Portable Game Console Market

Portable Game Console Market

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Raksha

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Raksha Sharma

Amulya

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Amulya Agarwal

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Shruti Bhat

The global portable game console market size was valued at USD 15.65 Billion in 2022 and is likely to reach USD 26.45 Billion by 2031, expanding at a CAGR of 6.3% during the forecast period, 2023 – 2031. The growth of the market is attributed to increasing demand for handheld portable gaming devices.

The rising popularity of video games among the young generation is resulting in increasing demand for portable and high-end gaming consoles. Gen Z and Millennial generations tend to spend large amounts of their time playing games.

Portable Game Console Market Outlook

Portable gaming consoles are convenient for playing video games on the go. Their portability and lightweight advantages along with growing internet connectivity with 5G technology are major aspects boosting the market. For Instance,

  • According to the report published on August 10, 2023, it is estimated that globally there are around 3.09 billion active video game players, and expected to reach 3.32 billion games by 2024.

The Nintendo Switch, PlayStation Portable (PSP), and the Sony PlayStation Vita are some of the popular console devices available in the market. They have built-in screens and controls, allowing users to enjoy games without the need for a TV or a computer.

Portable gaming consoles offer a wide variety of games to cater to different preferences of users. Moreover, these consoles have longer battery life and advanced specs compared to other devices to ensure extended gaming sessions without any lag. These added features in the gaming console are likely to propel the market.


The research report finds that the COVID-19 pandemic boosted the market. During the pandemic, the majority of people have shifted towards gaming for entertainment and social interaction while adhering to lockdowns and social distancing measures. This led to a surge in demand for portable gaming consoles, as a convenient way to enjoy video games at home or in isolated settings. In addition, the increasing affordability of these devices further propelled the market.

Artificial Intelligence's Impact on the Portable Game Console Market

The emergence of artificial intelligence (AI) contributes to market expansion. This advanced technology is used to enhance the gaming experience by providing realistic and adaptive gameplay. AI algorithms adjust in-game elements to ensure a challenging yet enjoyable experience for all gamers. AI-driven graphics rendering improves visual quality making games on portable consoles immersive and further fueling their demand in the market.

Portable Game Console Market Dynamics

Portable Game Console Market Dynamics

Major Drivers

Growing demand for portable and on-the-go gaming device options is expected to drive the market. These consoles provide the flexibility to enjoy video games virtually anywhere, making it convenient for traveling.

Portable gaming consoles offer streaming services, web browsing, social media access, and other multifunctionality. These consoles allow users to upgrade or customize their gaming experience with add-ons or accessories, which further propel their demand in the market.

Existing Restraints

High development costs of top-tier games for portable consoles are expected to hamper the market. Developers are required to invest a large amount of time and money into creating exclusive consoles.

This limitation affects the availability of compelling and exclusive consoles that drive console sales. The increasing popularity of mobile gaming on smartphones further reduces the demand for portable gaming consoles in the market.

Emerging Opportunities

Continuous ongoing technological improvements in the hardware and software of portable gaming devices are expected to create favorable opportunities for the players competing in the market.

Developers are focusing on manufacturing these devices with advanced powerful processors and better graphics capabilities for immersive gaming experiences. Furthermore, the integration of augmented reality and cloud gaming technology with portable consoles contributes to the growth of the market.

  • On September 21, 2022, Logitech, a global manufacturer of electronics and software solutions, announced the launch of Logitech G Cloud, which is a handheld gaming device specially designed for cloud gaming. This new device is equipped with a full 1080p HD screen and lightweight battery for extended game time. This enables gamers to enjoy a cloud-based PC and console game library. Moreover, Logitech G Cloud was co-developed with Tencent Games and supports NVIDIA GeForce NOW and Xbox Game Pass Ultimate cloud streaming.

Scope of Portable Game Console Market Report

The report on the market includes an assessment of the market trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Portable Game Console Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2022

Historic Data

2016–2021

Forecast Period

2023–2031

Segmentation

Type (Tablet Gaming Consoles, Mobile Gaming Consoles, and Others), Products (EVO2, Nintendo Switch, Nintendo Switch Lite, Nintendo 3 DS, Ouya, PlayStation 4, Razer Switchblade, Wii U, Xbox, Steam Deck, and Others), Platform (Windows, iOS, Android, and Others), and End-user (Adults and Children)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

Atari, Inc; Dell Inc.; Mad Catz Global Limited; Mattel Inc.; Microsoft; Nintendo; Nvidia Corporation; Razer Inc.; SAGA; Sony Corporation; Valve Corporation; and VTech Holdings Limited

Portable Game Console Market Segment Insights

Type Segment Analysis

Based on type, the portable game console market is divided into tablet gaming consoles, mobile gaming consoles, and others. The mobile gaming consoles segment is expected to hold a major market revenue share during the forecast period, due to their versatility. These consoles are referred to as smartphones and tablets and are not solely dedicated to gaming.

The mobile gaming consoles serve as all-in-one devices that encompass gaming, communication, productivity, and entertainment. In addition, these consoles come in a wide range of price points making them easily accessible for consumers, which further boosts this segment in the market. 

The tablet gaming consoles segment is anticipated to register robust growth in the market, owing to its larger screen with high-quality graphics. Tablets typically feature larger screens compared to smartphones to provide an immersive gaming experience. Moreover, these devices have access to a vast ecosystem of apps and games through app stores which further propels their demand in the market.

Portable Game Console Market Type

Product Segment Analysis

On the basis of product, the market is classified as evo2, Nintendo Switch, Nintendo Switch Lite, Nintendo 3 DS, Ouya, PlayStation 4, Razer Switchblade, Wii U, Xbox, Steam Deck, and others. The Nintendo Switch segment is estimated to hold a key market share during the projected period, due to its hybrid design which allows gamers to switch seamlessly between handheld and console gaming modes.

This versatility and flexibility are useful for both on-the-go gaming and larger-screen gaming. Additionally, the increasing number of paid users of the Nintendo Switch Online membership further fuels the market. For instance,

  • According to the reports published in September 2022, around 36 million paid users were actively using Nintendo Switch online membership. This membership offers users access to cloud saves, online multiplayer, a vast collection of Super Nintendo Entertainment System (SNES), and virtual Nintendo Entertainment System (NES)

Platform Segment Analysis

In terms of platform, the portable game console market is fragmented into Windows, iOS, Android, and others. The Windows segment is anticipated to hold a major market share in the coming years, due to its major utilization as a common operating system for personal computers.

Gamers around the world are already familiar with Windows interface and ecosystem making it an ideal choice for a portable gaming console. In addition, the Windows operating system supports a wide range of games, including traditional PC games and newly launched console games which further contribute to the growth of this segment in the market.


The Android segment is projected to register a considerable CAGR during the forecast period, as it is an open-source operating system and has wide compatibility with various games. This allows third-party manufacturers to create a wide range of gaming accessories that provide customized and enhanced gaming experiences for Android users. Moreover, Android gaming consoles often come at budget-friendly price points which further boosts their demand in the market.

  • On May 01, 2023, Verizon, a multinational wireless network operator, and Razer Inc., a global technology company jointly developed the Razer Edge 5G, the ultimate Android gaming handheld console. This new portable gaming console is available for USD 359 and comes with various features, such as Snapdragon G3x Gen 1 GPU, Verizon 5G Ultra Wideband, Razer Kishi Pro 2 controller, WiFi 6E, 5000mAh battery, Bluetooth 5.2 connectivity, and other advanced features.

Portable Game Console Market Platform

End-user Segment Analysis

Based on end-user, the market is divided into adults and children. The adults segment is expected to grow at a significant CAGR during the forecast period, owing to the expanding adult gamer base. Adults are actively engaging in games.

Portable gaming consoles offer the versatility of gaming for adults at home. Moreover, adults are encouraged to spend their disposable income on entertainment, which contributes to the growing interest and demand for portable gaming devices in the market.

Regional Analysis

In terms of region, the global portable game console market is segmented into Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. North America is expected to dominate the market, due to the presence of a strong gaming culture with a significant portion of the population actively engaged in console gaming. For Instance,

  • According to a 2021 report by the Entertainment Software Association, around 227 million Americans play video games, with children and two-thirds of adults playing games on a weekly basis. On average over 80% of players are above 18 years.

In addition, North America is home to the world's most influential gaming companies, including Nintendo, Microsoft, and Sony. These major players are producing various types of gaming consoles such as tablet gaming consoles, mobile gaming consoles, video gaming consoles, and others which is further boosting the market in this region.

The market in Asia Pacific is anticipated to expand at a rapid pace in the coming years, due to the increasing disposable income of the population. Emerging countries from the region including India and China are experiencing rapid economic growth. Rising disposable income among consumers is enabling them to afford gaming consoles and related content. Thus, the rapidly growing young gaming population in this region propels the demand for portable gaming consoles in the market.

Portable Game Console Market Region

Segments

The global portable game console market has been segmented on the basis of

Type

  • Tablet Gaming Consoles
  • Mobile Gaming Consoles
  • Others

Products

  • EVO2
  • Nintendo Switch
  • Nintendo Switch Lite
  • Nintendo 3 DS
  • Ouya
  • PlayStation 4
  • Razer Switchblade
  • Wii U
  • Xbox
  • Steam Deck
  • Others

Platform

  • Windows
  • iOS
  • Android
  • Others

End-user

  • Adults
  • Children

Region

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

  • Atari, Inc
  • Dell Inc.
  • Mad Catz Global Limited
  • Mattel Inc.
  • Microsoft
  • Nintendo
  • Nvidia Corporation
  • Razer Inc.
  • SAGA
  • Sony Corporation
  • Valve Corporation
  • ANYUN INTELLIGENT TECHNOLOGY (HONG KONG) CO., LTD
  • Logitech
  • VTech Holdings Limited

Competitive Landscape

Key players competing in the global portable game console market are Atari, Inc.; Dell Inc.; Mad Catz Global Limited; Mattel Inc.; Microsoft; Nintendo; Nvidia Corporation; Razer Inc.; SAGA; Sony Corporation; Valve Corporation; ANYUN INTELLIGENT TECHNOLOGY (HONG KONG) CO; LTD, Logitech and VTech Holdings Limited.

These companies are strengthening their market presence by embracing various strategies such as collaborative partnerships, mergers, cutting down production expenses, introducing new products, and implementing advanced technological solutions.      

  • On July 11, 2023, ANYUN INTELLIGENT TECHNOLOGY (HONG KONG) CO., LTD, a gaming console and accessories manufacturer announced the launch of AYANEO AIR 1S. This gaming console is the world's thinnest and lightweight handheld gaming console. The AYANEO AIR 1S is a portable gaming console and is available in two editions Standard Edition and Ultra Thin and Light Limited Edition.

Portable Game Console Market Key Players

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Portable Game Console Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Portable Game Console Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Portable Game Console Market - Supply Chain
  4.5. Global Portable Game Console Market Forecast
     4.5.1. Portable Game Console Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Portable Game Console Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Portable Game Console Market Absolute $ Opportunity
5. Global Portable Game Console Market Analysis and Forecast by Types
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Types
     5.2.2. Y-o-Y Growth Projections by Types
  5.3. Portable Game Console Market Size and Volume Forecast by Types
     5.3.1. Tablet Gaming Consoles
     5.3.2. Mobile Gaming Consoles
     5.3.3. Others
  5.4. Absolute $ Opportunity Assessment by Types
  5.5. Market Attractiveness/Growth Potential Analysis by Types
6. Global Portable Game Console Market Analysis and Forecast by End Users
  6.1. Market Trends
  6.2. Introduction
     6.2.1. Basis Point Share (BPS) Analysis by End Users
     6.2.2. Y-o-Y Growth Projections by End Users
  6.3. Portable Game Console Market Size and Volume Forecast by End Users
     6.3.1. Adults
     6.3.2. Children
  6.4. Absolute $ Opportunity Assessment by End Users
  6.5. Market Attractiveness/Growth Potential Analysis by End Users
7. Global Portable Game Console Market Analysis and Forecast by Region
  7.1. Market Trends
  7.2. Introduction
     7.2.1. Basis Point Share (BPS) Analysis by Region
     7.2.2. Y-o-Y Growth Projections by Region
  7.3. Portable Game Console Market Size and Volume Forecast by Region
     7.3.1. North America
     7.3.2. Latin America
     7.3.3. Europe
     7.3.4. Asia Pacific
     7.3.5. Middle East and Africa (MEA)
  7.4. Absolute $ Opportunity Assessment by Region
  7.5. Market Attractiveness/Growth Potential Analysis by Region
  7.6. Global Portable Game Console Demand Share Forecast, 2019-2026
8. North America Portable Game Console Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
  8.2. North America Portable Game Console Market Size and Volume Forecast by Country
     8.2.1. U.S.
     8.2.2. Canada
  8.3. Absolute $ Opportunity Assessment by Country
  8.4. North America Portable Game Console Market Size and Volume Forecast by Types
     8.4.1. Tablet Gaming Consoles
     8.4.2. Mobile Gaming Consoles
     8.4.3. Others
  8.5. Basis Point Share (BPS) Analysis by Types
  8.6. Y-o-Y Growth Projections by Types
  8.7. North America Portable Game Console Market Size and Volume Forecast by End Users
     8.7.1. Adults
     8.7.2. Children
  8.8. Basis Point Share (BPS) Analysis by End Users
  8.9. Y-o-Y Growth Projections by End Users
  8.10. Market Attractiveness/Growth Potential Analysis
     8.10.1. By Country
     8.10.2. By Product Type
     8.10.3. By Application
  8.11. North America Portable Game Console Demand Share Forecast, 2019-2026
9. Latin America Portable Game Console Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Latin America Average Pricing Analysis
  9.2. Latin America Portable Game Console Market Size and Volume Forecast by Country
      9.2.1. Brazil
      9.2.2. Mexico
      9.2.3. Rest of Latin America
   9.3. Absolute $ Opportunity Assessment by Country
  9.4. Latin America Portable Game Console Market Size and Volume Forecast by Types
     9.4.1. Tablet Gaming Consoles
     9.4.2. Mobile Gaming Consoles
     9.4.3. Others
  9.5. Basis Point Share (BPS) Analysis by Types
  9.6. Y-o-Y Growth Projections by Types
  9.7. Latin America Portable Game Console Market Size and Volume Forecast by End Users
     9.7.1. Adults
     9.7.2. Children
  9.8. Basis Point Share (BPS) Analysis by End Users
  9.9. Y-o-Y Growth Projections by End Users
  9.10. Market Attractiveness/Growth Potential Analysis
     9.10.1. By Country
     9.10.2. By Product Type
     9.10.3. By Application
  9.11. Latin America Portable Game Console Demand Share Forecast, 2019-2026
10. Europe Portable Game Console Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Europe Average Pricing Analysis
  10.2. Europe Portable Game Console Market Size and Volume Forecast by Country
     10.2.1. Germany
     10.2.2. France
     10.2.3. Italy
     10.2.4. U.K.
     10.2.5. Spain
     10.2.6. Russia
     10.2.7. Rest of Europe
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Europe Portable Game Console Market Size and Volume Forecast by Types
     10.4.1. Tablet Gaming Consoles
     10.4.2. Mobile Gaming Consoles
     10.4.3. Others
  10.5. Basis Point Share (BPS) Analysis by Types
  10.6. Y-o-Y Growth Projections by Types
  10.7. Europe Portable Game Console Market Size and Volume Forecast by End Users
     10.7.1. Adults
     10.7.2. Children
  10.8. Basis Point Share (BPS) Analysis by End Users
  10.9. Y-o-Y Growth Projections by End Users
  10.10. Market Attractiveness/Growth Potential Analysis
     10.10.1. By Country
     10.10.2. By Product Type
     10.10.3. By Application
  10.11. Europe Portable Game Console Demand Share Forecast, 2019-2026
11. Asia Pacific Portable Game Console Market Analysis and Forecast
  11.1. Introduction
     11.1.1. Basis Point Share (BPS) Analysis by Country
     11.1.2. Y-o-Y Growth Projections by Country
     11.1.3. Asia Pacific Average Pricing Analysis
  11.2. Asia Pacific Portable Game Console Market Size and Volume Forecast by Country
     11.2.1. China
     11.2.2. Japan
     11.2.3. South Korea
     11.2.4. India
     11.2.5. Australia
     11.2.6. Rest of Asia Pacific (APAC)
  11.3. Absolute $ Opportunity Assessment by Country
  11.4. Asia Pacific Portable Game Console Market Size and Volume Forecast by Types
     11.4.1. Tablet Gaming Consoles
     11.4.2. Mobile Gaming Consoles
     11.4.3. Others
  11.5. Basis Point Share (BPS) Analysis by Types
  11.6. Y-o-Y Growth Projections by Types
  11.7. Asia Pacific Portable Game Console Market Size and Volume Forecast by End Users
     11.7.1. Adults
     11.7.2. Children
  11.8. Basis Point Share (BPS) Analysis by End Users
  11.9. Y-o-Y Growth Projections by End Users
  11.10. Market Attractiveness/Growth Potential Analysis
     11.10.1. By Country
     11.10.2. By Product Type
     11.10.3. By Application
  11.11. Asia Pacific Portable Game Console Demand Share Forecast, 2019-2026
12. Middle East & Africa Portable Game Console Market Analysis and Forecast
  12.1. Introduction
     12.1.1. Basis Point Share (BPS) Analysis by Country
     12.1.2. Y-o-Y Growth Projections by Country
     12.1.3. Middle East & Africa Average Pricing Analysis
  12.2. Middle East & Africa Portable Game Console Market Size and Volume Forecast by Country
     12.2.1. Saudi Arabia
     12.2.2. South Africa
     12.2.3. UAE
     12.2.4. Rest of Middle East & Africa (MEA)
  12.3. Absolute $ Opportunity Assessment by Country
  12.4. Middle East & Africa Portable Game Console Market Size and Volume Forecast by Types
     12.4.1. Tablet Gaming Consoles
     12.4.2. Mobile Gaming Consoles
     12.4.3. Others
  12.5. Basis Point Share (BPS) Analysis by Types
  12.6. Y-o-Y Growth Projections by Types
  12.7. Middle East & Africa Portable Game Console Market Size and Volume Forecast by End Users
     12.7.1. Adults
     12.7.2. Children
  12.8. Basis Point Share (BPS) Analysis by End Users
  12.9. Y-o-Y Growth Projections by End Users
  12.10. Market Attractiveness/Growth Potential Analysis
     12.10.1. By Country
     12.10.2. By Product Type
     12.10.3. By Application
  12.11. Middle East & Africa Portable Game Console Demand Share Forecast, 2019-2026
13. Competition Landscape
  13.1. Global Portable Game Console Market: Market Share Analysis
  13.2. Portable Game Console Distributors and Customers
  13.3. Portable Game Console Market: Competitive Dashboard
  13.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     13.4.1. Atari, Inc
     13.4.2. Dell Inc.
     13.4.3. Mad Catz Global Limited
     13.4.4. Mattel Inc.
     13.4.5. Microsoft
     13.4.6. Nintendo
     13.4.7. Nvidia Corporation
     13.4.8. Razer Inc.
     13.4.9. SAGA
     13.4.10. Sony Corporation
     13.4.11. Valve Corporation
     13.4.12. ANYUN INTELLIGENT TECHNOLOGY (HONG KONG) CO., LTD
     13.4.13. Logitech
     13.4.14. VTech Holdings Limited

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