Video Game Software Market

Video Game Software Market by Gaming Types (Consoles, Tablets, Smartphones, Downloaded/Box PCs, and Browser PCs) and Regions (Asia Pacific, North America, Europe, Latin America, and Middle East & Africa) Forecasts, 2021-2028

  • Report ID: ICT-SE-2820
  • Author: Growth Market Reports
  • Rating: 4.9
  • Total Reviews: 2
  • No. Of Pages: 219
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The global video game software market was valued at USD 174 Billion in 2020 and is anticipated to expand at substantial CAGR during the forecast period, between 2021 and 2028. Video game software is a program that facilitates interaction by user interface or input devices such as joysticks, controllers, keyboards, or motion sensor devices. Video games are usually supplemented with audio feedback that is delivered through speakers or headphones. Video game software programs use a platform which is a combination of electronic components and computer hardware along with an associated software. These platforms are essential for video games to operate. Video game software are required to be downloaded or installed in the platform for it to be accessed. These games are mainly played by the younger generation and teenagers. Many innovative and advanced video games are emerging in the market. Video game software programs are designed and marketed to primarily attract the target teenagers and children.

Video Game Software Market Key Takeaways

Market Trends, Drivers, Restraints, and Opportunities:

  • Increasing application of immersive technology including virtual reality (VR) and augmented reality (AR) in the market is expected to surge the demand for video game software.
  • Rising influence of social media and the global penetration of the Internet are the drivers of the video game software market.
  • Product innovation increases the cost of production, which in turn, surges the cost of advanced video games, thereby hampering the market growth.
  • Rise in standard of living and disposable income encourage many people to buy video games for leisure time, which further drives the market.
  • Technological advancements have resulted in the implementation of cloud gaming as it allows users to stream high-end games across handheld devices. This factor has escalated the market growth significantly.
  • The expansion of product portfolio and the release of new games and consoles in multiple formats by key players is expected to provide lucrative opportunities for market growth

Scope of the report:

The report on the global video game software market includes an assessment of the market, size, share, trends, segments, and regional markets. Overview and dynamics have been included in the report.
 

Attributes

Details

Report Title

Video Game Software Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2020

Historic Data

2018 & 2019

Forecast Period

2021–2028

Segmentation

Gaming Types (Consoles, Tablets, Smartphones, Downloaded/Box PCs, and Browser PCs)

Regional Scope

Asia Pacific, North America, Europe, Latin America, and Middle East & Africa

Report Coverage

Market scope, analysis, share, competitive analysis, growth facts, restraints, opportunities, and revenue forecast

Key Players Covered in the Report

Sony Corporation, Microsoft Corporation, Nintendo, Tencent Holdings Limited, and Electronic Arts Inc

Video Game Software Market Segment Insights:

Increasing demand for mobile games drives the smartphones segment

On the basis of gaming types, the market can be segmented into consoles, tablets, smartphones, downloaded/box PCs, and browser PCs. The smartphones segment accounted for a significant market share in 2020 owing to the rise in global demand for mobile games. Smartphones are an efficient platform for video game software programs as these can be carried anywhere and it is comparatively easier to download games on a mobile phone. Smartphone gaming applications became widely preferable during the spread of COVID-19 owing to the emergence of new and immersive games that could be played while sitting at homes. Technological advancements such as AR, VR, and cloud gaming further fueled the growth of the smartphones segment. The AR technology is usually adopted for mobile gaming due to its interactive nature of technology and the multiple additions of genre integrated in the AR games. The consoles segment is also projected to expand at a substantial growth during the forecast period owing to the rising disposable income among the consumers. Console-based video games can be played by using a gaming controller and a hardware electronic device that outputs a video signal to display the video game.

Video Game Software Market By Game Types

Asia Pacific to emerge as a prominent video game software market

In terms of regions, the global video game software market can be fragmented into North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. Asia Pacific constituted a significant share of the market in 2020 due to mergers and acquisitions conducted by key market players. Moreover, increase in R&D spending and growing advancements in the coding and gaming sectors are driving the market in Asia Pacific. The market in North America is projected to expand at a significant CAGR during the forecast period due to growing R&D expenditure and new product development and innovation by key players.

Segments

Segments covered in the report
By Gaming Types
  • Consoles
  • Tablets
  • Smartphones
  • Downloaded/Box PCs
  • Browser PCs
By Regions
  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa
Key Players
  • Sony Corporation
  • Microsoft Corporation
  • Nintendo
  • Tencent Holdings Limited
  • Electronic Arts Inc

Competitive Landscape

Key players in the global video game software market include Sony Corporation, Microsoft Corporation, Nintendo, Tencent Holdings Limited, and Electronic Arts Inc. These players have constantly engaged in several market development strategies including collaborations, agreements, mergers & acquisitions, production capacity expansion, new product launches, and partnerships to strengthen their geographical presence, expand their customer base globally and increase their market share.

Video Game Software Market By Key Players

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Video Game Software Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Video Game Software Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Video Game Software Market - Supply Chain
  4.5. Global Video Game Software Market Forecast
     4.5.1. Video Game Software Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Video Game Software Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Video Game Software Market Absolute $ Opportunity
5. Global Video Game Software Market Analysis and Forecast by Region
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Region
     5.2.2. Y-o-Y Growth Projections by Region
  5.3. Video Game Software Market Size and Volume Forecast by Region
     5.3.1. North America
     5.3.2. Latin America
     5.3.3. Europe
     5.3.4. Asia Pacific
     5.3.5. Middle East and Africa (MEA)
  5.4. Absolute $ Opportunity Assessment by Region
  5.5. Market Attractiveness/Growth Potential Analysis by Region
  5.6. Global Video Game Software Demand Share Forecast, 2019-2026
6. North America Video Game Software Market Analysis and Forecast
  6.1. Introduction
     6.1.1. Basis Point Share (BPS) Analysis by Country
     6.1.2. Y-o-Y Growth Projections by Country
  6.2. North America Video Game Software Market Size and Volume Forecast by Country
     6.2.1. U.S.
     6.2.2. Canada
  6.3. Absolute $ Opportunity Assessment by Country
  6.4. Market Attractiveness/Growth Potential Analysis
     6.4.1. By Country
     6.4.2. By Product Type
     6.4.3. By Application
  6.5. North America Video Game Software Demand Share Forecast, 2019-2026
7. Latin America Video Game Software Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
     7.1.3. Latin America Average Pricing Analysis
  7.2. Latin America Video Game Software Market Size and Volume Forecast by Country
      7.2.1. Brazil
      7.2.2. Mexico
      7.2.3. Rest of Latin America
   7.3. Absolute $ Opportunity Assessment by Country
  7.4. Market Attractiveness/Growth Potential Analysis
     7.4.1. By Country
     7.4.2. By Product Type
     7.4.3. By Application
  7.5. Latin America Video Game Software Demand Share Forecast, 2019-2026
8. Europe Video Game Software Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Europe Average Pricing Analysis
  8.2. Europe Video Game Software Market Size and Volume Forecast by Country
     8.2.1. Germany
     8.2.2. France
     8.2.3. Italy
     8.2.4. U.K.
     8.2.5. Spain
     8.2.6. Russia
     8.2.7. Rest of Europe
  8.3. Absolute $ Opportunity Assessment by Country
  8.4. Market Attractiveness/Growth Potential Analysis
     8.4.1. By Country
     8.4.2. By Product Type
     8.4.3. By Application
  8.5. Europe Video Game Software Demand Share Forecast, 2019-2026
9. Asia Pacific Video Game Software Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Asia Pacific Average Pricing Analysis
  9.2. Asia Pacific Video Game Software Market Size and Volume Forecast by Country
     9.2.1. China
     9.2.2. Japan
     9.2.3. South Korea
     9.2.4. India
     9.2.5. Australia
     9.2.6. Rest of Asia Pacific (APAC)
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Market Attractiveness/Growth Potential Analysis
     9.4.1. By Country
     9.4.2. By Product Type
     9.4.3. By Application
  9.5. Asia Pacific Video Game Software Demand Share Forecast, 2019-2026
10. Middle East & Africa Video Game Software Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Middle East & Africa Average Pricing Analysis
  10.2. Middle East & Africa Video Game Software Market Size and Volume Forecast by Country
     10.2.1. Saudi Arabia
     10.2.2. South Africa
     10.2.3. UAE
     10.2.4. Rest of Middle East & Africa (MEA)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Market Attractiveness/Growth Potential Analysis
     10.4.1. By Country
     10.4.2. By Product Type
     10.4.3. By Application
  10.5. Middle East & Africa Video Game Software Demand Share Forecast, 2019-2026
11. Competition Landscape
  11.1. Global Video Game Software Market: Market Share Analysis
  11.2. Video Game Software Distributors and Customers
  11.3. Video Game Software Market: Competitive Dashboard
  11.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     11.4.1. Sony Corporation Microsoft Corporation Nintendo Tencent Holdings Limited Electronic Arts Inc
Segments covered in the report
By Gaming Types
  • Consoles
  • Tablets
  • Smartphones
  • Downloaded/Box PCs
  • Browser PCs
By Regions
  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa
Key Players
  • Sony Corporation
  • Microsoft Corporation
  • Nintendo
  • Tencent Holdings Limited
  • Electronic Arts Inc

Key players in the global video game software market include Sony Corporation, Microsoft Corporation, Nintendo, Tencent Holdings Limited, and Electronic Arts Inc. These players have constantly engaged in several market development strategies including collaborations, agreements, mergers & acquisitions, production capacity expansion, new product launches, and partnerships to strengthen their geographical presence, expand their customer base globally and increase their market share.

Video Game Software Market By Key Players

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