Toys Market

Toys Market

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Debadatta

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Debadatta Patel

Partha

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PARTHA PAUL

Aman

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Aman Singh

The global toys market size was valued at USD 163.07 Billion in 2022 and is expected to surpass USD 302.32 Billion by 2031, expanding at a CAGR of 7.1% during the forecast period, 2023–2031. The toys market growth is attributed to the rising spending of parents on toys considering the well-being of their infants and wide popularity of educational-based toys for children.

Toys are indispensable products for child development and a variety of toys are available in the market for different age groups. As per the age level and gender of a child, parents choose different toys to fit their kids’ playing style and other purposes such as cognitive learning and physical activities. Some of the most popular toys include dolls, dollhouses, action figures, blocks, puzzles, and remote-controlled cars; which are primarily designed for overall child development both mentally and physically.

In general, toys can be categorized as gaming toys, fun toys, musical toys, educational toys, and others. These toys are usually made in such a manner that playing with these toys would ensure safety for kids, thereby, risk factors such as having sharp corners, tiny parts, and toxic or flammable materials in toys are completely minimized and avoided.

Globally, China is the leading toy exporter and represents around 70-80% of all toys, games, or sports items imported to the US annually. In 2020, the US imported a variety of dolls, toys, and sports requisites that were worth USD 36.37 billion.

The COVID-19 pandemic had a positive impact on the market due to rising demand for toys and increasing toys sale from online retail platforms. As per global reports, several companies claimed to have a high sale rate of their products during the pandemic, which had resulted to exhibit stellar market growth in the first quarter of the financial year 2020.

A leading US-based toy manufacturing company, Mattel Inc. announced in October 2020 that it had its revenue spike of nearly 10% in the Q3 of 2020 as compared to the previous year. Shutting down of schools and restrictions on outdoor play due to movement restrictions imposed by governments had resulted in a sharp rise in sales of toys for children. However, the current growth rate of the market is likely to decline substantially once the pandemic gets over.

Toys Market Dynamics

 
Toys Market Dynamics

Major Drivers

Several companies are partnering with marketing agencies to increase the social media influence of toy companies. This is done for developing kids-related content to build a brand image that is expected to drive the market. With the help of marketing agencies, toy companies increase their advertising, so that children can pursue their parents to buy their favorite toys; this, in turn, is expected to boost the toys market.

Increasing demand for interactive toys, as it improves cognitive function, helps language skills, and even support imagination & fine motor skills is expected to boost the market. Interactive toys entertain kids as they laugh and talk, which attracts children’s attention and puts a smile on their faces. With the help of interactive toys, children learn a new skill or develop an existing one.

Availability of festive-based toys for different festival occasions presents a key driver of the market. For instance, presenting a gift for kids during Christmas is a popular culture in Europe and North America. Wide availability of inexpensive and affordable toys for different ages of children especially infants is expected to boost the market during the forecast period. Rising popularity of puzzle and construction-based toys and the wide installation of such toys in nurseries and primary schools further fuel the market.

Existing Restraints

Wide children’s access to gaming and learning activities using smartphones and laptops posed a threat to market expansion. This acts as a major restraining factor that can hamper the toys market growth. Mobile games are full of fighting, killing, gunfire, absurd plot, and wild & weird characters, which has a negative impact on students’ moral and psychological health.

  • According to National Public Radio, as of October 2019, over half of the children in the US own a smartphone by the age of 11, and 84% of teenagers have their own phones immersing themselves in a rich and complex world of experiences.

Emerging Opportunities

The introduction of several innovative toys and advanced electronic toys is expected to create lucrative opportunities for the market players. Several technologies such as artificial intelligence (AI), augmented reality, and 3D printing, are being used in the manufacturing of toys. Electronic toys improve children’s cognitive skills combined with STEM (science, technology, engineering, and math) development which improves brain activities and develops children’s internal creativity, social skills, and language.

Scope of Toys Market Report

The report on the toys market growth includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Toys Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2022

Historic Data

2016–2021

Forecast Period

2023–2031

Segmentation

Type (Dolls, Games/Puzzles, Building & Construction Sets, Infant & Preschool Toys, Sports & Outdoor Toys, Action Figures, and Others), Age Group (0-3 Years, 3-5 Years, 5-12 Years, 12-18 Years, and 18+ Years), and Distribution Channel (Online Channels, Specialty Stores, Hypermarket/Supermarket, Departmental Stores, and Others)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

The LEGO Group; Bandai Namco Entertainment Inc.; Hasbro; Playmobil; Nintendo; Mattel; Atlas Games; Ravensburger; Spin Master; MGA Entertainment, Inc.; PAI; TOMY Company, Ltd.; VTech Holdings Limited; Thames & Kosmos, LLC.; Basic Fun! Inc.; and Artsana S.p.A.

Toys Market Segment Insights

Type Segment Analysis

Based on type, the toys market is divided into dolls, games/puzzles, building & construction sets, infant & preschool toys, sports & outdoor toys, action figures, and others. The sports & outdoor segment is expected to expand at a rapid pace during the forecast period, owing to rising child’s engagement in outdoor activity products such as pools, dollhouses, play tents, camping, and others. Increasing concerns about kids’ fitness and health, parents usually encourage their kids and spend their sizeable income on sports.

The games/puzzles segment is anticipated to hold a key share of the market in the coming years, due to the regular developments of video gaming items by companies all over the world. Puzzles help children to become more confident and it gives them a sense of achievement. Solving puzzles helps reinforce existing connections between brain cells and also improves the thought process.

Age group Segment Analysis

On the basis of age group, the market is segregated into 0-3 years, 3-5 years, 5-12 years, 12-18 years, and 18+ years. The 5-12 years is projected to register a considerable CAGR during the forecast period, owing to the availability of a wide range of toys for the age group ranging from fun toys to educational toys. Puzzle toys and building toys are very popular for the age group and parents spend a chunk of their disposable income on these toys.

The 18+ years segment is to account for a major market share in the coming years, due to the increasing outdoor gaming, touring, and other fun activities as compared to other age groups. Children above 18 years of age prefer to play video gaming which is increasing the demand in the market.

  • According to the Interactive Software Federation of Europe (ISFE), as of 2019 more than 51% of the European population aged 6-64 play video games, the average age of video game players is 31 years old, and 45% are females who play video games

    Toys Market Age Groups

Distribution Channel Segment Analysis

Based on distribution channel, the toys market is segmented into online channels, specialty stores, hypermarket/supermarket, departmental stores, and others. The online segment is anticipated to hold a key share of the market in the coming years, owing to the massive growth of new online retailers, especially for kids, and the availability of products at affordable prices. Moreover, heavy discount prices for toys and door-step delivery services of e-commerce platforms are key factors driving the segment.

Hypermarket provides a variety of products at discount prices while supermarkets offer a wide range of different products at different prices. The hypermarket/supermarket segment is projected to register a healthy growth rate during the targeted period, owing to easy accessibility to stores and the offering of discounted-price products in the stores. 
 

Regional Analysis

In terms of region, the toys market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. The market of North America was worth more than USD 45.3 billion in 2021 and is expected to constitute a key share of the market during the projected period, owing to the rising use of electronic gaming equipment and toys among the youth population, especially in the US.

According to the China Toy and & Juvenile Products Association (CTJPA) report 2022, total retail sales in China’s toy market topped RMB 85.46 billion, up to 9.6% year-on-year. Additionally, the increasing popularity of art & craft base products among kids in China is expected to drive the market in the region.


As per data shown by the US apex body, the Toy Association in 2020, the sale of electronic gaming items among the youth in the US surpassed USD 475 million, a surge of over 1.9% as compared to the previous financial year. Furthermore, the presence of key players in the region is likely to boost the regional market.

The market in Asia Pacific is anticipated to expand at a rapid pace during the forecast period, owing to the presence of a large kids population and high spending by parents on buying toys in the region. 

Toys Market Regions

Segments

The global toys market has been segmented on the basis of

Type

  • Dolls
  • Games/Puzzles
  • Building & Construction Sets
  • Infant & Preschool Toys
  • Sports & Outdoor Toys
  • Action Figures
  • Others

Age Group

  • 0-3 Years
  • 3-5 Years
  • 5-12 Years
  • 12-18 Years
  • 18+ Years 

Distribution Channel

  • Online Channels
  • Specialty Stores
  • Hypermarket/Supermarket
  • Departmental Stores
  • Others

Region

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

  • The LEGO Group
  • Bandai Namco Entertainment Inc.
  • Hasbro
  • Playmobil
  • Nintendo
  • Mattel
  • Atlas Games
  • Ravensburger
  • Spin Master
  • MGA Entertainment, Inc.
  • PAI
  • TOMY Company, Ltd.
  • VTech Holdings Limited
  • Thames & Kosmos, LLC.
  • Basic Fun! Inc.
  • Artsana S.p.A.

Competitive Landscape

Key players competing in the toys market are The LEGO Group; Bandai Namco Entertainment Inc.; Hasbro; Playmobil; Nintendo; Mattel; Atlas Games; Ravensburger; Spin Master; MGA Entertainment, Inc.; PAI; TOMY Company, Ltd.; VTech Holdings Limited; Thames & Kosmos, LLC.; Basic Fun! Inc.; and Artsana S.p.A.

Some of these players have adopted a series of strategies such as innovative marketing style, new product launching, production capacity expansion, and entering into merger and acquisition deals to enhance their market share and expand their product portfolio.
For instance,

  • Hasbro Inc. acquired a US-based media production company, Entertainment One in 2019 under a deal of USD 3.8 billion. With the acquisition, the toy manufacturing company had expanded its existing media platforms, and currently, it has more than 30 TV and film projects in the works.
  • In August 2021, a leading Danish toy manufacturing company, Lego System A/S launched an innovative set of gifting items called 40487 Sailboat Adventure, which were exclusively available for its LEGO VIP members. The company had total revenue of over USD 7.2 billion in 2020.

Toys Market Key Players

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Toys Market Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Toys Market Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Toys Market Market - Supply Chain
  4.5. Global Toys Market Market Forecast
     4.5.1. Toys Market Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Toys Market Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Toys Market Market Absolute $ Opportunity
5. Global Toys Market Market Analysis and Forecast by Types
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Types
     5.2.2. Y-o-Y Growth Projections by Types
  5.3. Toys Market Market Size and Volume Forecast by Types
     5.3.1. Dolls
     5.3.2. Games/Puzzles
     5.3.3. Building & Construction Sets
     5.3.4. Infant & Preschool Toys
     5.3.5. Sports & Outdoor Toys
     5.3.6. Action Figures
     5.3.7. Others
  5.4. Absolute $ Opportunity Assessment by Types
  5.5. Market Attractiveness/Growth Potential Analysis by Types
6. Global Toys Market Market Analysis and Forecast by Region
  6.1. Market Trends
  6.2. Introduction
     6.2.1. Basis Point Share (BPS) Analysis by Region
     6.2.2. Y-o-Y Growth Projections by Region
  6.3. Toys Market Market Size and Volume Forecast by Region
     6.3.1. North America
     6.3.2. Latin America
     6.3.3. Europe
     6.3.4. Asia Pacific
     6.3.5. Middle East and Africa (MEA)
  6.4. Absolute $ Opportunity Assessment by Region
  6.5. Market Attractiveness/Growth Potential Analysis by Region
  6.6. Global Toys Market Demand Share Forecast, 2019-2026
7. North America Toys Market Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
  7.2. North America Toys Market Market Size and Volume Forecast by Country
     7.2.1. U.S.
     7.2.2. Canada
  7.3. Absolute $ Opportunity Assessment by Country
  7.4. North America Toys Market Market Size and Volume Forecast by Types
     7.4.1. Dolls
     7.4.2. Games/Puzzles
     7.4.3. Building & Construction Sets
     7.4.4. Infant & Preschool Toys
     7.4.5. Sports & Outdoor Toys
     7.4.6. Action Figures
     7.4.7. Others
  7.5. Basis Point Share (BPS) Analysis by Types
  7.6. Y-o-Y Growth Projections by Types
  7.7. Market Attractiveness/Growth Potential Analysis
     7.7.1. By Country
     7.7.2. By Product Type
     7.7.3. By Application
  7.8. North America Toys Market Demand Share Forecast, 2019-2026
8. Latin America Toys Market Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Latin America Average Pricing Analysis
  8.2. Latin America Toys Market Market Size and Volume Forecast by Country
      8.2.1. Brazil
      8.2.2. Mexico
      8.2.3. Rest of Latin America
   8.3. Absolute $ Opportunity Assessment by Country
  8.4. Latin America Toys Market Market Size and Volume Forecast by Types
     8.4.1. Dolls
     8.4.2. Games/Puzzles
     8.4.3. Building & Construction Sets
     8.4.4. Infant & Preschool Toys
     8.4.5. Sports & Outdoor Toys
     8.4.6. Action Figures
     8.4.7. Others
  8.5. Basis Point Share (BPS) Analysis by Types
  8.6. Y-o-Y Growth Projections by Types
  8.7. Market Attractiveness/Growth Potential Analysis
     8.7.1. By Country
     8.7.2. By Product Type
     8.7.3. By Application
  8.8. Latin America Toys Market Demand Share Forecast, 2019-2026
9. Europe Toys Market Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Europe Average Pricing Analysis
  9.2. Europe Toys Market Market Size and Volume Forecast by Country
     9.2.1. Germany
     9.2.2. France
     9.2.3. Italy
     9.2.4. U.K.
     9.2.5. Spain
     9.2.6. Russia
     9.2.7. Rest of Europe
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Europe Toys Market Market Size and Volume Forecast by Types
     9.4.1. Dolls
     9.4.2. Games/Puzzles
     9.4.3. Building & Construction Sets
     9.4.4. Infant & Preschool Toys
     9.4.5. Sports & Outdoor Toys
     9.4.6. Action Figures
     9.4.7. Others
  9.5. Basis Point Share (BPS) Analysis by Types
  9.6. Y-o-Y Growth Projections by Types
  9.7. Market Attractiveness/Growth Potential Analysis
     9.7.1. By Country
     9.7.2. By Product Type
     9.7.3. By Application
  9.8. Europe Toys Market Demand Share Forecast, 2019-2026
10. Asia Pacific Toys Market Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Asia Pacific Average Pricing Analysis
  10.2. Asia Pacific Toys Market Market Size and Volume Forecast by Country
     10.2.1. China
     10.2.2. Japan
     10.2.3. South Korea
     10.2.4. India
     10.2.5. Australia
     10.2.6. Rest of Asia Pacific (APAC)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Asia Pacific Toys Market Market Size and Volume Forecast by Types
     10.4.1. Dolls
     10.4.2. Games/Puzzles
     10.4.3. Building & Construction Sets
     10.4.4. Infant & Preschool Toys
     10.4.5. Sports & Outdoor Toys
     10.4.6. Action Figures
     10.4.7. Others
  10.5. Basis Point Share (BPS) Analysis by Types
  10.6. Y-o-Y Growth Projections by Types
  10.7. Market Attractiveness/Growth Potential Analysis
     10.7.1. By Country
     10.7.2. By Product Type
     10.7.3. By Application
  10.8. Asia Pacific Toys Market Demand Share Forecast, 2019-2026
11. Middle East & Africa Toys Market Market Analysis and Forecast
  11.1. Introduction
     11.1.1. Basis Point Share (BPS) Analysis by Country
     11.1.2. Y-o-Y Growth Projections by Country
     11.1.3. Middle East & Africa Average Pricing Analysis
  11.2. Middle East & Africa Toys Market Market Size and Volume Forecast by Country
     11.2.1. Saudi Arabia
     11.2.2. South Africa
     11.2.3. UAE
     11.2.4. Rest of Middle East & Africa (MEA)
  11.3. Absolute $ Opportunity Assessment by Country
  11.4. Middle East & Africa Toys Market Market Size and Volume Forecast by Types
     11.4.1. Dolls
     11.4.2. Games/Puzzles
     11.4.3. Building & Construction Sets
     11.4.4. Infant & Preschool Toys
     11.4.5. Sports & Outdoor Toys
     11.4.6. Action Figures
     11.4.7. Others
  11.5. Basis Point Share (BPS) Analysis by Types
  11.6. Y-o-Y Growth Projections by Types
  11.7. Market Attractiveness/Growth Potential Analysis
     11.7.1. By Country
     11.7.2. By Product Type
     11.7.3. By Application
  11.8. Middle East & Africa Toys Market Demand Share Forecast, 2019-2026
12. Competition Landscape
  12.1. Global Toys Market Market: Market Share Analysis
  12.2. Toys Market Distributors and Customers
  12.3. Toys Market Market: Competitive Dashboard
  12.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     12.4.1. The LEGO Group
     12.4.2. Bandai Namco Entertainment Inc.
     12.4.3. Hasbro
     12.4.4. Playmobil
     12.4.5. Nintendo
     12.4.6. Mattel
     12.4.7. Atlas Games
     12.4.8. Ravensburger
     12.4.9. Spin Master
     12.4.10. MGA Entertainment, Inc.
     12.4.11. PAI
     12.4.12. TOMY Company, Ltd.
     12.4.13. VTech Holdings Limited
     12.4.14. Thames & Kosmos, LLC.
     12.4.15. Basic Fun! Inc.
     12.4.16. Artsana S.p.A.

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FAQ Section

Some frequently asked questions about this report!

North America is the top market for toys.

United States has the largest toy market.

The market of North America was worth more than USD 45.3 billion in 2021.

The global toys market size was valued at around USD 163.07 Billion in 2022 and is expected to surpass USD 302.32 Billion in 2031.

The 5-12 years segment is projected to register a considerable CAGR during the forecast period, owing to the availability of a wide range of toys

Key drivers of the market include rising spending of parents on toys considering the well-being of their infants and wide popularity of educational-based toys for children.

LEGO Group; Bandai Namco Entertainment Inc. are two key players dominating the market.

The LEGO Group; Bandai Namco Entertainment Inc.; Hasbro; Playmobil; Nintendo; Mattel; Atlas Games; Ravensburger; Spin Master; MGA Entertainment, Inc.; PAI; TOMY Company, Ltd.; VTech Holdings Limited; Thames & Kosmos, LLC.; Basic Fun! Inc.; and Artsana S.p.A.