Cybersecurity in Gaming Market Size, Share & Analysis | 2031

Cybersecurity in Gaming Market Size, Share & Analysis | 2031

Segments - Cybersecurity in Gaming Market by Component (Hardware, Software, and Services), Deployment Mode (Cloud and On-Premises), Application (Mobile Gaming, PC Gaming, and Console Gaming) and Region (North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends and, Forecast 2023 – 2031

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Author : Raksha Sharma
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Fact-checked by : Vineet Pandey
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Editor : Shruti Bhat

Upcoming | Report ID :ICT-SE-6164 | 4.8 Rating | 64 Reviews | 300 Pages | Format : PDF Excel PPT

Report Description


Market Outlook:

The global cybersecurity in gaming market was valued at USD 2,774.9 Million in 2022 and is expected to reach USD 17,661.5 Million in 2031, expanding at a CAGR of 23.6% during the forecast period.

Cybersecurity in gaming is the protection of digital systems, such as hardware, software, data, and other sensitive information from cyberattacks. Cyberattacks are malicious attempts to access, damage, or disrupt these systems by unauthorized parties such as hackers, cybercriminals, or terrorists. Cybersecurity in gaming aims to prevent, detect, and respond to these threats effectively and efficiently. Some of the benefits of cybersecurity in gaming are as follows:

  • It enhances the security and privacy of personal data and accounts of gamers such as credit card information, passwords, and location.

  • It prevents financial fraud and identity theft by preventing hackers from stealing or manipulating bank accounts or payment codes of gamers.

  • It protects gamers from phishing and malware attacks by alerting them of fraudulent emails or messages that try to trick them into revealing their information or downloading harmful files.

  • It ensures fair and safe gameplay by preventing hackers from selling cheats or hacks that can give unfair advantages or harm other players’ devices.

  • It improves the performance and quality of games by preventing hackers from disrupting or damaging the game servers or networks.

  • It enables new business models and opportunities for game developers and publishers by using technologies such as cloud computing, artificial intelligence, and blockchain to create innovative and secure games.

Cybersecurity in Gaming Market Outlook

Macro-economic Factors

Globalization

One significant macro-economic factor impacting the cybersecurity in gaming market is globalization. Gamers across the globe are able to play games online, as the gaming industry expands globally. This global reach increases the need for secure data transfers, cloud services, and digital assets. However, it also opens up new avenues for cyber threats such as personal data theft, financial fraud, and in-game item hacking.

Technological Advancement

The gaming industry is continuously evolving with the advent of new technologies such as AI, VR, AR, blockchain, and metaverse. These technologies enhance the gaming experience and also introduce new cybersecurity vulnerabilities.

Regulation

Various laws and regulations protect the rights of gamers, developers, publishers, and other stakeholders in the gaming industry. For instance, data protection laws such as GDPR in Europe and CCPA in the US impose certain standards on gaming companies regarding data handling. These regulations also pose new challenges for cybersecurity compliance.

Market Dynamics

Market Driver- Rising Adoption of Cloud-based Services

The gaming industry is progressively adopting cloud-based services for game hosting and delivery. While this enhances the gaming experience by providing fast and smooth gameplay, it also introduces new avenues for cyber threats. For instance, hackers are able to exploit the cloud environment to launch Distributed Denial of Service (DDoS) attacks on servers, steal data from cloud storage, or compromise cloud credentials. There has been a monumental surge in targeted cyber-attacks against the gaming industry, with a 167% increase in web application attacks in 2021. The gaming industry became the most targeted industry among others in 2022, with respect to Distributed Denial of Service (DDoS) attacks. These threats increase, as the industry continues to grow.

Market Driver- Increasing Number of New Gamers

The swift growth of the gaming industry has led to an increase in the number of new gamers. This boosts the demand for online gaming platforms and also exposes them to increasing number of cyber threats. Hackers often target new gamers who lack robust cybersecurity habits or awareness, making them vulnerable to threats such as weak passwords, phishing links, or malicious software downloads.

Market Driver- Rising Popularity and Revenue of E-sports

The surge in popularity and revenue of e-sports is a significant factor propelling the growth of cybersecurity in the gaming market. E-sports attract a large audience, more sponsors, and increased betting activity, as these gain more traction and generate high revenues. However, such heightened attention also draws in hackers who aim to exploit players and teams for financial gain or sabotage. Consequently, the demand for robust cybersecurity measures in the gaming industry escalates to protect the integrity of the games, the safety of the players, and the financial stakes involved. This, in turn, drives the growth of the cybersecurity market within the gaming industry.

Market Restraint- Lack of Awareness

Lack in awareness and education about cybersecurity best practices among gamers, game developers, and publishers is a significant impediment to the growth of cybersecurity in the gaming market. This lack of knowledge leads to inadequate protection measures being implemented, leaving data and assets vulnerable to cyberattacks. The stakeholders unknowingly expose themselves to risks without a solid understanding of the potential threats and the necessary protective measures, thereby undermining the overall security of the gaming environment. This situation hampers the advancement of cybersecurity in the gaming industry, as it limits the effectiveness of security measures, even when they are in place. Consequently, this creates a less secure gaming environment, which deters users and negatively impact the market.

Market Opportunity- Rising Demand for Online Gaming

The burgeoning demand and popularity of online gaming are paving the way for numerous opportunities in the cybersecurity within the gaming industry. Online gaming becomes an attractive target for cyber threats, as it continues to expand, necessitating robust cybersecurity measures. Here is how this trend is creating opportunities:

  • Development of Advanced Technologies: The growth of the gaming industry has spurred the development and adoption of innovative technologies such as cloud gaming, virtual reality, artificial intelligence, blockchain, and biometrics. These technologies enhance the gaming experience and present new avenues for cybersecurity solutions tailored to these technologies.

  • Implementation of Security Policies and Standards: The increasing cyber threats in online gaming have highlighted the need for comprehensive security policies and standards. These safeguard the rights and interests of gamers and developers alike as well as include data privacy laws, encryption methods, authentication protocols, and ethical guidelines.

  • Provision of Security Services and Products: The escalating demand for online gaming has led to a parallel increase in the need for security services and products. These include antivirus software, firewalls, VPNs, password managers, identity verification systems, fraud prevention tools, and incident response plThese tools help in preventing, detecting, responding to, and recovering from cyberattacks.

Scope of the Report

The report on the global cybersecurity in gaming market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Cybersecurity in Gaming Market – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast

Base Year

2022

Historic Data

2016-2021

Forecast Period

2023–2031

Segmentation

By Component (Hardware, Software, and Services), Deployment Mode (Cloud and On-Premises), Application (Mobile Gaming, PC Gaming, and Console Gaming)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered

Cisco Systems, Inc., Oracle, Fortinet, Inc., Broadcom., Trend Micro Incorporated., McAfee, LLC, Amazon Web Services, Inc., Microsoft, IBM, Rapid7, Cybersixgill, and F-Secure

 

Segmental Outlook

The global cybersecurity in gaming market is segmented on the basis of component, deployment mode, application, and regions.

In terms of component, the cybersecurity in gaming market is segmented into hardware, software, and services. The software segment is expected to dominate the market in 2022, due to its essential role in game creation, the technological progress in gaming software, and the vulnerabilities of online gaming. The rise of e-sports and competitive gaming also drives the demand for sophisticated gaming software. However, these factors also increase cybercrime risks, necessitating robust cybersecurity measures and thereby, asserting dominance of the software segment in the market.

Cybersecurity in Gaming Market Component

On the basis of deployment mode, the cybersecurity in gaming market is segmented into cloud and on-premises. The cloud segment is expected to hold a substantial share of the market during the forecast period, as cloud gaming requires effective cybersecurity solutions that protect users from malicious threats and ensure a smooth & enjoyable gaming experience. Some of the emerging trends in cybersecurity for cloud gaming include encryption, authentication, firewall, anti-virus, anti-malware, anti-cheat systems, and data backup. Additionally, cloud gaming providers need to comply with relevant regulations and standards regarding data protection and privacy.

In terms of application, cybersecurity in gaming market is segmented into mobile gaming, pc gaming, and console gaming. The mobile gaming segment is expected to dominate the market in 2022. Mobile games have become attractive targets for cybercriminals, due to the valuable user and business data that they contain. The number of users impacted by cyber threats related to mobile gaming rose by 185% at the start of the pandemic. These threats include credential stuffing, phishing attacks, and malware disguised as game downloads. Despite a slight decrease, mobile threats are still widespread. Hence, the prominence of the mobile gaming segment is fueled by the ongoing necessity to protect games from these relentless threats.

Regional Outlook

Based on regions, the cybersecurity in gaming market is segmented into North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. The market in Asia Pacific is growing at a rapid pace during the forecast period, due to quick adoption of new internet technologies such as cloud computing, blockchain, and the Internet of Things (IoT), which have introduced new vulnerabilities for cybercriminals to exploit. The high digitalization rate and the growing number of smartphone users in the region have also led to a growth in the online gaming industry.

Cybersecurity in Gaming Market Regions

Key Benefits for Industry Participants & Stakeholders

  • In-depth Analysis of the Global Cybersecurity in Gaming Market

  • Historical, Current, and Projected Market Size in terms of Value and Volume

  • Potential & Niche Segments and Regions Exhibiting Promising Growth Covered

  • Industry Drivers, Restraints, and Opportunities Covered in the Study

  • Recent Industry Trends and Developments

  • Competitive Landscape & Strategies of Key Players

  • Neutral Perspective on Global Cybersecurity in Gaming Market

Segments

By Component

  • Hardware
  • Software
  • Services

By Deployment Mode

  • Cloud
  • On-Premises

By Application

  • Mobile Gaming
  • PC Gaming
  • Console Gaming

By Regions

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

Key Market Players Profiled in the Report

  • Cisco Systems, Inc.
  • Oracle
  • Fortinet, Inc.
  • Broadcom.
  • McAfee, LLC
  • Amazon Web Services, Inc.
  • Trend Micro Incorporated.
  • IBM
  • Microsoft
  • Rapid7
  • Cybersixgill
  • F-Secure

Competitive Landscape

  • Top players in the market include Cisco Systems, Inc., Oracle, Fortinet, Inc., Broadcom., Trend Micro Incorporated., McAfee, LLC, Amazon Web Services, Inc., Microsoft, IBM, Rapid7, Cybersixgill, and F-Secure

  • These companies are considered key players in the cybersecurity in gaming market based on their revenue, service offerings, and regional presence.

  • The players are adopting key strategies such as acquisition, collaborations, and geographical expansion where potential opportunities for the cybersecurity in gaming market.

    Cybersecurity in Gaming Market Key Players

Frequently Asked Questions

Additional company profiles can be provided on request. For a discussion related to above findings, click Speak to Analyst

Factors such as competitive strength and market positioning are key areas considered while selecting top companies to be profiled.

Rising adoption of cloud-based services, increasing number of new gamers, rising popularity and revenue of e-sports are expected to drive the market growth during the forecast period.

According to this Growth Market Reports, the global cybersecurity in gaming market was valued at USD 2,774.9 Mn in 2022 and is expected to reach USD 17,661.5 Mn in 2031, expanding at a CAGR of 23.6% during the forecast period.

The major components of cybersecurity in gaming are solution and services.

Factors such as globalization, technological advancement and regulations are analyzed in the final report.

Top players in the market include Cisco Systems, Inc., Oracle, Fortinet, Inc., Broadcom., Trend Micro Incorporated., McAfee, LLC, Amazon Web Services, Inc., Microsoft, IBM, Rapid7, Cybersixgill, and F-Secure.

The market is expected to witness positive impact in growth of the cybersecurity in gaming market owing to rapidly increasing online gaming in the market.

In addition to market size (in USD Million), company market share (in % for the base year 2022), current and future market trends, and technology landscape are provided.

The base year considered for the global cybersecurity in gaming market report is 2022. The complete analysis period is 2016 to 2031, wherein, 2016 to 2021 are the historic years, and the forecast is provided from 2023 to 2031.

Table Of Content

Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Cybersecurity in Gaming Market Overview
   4.1 Introduction
      4.1.1 Market Taxonomy
      4.1.2 Market Definition
      4.1.3 Macro-Economic Factors Impacting the Market Growth
   4.2 Cybersecurity in Gaming Market Dynamics
      4.2.1 Market Drivers
      4.2.2 Market Restraints
      4.2.3 Market Opportunity
   4.3 Cybersecurity in Gaming Market - Supply Chain Analysis
      4.3.1 List of Key Suppliers
      4.3.2 List of Key Distributors
      4.3.3 List of Key Consumers
   4.4 Key Forces Shaping the Cybersecurity in Gaming Market
      4.4.1 Bargaining Power of Suppliers
      4.4.2 Bargaining Power of Buyers
      4.4.3 Threat of Substitution
      4.4.4 Threat of New Entrants
      4.4.5 Competitive Rivalry
   4.5 Global Cybersecurity in Gaming Market Size & Forecast, 2016-2031
      4.5.1 Cybersecurity in Gaming Market Size and Y-o-Y Growth
      4.5.2 Cybersecurity in Gaming Market Absolute $ Opportunity
   4.6 Global Cybersecurity in Gaming Market Technological Advancement
   4.7 Global Cybersecurity in Gaming Market Current & Future Trends
   4.8 Global Cybersecurity in Gaming Market: Impact of Key Regulations
   4.9 Global Cybersecurity in Gaming Market: Potential of Artificial Intelligence (AI) & Blockchain Technology
   4.10 Global Cybersecurity in Gaming Market: Implementation of IDS / IPS within IoT Security
   4.11 Global Cybersecurity Market: Overview
Chapter 5 Global Cybersecurity in Gaming Market Analysis and Forecast By Component
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities By Component
      5.1.2 Basis Point Share (BPS) Analysis By Component
      5.1.3 Absolute $ Opportunity Assessment By Component
   5.2 Cybersecurity in Gaming Market Size Forecast By Component
      5.2.1 Hardware
      5.2.2 Software
      5.2.3 Services
   5.3 Market Attractiveness Analysis By Component
Chapter 6 Global Cybersecurity in Gaming Market Analysis and Forecast By Deployment Mode
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities By Deployment Mode
      6.1.2 Basis Point Share (BPS) Analysis By Deployment Mode
      6.1.3 Absolute $ Opportunity Assessment By Deployment Mode
   6.2 Cybersecurity in Gaming Market Size Forecast By Deployment Mode
      6.2.1 Cloud-based
      6.2.2 On-premise
   6.3 Market Attractiveness Analysis By Deployment Mode
Chapter 7 Global Cybersecurity in Gaming Market Analysis and Forecast By Application
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities By Application
      7.1.2 Basis Point Share (BPS) Analysis By Application
      7.1.3 Absolute $ Opportunity Assessment By Application
   7.2 Cybersecurity in Gaming Market Size Forecast By Application
      7.2.1 Mobile Gaming
      7.2.2 PC Gaming
      7.2.3 Console Gaming
   7.3 Market Attractiveness Analysis By Application
Chapter 8 Global Cybersecurity in Gaming Market Analysis and Forecast by Region
   8.1 Introduction
      8.1.1 Key Market Trends & Growth Opportunities by Region
      8.1.2 Basis Point Share (BPS) Analysis by Region
      8.1.3 Absolute $ Opportunity Assessment by Region
   8.2 Cybersecurity in Gaming Market Size Forecast by Region
      8.2.1 North America
      8.2.2 Europe
      8.2.3 Asia Pacific
      8.2.4 Latin America
      8.2.5 Middle East & Africa (MEA)
   8.3 Market Attractiveness Analysis by Region
Chapter 9 Coronavirus Disease (COVID-19) Impact
   9.1 Introduction
   9.2 Current & Future Impact Analysis
   9.3 Economic Impact Analysis
   9.4 Government Policies
   9.5 Investment Scenario
Chapter 10 North America Cybersecurity in Gaming Analysis and Forecast
   10.1 Introduction
   10.2 North America Cybersecurity in Gaming Market Size Forecast by Country
      10.2.1 U.S.
      10.2.2 Canada
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 North America Cybersecurity in Gaming Market Size Forecast By Component
      10.6.1 Hardware
      10.6.2 Software
      10.6.3 Services
   10.7 Basis Point Share (BPS) Analysis By Component
   10.8 Absolute $ Opportunity Assessment By Component
   10.9 Market Attractiveness Analysis By Component
   10.10 North America Cybersecurity in Gaming Market Size Forecast By Deployment Mode
      10.10.1 Cloud-based
      10.10.2 On-premise
   10.11 Basis Point Share (BPS) Analysis By Deployment Mode
   10.12 Absolute $ Opportunity Assessment By Deployment Mode
   10.13 Market Attractiveness Analysis By Deployment Mode
   10.14 North America Cybersecurity in Gaming Market Size Forecast By Application
      10.14.1 Mobile Gaming
      10.14.2 PC Gaming
      10.14.3 Console Gaming
   10.15 Basis Point Share (BPS) Analysis By Application
   10.16 Absolute $ Opportunity Assessment By Application
   10.17 Market Attractiveness Analysis By Application
Chapter 11 Europe Cybersecurity in Gaming Analysis and Forecast
   11.1 Introduction
   11.2 Europe Cybersecurity in Gaming Market Size Forecast by Country
      11.2.1 Germany
      11.2.2 France
      11.2.3 Italy
      11.2.4 U.K.
      11.2.5 Spain
      11.2.6 Russia
      11.2.7 Rest of Europe
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Europe Cybersecurity in Gaming Market Size Forecast By Component
      11.6.1 Hardware
      11.6.2 Software
      11.6.3 Services
   11.7 Basis Point Share (BPS) Analysis By Component
   11.8 Absolute $ Opportunity Assessment By Component
   11.9 Market Attractiveness Analysis By Component
   11.10 Europe Cybersecurity in Gaming Market Size Forecast By Deployment Mode
      11.10.1 Cloud-based
      11.10.2 On-premise
   11.11 Basis Point Share (BPS) Analysis By Deployment Mode
   11.12 Absolute $ Opportunity Assessment By Deployment Mode
   11.13 Market Attractiveness Analysis By Deployment Mode
   11.14 Europe Cybersecurity in Gaming Market Size Forecast By Application
      11.14.1 Mobile Gaming
      11.14.2 PC Gaming
      11.14.3 Console Gaming
   11.15 Basis Point Share (BPS) Analysis By Application
   11.16 Absolute $ Opportunity Assessment By Application
   11.17 Market Attractiveness Analysis By Application
Chapter 12 Asia Pacific Cybersecurity in Gaming Analysis and Forecast
   12.1 Introduction
   12.2 Asia Pacific Cybersecurity in Gaming Market Size Forecast by Country
      12.2.1 China
      12.2.2 Japan
      12.2.3 South Korea
      12.2.4 India
      12.2.5 Australia
      12.2.6 South East Asia (SEA)
      12.2.7 Rest of Asia Pacific (APAC)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Asia Pacific Cybersecurity in Gaming Market Size Forecast By Component
      12.6.1 Hardware
      12.6.2 Software
      12.6.3 Services
   12.7 Basis Point Share (BPS) Analysis By Component
   12.8 Absolute $ Opportunity Assessment By Component
   12.9 Market Attractiveness Analysis By Component
   12.10 Asia Pacific Cybersecurity in Gaming Market Size Forecast By Deployment Mode
      12.10.1 Cloud-based
      12.10.2 On-premise
   12.11 Basis Point Share (BPS) Analysis By Deployment Mode
   12.12 Absolute $ Opportunity Assessment By Deployment Mode
   12.13 Market Attractiveness Analysis By Deployment Mode
   12.14 Asia Pacific Cybersecurity in Gaming Market Size Forecast By Application
      12.14.1 Mobile Gaming
      12.14.2 PC Gaming
      12.14.3 Console Gaming
   12.15 Basis Point Share (BPS) Analysis By Application
   12.16 Absolute $ Opportunity Assessment By Application
   12.17 Market Attractiveness Analysis By Application
Chapter 13 Latin America Cybersecurity in Gaming Analysis and Forecast
   13.1 Introduction
   13.2 Latin America Cybersecurity in Gaming Market Size Forecast by Country
      13.2.1 Brazil
      13.2.2 Mexico
      13.2.3 Rest of Latin America (LATAM)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Latin America Cybersecurity in Gaming Market Size Forecast By Component
      13.6.1 Hardware
      13.6.2 Software
      13.6.3 Services
   13.7 Basis Point Share (BPS) Analysis By Component
   13.8 Absolute $ Opportunity Assessment By Component
   13.9 Market Attractiveness Analysis By Component
   13.10 Latin America Cybersecurity in Gaming Market Size Forecast By Deployment Mode
      13.10.1 Cloud-based
      13.10.2 On-premise
   13.11 Basis Point Share (BPS) Analysis By Deployment Mode
   13.12 Absolute $ Opportunity Assessment By Deployment Mode
   13.13 Market Attractiveness Analysis By Deployment Mode
   13.14 Latin America Cybersecurity in Gaming Market Size Forecast By Application
      13.14.1 Mobile Gaming
      13.14.2 PC Gaming
      13.14.3 Console Gaming
   13.15 Basis Point Share (BPS) Analysis By Application
   13.16 Absolute $ Opportunity Assessment By Application
   13.17 Market Attractiveness Analysis By Application
Chapter 14 Middle East & Africa (MEA) Cybersecurity in Gaming Analysis and Forecast
   14.1 Introduction
   14.2 Middle East & Africa (MEA) Cybersecurity in Gaming Market Size Forecast by Country
      14.2.1 Saudi Arabia
      14.2.2 South Africa
      14.2.3 UAE
      14.2.4 Rest of Middle East & Africa (MEA)
   14.3 Basis Point Share (BPS) Analysis by Country
   14.4 Absolute $ Opportunity Assessment by Country
   14.5 Market Attractiveness Analysis by Country
   14.6 Middle East & Africa (MEA) Cybersecurity in Gaming Market Size Forecast By Component
      14.6.1 Hardware
      14.6.2 Software
      14.6.3 Services
   14.7 Basis Point Share (BPS) Analysis By Component
   14.8 Absolute $ Opportunity Assessment By Component
   14.9 Market Attractiveness Analysis By Component
   14.10 Middle East & Africa (MEA) Cybersecurity in Gaming Market Size Forecast By Deployment Mode
      14.10.1 Cloud-based
      14.10.2 On-premise
   14.11 Basis Point Share (BPS) Analysis By Deployment Mode
   14.12 Absolute $ Opportunity Assessment By Deployment Mode
   14.13 Market Attractiveness Analysis By Deployment Mode
   14.14 Middle East & Africa (MEA) Cybersecurity in Gaming Market Size Forecast By Application
      14.14.1 Mobile Gaming
      14.14.2 PC Gaming
      14.14.3 Console Gaming
   14.15 Basis Point Share (BPS) Analysis By Application
   14.16 Absolute $ Opportunity Assessment By Application
   14.17 Market Attractiveness Analysis By Application
Chapter 15 Competition Landscape
   15.1 Cybersecurity in Gaming Market: Competitive Dashboard
   15.2 Global Cybersecurity in Gaming Market: Market Share Analysis, 2022
   15.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
      15.3.1 Cisco Systems, Inc.
      15.3.2 Oracle
      15.3.3 Fortinet, Inc.
      15.3.4 Broadcom.
      15.3.5 McAfee, LLC
      15.3.6 Amazon Web Services, Inc.
      15.3.7 Trend Micro Incorporated.
      15.3.8 IBM
      15.3.9 Microsoft
      15.3.10 Rapid7
      15.3.11 Cybersixgill
      15.3.12 F-Secure

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