Creative Software Market

Creative Software Market

  • ICT-SE-5383
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  • 11-04-2024
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Creative Software Market Outlook

The Global Creative Software Market was valued at USD 15,610.4 Million in 2022 and is projected to reach USD 28,316.9 Million by 2031, expanding at a CAGR of 6.7% during the forecast period. Factors such as the increasing use of internet services, rise of social media and digital platforms, rapid expansion in the education sector, demand from the entertainment industry, and rising culture of remote work are boosting the growth of the market.

Creative software refers to a wide range of digital tools that are used to create visual and audio content. This includes products such as graphic design software, video editing software, 3D modelling & animation software, music production software, and others. Creative software products are designed to enable individuals and businesses to create high-quality digital content for various purposes.

Creative Software Market Market Outlook

Creative software is used for a variety of purposes, including personal creative expression, professional design work, and for Media and Entertainment or educational purposes. One of the key features of creative software is its ability to enable users to manipulate digital content in a variety of ways. This often includes editing & enhancing images or video, adding special effects or animations, and creating & arranging audio tracks.

COVID-19 Impact on the Global Creative Software Market

The outbreak of COVID-19 significantly hampered the Media and Entertainment industry. Business and manufacturing units across various countries were closed, owing to an increase in the number of COVID-19 cases. The Media and Entertainment industry that rely on social gatherings, films, and events was impacted by the pandemic. Film production have been put on hold and new content was delayed. The pandemic presented challenges, such as supply chain disruptions and delays in development & distribution, for the creative software industry. Many companies had to shift their production and development processes to accommodate remote work, which has led to delays in product releases and updates. Moreover, the pandemic also had an impact on the creative industries, such as the film and music industries. There was halt in production and live events had to cancel, due to social distancing restrictions. This has also impacted the demand for certain types of creative software.

Artificial Intelligence (AI) Impact on the Global Creative Software Market

Artificial Intelligence (AI) has significantly impacted the creative software industry, revolutionizing various aspects of creativity. AI-powered tools have enabled new forms of expression and efficiency, automating tasks like photo editing, pattern generation, and music composition. AI enhances the speed and efficiency of producing new material, providing robust solutions for generating ideas, analyzing information, and refining content. AI recommends font pairings, color schemes, and customized layouts based on the designer's goals, streamlining the design process. AI assists artists by suggesting chord progressions, generating scores, and creating new sounds, expanding the boundaries of musical creation. AI simplifies image editing, making it easy to transform regular photos into stunning works of art.

Macro-economic Factors

Economic Growth

Economic growth often leads to increased consumer spending and high demand for Media and Entertainment, including animated films, TV shows, video games, and other visual content. This demand drives the need for animation and VFX tools, as these tools are essential for creating high-quality content. Economic growth results in the expansion of animation and VFX studios, as they have additional resources to invest in content creation. Economic growth also leads to industry consolidation, with large animation and VFX studios acquiring small studios or merging with other companies.

Technological innovation

Creative software developers can incorporate new features and functionalities into their products with technological innovation to enhance the user experience. For instance, Adobe Photoshop’s introduction of machine learning-based neutral filters allows for quick and easy photo manipulation, which previously have required extensive manual work. Creative software also adopt emerging technologies such as virtual reality and artificial intelligence (AI) to create immersive and intuitive user experiences. Technological innovation also increases competition in the market, as new companies enter the market with innovative products and services. For instance, Affinity Designer, a new graphic design software, has quickly gained popularity among designers, due to its advanced features and affordable pricing.

Creative Software Market Dynamics

Major Driver- Increasing Use of Internet Services

Increasing availability and accessibility of Internet services has significantly impacted the creative software market. This trend has revolutionized the way people create, share, and collaborate on various forms of digital content, surging the demand for creative software tools. The proliferation of Internet services has connected people from all around the world, enabling creators to access a global audience. The increase in reach has fuelled the demand for creative software that aid in the creation, editing, and sharing of content across different platforms.

Major Driver- Rise of social media and Digital Platforms

Social media platforms such as Instagram, YouTube, and TikTok have given rise to a new generation of content creators. These creators rely heavily on creative software tools for tasks such as photo and video editing, graphic design, and animation. Tools such as Adobe Photoshop, Adobe Premier Pro, Canva, and Final Cut Pro have become essential for content creators, fuelling the market. Social media platforms and digital platforms are increasingly incorporating augmented reality (AR) and virtual reality (VR) technologies to enhance user experiences.

Existing Restraint- High Cost of the Software

High-priced creative software tools can be a restraint for individual creators, especially the ones with limited budgets. Freelancers, artists, designers, and content creators may find it challenging to invest in expensive software licenses or subscription plans, which can limit their access to advanced features and tools. The high cost can act as a barrier to entry for aspiring creatives, hindering their ability to fully explore their creative potential.

Emerging Opportunity- Technologically Improved Solutions to Bring in New Opportunities

Technological advancements are expected to create significant opportunities in the creative software market during the forecast period. As computing power continues to improve, creative software tools are expected to benefit from faster processing and enhanced performance. Advanced processors, graphics cards, and optimized algorithms enable real-time editing, rendering, and visual effects. This empowers users to work efficiently and achieve complex editing tasks with greater ease, creating new possibilities for creativity.

Scope of Creative Software Market Report 

The report on the global Creative Software market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

 

Attributes

Details

Report Title

Creative Software Market – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast

Base Year

2022

Historic Data

2016–2021

Forecast Period

2023–2031

Segmentation

Type (Audio Recording and Editing, Video Recording / Screen Recording, Image/Photo Editing, Video Editing, Animation & VFX, Graphics & Illustration, and Others), Deployment (Cloud and On-premise), and Industry Vertical (Telecom, Retail & E-commerce, Education, Travel & Tourism, Media and Entertainment, and Others)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered

Adobe, Apple Inc., Autodesk, Wacom, Avid Technology, Inc., Blackmagic Design Pty. Ltd., Wondershare, Alludo, MAGIX Software GmbH., TechSmith Corporation, CyberLink Corp., Movavi Software Limited., SONY CREATIVE SOFTWARE INC., Nero AG, Quark Software Inc., FXhome Limited (Artlist UK Limited)


Creative Software Market Segment Insights

Based on type, the global creative software market is segmented into audio recording and editing, video recording/ screen recording, image/ photo editing, video editing, animation and VFX, graphics & illustration, and others. Video editing software typically includes a user-friendly interface and a comprehensive set of tools for tasks such as trimming and cutting footage, adding transitions, applying effects, adjusting colors, and audio incorporating text and graphics, and exporting the final edited video in various industries including filmmaking, television, vlogging, social media content creation.

Creative Software Market Type

Based on deployment, the global creative software market is bifurcated into cloud and on-premise. The cloud segment constituted significant share of the market in 2022 and is projected to expand at a notable CAGR during the forecast period, as cloud-based solutions are being offered by creative solutions and service providers to increase bandwidth and efficiency. Cloud-based creative software enables users to access their tools and files from any location with an internet connection, which allows creative professionals to work remotely and communicate with others. This software allows multiple users to work on the same project simultaneously, which makes it easy for teams to collaborate. These applications allow users to create, edit, and share digital content. Such as graphics, video, and animations without the need for local installation.

Creative Software Market Deployment

Regional Analysis

On the basis of region, the global creative software market is segmented into North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. The market in the North America region registers significant growth, as the creative software market is constantly evolving, with the introduction of novel technologies and tools to improve the quality and efficiency of the production process. The market growth is driven by the increasing demand for video and multimedia content, the rise of social media & online platforms, and the increasing adoption of cloud-based software solutions across the region. The market in North America is dynamic and rapidly evolving, which is driven by technological innovation and the changing needs of creative professionals. The market is expected to register continuous growth in the coming years, due to the continuous growth of the digital economy and the increasing importance of multimedia content for software developers and investors in the region. Canada has a thriving animation industry, as the country offers tax incentives for film and TV production to attract major studios and production companies. This has driven the demand for creative software in the region.

Creative Software Market Region

Key Benefits for Industry Participants & Stakeholders

  • In-depth Analysis of the Global Creative Software Market

  • Historical, Current, and Projected Market Size in terms of Value

  • Potential & Niche Segments and Regions Exhibiting Promising Growth Covered

  • Industry Drivers, Restraints, and Opportunities Covered in the Study

  • Recent Industry Trends and Developments

  • Competitive Landscape & Strategies of Key Players

  • Neutral Perspective on Global Creative Software Market performance

Segments

Type

  • Audio Recording and Editing
  • Video Recording / Screen Recording
  • Image/Photo Editing
  • Video Editing
  • Animation & VFX
  • Graphics & Illustration
  • Others

Deployment

  • Cloud
  • On-premise

Industry Vertical

  • Telecom
  • Retail & E-commerce
  • Education
  • Travel & Tourism
  • Media and Entertainment
  • Others

Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

Key Players

  • Adobe,
  • Apple Inc.
  • Autodesk
  • Wacom
  • Avid Technology, Inc.
  • Blackmagic Design Pty. Ltd.
  • Wondershare
  • Alludo
  • MAGIX Software GmbH.
  • TechSmith Corporation
  • CyberLink Corp.
  • Movavi Software Limited.
  • SONY CREATIVE SOFTWARE INC.
  • Nero AG
  • Quark Software Inc.
  • FXhome Limited (Artlist UK Limited)

Competitive Landscape

Manufacturers operating in the global Creative Software market include Adobe; Apple Inc.; Autodesk; Wacom; Avid Technology, Inc.; Blackmagic Design Pty. Ltd.; Wondershare; Alludo; MAGIX Software GmbH.; TechSmith Corporation; CyberLink Corp.; Movavi Software Limited.; SONY CREATIVE SOFTWARE INC.; Nero AG; Quark Software Inc.; FXhome Limited (Artlist UK Limited).

  • In Dec 2021, Adobe released Creative Cloud Express, a unified single task-based, web, and mobile application. The tool makes it easier to create and share great multimedia content, such as social network posts and stories, invitations, and marketing materials such as logos, brochures, and banners. Creative Cloud Express supports drag-and-drop content creation, allowing users to share their work with just a few clicks. Furthermore, Creative Cloud Express offers thousands of high-quality templates.

  • In Mar 2023, Wondershare announced the release of Filmora Version 12.1.8, which offers ChatGPT plug-in to provide a more inspirational copywriting experience. Using Filmora AI Copywriting can simplify the process of creating videos by utilizing AI to generate content.

  • In June 2023, TechSmith Corporation developed a new version of its acclaimed Camtasia video software. TechSmith Camtasia 2022 offers a variety of novel features that enable users to capture and edit videos faster and more creatively.

Creative Software Market Key Players

Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Creative Software Market Overview
   4.1 Introduction
      4.1.1 Market Taxonomy
      4.1.2 Market Definition
      4.1.3 Macro-Economic Factors Impacting the Market Growth
   4.2 Creative Software Market Dynamics
      4.2.1 Market Drivers
      4.2.2 Market Restraints
      4.2.3 Market Opportunity
   4.3 Creative Software Market - Supply Chain Analysis
      4.3.1 List of Key Suppliers
      4.3.2 List of Key Distributors
      4.3.3 List of Key Consumers
   4.4 Key Forces Shaping the Creative Software  Market
      4.4.1 Bargaining Power of Suppliers
      4.4.2 Bargaining Power of Buyers
      4.4.3 Threat of Substitution
      4.4.4 Threat of New Entrants
      4.4.5 Competitive Rivalry
   4.5 Global Creative Software Market Size & Forecast, 2016-2031
      4.5.1 Creative Software Market Size and Y-o-Y Growth
      4.5.2 Creative Software Market Absolute $ Opportunity
   4.6 Global Creative Software Market: Current and Future Trends
   4.7 Global Creative Software: Technological Advancement (Generative AI)
   4.8 Global Creative Software Market : PESTEL Analysis
   4.9 Global Creative Software Market: Outlook of Russia-Ukraine Conflict Impact
   4.10 Global Creative Software Market: Impact Overview of High Inflation
Chapter 5 Global Creative Software Market Analysis and Forecast By Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities By Type
      5.1.2 Basis Point Share (BPS) Analysis By Type
      5.1.3 Absolute $ Opportunity Assessment By Type
   5.2 Creative Software Market Size Forecast By Type
      5.2.1 Audio Recording and Editing
      5.2.2 Video Recording / Screen Recording
      5.2.3 Image/Photo Editing
      5.2.4 Video Editing
      5.2.5 Animation & VFX
      5.2.6 Graphics & Illustration
      5.2.7 Others
   5.3 Market Attractiveness Analysis By Type
Chapter 6 Global Creative Software Market Analysis and Forecast By Deployment
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities By Deployment
      6.1.2 Basis Point Share (BPS) Analysis By Deployment
      6.1.3 Absolute $ Opportunity Assessment By Deployment
   6.2 Creative Software Market Size Forecast By Deployment
      6.2.1 Cloud
      6.2.2 On-premise
   6.3 Market Attractiveness Analysis By Deployment
Chapter 7 Global Creative Software Market Analysis and Forecast By Industry Vertical
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities By Industry Vertical
      7.1.2 Basis Point Share (BPS) Analysis By Industry Vertical
      7.1.3 Absolute $ Opportunity Assessment By Industry Vertical
   7.2 Creative Software Market Size Forecast By Industry Vertical
      7.2.1 Telecom
      7.2.2 Retail & E-commerce
      7.2.3 Education
      7.2.4 Travel & Tourism
      7.2.5 Media and Entertainment
      7.2.6 Others
   7.3 Market Attractiveness Analysis By Industry Vertical
Chapter 8 Global Creative Software Market Analysis and Forecast by Region
   8.1 Introduction
      8.1.1 Key Market Trends & Growth Opportunities by Region
      8.1.2 Basis Point Share (BPS) Analysis by Region
      8.1.3 Absolute $ Opportunity Assessment by Region
   8.2 Creative Software Market Size Forecast by Region
      8.2.1 North America
      8.2.2 Europe
      8.2.3 Asia Pacific
      8.2.4 Latin America
      8.2.5 Middle East & Africa (MEA)
   8.3 Market Attractiveness Analysis by Region
Chapter 9 Coronavirus Disease (COVID-19) Impact
   9.1 Introduction
   9.2 Current & Future Impact Analysis
   9.3 Economic Impact Analysis
   9.4 Government Policies
   9.5 Investment Scenario
Chapter 10 North America Creative Software  Analysis and Forecast
   10.1 Introduction
   10.2 North America Creative Software Market Size Forecast by Country
      10.2.1 U.S.
      10.2.2 Canada
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 North America Creative Software Market Size Forecast By Type
      10.6.1 Audio Recording and Editing
      10.6.2 Video Recording / Screen Recording
      10.6.3 Image/Photo Editing
      10.6.4 Video Editing
      10.6.5 Animation & VFX
      10.6.6 Graphics & Illustration
      10.6.7 Others
   10.7 Basis Point Share (BPS) Analysis By Type
   10.8 Absolute $ Opportunity Assessment By Type
   10.9 Market Attractiveness Analysis By Type
   10.10 North America Creative Software Market Size Forecast By Deployment
      10.10.1 Cloud
      10.10.2 On-premise
   10.11 Basis Point Share (BPS) Analysis By Deployment
   10.12 Absolute $ Opportunity Assessment By Deployment
   10.13 Market Attractiveness Analysis By Deployment
   10.14 North America Creative Software Market Size Forecast By Industry Vertical
      10.14.1 Telecom
      10.14.2 Retail & E-commerce
      10.14.3 Education
      10.14.4 Travel & Tourism
      10.14.5 Media and Entertainment
      10.14.6 Others
   10.15 Basis Point Share (BPS) Analysis By Industry Vertical
   10.16 Absolute $ Opportunity Assessment By Industry Vertical
   10.17 Market Attractiveness Analysis By Industry Vertical
Chapter 11 Europe Creative Software  Analysis and Forecast
   11.1 Introduction
   11.2 Europe Creative Software Market Size Forecast by Country
      11.2.1 Germany
      11.2.2 France
      11.2.3 Italy
      11.2.4 U.K.
      11.2.5 Spain
      11.2.6 Russia
      11.2.7 Rest of Europe
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Europe Creative Software Market Size Forecast By Type
      11.6.1 Audio Recording and Editing
      11.6.2 Video Recording / Screen Recording
      11.6.3 Image/Photo Editing
      11.6.4 Video Editing
      11.6.5 Animation & VFX
      11.6.6 Graphics & Illustration
      11.6.7 Others
   11.7 Basis Point Share (BPS) Analysis By Type
   11.8 Absolute $ Opportunity Assessment By Type
   11.9 Market Attractiveness Analysis By Type
   11.10 Europe Creative Software Market Size Forecast By Deployment
      11.10.1 Cloud
      11.10.2 On-premise
   11.11 Basis Point Share (BPS) Analysis By Deployment
   11.12 Absolute $ Opportunity Assessment By Deployment
   11.13 Market Attractiveness Analysis By Deployment
   11.14 Europe Creative Software Market Size Forecast By Industry Vertical
      11.14.1 Telecom
      11.14.2 Retail & E-commerce
      11.14.3 Education
      11.14.4 Travel & Tourism
      11.14.5 Media and Entertainment
      11.14.6 Others
   11.15 Basis Point Share (BPS) Analysis By Industry Vertical
   11.16 Absolute $ Opportunity Assessment By Industry Vertical
   11.17 Market Attractiveness Analysis By Industry Vertical
Chapter 12 Asia Pacific Creative Software  Analysis and Forecast
   12.1 Introduction
   12.2 Asia Pacific Creative Software Market Size Forecast by Country
      12.2.1 China
      12.2.2 Japan
      12.2.3 South Korea
      12.2.4 India
      12.2.5 Australia
      12.2.6 South East Asia (SEA)
      12.2.7 Rest of Asia Pacific (APAC)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Asia Pacific Creative Software Market Size Forecast By Type
      12.6.1 Audio Recording and Editing
      12.6.2 Video Recording / Screen Recording
      12.6.3 Image/Photo Editing
      12.6.4 Video Editing
      12.6.5 Animation & VFX
      12.6.6 Graphics & Illustration
      12.6.7 Others
   12.7 Basis Point Share (BPS) Analysis By Type
   12.8 Absolute $ Opportunity Assessment By Type
   12.9 Market Attractiveness Analysis By Type
   12.10 Asia Pacific Creative Software Market Size Forecast By Deployment
      12.10.1 Cloud
      12.10.2 On-premise
   12.11 Basis Point Share (BPS) Analysis By Deployment
   12.12 Absolute $ Opportunity Assessment By Deployment
   12.13 Market Attractiveness Analysis By Deployment
   12.14 Asia Pacific Creative Software Market Size Forecast By Industry Vertical
      12.14.1 Telecom
      12.14.2 Retail & E-commerce
      12.14.3 Education
      12.14.4 Travel & Tourism
      12.14.5 Media and Entertainment
      12.14.6 Others
   12.15 Basis Point Share (BPS) Analysis By Industry Vertical
   12.16 Absolute $ Opportunity Assessment By Industry Vertical
   12.17 Market Attractiveness Analysis By Industry Vertical
Chapter 13 Latin America Creative Software  Analysis and Forecast
   13.1 Introduction
   13.2 Latin America Creative Software Market Size Forecast by Country
      13.2.1 Brazil
      13.2.2 Mexico
      13.2.3 Rest of Latin America (LATAM)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Latin America Creative Software Market Size Forecast By Type
      13.6.1 Audio Recording and Editing
      13.6.2 Video Recording / Screen Recording
      13.6.3 Image/Photo Editing
      13.6.4 Video Editing
      13.6.5 Animation & VFX
      13.6.6 Graphics & Illustration
      13.6.7 Others
   13.7 Basis Point Share (BPS) Analysis By Type
   13.8 Absolute $ Opportunity Assessment By Type
   13.9 Market Attractiveness Analysis By Type
   13.10 Latin America Creative Software Market Size Forecast By Deployment
      13.10.1 Cloud
      13.10.2 On-premise
   13.11 Basis Point Share (BPS) Analysis By Deployment
   13.12 Absolute $ Opportunity Assessment By Deployment
   13.13 Market Attractiveness Analysis By Deployment
   13.14 Latin America Creative Software Market Size Forecast By Industry Vertical
      13.14.1 Telecom
      13.14.2 Retail & E-commerce
      13.14.3 Education
      13.14.4 Travel & Tourism
      13.14.5 Media and Entertainment
      13.14.6 Others
   13.15 Basis Point Share (BPS) Analysis By Industry Vertical
   13.16 Absolute $ Opportunity Assessment By Industry Vertical
   13.17 Market Attractiveness Analysis By Industry Vertical
Chapter 14 Middle East & Africa (MEA) Creative Software  Analysis and Forecast
   14.1 Introduction
   14.2 Middle East & Africa (MEA) Creative Software Market Size Forecast by Country
      14.2.1 Saudi Arabia
      14.2.2 South Africa
      14.2.3 UAE
      14.2.4 Rest of Middle East & Africa (MEA)
   14.3 Basis Point Share (BPS) Analysis by Country
   14.4 Absolute $ Opportunity Assessment by Country
   14.5 Market Attractiveness Analysis by Country
   14.6 Middle East & Africa (MEA) Creative Software Market Size Forecast By Type
      14.6.1 Audio Recording and Editing
      14.6.2 Video Recording / Screen Recording
      14.6.3 Image/Photo Editing
      14.6.4 Video Editing
      14.6.5 Animation & VFX
      14.6.6 Graphics & Illustration
      14.6.7 Others
   14.7 Basis Point Share (BPS) Analysis By Type
   14.8 Absolute $ Opportunity Assessment By Type
   14.9 Market Attractiveness Analysis By Type
   14.10 Middle East & Africa (MEA) Creative Software Market Size Forecast By Deployment
      14.10.1 Cloud
      14.10.2 On-premise
   14.11 Basis Point Share (BPS) Analysis By Deployment
   14.12 Absolute $ Opportunity Assessment By Deployment
   14.13 Market Attractiveness Analysis By Deployment
   14.14 Middle East & Africa (MEA) Creative Software Market Size Forecast By Industry Vertical
      14.14.1 Telecom
      14.14.2 Retail & E-commerce
      14.14.3 Education
      14.14.4 Travel & Tourism
      14.14.5 Media and Entertainment
      14.14.6 Others
   14.15 Basis Point Share (BPS) Analysis By Industry Vertical
   14.16 Absolute $ Opportunity Assessment By Industry Vertical
   14.17 Market Attractiveness Analysis By Industry Vertical
Chapter 15 Competition Landscape
   15.1 Creative Software  Market: Competitive Dashboard
   15.2 Global Creative Software  Market: Market Share Analysis, 2022
   15.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
      15.3.1 Adobe
      15.3.2 Apple Inc.
      15.3.3 Autodesk
      15.3.4 Wacom
      15.3.5 Avid Technology, Inc.
      15.3.6 Blackmagic Design Pty. Ltd.
      15.3.7 Wondershare
      15.3.8 Alludo
      15.3.9 MAGIX Software GmbH.
      15.3.10 TechSmith Corporation
      15.3.11 CyberLink Corp.
      15.3.12 Movavi Software Limited.
      15.3.13 SONY CREATIVE SOFTWARE INC.
      15.3.14 Nero AG
      15.3.15 Quark Software Inc.
      15.3.16 FXhome Limited (Artlist UK Limited)

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FAQ Section

Some frequently asked questions about this report!

The base year considered for the global creative software market report is 2022. The complete analysis period is 2016 to 2031, wherein, 2016-2021 are the historic years, and forecast is provided from 2023 to 2031.

In addition to market size (in USD Million), Company Market Share (in % for base year 2022), and Value have been provided in the report.

The pandemic had a negative impact on the global creative software market as outbreak of COVID-19 significantly hampered the media and entertainment industry. The pandemic impacted almost every industry across the globe. The growth of the economy has slowed, as a result of the closure of several industries.

Factors such as economic growth, technological innovation, urbanization, and demographics are analyzed in the final report.

Media & entertainment, education, and others are the major end-user of creative software.

According to this growth market report, the Global Creative Software Market is likely to register a CAGR of 6.7% during the forecast period 2023-2031, with an anticipated valuation of USD 28316.9 million by the end of 2031.

Rise of social media and digital platforms, and demand from the entertainment industry and rising culture of remote work are some of the factors expected to drive the market growth during the forecast period.

Factors such as competitive strength and market positioning are key areas considered while selecting top companies to be profiled.

Additional company profiles can be provided on request. For a discussion related to above findings, click Speak to Analyst.