Segments - Military Simulation and Virtual Training Market by Applications (Air, Naval, and Ground), Platforms (Battlefield Simulation, Flight Simulation, Virtual Boot Camp, and Vehicle Simulation), and Regions (Asia Pacific, North America, Latin America, Europe, and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2021 – 2028
The global military simulation and virtual training market size is anticipated to register a considerable CAGR during the forecast period, 2021-2028. The growth of the market is attributed to the growing need for trained workforce and boost in demand for unconventional & conventional software, and military equipment.
Military simulation and virtual training are important part of military activities. This parts are used in enhancing the military techniques for applications related to airborne, naval, and ground-based platform. Military simulation and virtual training products are looked after by defense ministries, across the globe, for training to the workforce.
Simulation training is a process that uses technology, such as distributed simulation technology, computer technology, and artificial intelligence. Simulation is used to maximizing the training level of workforce in atmosphere close to actual installation.
The COVID-19 pandemic outbreak has brought a negative impact on the market. During pandemic, the lockdown imposed by government bodies resulted in weakened the financial performance of the market players. The market is expected to recover by the end of 2021, as many economies are adopting virtual training and military simulation for training of the workforce to strengthen their defense sector and need of military personnel in case of emergency.
The report on the global military simulation and virtual training market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.
Attributes |
Details |
Report Title |
Military Simulation And Virtual Training Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast |
Base Year |
2020 |
Historic Data |
2018–2019 |
Forecast Period |
2021–2028 |
Segmentation |
Applications (Air, Naval, and Ground) and Platforms (Battlefield Simulation, Flight Simulation, Virtual Boot Camp, and Vehicle Simulation) |
Regional Scope |
Asia Pacific, North America, Latin America, Europe, and Middle East & Africa |
Report Coverage |
Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast |
Key Players Covered in the Report |
Cubic Corp.; Aai Corp.; Lockheed Martin Corp.; L3 Link Training & Simulation; Bohemia Interactive Simulations; Northrop Grumman Corp.; CAE Inc.; Rockwell Collins Inc.; BAE Systems; and Thales Group |
On the basis of applications, the global military simulation and virtual training market is divided into air, naval, and ground. The air segment is estimated to expand at robust growth rate during the forecast period owing to ease of adoption due to rise in demand for battlefield operations and border surveillance.
On the other hand, the ground segment is projected to expand at a considerable CAGR during the forecast period attributed to disputes over natural resources and borders have warranted the military to focus on modernizing their army troops.
Based on platforms, the market is segmented into battlefield simulation, flight simulation, virtual boot camp, and vehicle simulation. The flight simulation segment is estimated to account for a major market share during the forecast period due to growing penetration in commercial and military flight training practices.
Additionally, risk concerning the loss of human lives, high cost of flying an actual aircraft, and escalating production cost of aircraft is major driver of the segment. However, the virtual boot camp segment is anticipated to grow at a high CAGR during the projected period attributed to the external and internal security threats, increasing investments in the modernization, territorial disputes of the military and associated training.
In terms of region, the global military simulation and virtual training market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. North America is anticipated to constitute a key share of the market during the projected period owing to regions policy of keeping its army troops ready for deployment in war-like situations at a short notice.
However, the Asia Pacific market is anticipated to grow at a rapid pace during the forecast period due to the increased military expenditure by emerging economies in the region, which increasing the demand of military simulation and virtual training.
The global military simulation and virtual training market has been segmented on the basis of
Key players competing in the global military simulation and virtual training market are Cubic Corp.; Aai Corp.; Lockheed Martin Corp.; L3 Link Training & Simulation; Bohemia Interactive Simulations; Northrop Grumman Corp.; CAE Inc.; Rockwell Collins Inc.; BAE Systems; and Thales Group
Companies are focusing on investment in R&D for the development of advanced military simulation and virtual training products. Furthermore, companies are widely engaging in strategic partnership, merger & acquisition, new product launch, and collaborations to boost their market share and acquiring new buyers. For instance, in July 2018, Northrop Grumman Corp. the U.S. based aerospace and defense technology company made contract with U.S. army worth USD 128 million. This contract was to offer operation & sustainment of virtual, live, constructive training, and simulation systems.
In 2016, Polish Air Forces signed a contract with the U.S. based L-3 Communications Holdings, Inc. This contract was aimed for the supply of F-16 Trainer Support.