Wireless In Flight Entertainment Market Size | Forecast 2030

Wireless In Flight Entertainment Market Size | Forecast 2030

Segments - Wireless In-Flight Entertainment Market by Aircraft Type (Regional Jet, Narrow-Body, and Wide-Body), Fitment Type (Line Fit and Retrofit), Hardware (Modems, Antennas, and Wireless Access Points (WAPs)), Technology (Ka-band, Air-To-Ground (ATG), L-band, and Ku-band), and Regions (Asia Pacific, North America, Latin America, Europe, and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2021 – 2028

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Author : Debadatta Patel
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Editor : Shruti Bhat

Upcoming | Report ID :CG-532 | 4.7 Rating | 78 Reviews | 284 Pages | Format : PDF Excel PPT

Report Description


The global wireless in-flight entertainment (W-IFE) market size was valued at USD 1.3 billion in 2020 and is projected to reach USD 3.51 billion by 2028, expanding at a robust CAGR during the forecast period, 2021 – 2028. The growth of the market is attributed to rising adoption of Bring Your Own Device (BYOD) and growing prominence of wireless connectivity.

Global Wireless In Flight Entertainment Market Outlook

  • Increasing popularity of bringing personal electronic devices onboard aided the rapid adoption of wireless in-flight entertainment and communication services.
  • W-IFE systems in aircraft benefits both airlines and passengers.
  • W-IFE systems helps airlines raise sales and improves their return on investment.
  • W-IFE systems allow passengers to use Portable Electronic Devices (PEDs), which were previously prohibited due to regulatory requirements.
  • Implementation of In-Flight connectivity (IFC) and In-Flight Entertainment (IFE) resulted in plethora of opportunities, ranging from streaming Audio-Video (AVOD) and live movies in PEDs to digital media tablets. This drives the market.
  • Connectivity and airline service providers are creating alliances to allow onboard internet services, with carriers obligated to install the provider’s equipment in their fleet. This is expected to boost the market.
  • Rising demand for onboard communication solutions allows for real time information sharing while travelling. This is projected to drive the market.
  • The political and regulatory environment has a significant impact on the industry, as it determines whether operators and airlines are permitted to provide these services.
  • Indian civil aviation authority forbids in-flight voice communication, which is expected to hinder the market growth.
  • Several European airlines allow passengers to use satellite-based technology to make phone calls. This is expected to drive the market.

Scope of Wireless in-Fight Entertainment (W-IFE) Market Report

The report on the global wireless in-flight entertainment market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Global Wireless In-Flight Entertainment Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2020

Historic Data

2018–2019

Forecast Period

2021–2028

Segmentation

Aircraft Type (Regional Jet, Narrow-Body, and Wide-Body), Fitment Type (Line Fit and Retrofit), Hardware (Modems, Antennas, and Wireless Access Points (WAPs)), Technology (Ka-band, Air-To-Ground (ATG), L-band, and Ku-band), and Regions

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

Thales Group SA, Gogo, Inc., SITAOnAir, BAE Systems PLC, Rockwell Collins, Inc., Panasonic Avionics Corporation, Bluebox Avionics Limited, Zodiac Aerospace, Inflight Dublin, Ltd, and Lufthansa Systems GmbH

Wireless in-Fight Entertainment (W-IFE) Market Segment Insights

Based on aircraft type, the global wireless in-flight entertainment market is segregated as regional jet, narrow-body, and wide-body. The narrow body segment is projected to expand at a rapid pace during the forecast period. Growth of the segment is attributed to increasing demand for short haul flights. W-IFE systems are increasingly being installed in single-aisle and twin-aisle aircraft. These factors are anticipated to boost the market.

The regional jet segment is projected to expand at a rapid pace during the forecast period. Wireless In-Flight Connectivity (W-IFEC) and PED entertainment systems are gradually being installed in regional jet fleets around the world. Airlines are establishing strategic alliances with connectivity providers to update their networks. For example, American Airlines, Inc. announced a partnership with Gogo, Inc. to provide in-flight wireless services.

On the basis of fitment type, the global wireless in-flight entertainment market is bifurcated into line fit and retrofit. The retrofit segment was valued at USD 700 billion in 2017. Airlines started retrofitting wireless in-flight systems to reduce overall weight, improve customer comfort, and increase profit margins per flight.

Hardware and networking companies are establishing strategic partnerships with aircraft manufacturers to assess their device offerings and include standardized W-IFE solutions in their fleets. The Boeing Company and Global Eagle Entertainment Inc. (GEE) recently developed a joint relationship to evaluate GEE's satellite-based in-flight system in Boeing 737 aircraft and Boeing 787 Dreamliner.

Based on hardware, the global wireless in-flight entertainment market is fragmented as modems, antennas, and Wireless Access Points (WAPs). The growth of the modem segment is attributed to the launch of next generation Airborne Network (AN) and Airborne Internet (AI) system. ViaSat recently launched an advanced Ka/Ku antenna that is expected to extend uninterrupted coverage beyond Europe and North America. This antenna is the result of ViaSat-2's launch and joint satellite collaborations.

The WAPs segment is estimated to expand at a high CAGR during the forecast period, due to increasing partnership among hardware suppliers with content service providers. Key players such as Panasonic Avionics and Row 44 Corporation formed alliances to offer foreign content. Additionally, they are acquiring arrangements with live-television companies.

On the basis of technology, the global wireless in-flight entertainment market is fragmented as Ka-band, Air-To-Ground (ATG), L-band, and Ku-band. Demand for W-IFE systems is expected to increase during the forecast period, due to increasing impact of technology combined with the growing economies in various parts of the world.

Airline operators are increasingly investing in next-generation High Throughput Satellite (HTS) technology to cater to the rising demand in the aviation and ground industries. These modern satellites are intended to take the place of existing satellites that serve traditional Fixed Satellite Service (FSS) markets such as broadcast TV and direct-to-home. Creating a high performing global Ka-band is an evolving trend in military communications since last few years. The load on satellite connectivity and infrastructure is estimated to increase, due to continuous consumption of frequency bandwidth. Ka-band connectivity is expected to aid consumer electronics development, allowing for versatile cabin capabilities.

Major airlines carry out their personal BYOD entertainment offerings to focus on advantages of emerging trends. United airlines launched United Private Screening Services and the Canadian airline Westjet recently launched Westjet Connect Wi-Fi-based wireless IFE system.

In terms of regions, the global wireless in-flight entertainment market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. The market in North America is expected to expand at a robust CAGR during the forecast period. Growth of the market is attributed to the need for constant connectivity. The US has established itself as a key regional market.

The market in Asia Pacific is expected to expand significantly over the forecast period, as it is a lucrative market for the airline industry and has the ability to be a potential market for PEDs that complement the BYOD trend in an airliner. In-flight Wi-Fi is popular among business travellers, especially in Japan and China. Additionally, airlines are considering W-IFE as a potential source of ancillary income, as travellers are willing to pay for Wi-Fi.

Global Wireless In Flight Entertainment Market Regions

Segments

The global wireless in-flight entertainment market has been segmented on the basis of

Aircraft Type

  • Regional Jet
  • Narrow-Body
  • Wide-Body

Fitment Type

  • Line Fit
  • Retrofit

Hardware

  • Modems
  • Antennas
  • Wireless Access Points (WAPs)

Technology

  • Ka-band
  • Air-To-Ground (ATG)
  • L-band
  • Ku-band

Regions

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

Competitive Landscape

Key players in the global wireless in-flight entertainment market include Thales Group SA, Gogo, Inc., SITAOnAir, BAE Systems PLC, Rockwell Collins, Inc., Panasonic Avionics Corporation, Bluebox Avionics Limited, Zodiac Aerospace, Inflight Dublin, Ltd, and Lufthansa Systems GmbH.

Key market players such as Panasonic Avionics Corporation, Gogo Inc., and Inmarsat PLC are investing in the infrastructure needed to provide connectivity and content. These investments are expected to help airlines to determine passengers' demand for in-flight media and improve connectivity by providing a digital environment that is similar to that at home or at work. Technological advancements and the growing popularity of the BYOD trend are driving the global market. Major players are focusing on mergers and acquisitions to improve their market share.

Global Wireless In Flight Entertainment Market Key Players

Table Of Content

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Wireless In-Flight Entertainment Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Wireless In-Flight Entertainment Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Wireless In-Flight Entertainment Market - Supply Chain
  4.5. Global Wireless In-Flight Entertainment Market Forecast
     4.5.1. Wireless In-Flight Entertainment Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Wireless In-Flight Entertainment Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Wireless In-Flight Entertainment Market Absolute $ Opportunity
5. Global Wireless In-Flight Entertainment Market Analysis and Forecast by Region
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Region
     5.2.2. Y-o-Y Growth Projections by Region
  5.3. Wireless In-Flight Entertainment Market Size and Volume Forecast by Region
     5.3.1. North America
     5.3.2. Latin America
     5.3.3. Europe
     5.3.4. Asia Pacific
     5.3.5. Middle East and Africa (MEA)
  5.4. Absolute $ Opportunity Assessment by Region
  5.5. Market Attractiveness/Growth Potential Analysis by Region
  5.6. Global Wireless In-Flight Entertainment Demand Share Forecast, 2019-2026
6. North America Wireless In-Flight Entertainment Market Analysis and Forecast
  6.1. Introduction
     6.1.1. Basis Point Share (BPS) Analysis by Country
     6.1.2. Y-o-Y Growth Projections by Country
  6.2. North America Wireless In-Flight Entertainment Market Size and Volume Forecast by Country
     6.2.1. U.S.
     6.2.2. Canada
  6.3. Absolute $ Opportunity Assessment by Country
  6.4. Market Attractiveness/Growth Potential Analysis
     6.4.1. By Country
     6.4.2. By Product Type
     6.4.3. By Application
  6.5. North America Wireless In-Flight Entertainment Demand Share Forecast, 2019-2026
7. Latin America Wireless In-Flight Entertainment Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
     7.1.3. Latin America Average Pricing Analysis
  7.2. Latin America Wireless In-Flight Entertainment Market Size and Volume Forecast by Country
      7.2.1. Brazil
      7.2.2. Mexico
      7.2.3. Rest of Latin America
   7.3. Absolute $ Opportunity Assessment by Country
  7.4. Market Attractiveness/Growth Potential Analysis
     7.4.1. By Country
     7.4.2. By Product Type
     7.4.3. By Application
  7.5. Latin America Wireless In-Flight Entertainment Demand Share Forecast, 2019-2026
8. Europe Wireless In-Flight Entertainment Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Europe Average Pricing Analysis
  8.2. Europe Wireless In-Flight Entertainment Market Size and Volume Forecast by Country
     8.2.1. Germany
     8.2.2. France
     8.2.3. Italy
     8.2.4. U.K.
     8.2.5. Spain
     8.2.6. Russia
     8.2.7. Rest of Europe
  8.3. Absolute $ Opportunity Assessment by Country
  8.4. Market Attractiveness/Growth Potential Analysis
     8.4.1. By Country
     8.4.2. By Product Type
     8.4.3. By Application
  8.5. Europe Wireless In-Flight Entertainment Demand Share Forecast, 2019-2026
9. Asia Pacific Wireless In-Flight Entertainment Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Asia Pacific Average Pricing Analysis
  9.2. Asia Pacific Wireless In-Flight Entertainment Market Size and Volume Forecast by Country
     9.2.1. China
     9.2.2. Japan
     9.2.3. South Korea
     9.2.4. India
     9.2.5. Australia
     9.2.6. Rest of Asia Pacific (APAC)
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Market Attractiveness/Growth Potential Analysis
     9.4.1. By Country
     9.4.2. By Product Type
     9.4.3. By Application
  9.5. Asia Pacific Wireless In-Flight Entertainment Demand Share Forecast, 2019-2026
10. Middle East & Africa Wireless In-Flight Entertainment Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Middle East & Africa Average Pricing Analysis
  10.2. Middle East & Africa Wireless In-Flight Entertainment Market Size and Volume Forecast by Country
     10.2.1. Saudi Arabia
     10.2.2. South Africa
     10.2.3. UAE
     10.2.4. Rest of Middle East & Africa (MEA)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Market Attractiveness/Growth Potential Analysis
     10.4.1. By Country
     10.4.2. By Product Type
     10.4.3. By Application
  10.5. Middle East & Africa Wireless In-Flight Entertainment Demand Share Forecast, 2019-2026
11. Competition Landscape
  11.1. Global Wireless In-Flight Entertainment Market: Market Share Analysis
  11.2. Wireless In-Flight Entertainment Distributors and Customers
  11.3. Wireless In-Flight Entertainment Market: Competitive Dashboard
  11.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     11.4.1. Thales Group SA
     11.4.2. Gogo, Inc.
     11.4.3. SITAOnAir
     11.4.4. BAE Systems PLC
     11.4.5. Rockwell Collins, Inc.
     11.4.6. Panasonic Avionics Corporation

Methodology

Our Clients

General Mills
FedEx Logistics
The John Holland Group
Deloitte
Siemens Healthcare
General Electric
Dassault Aviation
sinopec