Segments - 3D/4D Technology Market by Applications (Healthcare, Entertainment, Industrial, Consumer, Governmental, and Educational), Products (3D Digital Signage, 3D Integrated Circuit, 3D Gaming, 3D Television, 3D Smartphones, 3D Projectors, 3D Cinema, 3D Animation, 3D Printing, 3D Computer Aided Design, 3D Imaging, 3D Display, and 3D Navigation), and Regions (Asia Pacific, North America, Latin America, Europe, and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2021 – 2028
The global 3D/4D technology market size is anticipated to register a considerable CAGR during the forecast period, 2021-2028. The growth of the market is attributed to their increased application in entertainment, manufacturing, and healthcare sectors.
3D technology creates the illusion of depth perception in which viewers can enjoy a unique experience with the technology. There are several applications and products of 3D technology, such as 3D animation, 3D films, 3D camera, 3D display, and a 3D printer.
The technology has evolved as a type of technology that is utilized in animated films, motion pictures, displays, images, and other products, and has now expanded to include other purposes, such as three-dimensional modelling and designing. 3D printing is a technology, which bridges the gap between ideas and visuals on a page or computer, allowing for the tangible, 3-dimensional manifestation of those concepts.
The COVID-19 pandemic has negative impact on the 3D/4D technology market owing to the lockdown imposed by governments globally. This disrupted the global sales along with demand & supply chain related to the technology. The market is expected to quickly recover, since various industries have restarted operations as COVID-19 instances have gradually reduced around the world.
The report on the global 3D/4D technology market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.
Attributes |
Details |
Report Title |
3D/4D Technology Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast |
Base Year |
2020 |
Historic Data |
2018–2019 |
Forecast Period |
2021–2028 |
Segmentation |
Applications (Healthcare, Entertainment, Industrial, Consumer, Governmental, and Educational) and Products (3D Digital Signage, 3D Integrated Circuit, 3D Gaming, 3D Television, 3D Smartphones, 3D Projectors, 3D Cinema, 3D Animation, 3D Printing, 3D Computer Aided Design, 3D Imaging, 3D Display, and 3D Navigation) |
Regional Scope |
Asia Pacific, North America, Latin America, Europe, and Middle East & Africa |
Report Coverage |
Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast |
Key Players Covered in the Report |
Panasonic Corp.; Stratasys, Ltd.; Sony Group Corp.; Samsung Electronics Co. Ltd.; 3D Systems; and Dolby Laboratories Inc. |
Based on applications, the global 3D/4D technology market is divided into healthcare, entertainment, industrial, consumer, governmental, and educational. The entertainment segment is expected to grow at a rapid pace during the forecast period owing to the rising popularity of 3D entertainment in animation and gaming industries. However, the consumer segment is anticipated to hold a key share of the market in the coming years due to the significantly rising demand across the region.
On the basis of products, the market is segregated into 3D digital signage, 3D integrated circuit, 3D gaming, 3D television, 3D smartphones, 3D projectors, 3D cinema, 3D animation, 3D printing, 3D computer aided design, 3D imaging, 3D display, and 3D navigation. The 3D gaming segment is projected to expand at a considerable CAGR during the forecast period attributed to vast demand of the technology across the industry. On the other hand, the 3D cinema segment is anticipated to account for a major market share during the forecast period due to the ability to garner the consumer’s attention.
In terms of regions, the global 3D/4D technology market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. North America is expected to constitute a key share of the market during the projected period owing to the large number of new investments in R&D of 3D/4D technology in the region. However, the market of Asia Pacific is anticipated to expand at a rapid pace during the forecast period attributed to the increasing adaptation and awareness about the 3D/4D technology across the region.
The global 3D/4D technology market has been segmented on the basis of
Key players competing in the global 3D/4D technology market are Panasonic Corp.; Stratasys, Ltd.; Sony Group Corp.; Samsung Electronics Co. Ltd.; 3D Systems; and Dolby Laboratories Inc. As part of their efforts to expand their client base and acquire a competitive advantage over competitors, manufacturers operating in the market have adopted various strategic initiatives, such as partnerships, collaborations, and mergers & acquisitions. Moreover, companies are focusing on investment in R&D for development and launching of new products to maintain their competitive positions in the market.