Augmented Reality Market

Augmented Reality Market by Types (Hardware and Software), Applications (Gaming, Education, Healthcare, Retail and Advertising, Automotive, and Military and Defense), and Regions (North America, Europe, Asia Pacific, Middle-East and Africa, and South America) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2021 – 2028

  • Report ID: ICT-SE-1035
  • Author: Growth Market Reports
  • Rating: 4.8
  • Total Reviews: 2
  • No. Of Pages: 184
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The global augmented reality market size was USD 1.98 billion in 2020 and is projected to expand at a 151% CAGR during the forecast period, 2021 – 2028. The growth of the market is attributed to the rising investment in the technology across various industry verticals.
 

Augmented Reality Market Key Takeaways


Augmented reality (AR) is an interactive experience between the real-world environment and computer generated output. AR is a technology that provide 3D registration of virtual and real objects and enhances the experience of the users by rendering or superimposing the digital content. AR technology is deployed in real time and in semantic contexts with environmental elements. It can be used in various industry verticals, ranging from consumer electronics to aviation applications.

Market Trends, Drivers, Restraints, and Opportunities:

  • Increasing availability of content and the launch of developer tools is excepted to boost market growth.
  • Standard operating systems with lower costs of developing AR apps is anticipated to drive the market during forecast period.
  • Growing adoption and availability of the cloud-based services is excepted to propel the augmented reality market.
  • Rising demand for remote assistance and collaboration with enterprises to assist in workflow management and optimization is expected to boost the market growth.
  • Impact of excessive AR usage on user’s health can hinder the market.
  • Expanding usage of AR technology in biotechnology and healthcare can create opportunities for the market in the projected timeline.

Scope of the Report

The report on the global augmented reality market research report includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Augmented reality market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2020

Historic Data

2018–2019

Forecast Period

2021–2028

Segmentation

Types (Hardware and Software), Applications (Gaming, Education, Healthcare, Retail and Advertising, Automotive​, and Military and Defense)

Regional Scope

North America, Latin America, Europe, Asia Pacific, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

 Google LLC (ALPHABET INC.), Seiko Epson Corporation, Vuzix Corporation, RealWear Inc., and Toshiba Corporation

 

Global Augmented Reality Market Segment Insights

Hardware to account a significant market share
Based on types, the market is divided into hardware and software. The hardware segment is anticipated to account a significant market share owing to increasing development in heads-up displays (HUDs) have compelled organizations to tap into AR possibilities. These products have enabled overlaying digital information and objects on top of physical environments. It has the potential to take consumer interactions to the next level. Conversely, the software segment is expected to grow at a high CAGR during the forecast period. Rising investment in the development of AR technology is driving the segment growth.

Healthcare segment to hold a major market share
Based on applications, the global augmented reality market is segmented into gaming, education, healthcare, retail and advertising, automotive​, and military and defense. The healthcare segment is expected to hold a major market share during the forecast period. AR provides a virtual view of a patient, which helps a surgeon to see the heath condition of the patient’s body. It helps the surgeon to conduct minimally invasive surgeries effectively. Rising use of AR modeling and 3D visualization is expected to boost the healthcare segment. Some of the uses of AR includes improving fitness, teaching complex subjects to medical students, training doctors, managing pharmacy, and to provide value-based care to patients.
 

Augmented Reality Market By applications


North America to dominant market
In terms of regions, the market is segregated into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. North America is anticipated to dominate the market owing to the presence of a major number of vendors, which are heavily investing in AR innovation. ​Rising adoption rate of smart devices, which include smartwatches and smart glasses is further boosting the market growth in the region. Smartphones are playing a key role in the development of the AR market and is expected to offers a huge opportunity for the growth of the market during the forecast period. ​
 

Augmented Reality Market By Regions

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Augmented Reality Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Augmented Reality Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Augmented Reality Market - Supply Chain
  4.5. Global Augmented Reality Market Forecast
     4.5.1. Augmented Reality Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Augmented Reality Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Augmented Reality Market Absolute $ Opportunity
5. Global Augmented Reality Market Analysis and Forecast by Region
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Region
     5.2.2. Y-o-Y Growth Projections by Region
  5.3. Augmented Reality Market Size and Volume Forecast by Region
     5.3.1. North America
     5.3.2. Latin America
     5.3.3. Europe
     5.3.4. Asia Pacific
     5.3.5. Middle East and Africa (MEA)
  5.4. Absolute $ Opportunity Assessment by Region
  5.5. Market Attractiveness/Growth Potential Analysis by Region
  5.6. Global Augmented Reality Demand Share Forecast, 2019-2026
6. North America Augmented Reality Market Analysis and Forecast
  6.1. Introduction
     6.1.1. Basis Point Share (BPS) Analysis by Country
     6.1.2. Y-o-Y Growth Projections by Country
  6.2. North America Augmented Reality Market Size and Volume Forecast by Country
     6.2.1. U.S.
     6.2.2. Canada
  6.3. Absolute $ Opportunity Assessment by Country
  6.4. Market Attractiveness/Growth Potential Analysis
     6.4.1. By Country
     6.4.2. By Product Type
     6.4.3. By Application
  6.5. North America Augmented Reality Demand Share Forecast, 2019-2026
7. Latin America Augmented Reality Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
     7.1.3. Latin America Average Pricing Analysis
  7.2. Latin America Augmented Reality Market Size and Volume Forecast by Country
      7.2.1. Brazil
      7.2.2. Mexico
      7.2.3. Rest of Latin America
   7.3. Absolute $ Opportunity Assessment by Country
  7.4. Market Attractiveness/Growth Potential Analysis
     7.4.1. By Country
     7.4.2. By Product Type
     7.4.3. By Application
  7.5. Latin America Augmented Reality Demand Share Forecast, 2019-2026
8. Europe Augmented Reality Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Europe Average Pricing Analysis
  8.2. Europe Augmented Reality Market Size and Volume Forecast by Country
     8.2.1. Germany
     8.2.2. France
     8.2.3. Italy
     8.2.4. U.K.
     8.2.5. Spain
     8.2.6. Russia
     8.2.7. Rest of Europe
  8.3. Absolute $ Opportunity Assessment by Country
  8.4. Market Attractiveness/Growth Potential Analysis
     8.4.1. By Country
     8.4.2. By Product Type
     8.4.3. By Application
  8.5. Europe Augmented Reality Demand Share Forecast, 2019-2026
9. Asia Pacific Augmented Reality Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Asia Pacific Average Pricing Analysis
  9.2. Asia Pacific Augmented Reality Market Size and Volume Forecast by Country
     9.2.1. China
     9.2.2. Japan
     9.2.3. South Korea
     9.2.4. India
     9.2.5. Australia
     9.2.6. Rest of Asia Pacific (APAC)
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Market Attractiveness/Growth Potential Analysis
     9.4.1. By Country
     9.4.2. By Product Type
     9.4.3. By Application
  9.5. Asia Pacific Augmented Reality Demand Share Forecast, 2019-2026
10. Middle East & Africa Augmented Reality Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Middle East & Africa Average Pricing Analysis
  10.2. Middle East & Africa Augmented Reality Market Size and Volume Forecast by Country
     10.2.1. Saudi Arabia
     10.2.2. South Africa
     10.2.3. UAE
     10.2.4. Rest of Middle East & Africa (MEA)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Market Attractiveness/Growth Potential Analysis
     10.4.1. By Country
     10.4.2. By Product Type
     10.4.3. By Application
  10.5. Middle East & Africa Augmented Reality Demand Share Forecast, 2019-2026
11. Competition Landscape
  11.1. Global Augmented Reality Market: Market Share Analysis
  11.2. Augmented Reality Distributors and Customers
  11.3. Augmented Reality Market: Competitive Dashboard
  11.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     11.4.1. Google LLC (ALPHABET INC.)
     11.4.2. Seiko Epson Corporation
     11.4.3. Vuzix Corporation
     11.4.4. RealWear Inc.
     11.4.5. Toshiba Corporation
     11.4.6.  

Segments Covered in the Report
The market global augmented reality market has been segmented on the basis of

Types

  • Hardware
  • Software

Applications

  • Gaming
  • Education
  • Healthcare
  • Retail and Advertising
  • Automotive
  • Military and Defense

Regions

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

Key Players

  • Google LLC (ALPHABET INC.)
  • Seiko Epson Corporation
  • Vuzix Corporation
  • RealWear Inc.
  • Toshiba Corporation


 

Key players operating in the global augmented reality market includes Google LLC (ALPHABET INC.), Seiko Epson Corporation, Vuzix Corporation, RealWear Inc., and Toshiba Corporation.
 

Augmented Reality Market By key Players

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