Cloud Gaming Market

Cloud Gaming Market by Types (File Streaming and Video Streaming), Devices (Tablets, Smartphones, PCs & Laptops, Gaming Consoles, Smart TVs, and Head-mounted Displays), Gamer Types (Avid Gamers, Casual Gamers, and Lifestyle Gamers), and Regions (Asia Pacific, North America, Latin America, Europe, and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2021 – 2028

  • Report ID: ICT-SE-2665
  • Author: Growth Market Reports
  • Rating: 4.9
  • Total Reviews: 3
  • No. Of Pages: 165
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The global cloud gaming market size is projected to register a high CAGR during the forecast period, 2021–2028. The growth of the market is attributed to the increasing popularity of cloud gaming with the ubiquity of amplified cross-platform gameplay.

Cloud Gaming Market Key Takeaways

Smartphone manufactures are focusing on developing gaming smartphones to offer an efficient gaming experience to players. For instance, Vivo Mobile Communication Co., Ltd. introduced a gaming smartphone which was iQOO 3 in February 2020. The smartphone is provided with a 5G capabilities and Snapdragon 865 processor to offer a transparent and magnified gaming experience to players. A notable percentage of the world population spend time on social networking sites including Instagram, Facebook, and Reddit to play games. In addition, social networking companies are focusing on obtain cloud game contributors to provide various cloud games on social media platforms and improve customers engagement. For instance, Facebook, Inc. acquired Playgiga, which is a cloud gaming service provider in December 2019. By the acquisition, the company launched cloud gaming services on its platform to grow user engagement. Cloud gaming allows users to play games over remote servers rather than asking to install a game on the computer, therefore eradicated storage problems and the demand for purchasing the latest gaming PCs. Advantages provided by cloud gaming are improved speed, scalability, and better user insights. Cloud gaming also helps to restructure content on several smart devices, which enhances the conveyance of content in overall mediums.

The COVID-19 pandemic outbreak has positively impacted the growth of the cloud gaming market. A large number of the global population were forced to undergo quarantined at home due to restrictions of lockdown imposed and search-engines were offering many interesting games on their homepage in order to increase user base. For instance, Google LLC introduced a series of cloud-based doodles of its popular previous games in April 2020. Various vendors are also making efforts to encourage cloud gaming with promoting social distancing. For instance, Google LLC cut off the entry fee for the Stadia cloud gaming service, consequently making video games available to users for free.

Market Trends, Drivers, Restraints, and Opportunities

  • Rising proliferation of easy access to games on the cloud and internet services are some of the major factors contributing to the market growth.
  • Wide penetration of smartphones across the globe and increasing trend of social media games in millennial are expected to provide growth platform to the market.
  • Developments of network infrastructure for instance 5G offer higher bandwidth and high speed, which enables gamers to seamlessly stream XR gaming. This is expected to boost the market growth during the forecast period.
  • Lack of efficient network infrastructure specifically in developing countries such as Brazil, India, and Mexico that cause fluctuating internet speed. This is expected to be a key challenge restraining the market expansion.
  • Payment process that include the processing of debit card, electronic checks, and credit card is projected to offer lucrative opportunities for the market growth.

Scope of the Report                               

The report on the global cloud gaming market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Cloud Gaming Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2020

Historic Data

2018–2019

Forecast Period

2021–2028

Segmentation

Types (File Streaming and Video Streaming), Devices (Tablets, Smartphones, PCs & Laptops, Gaming Consoles, Smart TVs, and Head-mounted Displays), and Gamer Types (Avid Gamers, Casual Gamers, and Lifestyle Gamers)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

Apple, Inc.; Amazon Web Services Inc.; Google Inc.; Electronic Arts, Inc.; International Business Machines Corporation; Intel Corporation; NVIDIA Corporation; Microsoft Corporation; Ubitus Inc.; and Sony Interactive Entertainment LLC

Market Segment Insights

Video streaming segment is anticipated to account for a key market share

Based on types, the global cloud gaming market is bifurcated into file streaming and video streaming. The video streaming segment is anticipated to account for a key share of the market during the projected period as it eliminates the need for additional hardware devices. However, the file streaming segment is anticipated to expand at a rapid pace during the forecast period due to increasing rapidly as these games enable in-game communication and offer an improved gaming experience.

Cloud Gaming Market By Types

Gaming consoles segment is estimated to expand at a robust growth rate

In terms of devices, the market is differentiated into tablets, smartphones, PCs & laptops, gaming consoles, smart TVs, and head-mounted displays. The gaming consoles segment is estimated to expand at a robust growth rate in the coming years owing to rising expansion of gaming platforms due to broad development of digitalization. Meanwhile, the PCs & laptops segment is projected to exhibit a high growth rate during the forecast period as PC gaming is more affordable as compared to console gaming.

Cloud Gaming Market By Devices

Casual gamers segment is projected to expand at a considerable CAGR

On the basis of gamer types, the global cloud gaming market is divided into avid gamers, casual gamers, and lifestyle gamers. The casual gamers segment is projected to expand at a considerable CAGR during the forecast period as a large chunk of the global population were forced to quarantine during the pandemic, which increased the number of casual gamers. On the other hand, the lifestyle gamers segment is expected to account for a key market share in the coming years due to the rising number of eSports competitions and increasing popularity of eSports tournaments across the world. For instance, a Fortnite World Cup was organized by Epic Games, in that over 35 million gamers participated. The company introduced USD 3 million prize money award for duo and solo winners in July 2019.

Asia Pacific is anticipated to constitute a key market share

In terms of regions, the global cloud gaming market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. The market of Asia Pacific is anticipated to constitute a key share of the market during the projected period due to growing penetration of smartphones and rising demand for entertainment across the region. For instance, Alibaba Cloud partnered with Ubitus Inc. to introduce a cloud gaming solution on the Alibaba cloud platform in September 2019.

The market of North America, however, is expected to represent a major share of the market in the coming years owing to the presence of key vendors such as Apple Inc.; Google, LLC; Microsoft Corporation; and International Business Machines Corporation in the region. For instance, Apple Inc. introduced a video game service, which was Apple Arcade for iOS, iPadOS, macOS, and tvOS in November 2019.

Segments

The global cloud gaming market has been segmented on the basis of

Types

  • File Streaming
  • Video Streaming

Devices

  • Tablets
  • Smartphones
  • PCs & Laptop
  • Gaming Consoles
  • Smart TVs
  • Head-mounted Displays

Gamer Types

  • Avid Gamers
  • Casual Gamers
  • Lifestyle Gamers

Regions

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

  • Apple, Inc.
  • Amazon Web Services Inc.
  • Google Inc.
  • Electronic Arts, Inc.
  • International Business Machines Corporation
  • Intel Corporation
  • NVIDIA Corporation
  • Microsoft Corporation
  • Ubitus Inc.
  • Sony Interactive Entertainment LLC

Competitive Landscape

Key players competing in the global cloud gaming market are Apple, Inc.; Amazon Web Services Inc.; Google Inc.; Electronic Arts, Inc.; International Business Machines Corporation; Intel Corporation; NVIDIA Corporation; Microsoft Corporation; Ubitus Inc.; and Sony Interactive Entertainment LLC.

The main market players are continuously engaged in various development strategies such as mergers and acquisitions, research and developments, investments for innovative products, and collaborations. For instance, Tencent partnered with a chip designer company called NVIDIA Corporation to introduce cloud gaming in China in December 2019.

Cloud Gaming Market By Key Players

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Cloud Gaming Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Cloud Gaming Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Cloud Gaming Market - Supply Chain
  4.5. Global Cloud Gaming Market Forecast
     4.5.1. Cloud Gaming Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Cloud Gaming Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Cloud Gaming Market Absolute $ Opportunity
5. Global Cloud Gaming Market Analysis and Forecast by Types
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Types
     5.2.2. Y-o-Y Growth Projections by Types
  5.3. Cloud Gaming Market Size and Volume Forecast by Types
     5.3.1. File Streaming Video Streaming
  5.4. Absolute $ Opportunity Assessment by Types
  5.5. Market Attractiveness/Growth Potential Analysis by Types
6. Global Cloud Gaming Market Analysis and Forecast by Region
  6.1. Market Trends
  6.2. Introduction
     6.2.1. Basis Point Share (BPS) Analysis by Region
     6.2.2. Y-o-Y Growth Projections by Region
  6.3. Cloud Gaming Market Size and Volume Forecast by Region
     6.3.1. North America
     6.3.2. Latin America
     6.3.3. Europe
     6.3.4. Asia Pacific
     6.3.5. Middle East and Africa (MEA)
  6.4. Absolute $ Opportunity Assessment by Region
  6.5. Market Attractiveness/Growth Potential Analysis by Region
  6.6. Global Cloud Gaming Demand Share Forecast, 2019-2026
7. North America Cloud Gaming Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
  7.2. North America Cloud Gaming Market Size and Volume Forecast by Country
     7.2.1. U.S.
     7.2.2. Canada
  7.3. Absolute $ Opportunity Assessment by Country
  7.4. North America Cloud Gaming Market Size and Volume Forecast by Types
     7.4.1. File Streaming Video Streaming
  7.5. Basis Point Share (BPS) Analysis by Types
  7.6. Y-o-Y Growth Projections by Types
  7.7. Market Attractiveness/Growth Potential Analysis
     7.7.1. By Country
     7.7.2. By Product Type
     7.7.3. By Application
  7.8. North America Cloud Gaming Demand Share Forecast, 2019-2026
8. Latin America Cloud Gaming Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Latin America Average Pricing Analysis
  8.2. Latin America Cloud Gaming Market Size and Volume Forecast by Country
      8.2.1. Brazil
      8.2.2. Mexico
      8.2.3. Rest of Latin America
   8.3. Absolute $ Opportunity Assessment by Country
  8.4. Latin America Cloud Gaming Market Size and Volume Forecast by Types
     8.4.1. File Streaming Video Streaming
  8.5. Basis Point Share (BPS) Analysis by Types
  8.6. Y-o-Y Growth Projections by Types
  8.7. Market Attractiveness/Growth Potential Analysis
     8.7.1. By Country
     8.7.2. By Product Type
     8.7.3. By Application
  8.8. Latin America Cloud Gaming Demand Share Forecast, 2019-2026
9. Europe Cloud Gaming Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Europe Average Pricing Analysis
  9.2. Europe Cloud Gaming Market Size and Volume Forecast by Country
     9.2.1. Germany
     9.2.2. France
     9.2.3. Italy
     9.2.4. U.K.
     9.2.5. Spain
     9.2.6. Russia
     9.2.7. Rest of Europe
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Europe Cloud Gaming Market Size and Volume Forecast by Types
     9.4.1. File Streaming Video Streaming
  9.5. Basis Point Share (BPS) Analysis by Types
  9.6. Y-o-Y Growth Projections by Types
  9.7. Market Attractiveness/Growth Potential Analysis
     9.7.1. By Country
     9.7.2. By Product Type
     9.7.3. By Application
  9.8. Europe Cloud Gaming Demand Share Forecast, 2019-2026
10. Asia Pacific Cloud Gaming Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Asia Pacific Average Pricing Analysis
  10.2. Asia Pacific Cloud Gaming Market Size and Volume Forecast by Country
     10.2.1. China
     10.2.2. Japan
     10.2.3. South Korea
     10.2.4. India
     10.2.5. Australia
     10.2.6. Rest of Asia Pacific (APAC)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Asia Pacific Cloud Gaming Market Size and Volume Forecast by Types
     10.4.1. File Streaming Video Streaming
  10.5. Basis Point Share (BPS) Analysis by Types
  10.6. Y-o-Y Growth Projections by Types
  10.7. Market Attractiveness/Growth Potential Analysis
     10.7.1. By Country
     10.7.2. By Product Type
     10.7.3. By Application
  10.8. Asia Pacific Cloud Gaming Demand Share Forecast, 2019-2026
11. Middle East & Africa Cloud Gaming Market Analysis and Forecast
  11.1. Introduction
     11.1.1. Basis Point Share (BPS) Analysis by Country
     11.1.2. Y-o-Y Growth Projections by Country
     11.1.3. Middle East & Africa Average Pricing Analysis
  11.2. Middle East & Africa Cloud Gaming Market Size and Volume Forecast by Country
     11.2.1. Saudi Arabia
     11.2.2. South Africa
     11.2.3. UAE
     11.2.4. Rest of Middle East & Africa (MEA)
  11.3. Absolute $ Opportunity Assessment by Country
  11.4. Middle East & Africa Cloud Gaming Market Size and Volume Forecast by Types
     11.4.1. File Streaming Video Streaming
  11.5. Basis Point Share (BPS) Analysis by Types
  11.6. Y-o-Y Growth Projections by Types
  11.7. Market Attractiveness/Growth Potential Analysis
     11.7.1. By Country
     11.7.2. By Product Type
     11.7.3. By Application
  11.8. Middle East & Africa Cloud Gaming Demand Share Forecast, 2019-2026
12. Competition Landscape
  12.1. Global Cloud Gaming Market: Market Share Analysis
  12.2. Cloud Gaming Distributors and Customers
  12.3. Cloud Gaming Market: Competitive Dashboard
  12.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     12.4.1. Apple, Inc. Amazon Web Services Inc. Google Inc. Electronic Arts, Inc. International Business Machines Corporation Intel Corporation  

The global cloud gaming market has been segmented on the basis of

Types

  • File Streaming
  • Video Streaming

Devices

  • Tablets
  • Smartphones
  • PCs & Laptop
  • Gaming Consoles
  • Smart TVs
  • Head-mounted Displays

Gamer Types

  • Avid Gamers
  • Casual Gamers
  • Lifestyle Gamers

Regions

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

  • Apple, Inc.
  • Amazon Web Services Inc.
  • Google Inc.
  • Electronic Arts, Inc.
  • International Business Machines Corporation
  • Intel Corporation
  • NVIDIA Corporation
  • Microsoft Corporation
  • Ubitus Inc.
  • Sony Interactive Entertainment LLC

Key players competing in the global cloud gaming market are Apple, Inc.; Amazon Web Services Inc.; Google Inc.; Electronic Arts, Inc.; International Business Machines Corporation; Intel Corporation; NVIDIA Corporation; Microsoft Corporation; Ubitus Inc.; and Sony Interactive Entertainment LLC.

The main market players are continuously engaged in various development strategies such as mergers and acquisitions, research and developments, investments for innovative products, and collaborations. For instance, Tencent partnered with a chip designer company called NVIDIA Corporation to introduce cloud gaming in China in December 2019.

Cloud Gaming Market By Key Players

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