Headphones Market

Headphones Market

  • CG-5659
  • 4.8 Rating
  • 401 Pages
  • 10-03-2023
  • 64 Reviews
  • PDF Excel PPT
Debadatta

Author :

Debadatta Patel

Partha

Fact-checked by :

PARTHA PAUL

Aman

Editor :

Aman Singh

Headphones Market Outlook:

The Global Headphones Market was valued at USD 34,226.8 Million in 2021 and is expected to reach USD 68.375.0 Million in 2031, expanding at a CAGR of 8.1% during the forecast period 2023-2031. Online webinar refers to a type of digital tools that enables individuals and organizations to participate in webinars, which are online seminars or presentations conducted over the internet.

Headphones are types of audio devices that are worn over or inside the ears to listen to audio privately. Headphones are defined as electroacoustic transducers that convert electrical signals into sound waves, delivering audio directly into the listener's ears. They consist of small speakers, known as drivers, positioned close to the ears and connected to an audio source, such as a smartphone, computer, or audio player, through a wired or wireless connection.

Headphones Market Outlook

The drivers generate sound by converting electrical signals from the audio source into vibrations, which are then transmitted through the headphone's diaphragm and into the listener's ears. Headphones are used for a variety of purposes, including listening to music, watching movies, gaming, and making phone calls.

Headphones Market Dynamics

Market Driver: Growing Music Industry

The growth of the music industry is driving the headphones market. Many individuals enjoy listening to songs of different genres, including rock, hip-hop, pop, and electronic dance music (EDM) using headphones, which fueled the market. Increasing number of viewers and listeners of music videos and audio are contributing to the market growth. According to IFPI’s global music report, the global music industry grew by 7.4% in 2020 as compared to 2019.

Furthermore, in 2018, the global recording industry generated USD 19.1 billion in revenue, of which 58.9% came from digital channels, 32.9% from paid streaming, and the remaining 1.9% came from A&R marketing. Various companies are initiating various strategic developments, which are contributing to the growth of the headphones market.F

For instance, in 2022, Sony expanded its service in India by offering its series of wireless headphones in India by launching WH-1000XM5 noise-canceling headphones. The new headphones offer various features such as enhanced ANC with eight microphones and other features.

Market Driver: Increasing Adoption of Headphones in Gaming

Increased use of wireless headphones among gamers in emerging markets, such as China and India, is expected to fuel the demand for headphones and create massive revenue opportunities for market players. Furthermore, the development of immersive and hyper-realistic games, as well as the invention of gear to enable those games, has increased the sales of gaming gadgets.

Several gaming companies are developing ultra-realistic-looking games. Increasing customer awareness of modern innovations in gaming devices such as efficient cooling systems and faster processors is leading to increased customer interest in gaming, which is beneficial to the headphones market. All these factors increase the demand for headphones in the market, thus boosting the market.

Market Restraints: Availability Of Counterfeit Products

Counterfeit goods are becoming popular in emerging countries such as China and India. Most counterfeit products are sold at significantly lower prices than original products. This price discrepancy attracts price-sensitive consumers who opt for counterfeit options instead of purchasing original products, which results in the declining revenue of manufacturers of original products.

Furthermore, the proliferation of counterfeit products creates confusion in the market, making it challenging for consumers to differentiate between original and counterfeit products, which is expected to impact the sales of headphones in the market. All such factors hamper the growth of the headphones market.


Several governments are taking initiatives to reduce the availability of counterfeit products by seizing the products. For instance, in 2021, about 360,000 counterfeit wireless headphones worth USD 62.2 million were seized in the first nine months of the US government's fiscal year, which begins in October, according to previously disclosed data from U.S. Customs and Border Protection. This has surpassed the 295,000 pairs of counterfeit wireless headphones worth $61.7 million that were seized in 2020.

Market Opportunities: Demand for Noise-Cancellation Features

Active noise cancellation (ANC) has made tremendous strides in the headphone market. It enables headphones to actively cancel out ambient noise, creating an immersive and focused audio experience. Recent advancements in ANC technology have resulted in improved noise reduction capabilities, allowing users to enjoy their music or podcasts in noisy environments.

Furthermore, the growing demand for noise cancellation in headphones creates opportunities for manufacturers to innovate, differentiate their products, and expand their market presence.

Headphones manufacturers meet the evolving needs of consumers seeking enhanced audio experiences by investing in noise-cancelling technology and improving the user experience. For instance, in March 2020, JBL launched the JBL CLUB Headphone, which has advanced noise canceling and smart assistant technologies. All such developments increase the demand for headphones in the market and create lucrative opportunities for the market players.

Market Opportunities: Rising Disposable Income

Growing disposable income among consumers is resulting in an increase in the standard of living of people as well as spending power for social needs other than fundamental needs. According to the Organization for Economic Co-operation and Development (OECD), GDP per capita increased by 5.1% annually in the OECD region in 2021 as compared to the previous year, exceeding real household income per capita by 1.7%. Household income per capita increased in Italy, France, the UK, China, and the US in 2021.

Disposable income in the US increased from USD 14,410.4 billion in 2018 to USD 16,115.7 billion in 2021. The headphones market is driven by rising disposable income of consumers. Consumers are willing to invest in headphones that deliver high sound quality, comfort, and convenience, which creates several opportunities for manufacturers. Thus, manufacturers are able to target a large customer base and offer premium features and advanced technology.

Scope of the Headphones Market Report

The report on the Global Headphones market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Headphones Market – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast

Base Year

2022

Historic Data

2016-2021

Forecast Period

2023–2031

Segmentation

By Product (On-Ear, Over-Ear, In-Ear), Type (DJ Headphones, Musical Instruments Headphones, Studio Monitoring Headphones, Gaming Headphones, Audiophile Headphones, Others), Connectivity (Wired, Wireless, True Wireless), By Application (Music, Gaming, Sports, Studio, Office, Broadcast, Others), By Noise Cancellation (Active Noise Cancellation, Passive Noise Isolation), By Distribution Channel (Online, Offline)

Regional Scope

North America, Europe, Asia Pacific, Latin America, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered

Reloop, OneOdio, AIAIAI, Numark, Gibson, Gemini Sound, KORG Inc., AlphaTheta Corporation (Pioneer DJ), Audio-Technica Ltd., Yamaha Corporation, Shure Incorporated, Music Tribe Commercial MY Sdn. Bhd., Beyerdynamic, Roland Corporation, Guillemot Corporation S.A., Koninklijke Philips N.V., Sennheiser electronic GmbH & Co. KG, SAMSUNG, Panasonic Holdings Corporation, Sony Group Corporation

Headphone Market Segmental Outlook

The Global Headphones Market is segmented on the basis of Product, Type, Connectivity, Application, Noise Cancellation, Distribution Channel, and regions.

In terms of product, the Headphones market is segmented into, On-Ear, Over-Ear, In-Ear. The In-Ear segment is projected to hold a substantial share of the market in 2022, due to robust growth in connected devices, that are already creating system vulnerabilities.

Headphones Market Product


Based on Connectivity, the Headphones market is segmented into Wired, Wireless, True Wireless. The Wired segment is projected to hold a substantial share of the market in 2022.

Regional Outlook

Based on regions, the Headphones market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. The market in the Asia Pacific is projected to expand at a significant CAGR during the forecast period. The market in Asia Pacific is projected to expand at a significant CAGR during the forecast period.

The region is expected to continue its dominance in the coming years, owing to the increasing adoption of cloud technologies, the rising number of data centers, and the proliferation of IoT devices. Moreover, growing economic development is projected to drive the market during the forecast period.

Headphones Market Regions

Key Benefits for Industry Participants & Stakeholders

  • In-depth Analysis of the Global Headphones market

  • Historical, Current and Projected Market Size in terms of Value

  • Potential & Niche Segments and Regions Exhibiting Promising Growth Covered

  • Industry Drivers, Restraints and Opportunities Covered in the Study

  • Recent Industry Trends and Developments

  • Competitive Landscape & Strategies of Key Players

  • Neutral Perspective on Global Headphones Market Performance

Segments

By Product

  • On-Ear
  • Over-Ear
  • In-Ear

By Type

  • DJ Headphones
  • Musical Instruments Headphones
  • Studio Monitoring Headphones
  • Gaming Headphones
  • Audiophile Headphones
  • Others

By Connectivity

  • Wired
  • Wireless
  • True Wireless

By Organization Size

  • Music
  • Gaming
  • Sports
  • Studio
  • Office
  • Broadcast
  • Others

By Noise Cancellation

  • Active Noise Cancellation
  • Passive Noise Isolation

By Distribution Channel

  • Online
  • Offline

By Regions

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

Key Market Players Profiled in the Report

  • Reloop
  • OneOdio
  • AIAIAI
  • Numark
  • Gibson
  • Gemini Sound
  • KORG Inc.
  • AlphaTheta Corporation (Pioneer DJ)
  • Audio-Technica Ltd.
  • Yamaha Corporation
  • Shure Incorporated
  • Music Tribe Commercial MY Sdn. Bhd.
  • Beyerdynamic
  • Roland Corporation
  • Guillemot Corporation S.A.
  • Koninklijke Philips N.V.
  • Sennheiser electronic GmbH & Co. KG
  • SAMSUNG
  • Panasonic Holdings Corporation
  • Sony Group Corporation

Competitive Landscape

  • Top players in the market include Reloop, OneOdio, AIAIAI, Numark, Gibson, Gemini Sound, KORG Inc., AlphaTheta Corporation (Pioneer DJ) , Audio-Technica Ltd., Yamaha Corporation, Shure Incorporated, Music Tribe Commercial MY Sdn. Bhd., Beyerdynamic, Roland Corporation, Guillemot Corporation S.A., Koninklijke Philips N.V., Sennheiser electronic GmbH & Co. KG, SAMSUNG, Panasonic Holdings Corporation, Sony Group Corporation

  • These companies are considered key players of the Headphones market based on their revenue, product offerings, regional presence, and supply chain management system.

  • The players are adopting key strategies such as acquisition, collaborations, and geographical expansion which the potential opportunity for the Headphones market.

    Headphones Market Key Players

Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Headphones Market Overview
   4.1 Introduction
      4.1.1 Market Taxonomy
      4.1.2 Market Definition
      4.1.3 Macro-Economic Factors Impacting the Market Growth
   4.2 Headphones Market Dynamics
      4.2.1 Market Drivers
         4.2.1.1 Increasing Adoption Of Smartphones
         4.2.1.2 Rising Demand For Wireless And Smart Devices
         4.2.1.3 Advancements In Audio Technology
         4.2.1.4 Growing Consumer Preference For Enhanced Audio Experience
         4.2.1.5 Rapid Urbanization And Digitization
      4.2.2 Market Restraints
         4.2.2.1 Availability Of Counterfeit Products
         4.2.2.2 High Cost Of Premium Headphones
         4.2.2.3 Technical Issues And Limitations In Wireless Technologies
      4.2.3 Market Opportunity
         4.2.3.1 Integration Of Smart Features And Voice Assistants
         4.2.3.1 Expanding Gaming Industry
         4.2.3.1 Developing Economies Embracing Modern Technologies
         4.2.3.1 Demand For Noise-Cancellation Features

   4.3 Headphones Market - Supply Chain Analysis
      4.3.1 List of Key Suppliers
      4.3.2 List of Key Distributors
      4.3.3 List of Key Consumers
   4.4 Key Forces Shaping the Headphones Market
      4.4.1 Bargaining Power of Suppliers
      4.4.2 Bargaining Power of Buyers
      4.4.3 Threat of Substitution
      4.4.4 Threat of New Entrants
      4.4.5 Competitive Rivalry
   4.5 Global Headphones Market Size & Forecast, 2016-2031
      4.5.1 Headphones Market Size and Y-o-Y Growth
      4.5.2 Headphones Market Absolute $ Opportunity
   4.6 Headphones: Technology Landscape
   4.7 Headphones: Consumer Buying Behavior Analysis
   4.8 Active Noise Cancellation vs. Passive Noise Isolation: Comparative Analysis
   4.9 Headphones vs Studio Headphones: Comparative Analysis
   4.10 On-Ear vs. Over-Ear vs. In-Ear Headphones: Comparative Analysis
   4.11 Headphones: Government Regulatory Overview
Chapter 5 Global Headphones Market Analysis and Forecast By Product
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities By Product
      5.1.2 Basis Point Share (BPS) Analysis By Product
      5.1.3 Absolute $ Opportunity Assessment By Product
   5.2 Headphones Market Size Forecast By Product
      5.2.1 On-Ear
      5.2.2 Over-Ear
      5.2.3 In-Ear
   5.3 Market Attractiveness Analysis By Product
Chapter 6 Global Headphones Market Analysis and Forecast By Type
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities By Type
      6.1.2 Basis Point Share (BPS) Analysis By Type
      6.1.3 Absolute $ Opportunity Assessment By Type
   6.2 Headphones Market Size Forecast By Type
      6.2.1 DJ Headphones
      6.2.2 Musical Instruments Headphones
      6.2.3 Studio Monitoring Headphones
      6.2.4 Gaming Headphones
      6.2.5 Audiophile Headphones
      6.2.6 Others
   6.3 Market Attractiveness Analysis By Type

Chapter 7 Global Headphones Market Analysis and Forecast By Connectivity
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities By Connectivity
      7.1.2 Basis Point Share (BPS) Analysis By Connectivity
      7.1.3 Absolute $ Opportunity Assessment By Connectivity
   7.2 Headphones Market Size Forecast By Connectivity
      7.2.1 Wired
      7.2.2 Wireless
      7.2.3 True Wireless
   7.3 Market Attractiveness Analysis By Connectivity

Chapter 8 Global Headphones Market Analysis and Forecast By Application
   8.1 Introduction
      8.1.1 Key Market Trends & Growth Opportunities By Application
      8.1.2 Basis Point Share (BPS) Analysis By Application
      8.1.3 Absolute $ Opportunity Assessment By Application
   8.2 Headphones Market Size Forecast By Application
      8.2.1 Music
      8.2.2 Gaming
      8.2.3 Sports
      8.2.4 Studio
      8.2.5 Office
      8.2.6 Broadcast
      8.2.7 Others
   8.3 Market Attractiveness Analysis By Application

Chapter 9 Global Headphones Market Analysis and Forecast By Noise Cancellation
   9.1 Introduction
      9.1.1 Key Market Trends & Growth Opportunities By Noise Cancellation
      9.1.2 Basis Point Share (BPS) Analysis By Noise Cancellation
      9.1.3 Absolute $ Opportunity Assessment By Noise Cancellation
   9.2 Headphones Market Size Forecast By Noise Cancellation
      9.2.1 Active Noise Cancellation
      9.2.2 Passive Noise Isolation
   9.3 Market Attractiveness Analysis By Noise Cancellation

Chapter 10 Global Headphones Market Analysis and Forecast By Distribution Channel
   10.1 Introduction
      10.1.1 Key Market Trends & Growth Opportunities By Distribution Channel
      10.1.2 Basis Point Share (BPS) Analysis By Distribution Channel
      10.1.3 Absolute $ Opportunity Assessment By Distribution Channel
   10.2 Headphones Market Size Forecast By Distribution Channel
      10.2.1 Online
      10.2.2 Offline
         10.2.2.1 Retail
         10.2.2.2 Brand Outlets
         10.2.2.3 Hypermarkets/Supermarkets
   10.3 Market Attractiveness Analysis By Distribution Channel
Chapter 11 Global Headphones Market Analysis and Forecast by Region
   11.1 Introduction
      11.1.1 Key Market Trends & Growth Opportunities by Region
      11.1.2 Basis Point Share (BPS) Analysis by Region
      11.1.3 Absolute $ Opportunity Assessment by Region
   11.2 Headphones Market Size Forecast by Region
      11.2.1 North America
      11.2.2 Europe
      11.2.3 Asia Pacific
      11.2.4 Latin America
      11.2.5 Middle East & Africa (MEA)
   11.3 Market Attractiveness Analysis by Region
Chapter 12 Coronavirus Disease (COVID-19) Impact
   12.1 Introduction
   12.2 Current & Future Impact Analysis
   12.3 Economic Impact Analysis
   12.4 Government Policies
   12.5 Investment Scenario
Chapter 13 North America Headphones Analysis and Forecast
   13.1 Introduction
   13.2 North America Headphones Market Size Forecast by Country
      13.2.1 U.S.
      13.2.2 Canada
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 North America Headphones Market Size Forecast By Product
      13.6.1 On-Ear
      13.6.2 Over-Ear
      13.6.3 In-Ear
   13.7 Basis Point Share (BPS) Analysis By Product
   13.8 Absolute $ Opportunity Assessment By Product
   13.9 Market Attractiveness Analysis By Product
   13.10 North America Headphones Market Size Forecast By Type
      13.10.1 DJ Headphones
      13.10.2 Musical Instruments Headphones
      13.10.3 Studio Monitoring Headphones
      13.10.4 Gaming Headphones
      13.10.5 Audiophile Headphones
      13.10.6 Others
   13.11 Basis Point Share (BPS) Analysis By Type
   13.12 Absolute $ Opportunity Assessment By Type
   13.13 Market Attractiveness Analysis By Type
   13.14 North America Headphones Market Size Forecast By Connectivity
      13.14.1 Wired
      13.14.2 Wireless
      13.14.3 True Wireless
   13.15 Basis Point Share (BPS) Analysis By Connectivity
   13.16 Absolute $ Opportunity Assessment By Connectivity
   13.17 Market Attractiveness Analysis By Connectivity
   13.18 North America Headphones Market Size Forecast By Application
      13.18.1 Music
      13.18.2 Gaming
      13.18.3 Sports
      13.18.4 Studio
      13.18.5 Office
      13.18.6 Broadcast
      13.18.7 Others
   13.19 Basis Point Share (BPS) Analysis By Application
   13.20 Absolute $ Opportunity Assessment By Application
   13.21 Market Attractiveness Analysis By Application
   13.22 North America Headphones Market Size Forecast By Noise Cancellation
      13.22.1 Active Noise Cancellation
      13.22.2 Passive Noise Isolation
   13.23 Basis Point Share (BPS) Analysis By Noise Cancellation
   13.24 Absolute $ Opportunity Assessment By Noise Cancellation
   13.25 Market Attractiveness Analysis By Noise Cancellation
   13.26 North America Headphones Market Size Forecast By Distribution Channel
      13.26.1 Online
      13.26.2 Offline
         13.26.2.1 Retail
         13.26.2.2 Brand Outlets
         13.26.2.3 Hypermarkets/Supermarkets
   13.27 Basis Point Share (BPS) Analysis By Distribution Channel
   13.28 Absolute $ Opportunity Assessment By Distribution Channel
   13.29 Market Attractiveness Analysis By Distribution Channel
Chapter 14 Europe Headphones Analysis and Forecast
   14.1 Introduction
   14.2 Europe Headphones Market Size Forecast by Country
      14.2.1 Germany
      14.2.2 France
      14.2.3 Italy
      14.2.4 U.K.
      14.2.5 Spain
      14.2.6 Russia
      14.2.7 Rest of Europe
   14.3 Basis Point Share (BPS) Analysis by Country
   14.4 Absolute $ Opportunity Assessment by Country
   14.5 Market Attractiveness Analysis by Country
   14.6 Europe Headphones Market Size Forecast By Product
      14.6.1 On-Ear
      14.6.2 Over-Ear
      14.6.3 In-Ear
   14.7 Basis Point Share (BPS) Analysis By Product
   14.8 Absolute $ Opportunity Assessment By Product
   14.9 Market Attractiveness Analysis By Product
   14.10 Europe Headphones Market Size Forecast By Type
      14.10.1 DJ Headphones
      14.10.2 Musical Instruments Headphones
      14.10.3 Studio Monitoring Headphones
      14.10.4 Gaming Headphones
      14.10.5 Audiophile Headphones
      14.10.6 Others
   14.11 Basis Point Share (BPS) Analysis By Type
   14.12 Absolute $ Opportunity Assessment By Type
   14.13 Market Attractiveness Analysis By Type
   14.14 Europe Headphones Market Size Forecast By Connectivity
      14.14.1 Wired
      14.14.2 Wireless
      14.14.3 True Wireless
   14.15 Basis Point Share (BPS) Analysis By Connectivity
   14.16 Absolute $ Opportunity Assessment By Connectivity
   14.17 Market Attractiveness Analysis By Connectivity
   14.18 Europe Headphones Market Size Forecast By Application
      14.18.1 Music
      14.18.2 Gaming
      14.18.3 Sports
      14.18.4 Studio
      14.18.5 Office
      14.18.6 Broadcast
      14.18.7 Others
   14.19 Basis Point Share (BPS) Analysis By Application
   14.20 Absolute $ Opportunity Assessment By Application
   14.21 Market Attractiveness Analysis By Application
   14.22 Europe Headphones Market Size Forecast By Noise Cancellation
      14.22.1 Active Noise Cancellation
      14.22.2 Passive Noise Isolation
   14.23 Basis Point Share (BPS) Analysis By Noise Cancellation
   14.24 Absolute $ Opportunity Assessment By Noise Cancellation
   14.25 Market Attractiveness Analysis By Noise Cancellation
   14.26 Europe Headphones Market Size Forecast By Distribution Channel
      14.26.1 Online
      14.26.2 Offline
         14.26.2.1 Retail
         14.26.2.2 Brand Outlets
         14.26.2.3 Hypermarkets/Supermarkets
   14.27 Basis Point Share (BPS) Analysis By Distribution Channel
   14.28 Absolute $ Opportunity Assessment By Distribution Channel
   14.29 Market Attractiveness Analysis By Distribution Channel
Chapter 15 Asia Pacific Headphones Analysis and Forecast
   15.1 Introduction
   15.2 Asia Pacific Headphones Market Size Forecast by Country
      15.2.1 China
      15.2.2 Japan
      15.2.3 South Korea
      15.2.4 India
      15.2.5 Australia
      15.2.6 South East Asia (SEA)
      15.2.7 Rest of Asia Pacific (APAC)
   15.3 Basis Point Share (BPS) Analysis by Country
   15.4 Absolute $ Opportunity Assessment by Country
   15.5 Market Attractiveness Analysis by Country
   15.6 Asia Pacific Headphones Market Size Forecast By Product
      15.6.1 On-Ear
      15.6.2 Over-Ear
      15.6.3 In-Ear
   15.7 Basis Point Share (BPS) Analysis By Product
   15.8 Absolute $ Opportunity Assessment By Product
   15.9 Market Attractiveness Analysis By Product
   15.10 Asia Pacific Headphones Market Size Forecast By Type
      15.10.1 DJ Headphones
      15.10.2 Musical Instruments Headphones
      15.10.3 Studio Monitoring Headphones
      15.10.4 Gaming Headphones
      15.10.5 Audiophile Headphones
      15.10.6 Others
   15.11 Basis Point Share (BPS) Analysis By Type
   15.12 Absolute $ Opportunity Assessment By Type
   15.13 Market Attractiveness Analysis By Type
   15.14 Asia Pacific Headphones Market Size Forecast By Connectivity
      15.14.1 Wired
      15.14.2 Wireless
      15.14.3 True Wireless
   15.15 Basis Point Share (BPS) Analysis By Connectivity
   15.16 Absolute $ Opportunity Assessment By Connectivity
   15.17 Market Attractiveness Analysis By Connectivity
   15.18 Asia Pacific Headphones Market Size Forecast By Application
      15.18.1 Music
      15.18.2 Gaming
      15.18.3 Sports
      15.18.4 Studio
      15.18.5 Office
      15.18.6 Broadcast
      15.18.7 Others
   15.19 Basis Point Share (BPS) Analysis By Application
   15.20 Absolute $ Opportunity Assessment By Application
   15.21 Market Attractiveness Analysis By Application
   15.22 Asia Pacific Headphones Market Size Forecast By Noise Cancellation
      15.22.1 Active Noise Cancellation
      15.22.2 Passive Noise Isolation
   15.23 Basis Point Share (BPS) Analysis By Noise Cancellation
   15.24 Absolute $ Opportunity Assessment By Noise Cancellation
   15.25 Market Attractiveness Analysis By Noise Cancellation
   15.26 Asia Pacific Headphones Market Size Forecast By Distribution Channel
      15.26.1 Online
      15.26.2 Offline
         15.26.2.1 Retail
         15.26.2.2 Brand Outlets
         15.26.2.3 Hypermarkets/Supermarkets
   15.27 Basis Point Share (BPS) Analysis By Distribution Channel
   15.28 Absolute $ Opportunity Assessment By Distribution Channel
   15.29 Market Attractiveness Analysis By Distribution Channel
Chapter 16 Latin America Headphones Analysis and Forecast
   16.1 Introduction
   16.2 Latin America Headphones Market Size Forecast by Country
      16.2.1 Brazil
      16.2.2 Mexico
      16.2.3 Rest of Latin America (LATAM)
   16.3 Basis Point Share (BPS) Analysis by Country
   16.4 Absolute $ Opportunity Assessment by Country
   16.5 Market Attractiveness Analysis by Country
   16.6 Latin America Headphones Market Size Forecast By Product
      16.6.1 On-Ear
      16.6.2 Over-Ear
      16.6.3 In-Ear
   16.7 Basis Point Share (BPS) Analysis By Product
   16.8 Absolute $ Opportunity Assessment By Product
   16.9 Market Attractiveness Analysis By Product
   16.10 Latin America Headphones Market Size Forecast By Type
      16.10.1 DJ Headphones
      16.10.2 Musical Instruments Headphones
      16.10.3 Studio Monitoring Headphones
      16.10.4 Gaming Headphones
      16.10.5 Audiophile Headphones
      16.10.6 Others
   16.11 Basis Point Share (BPS) Analysis By Type
   16.12 Absolute $ Opportunity Assessment By Type
   16.13 Market Attractiveness Analysis By Type
   16.14 Latin America Headphones Market Size Forecast By Connectivity
      16.14.1 Wired
      16.14.2 Wireless
      16.14.3 True Wireless
   16.15 Basis Point Share (BPS) Analysis By Connectivity
   16.16 Absolute $ Opportunity Assessment By Connectivity
   16.17 Market Attractiveness Analysis By Connectivity
   16.18 Latin America Headphones Market Size Forecast By Application
      16.18.1 Music
      16.18.2 Gaming
      16.18.3 Sports
      16.18.4 Studio
      16.18.5 Office
      16.18.6 Broadcast
      16.18.7 Others
   16.19 Basis Point Share (BPS) Analysis By Application
   16.20 Absolute $ Opportunity Assessment By Application
   16.21 Market Attractiveness Analysis By Application
   16.22 Latin America Headphones Market Size Forecast By Noise Cancellation
      16.22.1 Active Noise Cancellation
      16.22.2 Passive Noise Isolation
   16.23 Basis Point Share (BPS) Analysis By Noise Cancellation
   16.24 Absolute $ Opportunity Assessment By Noise Cancellation
   16.25 Market Attractiveness Analysis By Noise Cancellation
   16.26 Latin America Headphones Market Size Forecast By Distribution Channel
      16.26.1 Online
      16.26.2 Offline
         16.26.2.1 Retail
         16.26.2.2 Brand Outlets
         16.26.2.3 Hypermarkets/Supermarkets
   16.27 Basis Point Share (BPS) Analysis By Distribution Channel
   16.28 Absolute $ Opportunity Assessment By Distribution Channel
   16.29 Market Attractiveness Analysis By Distribution Channel
Chapter 17 Middle East & Africa (MEA) Headphones Analysis and Forecast
   17.1 Introduction
   17.2 Middle East & Africa (MEA) Headphones Market Size Forecast by Country
      17.2.1 Saudi Arabia
      17.2.2 South Africa
      17.2.3 UAE
      17.2.4 Rest of Middle East & Africa (MEA)
   17.3 Basis Point Share (BPS) Analysis by Country
   17.4 Absolute $ Opportunity Assessment by Country
   17.5 Market Attractiveness Analysis by Country
   17.6 Middle East & Africa (MEA) Headphones Market Size Forecast By Product
      17.6.1 On-Ear
      17.6.2 Over-Ear
      17.6.3 In-Ear
   17.7 Basis Point Share (BPS) Analysis By Product
   17.8 Absolute $ Opportunity Assessment By Product
   17.9 Market Attractiveness Analysis By Product
   17.10 Middle East & Africa (MEA) Headphones Market Size Forecast By Type
      17.10.1 DJ Headphones
      17.10.2 Musical Instruments Headphones
      17.10.3 Studio Monitoring Headphones
      17.10.4 Gaming Headphones
      17.10.5 Audiophile Headphones
      17.10.6 Others
   17.11 Basis Point Share (BPS) Analysis By Type
   17.12 Absolute $ Opportunity Assessment By Type
   17.13 Market Attractiveness Analysis By Type
   17.14 Middle East & Africa (MEA) Headphones Market Size Forecast By Connectivity
      17.14.1 Wired
      17.14.2 Wireless
      17.14.3 True Wireless
   17.15 Basis Point Share (BPS) Analysis By Connectivity
   17.16 Absolute $ Opportunity Assessment By Connectivity
   17.17 Market Attractiveness Analysis By Connectivity
   17.18 Middle East & Africa (MEA) Headphones Market Size Forecast By Application
      17.18.1 Music
      17.18.2 Gaming
      17.18.3 Sports
      17.18.4 Studio
      17.18.5 Office
      17.18.6 Broadcast
      17.18.7 Others
   17.19 Basis Point Share (BPS) Analysis By Application
   17.20 Absolute $ Opportunity Assessment By Application
   17.21 Market Attractiveness Analysis By Application
   17.22 Middle East & Africa (MEA) Headphones Market Size Forecast By Noise Cancellation
      17.22.1 Active Noise Cancellation
      17.22.2 Passive Noise Isolation
   17.23 Basis Point Share (BPS) Analysis By Noise Cancellation
   17.24 Absolute $ Opportunity Assessment By Noise Cancellation
   17.25 Market Attractiveness Analysis By Noise Cancellation
   17.26 Middle East & Africa (MEA) Headphones Market Size Forecast By Distribution Channel
      17.26.1 Online
      17.26.2 Offline
         17.26.2.1 Retail
         17.26.2.2 Brand Outlets
         17.26.2.3 Hypermarkets/Supermarkets
   17.27 Basis Point Share (BPS) Analysis By Distribution Channel
   17.28 Absolute $ Opportunity Assessment By Distribution Channel
   17.29 Market Attractiveness Analysis By Distribution Channel
Chapter 18 Competition Landscape
   18.1 Headphones Market: Competitive Dashboard
   18.2 Global Headphones Market: Market Share Analysis, 2022
   18.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
      18.3.1 AIAIAI
      18.3.2 Audio-Technica Ltd.
      18.3.3 Beyerdynamic
      18.3.4 Gemini Sound
      18.3.5 Guillemot Corporation S.A
      18.3.6 Koninklijke Philips N.V.
      18.3.7 KORG Inc.
      18.3.8 Numark
      18.3.9 Panasonic Corporation
      18.3.10 Reloop
      18.3.11 Roland Corporation
      18.3.12 Sennheiser electronic GmbH & Co. KG
      18.3.13 Shure
      18.3.14 Sony
      18.3.15 V-MODA, LLC

Purchase Premium Report

FAQ Section

Some frequently asked questions about this report!

The base year considered for the Global Headphones Market report is 2022. The complete analysis period is 2016 to 2031, wherein, 2016 to 2021 are the historic years, and the forecast is provided from 2023 to 2031.

The market size (in US$ Million), Global Headphones Market by region is provided.

The market is expected to witness a positive effect on growth between 2019 and 2020 owing to the COVID-19 pandemic on Headphones Market.

Major Manufacturers are Reloop, OneOdio, AIAIAI, Numark, Gibson.

Factors such as R&D Activities and Government initiatives are analysed in the final report.

According to the Growth Market Reports, the Global Headphones market is likely to register a CAGR of 8.1% during the forecast period 2022-2030.

Growing Music Industry is expected to drive market growth during the forecast period.

Additional company profiles can be provided on request. For a discussion related to above findings, click Speak to Analyst