retail Stores 12.19 Basis Point Share (BPS) Analysis By Distribution Channel 12.20 Absolute $ Opportunity Assessment By Distribution Channel 12.21 Market Attractiveness Analysis By Distribution Channel Chapter 13 Asia Pacific Board Games Analysis and Forecast 13.1 Introduction 13.2 Asia Pacific Board Games Market Size Forecast by Country 13.2.1 China 13.2.2 Japan 13.2.3 South Korea 13.2.4 India 13.2.5 Australia 13.2.6 South East Asia (SEA) 13.2.7 Rest of Asia Pacific (APAC) 13.3 Basis Point Share (BPS) Analysis by Country 13.4 Absolute $ Opportunity Assessment by Country 13.5 Market Attractiveness Analysis by Country 13.6 Asia Pacific Board Games Market Size Forecast By Product Type 13.6.1 Tabletop Games 13.6.2 Card & Dice Games 13.6.3 Collectible Card Games 13.6.4 Miniature Games 13.6.5 RPG Games 13.7 Basis Point Share (BPS) Analysis By Product Type 13.8 Absolute $ Opportunity Assessment By Product Type 13.9 Market Attractiveness Analysis By Product Type 13.10 Asia Pacific Board Games Market Size Forecast By Game Type 13.10.1 Strategy & War Games 13.10.2 Educational Games 13.10.3 Fantasy Games 13.10.4 Sport Games 13.10.5 Others (Creativity/Luck/etc.) 13.11 Basis Point Share (BPS) Analysis By Game Type 13.12 Absolute $ Opportunity Assessment By Game Type 13.13 Market Attractiveness Analysis By Game Type 13.14 Asia Pacific Board Games Market Size Forecast By Material 13.14.1 Plastic 13.14.2 Wood & Cardboard 13.14.3 Others (Rubber/Metal/etc) 13.15 Basis Point Share (BPS) Analysis By Material 13.16 Absolute $ Opportunity Assessment By Material 13.17 Market Attractiveness Analysis By Material 13.18 Asia Pacific Board Games Market Size Forecast By Distribution Channel 13.18.1 Online 13.18.2 Offline 13.18.2.1 Large Format Stores (Hypermarkets/Supermarkets and Departmental Stores) 13.18.2.2 Specialty Stores 13.18.2.3 Small Retail Stores 13.19 Basis Point Share (BPS) Analysis By Distribution Channel 13.20 Absolute $ Opportunity Assessment By Distribution Channel 13.21 Market Attractiveness Analysis By Distribution Channel Chapter 14 Latin America Board Games Analysis and Forecast 14.1 Introduction 14.2 Latin America Board Games Market Size Forecast by Country 14.2.1 Brazil 14.2.2 Mexico 14.2.3 Rest of Latin America (LATAM) 14.3 Basis Point Share (BPS) Analysis by Country 14.4 Absolute $ Opportunity Assessment by Country 14.5 Market Attractiveness Analysis by Country 14.6 Latin America Board Games Market Size Forecast By Product Type 14.6.1 Tabletop Games 14.6.2 Card & Dice Games 14.6.3 Collectible Card Games 14.6.4 Miniature Games 14.6.5 RPG Games 14.7 Basis Point Share (BPS) Analysis By Product Type 14.8 Absolute $ Opportunity Assessment By Product Type 14.9 Market Attractiveness Analysis By Product Type 14.10 Latin America Board Games Market Size Forecast By Game Type 14.10.1 Strategy & War Games 14.10.2 Educational Games 14.10.3 Fantasy Games 14.10.4 Sport Games 14.10.5 Others (Creativity/Luck/etc.) 14.11 Basis Point Share (BPS) Analysis By Game Type 14.12 Absolute $ Opportunity Assessment By Game Type 14.13 Market Attractiveness Analysis By Game Type 14.14 Latin America Board Games Market Size Forecast By Material 14.14.1 Plastic 14.14.2 Wood & Cardboard 14.14.3 Others (Rubber/Metal/etc) 14.15 Basis Point Share (BPS) Analysis By Material 14.16 Absolute $ Opportunity Assessment By Material 14.17 Market Attractiveness Analysis By Material 14.18 Latin America Board Games Market Size Forecast By Distribution Channel 14.18.1 Online 14.18.2 Offline 14.18.2.1 Large Format Stores (Hypermarkets/Supermarkets and Departmental Stores) 14.18.2.2 Specialty Stores 14.18.2.3 Small Retail Stores 14.19 Basis Point Share (BPS) Analysis By Distribution Channel 14.20 Absolute $ Opportunity Assessment By Distribution Channel 14.21 Market Attractiveness Analysis By Distribution Channel Chapter 15 Middle East & Africa (MEA) Board Games Analysis and Forecast 15.1 Introduction 15.2 Middle East & Africa (MEA) Board Games Market Size Forecast by Country 15.2.1 GCC 15.2.2 Turkey 15.2.3 Rest of Middle East & Africa 15.2.4 Rest of Middle East & Africa (MEA) 15.3 Basis Point Share (BPS) Analysis by Country 15.4 Absolute $ Opportunity Assessment by Country 15.5 Market Attractiveness Analysis by Country 15.6 Middle East & Africa (MEA) Board Games Market Size Forecast By Product Type 15.6.1 Tabletop Games 15.6.2 Card & Dice Games 15.6.3 Collectible Card Games 15.6.4 Miniature Games 15.6.5 RPG Games 15.7 Basis Point Share (BPS) Analysis By Product Type 15.8 Absolute $ Opportunity Assessment By Product Type 15.9 Market Attractiveness Analysis By Product Type 15.10 Middle East & Africa (MEA) Board Games Market Size Forecast By Game Type 15.10.1 Strategy & War Games 15.10.2 Educational Games 15.10.3 Fantasy Games 15.10.4 Sport Games 15.10.5 Others (Creativity/Luck/etc.) 15.11 Basis Point Share (BPS) Analysis By Game Type 15.12 Absolute $ Opportunity Assessment By Game Type 15.13 Market Attractiveness Analysis By Game Type 15.14 Middle East & Africa (MEA) Board Games Market Size Forecast By Material 15.14.1 Plastic 15.14.2 Wood & Cardboard 15.14.3 Others (Rubber/Metal/etc) 15.15 Basis Point Share (BPS) Analysis By Material 15.16 Absolute $ Opportunity Assessment By Material 15.17 Market Attractiveness Analysis By Material 15.18 Middle East & Africa (MEA) Board Games Market Size Forecast By Distribution Channel 15.18.1 Online 15.18.2 Offline 15.18.2.1 Large Format Stores (Hypermarkets/Supermarkets and Departmental Stores) 15.18.2.2 Specialty Stores 15.18.2.3 Small Retail Stores 15.19 Basis Point Share (BPS) Analysis By Distribution Channel 15.20 Absolute $ Opportunity Assessment By Distribution Channel 15.21 Market Attractiveness Analysis By Distribution Channel Chapter 16 Competition Landscape 16.1 Board Games Market: Competitive Dashboard 16.2 Global Board Games Market: Market Share Analysis, 2019 16.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 16.3.1 Asmodee North America, Inc. 16.3.2 Buffalo Games 16.3.3 Clementoni S.p.a. 16.3.4 CMON 16.3.5 Games Workshop Group PLC 16.3.6 Hasbro, Inc. 16.3.7 IELLO USA LLC 16.3.8 INILLC.COM 16.3.9 LongPack Games 16.3.10 Mattel, Inc. 16.3.11 Melissa and Doug 16.3.12 NECA/Wizkids LLC 16.3.13 Ravensburger North America,Inc. 16.3.14 The Walt Disney Company 16.3.15 Ultra PRO International LLC 16.3.16 University Games Corporation