Gaming Monitor Market by Panel Type (IPS Panel, TN Panel, and VA Panel), Price Range (USD 900-1500, and Above USD 1500), Screen Size (Less Than 27 inches, 27-32 inches, and More Than 32 inches), End-users (Residential, and Commercial), Sales Channel (Online and Offline), and by Regions (North America, Latin America, Europe, Asia Pacific, and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2020 – 2027
Gaming Monitor Market Outlook
The Global Gaming Monitor Market size was valued at USD 1,659.9 Million in 2019 and is projected to reach USD 11,884.2 Million by 2027, expanding at a CAGR of 26.1% during the forecast period. Gaming monitor refers to a computer monitor designed for use in computer gaming.
Fast refresh rates, quick response time, sharp moving images, and sync enhancements set gaming monitors distant from regular monitors. The gaming monitor market is projected to grow significantly during the forecast period, owing to rising interest in online gaming tournaments, growing internet penetration, technological advancements, and increasing demand for e-sports among millennials.
Gaming Monitor Market Dynamics
Online gaming is rapidly gaining popularity, due to growing availability of the internet. The technological potential of online gaming is infinite and the number of players continue to grow. The outbreak of COVID-19 increased the number of users and time spent on every online gaming platform. Rising number of gaming enthusiasts and integration of advanced features by market players in gaming monitors are expected to drive the market.
For example, the number of video gamers reached nearly 1.5 billion in Asia Pacific and the number of online console gamers reached nearly 57.4 million in the US. Additionally, lucrative growth of online gaming competitions and rising interest in online gaming tournaments is expected to fuel the market over the forecast period.
Gaming monitors with immersive and true-to-life experience have high investment costs, which is estimated to hamper the growth of the market over the forecast period. If the online gamers are just starting out and have tight budget constraints, then installing gaming monitors becomes expensive. The cost of a high-performance gaming monitor goes as high as USD 3000 and more.
Gaming monitors are available at comparatively low rates ranging from USD 100 to USD 300; however consumers are not satisfied, as the refresh rates are slow, response time is long, and resolution is low. The cost increases, as the variety of technological features and graphics increase. High prices of gaming monitors are estimated to act as a restraint in the market. Global players are investing in arranging tournaments, online gaming competitions, championships, and leagues, which are supported by sponsorships, rewards, and prizes up to six figures.
Call of Duty Championship, Counter-Strike: Global Offensive Major Championships, eSports World Convention, Evolution Championship Series, FIFA eWorld Cup, Fortnite World Cup, Dreamhack, Intel Extreme Masters, League of Legends World Championships, and Overwatch League Grand Finals are various online gaming championships that offer a prize pool of nearly $3.5- $10 million and gather a large number of audience and record hitting views during the broadcast.
Recently, gaming stimulators are getting a lot of traction owing to their wide use of stimulators in rapidly growing gaming communities across the globe, especially in emerging economies such as India and China. The rapidly growing online gaming ecosystem is expected to develop tremendous opportunities for the online gaming monitor market.
Gaming Monitor Market Segment Insights
Panel Types Segment Analysis
In terms of panel types, the gaming monitor market is segmented as IPS panel, TN panel, and VA panel. The TN panel segment is anticipated to hold a significant share of the market, owing to the benefits offered such as fast response time, low refresh rates, minimal motion blur, and low input lag.
The TN panel segment is anticipated to expand at a considerable CAGR during the forecast period, owing to high power consumption efficiency. The IPS panel segment held a substantial share of the market in 2019, owing to numerous advantages offered, including optimum viewing angles and color contrast.
Price Range Segment Analysis
On the basis of the price range, the global gaming monitor market is categorized into USD 900-1500 and above USD 1500 segments. The USD 900-1500 segment accounted for a significant gaming monitor market share in 2019.
The USD 900-1500 segment is expected to expand during the forecast period, owing to increasing spending on leisure products by millennials. The above USD 1500 segment is projected to account for a considerable share of the market during the forecast period, due to growing advancements in the market to meet changing customer demand.
Screen Size Segment Analysis
Based on screen size, the gaming monitor market is segmented into less than 27 inches, 27-32 inches, and more than 32 inches. The less than 27 inches segment is anticipated to hold a significant share of the market in 2019.
Advantages offered by small gaming models such as high refresh rates and response rates fuel the segment. Less than 27 inches gaming monitors are preferred by individuals, as they require less space. This, in turn, is anticipated to propel the segment during the forecast period.
End-users Segment Analysis
In terms of end-users, the global gaming monitor market is divided into commercial and residential segments. The residential segment accounted for a significant share of the market in 2019.
The residential segment is projected to expand at a sizable CAGR during the forecast period, due to high demand for gaming monitors from developing economies with an increasing number of gaming enthusiasts. The home entertainment industry and the gaming monitor market share are anticipated to grow, due to the outbreak of COVID-19.
Distribution Channels Segment Analysis
On the basis of distribution channels, the global gaming monitor market is classified as online and offline. The offline segment is classified as hypermarkets/supermarkets, exclusive stores, wholesalers & distributors, and department stores. The online segment is segmented into e-commerce and company-owned portals.
The online segment is expected to gain traction in the future, as it offers a variety of products with specific features and product descriptions. Moreover, online channels offer various discounts and offers. This, in turn, is anticipated to fuel the segment during the forecast period.
Regional Analysis
In terms of regions, the global gaming monitor market is segregated into North America, Europe, Latin America, Asia Pacific, and Middle East & Africa.
North America incorporates two developed countries including the US and Canada. Demand for premium gaming monitors with costs higher than US$ 900 through offline channels is high in the region. The overall gaming market in the US was around US$ 36.92 Bn, while Canada stood at US$ 3.05 Bn. The US covers around 19% share of the global gaming industry size and is projected to have high demand during the forecast period.
Key Benefits for Industry Participants & Stakeholders
- In-depth Analysis of the gaming monitor market share.
- Historical, Current, and Projected Market Size in terms of Value.
- Potential & Niche Segments and Regions Exhibiting Promising Growth Covered
- Industry Drivers, Restraints and Opportunities Covered in the Study
- Recent Industry Trends and Developments
- Competitive Landscape & Strategies of Key Players
- Neutral Perspective on Global Gaming Monitor Market Performance
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Gaming Monitor Market Overview
4.1 Introduction
4.1.1 Market Taxonomy
4.1.2 Market Definition
4.1.3 Macro-Economic Factors Affecting the Market Growth
4.2 Gaming Monitor Market Dynamics
4.2.1 Market Drivers
4.2.2 Market Restraints
4.2.3 Market Opportunity
4.3 Gaming Monitor Market - Supply Chain Analysis
4.3.1 List of Key Suppliers
4.3.2 List of Key Distributors
4.3.3 List of Key Consumers
4.4 Key Forces Shaping the Gaming Monitor Market
4.4.1 Bargaining Power of Suppliers
4.4.2 Bargaining Power of Buyers
4.4.3 Threat of Substitution
4.4.4 Threat of New Entrants
4.4.5 Competitive Rivalry
4.5 Global Gaming Monitor Market Size & Forecast, 2017-2027
4.5.1 Gaming Monitor Market Size and Y-o-Y Growth
4.5.2 Gaming Monitor Market Absolute $ Opportunity
4.6 Pricing Analysis & Forecast, by Panel Type, 2017-2027
4.7 Gaming Industry Overview
4.8 Growth in Digital Infrastructure Indicates Promising Future
4.9 E-sports Championships Boosting Market Growth
Chapter 5 Global Gaming Monitor Market Analysis and Forecast by Panel Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Panel Type
5.1.2 Basis Point Share (BPS) Analysis by Panel Type
5.1.3 Absolute $ Opportunity Assessment by Panel Type
5.2 Gaming Monitor Market Size & Volume Forecast by Panel Type
5.2.1 IPS Panel
5.2.2 TN Panel
5.2.3 VA Panel
5.3 Market Attractiveness Analysis by Panel Type
Chapter 6 Global Gaming Monitor Market Analysis and Forecast Price Range
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities Price Range
6.1.2 Basis Point Share (BPS) Analysis Price Range
6.1.3 Absolute $ Opportunity Assessment Price Range
6.2 Gaming Monitor Market Size & Volume Forecast Price Range
6.2.1 USD 900-1500
6.2.2 Above USD 1500
6.3 Market Attractiveness Analysis Price Range
Chapter 7 Global Gaming Monitor Market Analysis and Forecast Screen Size
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities Screen Size
7.1.2 Basis Point Share (BPS) Analysis Screen Size
7.1.3 Absolute $ Opportunity Assessment Screen Size
7.2 Gaming Monitor Market Size & Volume Forecast Screen Size
7.2.1 Less than 27 inches
7.2.2 27-32 Inches
7.2.3 More than 32 inches
7.3 Market Attractiveness Analysis Screen Size
Chapter 8 Global Gaming Monitor Market Analysis and Forecast End-users
8.1 Introduction
8.1.1 Key Market Trends & Growth Opportunities End-users
8.1.2 Basis Point Share (BPS) Analysis End-users
8.1.3 Absolute $ Opportunity Assessment End-users
8.2 Gaming Monitor Market Size & Volume Forecast End-users
8.2.1 Residential
8.2.2 Commercial
8.3 Market Attractiveness Analysis End-users
Chapter 9 Global Gaming Monitor Market Analysis and Forecast Sales Channel
9.1 Introduction
9.1.1 Key Market Trends & Growth Opportunities Sales Channel
9.1.2 Basis Point Share (BPS) Analysis Sales Channel
9.1.3 Absolute $ Opportunity Assessment Sales Channel
9.2 Gaming Monitor Market Size & Volume Forecast Sales Channel
9.2.1 Online
9.2.2 Offline
9.3 Market Attractiveness Analysis Sales Channel
Chapter 10 Global Gaming Monitor Market Analysis and Forecast by Regions
10.1 Introduction
10.1.1 Key Market Trends & Growth Opportunities by Regions
10.1.2 Basis Point Share (BPS) Analysis by Regions
10.1.3 Absolute $ Opportunity Assessment by Regions
10.2 Gaming Monitor Market Size & Volume Forecast by Regions
10.2.1 North America
10.2.2 Europe
10.2.3 Asia Pacific
10.2.4 Latin America
10.2.5 Middle East & Africa (MEA)
10.3 Market Attractiveness Analysis by Regions
Chapter 11 Coronavirus Disease (COVID-19) Impact
11.1 Introduction
11.2 Current & Future Impact Analysis
11.3 Economic Impact Analysis
11.4 Government Policies
11.5 Investment Scenario
Chapter 12 North America Gaming Monitor Analysis and Forecast
12.1 Introduction
12.2 North America Gaming Monitor Market Size & Volume Forecast by Countries
12.2.1 U.S.
12.2.2 Canada
12.3 Basis Point Share (BPS) Analysis by Countries
12.4 Absolute $ Opportunity Assessment by Countries
12.5 Market Attractiveness Analysis by Countries
12.6 North America Gaming Monitor Market Size & Volume Forecast by Panel Type
12.6.1 IPS Panel
12.6.2 TN Panel
12.6.3 VA Panel
12.7 Basis Point Share (BPS) Analysis by Panel Type
12.8 Absolute $ Opportunity Assessment by Panel Type
12.9 Market Attractiveness Analysis by Panel Type
12.10 North America Gaming Monitor Market Size & Volume Forecast Price Range
12.10.1 USD 900-1500
12.10.2 Above USD 1500
12.11 Basis Point Share (BPS) Analysis Price Range
12.12 Absolute $ Opportunity Assessment Price Range
12.13 Market Attractiveness Analysis Price Range
12.14 North America Gaming Monitor Market Size & Volume Forecast Screen Size
12.14.1 Less than 27 inches
12.14.2 27-32 Inches
12.14.3 More than 32 inches
12.15 Basis Point Share (BPS) Analysis Screen Size
12.16 Absolute $ Opportunity Assessment Screen Size
12.17 Market Attractiveness Analysis Screen Size
12.18 North America Gaming Monitor Market Size & Volume Forecast End-users
12.18.1 Residential
12.18.2 Commercial
12.19 Basis Point Share (BPS) Analysis End-users
12.20 Absolute $ Opportunity Assessment End-users
12.21 Market Attractiveness Analysis End-users
12.22 North America Gaming Monitor Market Size & Volume Forecast Sales Channel
12.22.1 Online
12.22.2 Offline
12.23 Basis Point Share (BPS) Analysis Sales Channel
12.24 Absolute $ Opportunity Assessment Sales Channel
12.25 Market Attractiveness Analysis Sales Channel
Chapter 13 Europe Gaming Monitor Analysis and Forecast
13.1 Introduction
13.2 Europe Gaming Monitor Market Size & Volume Forecast by Countries
13.2.1 Germany
13.2.2 France
13.2.3 Italy
13.2.4 U.K.
13.2.5 Spain
13.2.6 Russia
13.2.7 Rest of Europe
13.3 Basis Point Share (BPS) Analysis by Countries
13.4 Absolute $ Opportunity Assessment by Countries
13.5 Market Attractiveness Analysis by Countries
13.6 Europe Gaming Monitor Market Size & Volume Forecast by Panel Type
13.6.1 IPS Panel
13.6.2 TN Panel
13.6.3 VA Panel
13.7 Basis Point Share (BPS) Analysis by Panel Type
13.8 Absolute $ Opportunity Assessment by Panel Type
13.9 Market Attractiveness Analysis by Panel Type
13.10 Europe Gaming Monitor Market Size & Volume Forecast Price Range
13.10.1 USD 900-1500
13.10.2 Above USD 1500
13.11 Basis Point Share (BPS) Analysis Price Range
13.12 Absolute $ Opportunity Assessment Price Range
13.13 Market Attractiveness Analysis Price Range
13.14 Europe Gaming Monitor Market Size & Volume Forecast Screen Size
13.14.1 Less than 27 inches
13.14.2 27-32 Inches
13.14.3 More than 32 inches
13.15 Basis Point Share (BPS) Analysis Screen Size
13.16 Absolute $ Opportunity Assessment Screen Size
13.17 Market Attractiveness Analysis Screen Size
13.18 Europe Gaming Monitor Market Size & Volume Forecast End-users
13.18.1 Residential
13.18.2 Commercial
13.19 Basis Point Share (BPS) Analysis End-users
13.20 Absolute $ Opportunity Assessment End-users
13.21 Market Attractiveness Analysis End-users
13.22 Europe Gaming Monitor Market Size & Volume Forecast Sales Channel
13.22.1 Online
13.22.2 Offline
13.23 Basis Point Share (BPS) Analysis Sales Channel
13.24 Absolute $ Opportunity Assessment Sales Channel
13.25 Market Attractiveness Analysis Sales Channel
Chapter 14 Asia Pacific Gaming Monitor Analysis and Forecast
14.1 Introduction
14.2 Asia Pacific Gaming Monitor Market Size & Volume Forecast by Countries
14.2.1 China
14.2.2 Japan
14.2.3 South Korea
14.2.4 India
14.2.5 Australia
14.2.6 South East Asia (SEA)
14.2.7 Rest of Asia Pacific (APAC)
14.3 Basis Point Share (BPS) Analysis by Countries
14.4 Absolute $ Opportunity Assessment by Countries
14.5 Market Attractiveness Analysis by Countries
14.6 Asia Pacific Gaming Monitor Market Size & Volume Forecast by Panel Type
14.6.1 IPS Panel
14.6.2 TN Panel
14.6.3 VA Panel
14.7 Basis Point Share (BPS) Analysis by Panel Type
14.8 Absolute $ Opportunity Assessment by Panel Type
14.9 Market Attractiveness Analysis by Panel Type
14.10 Asia Pacific Gaming Monitor Market Size & Volume Forecast Price Range
14.10.1 USD 900-1500
14.10.2 Above USD 1500
14.11 Basis Point Share (BPS) Analysis Price Range
14.12 Absolute $ Opportunity Assessment Price Range
14.13 Market Attractiveness Analysis Price Range
14.14 Asia Pacific Gaming Monitor Market Size & Volume Forecast Screen Size
14.14.1 Less than 27 inches
14.14.2 27-32 Inches
14.14.3 More than 32 inches
14.15 Basis Point Share (BPS) Analysis Screen Size
14.16 Absolute $ Opportunity Assessment Screen Size
14.17 Market Attractiveness Analysis Screen Size
14.18 Asia Pacific Gaming Monitor Market Size & Volume Forecast End-users
14.18.1 Residential
14.18.2 Commercial
14.19 Basis Point Share (BPS) Analysis End-users
14.20 Absolute $ Opportunity Assessment End-users
14.21 Market Attractiveness Analysis End-users
14.22 Asia Pacific Gaming Monitor Market Size & Volume Forecast Sales Channel
14.22.1 Online
14.22.2 Offline
14.23 Basis Point Share (BPS) Analysis Sales Channel
14.24 Absolute $ Opportunity Assessment Sales Channel
14.25 Market Attractiveness Analysis Sales Channel
Chapter 15 Latin America Gaming Monitor Analysis and Forecast
15.1 Introduction
15.2 Latin America Gaming Monitor Market Size & Volume Forecast by Countries
15.2.1 Brazil
15.2.2 Mexico
15.2.3 Rest of Latin America (LATAM)
15.3 Basis Point Share (BPS) Analysis by Countries
15.4 Absolute $ Opportunity Assessment by Countries
15.5 Market Attractiveness Analysis by Countries
15.6 Latin America Gaming Monitor Market Size & Volume Forecast by Panel Type
15.6.1 IPS Panel
15.6.2 TN Panel
15.6.3 VA Panel
15.7 Basis Point Share (BPS) Analysis by Panel Type
15.8 Absolute $ Opportunity Assessment by Panel Type
15.9 Market Attractiveness Analysis by Panel Type
15.10 Latin America Gaming Monitor Market Size & Volume Forecast Price Range
15.10.1 USD 900-1500
15.10.2 Above USD 1500
15.11 Basis Point Share (BPS) Analysis Price Range
15.12 Absolute $ Opportunity Assessment Price Range
15.13 Market Attractiveness Analysis Price Range
15.14 Latin America Gaming Monitor Market Size & Volume Forecast Screen Size
15.14.1 Less than 27 inches
15.14.2 27-32 Inches
15.14.3 More than 32 inches
15.15 Basis Point Share (BPS) Analysis Screen Size
15.16 Absolute $ Opportunity Assessment Screen Size
15.17 Market Attractiveness Analysis Screen Size
15.18 Latin America Gaming Monitor Market Size & Volume Forecast End-users
15.18.1 Residential
15.18.2 Commercial
15.19 Basis Point Share (BPS) Analysis End-users
15.20 Absolute $ Opportunity Assessment End-users
15.21 Market Attractiveness Analysis End-users
15.22 Latin America Gaming Monitor Market Size & Volume Forecast Sales Channel
15.22.1 Online
15.22.2 Offline
15.23 Basis Point Share (BPS) Analysis Sales Channel
15.24 Absolute $ Opportunity Assessment Sales Channel
15.25 Market Attractiveness Analysis Sales Channel
Chapter 16 Middle East & Africa (MEA) Gaming Monitor Analysis and Forecast
16.1 Introduction
16.2 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast by Countries
16.2.1 Saudi Arabia
16.2.2 South Africa
16.2.3 UAE
16.2.4 Rest of Middle East & Africa (MEA)
16.3 Basis Point Share (BPS) Analysis by Countries
16.4 Absolute $ Opportunity Assessment by Countries
16.5 Market Attractiveness Analysis by Countries
16.6 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast by Panel Type
16.6.1 IPS Panel
16.6.2 TN Panel
16.6.3 VA Panel
16.7 Basis Point Share (BPS) Analysis by Panel Type
16.8 Absolute $ Opportunity Assessment by Panel Type
16.9 Market Attractiveness Analysis by Panel Type
16.10 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast Price Range
16.10.1 USD 900-1500
16.10.2 Above USD 1500
16.11 Basis Point Share (BPS) Analysis Price Range
16.12 Absolute $ Opportunity Assessment Price Range
16.13 Market Attractiveness Analysis Price Range
16.14 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast Screen Size
16.14.1 Less than 27 inches
16.14.2 27-32 Inches
16.14.3 More than 32 inches
16.15 Basis Point Share (BPS) Analysis Screen Size
16.16 Absolute $ Opportunity Assessment Screen Size
16.17 Market Attractiveness Analysis Screen Size
16.18 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast End-users
16.18.1 Residential
16.18.2 Commercial
16.19 Basis Point Share (BPS) Analysis End-users
16.20 Absolute $ Opportunity Assessment End-users
16.21 Market Attractiveness Analysis End-users
16.22 Middle East & Africa (MEA) Gaming Monitor Market Size & Volume Forecast Sales Channel
16.22.1 Online
16.22.2 Offline
16.23 Basis Point Share (BPS) Analysis Sales Channel
16.24 Absolute $ Opportunity Assessment Sales Channel
16.25 Market Attractiveness Analysis Sales Channel
Chapter 17 Competition Landscape
17.1 Gaming Monitor Market: Competitive Dashboard
17.2 Global Gaming Monitor Market: Market Share Analysis, 2019
17.3 Company Profiles (Details - Overview, Financials, Developments, Strategy)
17.3.1 Acer Incorporated,
17.3.2 ASUSTeK COMPUTER INC.
17.3.3 Dell Technologies, Inc
17.3.4 HP Inc
17.3.5 Koninklijke Philips N.V.
17.3.6 Lenovo Group Limited
17.3.7 LG Electronics Inc
17.3.8 MICRO-STAR INTERNATIONAL CO., LTD.
17.3.9 Qisda Corporation
17.3.10 Samsung Electronics Co. Ltd
17.3.11 SCEPTRE Inc.