Report Description
The Global Casino and Gaming Market size was valued at USD 27.9 Billion in 2022 and is expected to surpass USD 52.60 Billion by 2031, expanding at a CAGR of 7.3% during the forecast period, 2023–2031. A casino is locations where a variety of games are played as well as various forms of gambling activities are carried out.
Simply described, a casino is a room or structure where people can gamble on games such as roulette, slot machines, poker, craps, lottery, and blackjack. Casino gambling forms include card room gaming, online casino gaming, race & sports wagering, lotteries, and games such as raffles, bingo, and others. Casinos are located near or combined with hotels, retail shopping, restaurants, and cruise ships to provide opulent amusement for those with affluent lifestyles.
Casino and Gaming Market Trends, Drivers, Restraints, and Opportunities
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Increased needs for leisure time as a result of a demanding, changing & busy lifestyle are significant factors driving the market.
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Increasing tourism industry is driving the market.
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Government rules being relaxed, GDP & higher contributions to taxes, and growth in transportation infrastructure drive the market’s growth.
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Rising disposable income of consumers is projected to boost the market.
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Cyber-attacks during online gaming are a serious hindrance to market expansion.
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The delayed acceptance of licenses for internet gambling sites restricts the growth of the global casino market.
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The global relaxation of gambling restrictions has created several opportunities for gamblers to participate in casino games via internet platforms.
Scope of Casino and Gaming Market Report
The report on the casino and gaming market includes an assessment of the market, size, share, trends, segments, and regional markets. Overview and dynamics have been included in the report.
Attributes
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Details
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Report Title
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Casino and Gaming Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast
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Base Year
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2022
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Historic Data
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2016–2021
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Forecast Period
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2023–2031
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Segmentation
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Casino Types (I-gaming, Commercial, Limited Stakes, and Tribal), Game Types (Blackjack, Craps, Poker, Roulette, and Slot Machines), End-users (Dabblers, Gambling Enthusiasts, Lottery Loyalists, Social Exuberant, and Unengaged Audience)
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Regional Scope
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Asia Pacific, North America, Latin America, Europe, and Middle East & Africa
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Report Coverage
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Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast
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Key Players Covered in the Report
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Caesars Entertainment; Las Vegas Sands; Galaxy Entertainment; Betfair Online Casino Games; MGM Resorts; 888 Holdings; City of Dreams Manila; Boyd Gaming; SJM Holdings; and Delaware Park.
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Casino and Gaming Market Segment Insights
The online gaming segment expand at rapid pace during the forecast period
Based on casino types, the casino and gaming market can be segmented into online gaming, commercial, limited stakes, and tribal. The online gaming segment is projected to expand at rapid pace during the forecast period. The global relaxation of gambling restrictions has created multiple chances for gamblers to participate in casino games via online platforms.
Block chain technology, in addition to existing standards on online gambling sites, can add an extra degree of protection. The general public's interest in VR gambling games has been fuelled by the release of VR gear, which is one of the key factors driving the segment.
The poker segment is projected to hold significant market share
On the basis of game types, the market can be fragmented into blackjack, craps, poker, roulette, and slot machines. The poker segment is projected to hold significant market share. Acceptance of poker in international markets has led to the expansion of online poker. Online poker gaming is capturing a large share of the gaming market in this era of digitization and social distancing caused by the COVID pandemic.
The gambling enthusiastic segment is anticipated to account for a substantial share
In terms of end-users, the casino and gaming market can be segregated into dabblers, gambling enthusiasts, lottery loyalists, social exuberant, and unengaged audience. The gambling enthusiastic segment is anticipated to account for a substantial share. Growing popularity of gambling around the world, as well as the freemium model in online gambling, are some of the main factors driving the market.
A big number of clients use computers for gambling because downloading and installing casino software is easier on desktops. This, in turn, is projected to fuel the segment. Factors like increased internet penetration and availability of low-cost online gambling applications are projected to boost to the segment during forecast period.
Asia Pacific is expected to dominate the market
In terms of regions, the market is categorized as Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific is expected to dominate the market. Gaming corporations investing in the region is estimated to boost the market. Asia Pacific is expected to develop at the fastest rate due to rising smartphone penetration, huge number of younger people, and legalization of online gambling.
Segments
By Casino Types
- Online gaming
- Commercial
- Limited Stakes
- Tribal
By Game Types
- Blackjack
- Craps
- Poker
- Roulette
- Slot Machines
By End-users
- Dabblers
- Gambling Enthusiasts
- Lottery Loyalists
- Social Exuberant
- Unengaged Audience
By Regions
- Asia Pacific
- North America
- Latin America
- Europe
- Middle East & Africa
By Key Players
- Caesars Entertainment
- Las Vegas Sands
- Galaxy Entertainment
- Betfair Online Casino Games
- MGM Resorts
- 888 Holdings
- City of Dreams Manila
- Boyd Gaming
- SJM Holdings
- Delaware Park
Competitive Landscape
Key players in the casino and gaming market include Caesars Entertainment; Las Vegas Sands; Galaxy Entertainment; Betfair Online Casino Games; MGM Resorts; 888 Holdings; City of Dreams Manila; Boyd Gaming; SJM Holdings; and Delaware Park.
These players are constantly engaged in several market development activities including collaborations, agreements, mergers & acquisitions, production capacity expansion, new product launches, and partnerships to strengthen their geographical presence and expand their customer base globally.
Table Of Content
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Casino and Gaming Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. Casino and Gaming Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. Casino and Gaming Market - Supply Chain
4.5. Global Casino and Gaming Market Forecast
4.5.1. Casino and Gaming Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. Casino and Gaming Market Size (000’ Units) and Y-o-Y Growth
4.5.3. Casino and Gaming Market Absolute $ Opportunity
5. Global Casino and Gaming Market Analysis and Forecast by End Users
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by End Users
5.2.2. Y-o-Y Growth Projections by End Users
5.3. Casino and Gaming Market Size and Volume Forecast by End Users
5.3.1. Dabblers
5.3.2.
Gambling Enthusiasts
5.3.3.
Lottery Loyalists
5.3.4.
Social Exuberant
5.3.5.
Unengaged Audience
5.4. Absolute $ Opportunity Assessment by End Users
5.5. Market Attractiveness/Growth Potential Analysis by End Users
6. Global Casino and Gaming Market Analysis and Forecast by Region
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Region
6.2.2. Y-o-Y Growth Projections by Region
6.3. Casino and Gaming Market Size and Volume Forecast by Region
6.3.1. North America
6.3.2. Latin America
6.3.3. Europe
6.3.4. Asia Pacific
6.3.5. Middle East and Africa (MEA)
6.4. Absolute $ Opportunity Assessment by Region
6.5. Market Attractiveness/Growth Potential Analysis by Region
6.6. Global Casino and Gaming Demand Share Forecast, 2019-2026
7. North America Casino and Gaming Market Analysis and Forecast
7.1. Introduction
7.1.1. Basis Point Share (BPS) Analysis by Country
7.1.2. Y-o-Y Growth Projections by Country
7.2. North America Casino and Gaming Market Size and Volume Forecast by Country
7.2.1. U.S.
7.2.2. Canada
7.3. Absolute $ Opportunity Assessment by Country
7.4. North America Casino and Gaming Market Size and Volume Forecast by End Users
7.4.1. Dabblers
7.4.2.
Gambling Enthusiasts
7.4.3.
Lottery Loyalists
7.4.4.
Social Exuberant
7.4.5.
Unengaged Audience
7.5. Basis Point Share (BPS) Analysis by End Users
7.6. Y-o-Y Growth Projections by End Users
7.7. Market Attractiveness/Growth Potential Analysis
7.7.1. By Country
7.7.2. By Product Type
7.7.3. By Application
7.8. North America Casino and Gaming Demand Share Forecast, 2019-2026
8. Latin America Casino and Gaming Market Analysis and Forecast
8.1. Introduction
8.1.1. Basis Point Share (BPS) Analysis by Country
8.1.2. Y-o-Y Growth Projections by Country
8.1.3. Latin America Average Pricing Analysis
8.2. Latin America Casino and Gaming Market Size and Volume Forecast by Country
8.2.1. Brazil
8.2.2. Mexico
8.2.3. Rest of Latin America
8.3. Absolute $ Opportunity Assessment by Country
8.4. Latin America Casino and Gaming Market Size and Volume Forecast by End Users
8.4.1. Dabblers
8.4.2.
Gambling Enthusiasts
8.4.3.
Lottery Loyalists
8.4.4.
Social Exuberant
8.4.5.
Unengaged Audience
8.5. Basis Point Share (BPS) Analysis by End Users
8.6. Y-o-Y Growth Projections by End Users
8.7. Market Attractiveness/Growth Potential Analysis
8.7.1. By Country
8.7.2. By Product Type
8.7.3. By Application
8.8. Latin America Casino and Gaming Demand Share Forecast, 2019-2026
9. Europe Casino and Gaming Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.1.3. Europe Average Pricing Analysis
9.2. Europe Casino and Gaming Market Size and Volume Forecast by Country
9.2.1. Germany
9.2.2. France
9.2.3. Italy
9.2.4. U.K.
9.2.5. Spain
9.2.6. Russia
9.2.7. Rest of Europe
9.3. Absolute $ Opportunity Assessment by Country
9.4. Europe Casino and Gaming Market Size and Volume Forecast by End Users
9.4.1. Dabblers
9.4.2.
Gambling Enthusiasts
9.4.3.
Lottery Loyalists
9.4.4.
Social Exuberant
9.4.5.
Unengaged Audience
9.5. Basis Point Share (BPS) Analysis by End Users
9.6. Y-o-Y Growth Projections by End Users
9.7. Market Attractiveness/Growth Potential Analysis
9.7.1. By Country
9.7.2. By Product Type
9.7.3. By Application
9.8. Europe Casino and Gaming Demand Share Forecast, 2019-2026
10. Asia Pacific Casino and Gaming Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Asia Pacific Average Pricing Analysis
10.2. Asia Pacific Casino and Gaming Market Size and Volume Forecast by Country
10.2.1. China
10.2.2. Japan
10.2.3. South Korea
10.2.4. India
10.2.5. Australia
10.2.6. Rest of Asia Pacific (APAC)
10.3. Absolute $ Opportunity Assessment by Country
10.4. Asia Pacific Casino and Gaming Market Size and Volume Forecast by End Users
10.4.1. Dabblers
10.4.2.
Gambling Enthusiasts
10.4.3.
Lottery Loyalists
10.4.4.
Social Exuberant
10.4.5.
Unengaged Audience
10.5. Basis Point Share (BPS) Analysis by End Users
10.6. Y-o-Y Growth Projections by End Users
10.7. Market Attractiveness/Growth Potential Analysis
10.7.1. By Country
10.7.2. By Product Type
10.7.3. By Application
10.8. Asia Pacific Casino and Gaming Demand Share Forecast, 2019-2026
11. Middle East & Africa Casino and Gaming Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Middle East & Africa Average Pricing Analysis
11.2. Middle East & Africa Casino and Gaming Market Size and Volume Forecast by Country
11.2.1. Saudi Arabia
11.2.2. South Africa
11.2.3. UAE
11.2.4. Rest of Middle East & Africa (MEA)
11.3. Absolute $ Opportunity Assessment by Country
11.4. Middle East & Africa Casino and Gaming Market Size and Volume Forecast by End Users
11.4.1. Dabblers
11.4.2.
Gambling Enthusiasts
11.4.3.
Lottery Loyalists
11.4.4.
Social Exuberant
11.4.5.
Unengaged Audience
11.5. Basis Point Share (BPS) Analysis by End Users
11.6. Y-o-Y Growth Projections by End Users
11.7. Market Attractiveness/Growth Potential Analysis
11.7.1. By Country
11.7.2. By Product Type
11.7.3. By Application
11.8. Middle East & Africa Casino and Gaming Demand Share Forecast, 2019-2026
12. Competition Landscape
12.1. Global Casino and Gaming Market: Market Share Analysis
12.2. Casino and Gaming Distributors and Customers
12.3. Casino and Gaming Market: Competitive Dashboard
12.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
12.4.1. Caesars Entertainment
12.4.2.
Las Vegas Sands
12.4.3.
Galaxy Entertainment
12.4.4.
Betfair Online Casino Games
12.4.5.
MGM Resorts
12.4.6.
888 Holdings
12.4.7.
City of Dreams Manila