Casino and Gaming Market

Casino and Gaming Market

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Debadatta

Author :

Debadatta Patel

Partha

Fact-checked by :

PARTHA PAUL

Aman

Editor :

Aman Singh

The Global Casino and Gaming Market size was valued at USD 27.9 Billion in 2022 and is expected to surpass USD 52.60 Billion by 2031, expanding at a CAGR of 7.3% during the forecast period, 2023–2031. A casino is locations where a variety of games are played as well as various forms of gambling activities are carried out.

Simply described, a casino is a room or structure where people can gamble on games such as roulette, slot machines, poker, craps, lottery, and blackjack. Casino gambling forms include card room gaming, online casino gaming, race & sports wagering, lotteries, and games such as raffles, bingo, and others. Casinos are located near or combined with hotels, retail shopping, restaurants, and cruise ships to provide opulent amusement for those with affluent lifestyles.

Casino and Gaming Market Outlook

Casino and Gaming Market Trends, Drivers, Restraints, and Opportunities

  • Increased needs for leisure time as a result of a demanding, changing & busy lifestyle are significant factors driving the market.

  • Increasing tourism industry is driving the market.

  • Government rules being relaxed, GDP & higher contributions to taxes, and growth in transportation infrastructure drive the market’s growth.

  • Rising disposable income of consumers is projected to boost the market.

  • Cyber-attacks during online gaming are a serious hindrance to market expansion.

  • The delayed acceptance of licenses for internet gambling sites restricts the growth of the global casino market.

  • The global relaxation of gambling restrictions has created several opportunities for gamblers to participate in casino games via internet platforms.

Scope of Casino and Gaming Market Report

The report on the casino and gaming market includes an assessment of the market, size, share, trends, segments, and regional markets. Overview and dynamics have been included in the report.

Attributes

Details

Report Title

Casino and Gaming Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2022

Historic Data

2016–2021

Forecast Period

2023–2031

Segmentation

Casino Types (I-gaming, Commercial, Limited Stakes, and Tribal), Game Types (Blackjack, Craps, Poker, Roulette, and Slot Machines), End-users (Dabblers, Gambling Enthusiasts, Lottery Loyalists, Social Exuberant, and Unengaged Audience)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

Caesars Entertainment; Las Vegas Sands; Galaxy Entertainment; Betfair Online Casino Games; MGM Resorts; 888 Holdings; City of Dreams Manila; Boyd Gaming; SJM Holdings; and Delaware Park.

 

Casino and Gaming Market Segment Insights

The online gaming segment expand at rapid pace during the forecast period

Based on casino types, the casino and gaming market can be segmented into online gaming, commercial, limited stakes, and tribal. The online gaming segment is projected to expand at rapid pace during the forecast period. The global relaxation of gambling restrictions has created multiple chances for gamblers to participate in casino games via online platforms.

Block chain technology, in addition to existing standards on online gambling sites, can add an extra degree of protection. The general public's interest in VR gambling games has been fuelled by the release of VR gear, which is one of the key factors driving the segment.

Casino and Gaming Market Casino Types

The poker segment is projected to hold significant market share

On the basis of game types, the market can be fragmented into blackjack, craps, poker, roulette, and slot machines. The poker segment is projected to hold significant market share. Acceptance of poker in international markets has led to the expansion of online poker. Online poker gaming is capturing a large share of the gaming market in this era of digitization and social distancing caused by the COVID pandemic.

The gambling enthusiastic segment is anticipated to account for a substantial share

In terms of end-users, the casino and gaming market can be segregated into dabblers, gambling enthusiasts, lottery loyalists, social exuberant, and unengaged audience. The gambling enthusiastic segment is anticipated to account for a substantial share. Growing popularity of gambling around the world, as well as the freemium model in online gambling, are some of the main factors driving the market.

A big number of clients use computers for gambling because downloading and installing casino software is easier on desktops. This, in turn, is projected to fuel the segment. Factors like increased internet penetration and availability of low-cost online gambling applications are projected to boost to the segment during forecast period.

Casino and Gaming Market End Users

Asia Pacific is expected to dominate the market

In terms of regions, the market is categorized as Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific is expected to dominate the market. Gaming corporations investing in the region is estimated to boost the market. Asia Pacific is expected to develop at the fastest rate due to rising smartphone penetration, huge number of younger people, and legalization of online gambling.

Casino and Gaming Market Regions

Segments

By Casino Types

  • Online gaming   
  • Commercial
  • Limited Stakes
  • Tribal

By Game Types

  • Blackjack
  • Craps
  • Poker
  • Roulette
  • Slot Machines

By End-users

  • Dabblers
  • Gambling Enthusiasts
  • Lottery Loyalists
  • Social Exuberant
  • Unengaged Audience

By Regions

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

By Key Players

  • Caesars Entertainment
  • Las Vegas Sands
  • Galaxy Entertainment
  • Betfair Online Casino Games
  • MGM Resorts
  • 888 Holdings
  • City of Dreams Manila
  • Boyd Gaming
  • SJM Holdings
  • Delaware Park

Competitive Landscape

Key players in the casino and gaming market include Caesars Entertainment; Las Vegas Sands; Galaxy Entertainment; Betfair Online Casino Games; MGM Resorts; 888 Holdings; City of Dreams Manila; Boyd Gaming; SJM Holdings; and Delaware Park.

These players are constantly engaged in several market development activities including collaborations, agreements, mergers & acquisitions, production capacity expansion, new product launches, and partnerships to strengthen their geographical presence and expand their customer base globally.

Casino and Gaming Market Key Players

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Casino and Gaming Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Casino and Gaming Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Casino and Gaming Market - Supply Chain
  4.5. Global Casino and Gaming Market Forecast
     4.5.1. Casino and Gaming Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Casino and Gaming Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Casino and Gaming Market Absolute $ Opportunity
5. Global Casino and Gaming Market Analysis and Forecast by End Users
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by End Users
     5.2.2. Y-o-Y Growth Projections by End Users
  5.3. Casino and Gaming Market Size and Volume Forecast by End Users
     5.3.1. Dabblers
     5.3.2. Gambling Enthusiasts
     5.3.3. Lottery Loyalists
     5.3.4. Social Exuberant
     5.3.5. Unengaged Audience
  5.4. Absolute $ Opportunity Assessment by End Users
  5.5. Market Attractiveness/Growth Potential Analysis by End Users
6. Global Casino and Gaming Market Analysis and Forecast by Region
  6.1. Market Trends
  6.2. Introduction
     6.2.1. Basis Point Share (BPS) Analysis by Region
     6.2.2. Y-o-Y Growth Projections by Region
  6.3. Casino and Gaming Market Size and Volume Forecast by Region
     6.3.1. North America
     6.3.2. Latin America
     6.3.3. Europe
     6.3.4. Asia Pacific
     6.3.5. Middle East and Africa (MEA)
  6.4. Absolute $ Opportunity Assessment by Region
  6.5. Market Attractiveness/Growth Potential Analysis by Region
  6.6. Global Casino and Gaming Demand Share Forecast, 2019-2026
7. North America Casino and Gaming Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
  7.2. North America Casino and Gaming Market Size and Volume Forecast by Country
     7.2.1. U.S.
     7.2.2. Canada
  7.3. Absolute $ Opportunity Assessment by Country
  7.4. North America Casino and Gaming Market Size and Volume Forecast by End Users
     7.4.1. Dabblers
     7.4.2. Gambling Enthusiasts
     7.4.3. Lottery Loyalists
     7.4.4. Social Exuberant
     7.4.5. Unengaged Audience
  7.5. Basis Point Share (BPS) Analysis by End Users
  7.6. Y-o-Y Growth Projections by End Users
  7.7. Market Attractiveness/Growth Potential Analysis
     7.7.1. By Country
     7.7.2. By Product Type
     7.7.3. By Application
  7.8. North America Casino and Gaming Demand Share Forecast, 2019-2026
8. Latin America Casino and Gaming Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Latin America Average Pricing Analysis
  8.2. Latin America Casino and Gaming Market Size and Volume Forecast by Country
      8.2.1. Brazil
      8.2.2. Mexico
      8.2.3. Rest of Latin America
   8.3. Absolute $ Opportunity Assessment by Country
  8.4. Latin America Casino and Gaming Market Size and Volume Forecast by End Users
     8.4.1. Dabblers
     8.4.2. Gambling Enthusiasts
     8.4.3. Lottery Loyalists
     8.4.4. Social Exuberant
     8.4.5. Unengaged Audience
  8.5. Basis Point Share (BPS) Analysis by End Users
  8.6. Y-o-Y Growth Projections by End Users
  8.7. Market Attractiveness/Growth Potential Analysis
     8.7.1. By Country
     8.7.2. By Product Type
     8.7.3. By Application
  8.8. Latin America Casino and Gaming Demand Share Forecast, 2019-2026
9. Europe Casino and Gaming Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Europe Average Pricing Analysis
  9.2. Europe Casino and Gaming Market Size and Volume Forecast by Country
     9.2.1. Germany
     9.2.2. France
     9.2.3. Italy
     9.2.4. U.K.
     9.2.5. Spain
     9.2.6. Russia
     9.2.7. Rest of Europe
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Europe Casino and Gaming Market Size and Volume Forecast by End Users
     9.4.1. Dabblers
     9.4.2. Gambling Enthusiasts
     9.4.3. Lottery Loyalists
     9.4.4. Social Exuberant
     9.4.5. Unengaged Audience
  9.5. Basis Point Share (BPS) Analysis by End Users
  9.6. Y-o-Y Growth Projections by End Users
  9.7. Market Attractiveness/Growth Potential Analysis
     9.7.1. By Country
     9.7.2. By Product Type
     9.7.3. By Application
  9.8. Europe Casino and Gaming Demand Share Forecast, 2019-2026
10. Asia Pacific Casino and Gaming Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Asia Pacific Average Pricing Analysis
  10.2. Asia Pacific Casino and Gaming Market Size and Volume Forecast by Country
     10.2.1. China
     10.2.2. Japan
     10.2.3. South Korea
     10.2.4. India
     10.2.5. Australia
     10.2.6. Rest of Asia Pacific (APAC)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Asia Pacific Casino and Gaming Market Size and Volume Forecast by End Users
     10.4.1. Dabblers
     10.4.2. Gambling Enthusiasts
     10.4.3. Lottery Loyalists
     10.4.4. Social Exuberant
     10.4.5. Unengaged Audience
  10.5. Basis Point Share (BPS) Analysis by End Users
  10.6. Y-o-Y Growth Projections by End Users
  10.7. Market Attractiveness/Growth Potential Analysis
     10.7.1. By Country
     10.7.2. By Product Type
     10.7.3. By Application
  10.8. Asia Pacific Casino and Gaming Demand Share Forecast, 2019-2026
11. Middle East & Africa Casino and Gaming Market Analysis and Forecast
  11.1. Introduction
     11.1.1. Basis Point Share (BPS) Analysis by Country
     11.1.2. Y-o-Y Growth Projections by Country
     11.1.3. Middle East & Africa Average Pricing Analysis
  11.2. Middle East & Africa Casino and Gaming Market Size and Volume Forecast by Country
     11.2.1. Saudi Arabia
     11.2.2. South Africa
     11.2.3. UAE
     11.2.4. Rest of Middle East & Africa (MEA)
  11.3. Absolute $ Opportunity Assessment by Country
  11.4. Middle East & Africa Casino and Gaming Market Size and Volume Forecast by End Users
     11.4.1. Dabblers
     11.4.2. Gambling Enthusiasts
     11.4.3. Lottery Loyalists
     11.4.4. Social Exuberant
     11.4.5. Unengaged Audience
  11.5. Basis Point Share (BPS) Analysis by End Users
  11.6. Y-o-Y Growth Projections by End Users
  11.7. Market Attractiveness/Growth Potential Analysis
     11.7.1. By Country
     11.7.2. By Product Type
     11.7.3. By Application
  11.8. Middle East & Africa Casino and Gaming Demand Share Forecast, 2019-2026
12. Competition Landscape
  12.1. Global Casino and Gaming Market: Market Share Analysis
  12.2. Casino and Gaming Distributors and Customers
  12.3. Casino and Gaming Market: Competitive Dashboard
  12.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     12.4.1. Caesars Entertainment
     12.4.2. Las Vegas Sands
     12.4.3. Galaxy Entertainment
     12.4.4. Betfair Online Casino Games
     12.4.5. MGM Resorts
     12.4.6. 888 Holdings
     12.4.7. City of Dreams Manila

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