Artificial Intelligence in Virtual Reality Market

Artificial Intelligence (AI) in Virtual Reality Market

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The global artificial intelligence (AI) in virtual reality market size was USD XX Billion in 2022 and is likely to reach USD XX Billion by 2031, expanding at a CAGR of XX% during 2023–2031. The market is driven by the rising advancements in AI and the increasing use of virtual reality in entertainment, gaming, and others.

Rising adoption of artificial intelligence in consumer technology has an immense impact on the growth of the market. Virtual reality is advancing customer experience-based simulations not only for gaming and entertainment but also has vast applications in the automotive, healthcare, and retail industries. The use of AI minimizes the need for human intervention and makes the functioning of virtual reality devices seamless. Organizations are implementing this technology into service in various domains including marketing, designing, virtual training, assistance, engineering and maintenance, and simulation events. This, in turn, is projected to fuel the growth of the market during the projection period.

Artificial Intelligence in Virtual Reality Market Outlook

  • In April 2022, Nikon Corporation entered into a partnership with Microsoft Corporation for the designing and development of solutions related to 3D and virtual reality. This has been done in order to enrich the content creation space.

The integration of AI is proving to be a game-changer in the world of virtual reality and extended reality (XR). The benefits of this amalgamation are manifold, as it allows for better user interaction, leading to enhanced user experiences, and the possibility of augmenting human intelligence and senses. Additionally, it offers cost-effectiveness in creating an immersive virtual world, bringing down the expenses that would otherwise be incurred. All of these factors are expected to boost the adoption of AI in VR solutions, thereby, driving the market growth during the projection period.

The research report finds that the COVID-19 pandemic impeded artificial intelligence in virtual reality market. The lockdown imposed by various governments all around the world disrupted the supply chain and distribution activities. This impacted the manufacturing and production of components, equipment, and devices related to the virtual reality setup. Although, the market is growing steadily, with the normalization of the COVID-19 scenario and advancement in AI in recent years.

Artificial Intelligence (AI) in Virtual Reality Market Dynamics

Artificial Intelligence in Virtual Reality Market Dynamics

Major Drivers

Rising trend of live virtual entertainment is expected to drive the market during the projection period. There is a growing inclination among people for at-home entertainment using modern technology to view live events and shows. The implementation of artificial intelligence helps individuals get a lag-free and hyper-realistic virtual experience of live music concerts, live events, and sports. The increasing craze among people for such experiences is anticipated to propel the market during the forecast period.

  • In April 2022, the famous rock music band, Foo Fighters, performed their event using the virtual stage of Meta. The videos were live-streamed over the Meta Quest headsets, providing an immersive 180-degree view.

Existing Restraints

High risk of cybersecurity threats is projected to impede the market during the projection period. Virtual platforms often have a high degree of vulnerability towards cyber-attacks that are intended to disrupt the functioning and extract vital information. Hackers constantly develop new and innovative approaches to find loopholes within the functioning of virtual platforms and exploit those weaknesses for money and information from unsuspecting customers. This can potentially lead to a decline in the use of virtual reality platforms, despite the implementation of AI.

Emerging Opportunities

Increasing options for personalization in virtual reality devices and platforms are anticipated to provide immense growth opportunities for artificial intelligence in virtual reality market. The integration of AI and implementation of machine learning technology with virtual reality raises the bar even further, and provides a large variety of customization options for various purposes, including everything from gaming to holding business meetings. In business, the use of AI helps in creating customizable templates based on the customer’s unique requirement by effectively utilizing the available customer data, such as demographics, browsing habits, and purchase history. This helps in boosting revenue and customer engagement.

Scope of the Artificial Intelligence (AI) in Virtual Reality Market Report

The market report includes an assessment of the market trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Artificial Intelligence (AI) in Virtual Reality Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2022

Historic Data

2016–2021

Forecast Period

2023–2031

Segmentation

Component (Software, Hardware, and Content), Device (VR Simulators, VR Glasses, Head-Mounted Displays, Treadmills and haptic Gloves, and Others), Technology (Machine Learning, Computer Vision, Context-Aware Computing, Natural Language Processing, and Others), Application (Object Recognition, Tracking, Customization, and Others), and End-user (Gaming and Entertainment, Aerospace, Defense, Automotive, Healthcare, Education, Retail, Manufacturing, and Others)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, Market Trends, and Revenue Forecast

Key Players Covered in the Report

Google; HaptX Inc.; HTC Corporation; Microsoft; NVIDIA Corporation; Meta; Qualcomm Technologies, Inc.; SAMSUNG; Sony Interactive Entertainment LLC; and Unity Technologies.

Artificial Intelligence (AI) in Virtual Reality Market Segment Insights

Component Segment Analysis

Based on component, artificial intelligence in virtual reality market is divided into software, hardware, and content. The hardware segment is projected to hold the major share of the market during the projection period, due to the large investments being made by several companies for the development of advanced hardware components as it plays the key role in running hyper-realistic software. Better hardware helps in the creation of a high-quality VR setup, comprising a stereo sound system, a stereoscopic head-mounted display that delivers distinct imagery for each eye), and sensors for tracking head motion, that are made using magnetometers, gyroscopes, structured light systems, or accelerometers.

The software segment is expected to experience strong growth during the forecast period. This growth is driven by the increasing requirements for hi-tech virtual reality technology. VR software is in great demand in multiple applications, including gaming, entertainment, live events, business meetings, and seminars. Seamless functioning of software is one of the primary requirements and the incorporation of AI makes it possible for the software not only to run effortlessly but also provide better customization options, security, and ease of usage.

Device Segment Analysis

On the basis of device, the global market is segregated into VR simulators, VR glasses, head-mounted displays, treadmills & haptic gloves, and others. The head-mounted displays segment is projected to register a high CAGR during the forecast period. These displays provide an immensely immersive experience and are also available in cost-effective variants, such as cardboard-based virtual reality headsets by Google. The head-mounted displays (HMDs) are being increasingly used in marketing, aviation, training, and entertainment industries as they aid in speeding up the workflow and prove to be highly cost-effective in comparison to the real-world-based experience. For instance,

  • In April 2021, the European Union Aviation Safety Agency certified Vajro and VRM Switzerland to hold virtual sessions of pilot training. The simulator is equipped with Varjo’s latest virtual reality headset Varjo XR-3, which has a human-eye resolution and is run using special technology used in Swiss flight training.

Artificial Intelligence in Virtual Reality Market Device

Technology Segment Analysis

On the basis of technology, artificial intelligence in virtual reality market is segmented into machine learning, computer vision, context-aware computing, natural language processing, and others. The machine learning segment is projected to hold a substantial share of the market, owing to its extensive implementation in virtual reality solutions to enhance the interactions and overall user experience.

ML is used for gesture recognition and enables the VR systems to accurately interpret and respond to the user’s movements, thereby creating a highly immersive experience. The rising adaptation of virtual reality is likely to propel the growth of this segment, owing to the enhancing effect it has on VR technology.

Application Segment Analysis

Based on the application, artificial intelligence in virtual reality market is segregated into object recognition, tracking, customization, and others. The object recognition segment is projected to register a considerable CAGR during the forecast period as it leverages AI to significantly enhance the immersive experience of virtual reality. It helps in identifying and understanding real-world objects and uses AI to seamlessly integrate them into the virtual environment. It helps the users to interact with physical objects and surroundings while being in the virtual world. With the increase of realism in virtual reality technology, this segment is projected to experience substantial growth in the coming years.

Artificial Intelligence in Virtual Reality Market Application

End-user Segment Analysis

Based on the end-user, the market is divided into gaming and entertainment, aerospace, defense, automotive, healthcare, education, retail, manufacturing, and others. The gaming & entertainment segment is expected to generate a major revenue share of the market, as several companies are making rigorous investments in the development of hardware, software, and content for gaming purposes.

The gaming industry is booming and there has been a sharp inclination of consumers towards mobile and computer-based games. The use of VR setups powered by AI is anticipated to propel this segment even further, as has been evident in recent years.

  • As per a survey report published in August 2023, the gaming sector of the media market is projected to have an increment of close to 35% between the years 2023 and 2027. This growth is estimated to be equivalent to an amount of USD 136.8 billion.

The healthcare segment is projected to witness a massive adoption of VR technology in the near future, owing to the thriving implementation of virtual reality and artificial intelligence in healthcare. VR facilitates a controlled visual environment that is proving to be highly effective.
The use of AI makes it easier to use VR for training medical professionals as well as in diagnosing and treating patients. Furthermore, virtual reality technology is being increasingly used to assist autistic patients, in better understanding Alzheimer’s disease, and detecting visual impairment. The growing application of VR and AI in healthcare is likely to provide a substantial boost to the segment.

Regional Outlook

In terms of region, the global artificial intelligence (AI) in virtual reality market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. North America is expected to dominate the market during the projection period, due to the highly advanced technological infrastructure in this region. The region has a strong presence of market players who are global leaders in the field of AI and virtual reality.

A large number of tech startups that provide services related to VR and AI are entering the US market, providing solutions specific to various industries. Furthermore, the US government is also heavily investing in AI-based virtual reality technology to train its soldiers and officials using virtual, mixed, and augmented reality training sessions.

The market in Asia Pacific is projected to have substantial growth during the projection period, owing to the presence of several emerging economies and increasing disposable income. The region is witnessing a large demand for immersive technologies with the rapid development of 5G network infrastructure. Major countries in the region such as India and China have shown great interest in this field and are working towards the development of artificial intelligence in virtual reality technology.

Artificial Intelligence in Virtual Reality Market Region

Segments

The artificial intelligence (AI) in virtual reality market has been segmented on the basis of

Component

  • Software
  • Hardware
  • Content

Device

  • VR Simulators
  • VR Glasses
  • Head Mounted Displays
  • Treadmills & Haptic Gloves
  • Others

Technology

  • Machine Learning
  • Computer Vision
  • Context-Aware Computing
  • Natural Language Processing
  • Others

Application

  • Object Recognition
  • Tracking
  • Customization
  • Others

End-user

  • Gaming and Entertainment
  • Aerospace & Defense
  • Automotive
  • Healthcare
  • Education
  • Retail
  • Manufacturing
  • Others

Region

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

Competitive Landscape

Key players competing in the global artificial intelligence (AI) in  virtual reality market are Google; HaptX Inc.; HTC Corporation; Microsoft; NVIDIA Corporation; Meta; Qualcomm Technologies, Inc.; SAMSUNG; Sony Interactive Entertainment LLC; and Unity Technologies.

These companies utilize development strategies such as partnerships, mergers, collaboration, product launches, acquisitions, and production expansion to expand their consumer base worldwide. They constantly make large investments in the research and development of better technology and user interfaces to stay ahead of the curve. For instance,

  • In March 2022, Nvidia Corporation, one of the world leaders in AI and GPU computing, entered a partnership with various suppliers of cloud services for the development of virtual reality-based streaming services. Using cloud-based streaming, users can access augmented, extended, and virtual, reality from any physical location in the world.

  • In March 2022, Unity Technologies, one of the prominent market players, announced its collaboration with Insomniac Events. This has been done to boost the engagement of people in the virtual environment. The organization intends to offer live entertainment through an immersive and interactive virtual medium to the global community.

Artificial Intelligence in Virtual Reality Market Key Players

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Artificial Intelligence in Virtual Reality Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Artificial Intelligence in Virtual Reality Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Artificial Intelligence in Virtual Reality Market - Supply Chain
  4.5. Global Artificial Intelligence in Virtual Reality Market Forecast
     4.5.1. Artificial Intelligence in Virtual Reality Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Artificial Intelligence in Virtual Reality Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Artificial Intelligence in Virtual Reality Market Absolute $ Opportunity
5. Global Artificial Intelligence in Virtual Reality Market Analysis and Forecast by Applications
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Applications
     5.2.2. Y-o-Y Growth Projections by Applications
  5.3. Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Applications
     5.3.1. Object Recognition
     5.3.2. Tracking
     5.3.3. Customization
     5.3.4. Others
  5.4. Absolute $ Opportunity Assessment by Applications
  5.5. Market Attractiveness/Growth Potential Analysis by Applications
6. Global Artificial Intelligence in Virtual Reality Market Analysis and Forecast by End Users
  6.1. Market Trends
  6.2. Introduction
     6.2.1. Basis Point Share (BPS) Analysis by End Users
     6.2.2. Y-o-Y Growth Projections by End Users
  6.3. Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by End Users
     6.3.1. Gaming and Entertainment
     6.3.2. Aerospace & Defense
     6.3.3. Automotive
     6.3.4. Healthcare
     6.3.5. Education
     6.3.6. Retail
     6.3.7. Manufacturing
     6.3.8. Others
  6.4. Absolute $ Opportunity Assessment by End Users
  6.5. Market Attractiveness/Growth Potential Analysis by End Users
7. Global Artificial Intelligence in Virtual Reality Market Analysis and Forecast by Region
  7.1. Market Trends
  7.2. Introduction
     7.2.1. Basis Point Share (BPS) Analysis by Region
     7.2.2. Y-o-Y Growth Projections by Region
  7.3. Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Region
     7.3.1. North America
     7.3.2. Latin America
     7.3.3. Europe
     7.3.4. Asia Pacific
     7.3.5. Middle East and Africa (MEA)
  7.4. Absolute $ Opportunity Assessment by Region
  7.5. Market Attractiveness/Growth Potential Analysis by Region
  7.6. Global Artificial Intelligence in Virtual Reality Demand Share Forecast, 2019-2026
8. North America Artificial Intelligence in Virtual Reality Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
  8.2. North America Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Country
     8.2.1. U.S.
     8.2.2. Canada
  8.3. Absolute $ Opportunity Assessment by Country
  8.4. North America Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Applications
     8.4.1. Object Recognition
     8.4.2. Tracking
     8.4.3. Customization
     8.4.4. Others
  8.5. Basis Point Share (BPS) Analysis by Applications
  8.6. Y-o-Y Growth Projections by Applications
  8.7. North America Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by End Users
     8.7.1. Gaming and Entertainment
     8.7.2. Aerospace & Defense
     8.7.3. Automotive
     8.7.4. Healthcare
     8.7.5. Education
     8.7.6. Retail
     8.7.7. Manufacturing
     8.7.8. Others
  8.8. Basis Point Share (BPS) Analysis by End Users
  8.9. Y-o-Y Growth Projections by End Users
  8.10. Market Attractiveness/Growth Potential Analysis
     8.10.1. By Country
     8.10.2. By Product Type
     8.10.3. By Application
  8.11. North America Artificial Intelligence in Virtual Reality Demand Share Forecast, 2019-2026
9. Latin America Artificial Intelligence in Virtual Reality Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Latin America Average Pricing Analysis
  9.2. Latin America Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Country
      9.2.1. Brazil
      9.2.2. Mexico
      9.2.3. Rest of Latin America
   9.3. Absolute $ Opportunity Assessment by Country
  9.4. Latin America Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Applications
     9.4.1. Object Recognition
     9.4.2. Tracking
     9.4.3. Customization
     9.4.4. Others
  9.5. Basis Point Share (BPS) Analysis by Applications
  9.6. Y-o-Y Growth Projections by Applications
  9.7. Latin America Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by End Users
     9.7.1. Gaming and Entertainment
     9.7.2. Aerospace & Defense
     9.7.3. Automotive
     9.7.4. Healthcare
     9.7.5. Education
     9.7.6. Retail
     9.7.7. Manufacturing
     9.7.8. Others
  9.8. Basis Point Share (BPS) Analysis by End Users
  9.9. Y-o-Y Growth Projections by End Users
  9.10. Market Attractiveness/Growth Potential Analysis
     9.10.1. By Country
     9.10.2. By Product Type
     9.10.3. By Application
  9.11. Latin America Artificial Intelligence in Virtual Reality Demand Share Forecast, 2019-2026
10. Europe Artificial Intelligence in Virtual Reality Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Europe Average Pricing Analysis
  10.2. Europe Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Country
     10.2.1. Germany
     10.2.2. France
     10.2.3. Italy
     10.2.4. U.K.
     10.2.5. Spain
     10.2.6. Russia
     10.2.7. Rest of Europe
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Europe Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Applications
     10.4.1. Object Recognition
     10.4.2. Tracking
     10.4.3. Customization
     10.4.4. Others
  10.5. Basis Point Share (BPS) Analysis by Applications
  10.6. Y-o-Y Growth Projections by Applications
  10.7. Europe Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by End Users
     10.7.1. Gaming and Entertainment
     10.7.2. Aerospace & Defense
     10.7.3. Automotive
     10.7.4. Healthcare
     10.7.5. Education
     10.7.6. Retail
     10.7.7. Manufacturing
     10.7.8. Others
  10.8. Basis Point Share (BPS) Analysis by End Users
  10.9. Y-o-Y Growth Projections by End Users
  10.10. Market Attractiveness/Growth Potential Analysis
     10.10.1. By Country
     10.10.2. By Product Type
     10.10.3. By Application
  10.11. Europe Artificial Intelligence in Virtual Reality Demand Share Forecast, 2019-2026
11. Asia Pacific Artificial Intelligence in Virtual Reality Market Analysis and Forecast
  11.1. Introduction
     11.1.1. Basis Point Share (BPS) Analysis by Country
     11.1.2. Y-o-Y Growth Projections by Country
     11.1.3. Asia Pacific Average Pricing Analysis
  11.2. Asia Pacific Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Country
     11.2.1. China
     11.2.2. Japan
     11.2.3. South Korea
     11.2.4. India
     11.2.5. Australia
     11.2.6. Rest of Asia Pacific (APAC)
  11.3. Absolute $ Opportunity Assessment by Country
  11.4. Asia Pacific Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Applications
     11.4.1. Object Recognition
     11.4.2. Tracking
     11.4.3. Customization
     11.4.4. Others
  11.5. Basis Point Share (BPS) Analysis by Applications
  11.6. Y-o-Y Growth Projections by Applications
  11.7. Asia Pacific Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by End Users
     11.7.1. Gaming and Entertainment
     11.7.2. Aerospace & Defense
     11.7.3. Automotive
     11.7.4. Healthcare
     11.7.5. Education
     11.7.6. Retail
     11.7.7. Manufacturing
     11.7.8. Others
  11.8. Basis Point Share (BPS) Analysis by End Users
  11.9. Y-o-Y Growth Projections by End Users
  11.10. Market Attractiveness/Growth Potential Analysis
     11.10.1. By Country
     11.10.2. By Product Type
     11.10.3. By Application
  11.11. Asia Pacific Artificial Intelligence in Virtual Reality Demand Share Forecast, 2019-2026
12. Middle East & Africa Artificial Intelligence in Virtual Reality Market Analysis and Forecast
  12.1. Introduction
     12.1.1. Basis Point Share (BPS) Analysis by Country
     12.1.2. Y-o-Y Growth Projections by Country
     12.1.3. Middle East & Africa Average Pricing Analysis
  12.2. Middle East & Africa Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Country
     12.2.1. Saudi Arabia
     12.2.2. South Africa
     12.2.3. UAE
     12.2.4. Rest of Middle East & Africa (MEA)
  12.3. Absolute $ Opportunity Assessment by Country
  12.4. Middle East & Africa Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by Applications
     12.4.1. Object Recognition
     12.4.2. Tracking
     12.4.3. Customization
     12.4.4. Others
  12.5. Basis Point Share (BPS) Analysis by Applications
  12.6. Y-o-Y Growth Projections by Applications
  12.7. Middle East & Africa Artificial Intelligence in Virtual Reality Market Size and Volume Forecast by End Users
     12.7.1. Gaming and Entertainment
     12.7.2. Aerospace & Defense
     12.7.3. Automotive
     12.7.4. Healthcare
     12.7.5. Education
     12.7.6. Retail
     12.7.7. Manufacturing
     12.7.8. Others
  12.8. Basis Point Share (BPS) Analysis by End Users
  12.9. Y-o-Y Growth Projections by End Users
  12.10. Market Attractiveness/Growth Potential Analysis
     12.10.1. By Country
     12.10.2. By Product Type
     12.10.3. By Application
  12.11. Middle East & Africa Artificial Intelligence in Virtual Reality Demand Share Forecast, 2019-2026
13. Competition Landscape
  13.1. Global Artificial Intelligence in Virtual Reality Market: Market Share Analysis
  13.2. Artificial Intelligence in Virtual Reality Distributors and Customers
  13.3. Artificial Intelligence in Virtual Reality Market: Competitive Dashboard
  13.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     13.4.1. Google
     13.4.2. HaptX Inc.
     13.4.3. HTC Corporation
     13.4.4. Microsoft
     13.4.5. NVIDIA Corporation
     13.4.6. Meta
     13.4.7. Qualcomm Technologies, Inc.
     13.4.8. SAMSUNG
     13.4.9. Sony Interactive Entertainment LLC
     13.4.10. Unity Technologies

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