Mobile Games Market Size, Share, Growth, Trend | Report 2031

Mobile Games Market Size, Share, Growth, Trend | Report 2031

Segments - Mobile Games Market by Devices (Tablets and Smartphones), Operating Systems (Android, iOS, and Windows), and Regions (Asia Pacific, North America, Latin America, Europe, and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2023 – 2031

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Author : Debadatta Patel
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Fact-checked by : PARTHA PAUL
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Editor : Shruti Bhat

Upcoming | Report ID :CG-515 | 4.9 Rating | 62 Reviews | 135 Pages | Format : PDF Excel PPT

Report Description


Mobile Games Market Outlook 2031

The global mobile games market size was valued at USD 164.4 Billion in 2022 and is projected to reach USD 601.37 Billion by 2031, expanding at a CAGR of 15.5% during the forecast period 2023 - 2031. Growth of the market is attributed to changing preferences of gamers from pre-installed & console towards mobile and tablets games.

Mobile games are designed for both offline and online use on various devices such as smartwatches, smartphones, pocket PCs, PDAs, feature phones, and portable media players. Offline mobile games are those that are preinstalled on the phone and do not require a wire connection. Some mobile games require an internet connection to play.

Mobile Games Market Outlook

  • Rising usage of tablets and smartphones with internet connections is expected to create large opportunities for game and application developers.
  • Increasing attraction of online games on mobile phones or tablets is estimated to gain popularity during the forecast period.
  • Mobile application and game developers gain revenue through in-game purchases, game purchases, and advertisements.
  • Development of mobile games helped increase scalability for the gaming sector.
  • Free games is a strategy adopted by most game developers to increase the number of free downloads and help players to try the game before spending time or money on it.
  • Online platforms such as Instagram and Facebook started integrating mobile games in their apps to ensure high product benefit from engaging games and improve advertisement strategies.
  • Low monetary budget of players is expected to hamper the mobile game market growth during the forecast period.
  • Trends like cloud gaming, location-based games, and blockchain-based games are expected to drive the mobile games market growth.
  • Decreasing cost of internet packs, particularly in developing countries, is estimated to boost the demand for online games.

Scope of Mobile Games Market Report

The report on the mobile games market includes an assessment of the market, trends, segments, and regional markmobile games ets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Mobile Games Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2022

Historic Data

2016–2021

Forecast Period

2023–2031

Segmentation

Devices (Tablets and Smartphones), Operating Systems (Android, iOS, and Windows), and Regions

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

Electronic Arts, TakeTwo Interactive, Activision Blizzard, Nintendo, Zynga, Tencent, and Ubisoft

Mobile Games Market Segment Insights

Device Segment Analysis

Based on devices, the global mobile games market is bifurcated into tablets and smartphones. The smartphone segment is expected to hold a major market share during the forecast period. It is estimated that consumers spend more time on smartphones than on PCs/Macs.

Popularity of the mobile gaming industry has reached new heights in the recent years. Factors such as rising manufacturing of budget smartphones and enhanced digital payment practices boosted the segment.

Mobile Games Market Devices

Operating System Segment Analysis

On the basis of operating systems, the global mobile games market share is segregated as android, iOS, and windows. The android segment is expected to expand at a high CAGR during the forecast period. Majority of population uses android phones.

The ratio of games played on android is more as compared to iOS and windows. 43% of smartphone users play mobile games. 78% of gamers are android users. According to the survey by Go-Globe, 62% of people install games on their phones within a week of owning it. 59% of android users prefer casual games than puzzles.

Mobile Games Market Operating Systems

Regional Outlook

In terms of regions, the global mobile games market share is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. The market in Asia Pacific is projected to expand at a robust CAGR during the forecast period. More than 90% of the population prefers smartphones over PCs and other devices in India for online gaming.

China is home to several game developers. Moreover, presence of major mobile game publishers in the region such as Tencent Holdings Ltd. is expected to drive the regional market of mobile games. The market in Middle East & Africa is anticipated to expand at a high CAGR during the forecast period.

Mobile Games Market Region

Segments

The global mobile games market has been segmented on the basis of

Devices

  • Tablets
  • Smartphones

Operating Systems        

  • Android
  • iOS
  • Windows

Regions

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

Competitive Landscape

Key players in the global mobile games market include Electronic Arts, TakeTwo Interactive, Activision Blizzard, Nintendo, Zynga, Tencent, and Ubisoft. Major players are focusing on developing advanced technologies and launching new products to maintain their position in the competitive market. For instance,

  • In November 2018, Jam City declared a partnership with Disney. With this contract, Jam City has the right to develop new games that contain iconic characters of Disney Animation Studio and Pixar. Activision Blizzards Call of Duty: Mobile version was a huge success, as this game has more than 300 million downloads.

  • In 2018, Rovio entertainment Corp. acquired PlayRaven Oy. This acquisition is expected to increase Rovio’s expansion in the mobile game sector.

Mobile Games Market Key Players

Frequently Asked Questions

Key players in the global mobile games market include Electronic Arts, TakeTwo Interactive, Activision Blizzard, Nintendo, Zynga, Tencent, and Ubisoft.

The market in Asia Pacific is projected to expand at a robust CAGR during the forecast period. More than 90% of the population prefers smartphones over PCs and other devices in India for online gaming.

The smartphone segment is expected to hold a major market share during the forecast period.

The Mobile Games Market is studied from 2023 - 2031.

Mobile Games Market is growing at a CAGR of 15.5% in forecast period.

The global Mobile Games Market size was valued at USD 164.4 billion in 2022.

Table Of Content

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Mobile Games Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Mobile Games Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Mobile Games Market - Supply Chain
  4.5. Global Mobile Games Market Forecast
     4.5.1. Mobile Games Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Mobile Games Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Mobile Games Market Absolute $ Opportunity
5. Global Mobile Games Market Analysis and Forecast by Region
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Region
     5.2.2. Y-o-Y Growth Projections by Region
  5.3. Mobile Games Market Size and Volume Forecast by Region
     5.3.1. North America
     5.3.2. Latin America
     5.3.3. Europe
     5.3.4. Asia Pacific
     5.3.5. Middle East and Africa (MEA)
  5.4. Absolute $ Opportunity Assessment by Region
  5.5. Market Attractiveness/Growth Potential Analysis by Region
  5.6. Global Mobile Games Demand Share Forecast, 2019-2026
6. North America Mobile Games Market Analysis and Forecast
  6.1. Introduction
     6.1.1. Basis Point Share (BPS) Analysis by Country
     6.1.2. Y-o-Y Growth Projections by Country
  6.2. North America Mobile Games Market Size and Volume Forecast by Country
     6.2.1. U.S.
     6.2.2. Canada
  6.3. Absolute $ Opportunity Assessment by Country
  6.4. Market Attractiveness/Growth Potential Analysis
     6.4.1. By Country
     6.4.2. By Product Type
     6.4.3. By Application
  6.5. North America Mobile Games Demand Share Forecast, 2019-2026
7. Latin America Mobile Games Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
     7.1.3. Latin America Average Pricing Analysis
  7.2. Latin America Mobile Games Market Size and Volume Forecast by Country
      7.2.1. Brazil
      7.2.2. Mexico
      7.2.3. Rest of Latin America
   7.3. Absolute $ Opportunity Assessment by Country
  7.4. Market Attractiveness/Growth Potential Analysis
     7.4.1. By Country
     7.4.2. By Product Type
     7.4.3. By Application
  7.5. Latin America Mobile Games Demand Share Forecast, 2019-2026
8. Europe Mobile Games Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Europe Average Pricing Analysis
  8.2. Europe Mobile Games Market Size and Volume Forecast by Country
     8.2.1. Germany
     8.2.2. France
     8.2.3. Italy
     8.2.4. U.K.
     8.2.5. Spain
     8.2.6. Russia
     8.2.7. Rest of Europe
  8.3. Absolute $ Opportunity Assessment by Country
  8.4. Market Attractiveness/Growth Potential Analysis
     8.4.1. By Country
     8.4.2. By Product Type
     8.4.3. By Application
  8.5. Europe Mobile Games Demand Share Forecast, 2019-2026
9. Asia Pacific Mobile Games Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Asia Pacific Average Pricing Analysis
  9.2. Asia Pacific Mobile Games Market Size and Volume Forecast by Country
     9.2.1. China
     9.2.2. Japan
     9.2.3. South Korea
     9.2.4. India
     9.2.5. Australia
     9.2.6. Rest of Asia Pacific (APAC)
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Market Attractiveness/Growth Potential Analysis
     9.4.1. By Country
     9.4.2. By Product Type
     9.4.3. By Application
  9.5. Asia Pacific Mobile Games Demand Share Forecast, 2019-2026
10. Middle East & Africa Mobile Games Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Middle East & Africa Average Pricing Analysis
  10.2. Middle East & Africa Mobile Games Market Size and Volume Forecast by Country
     10.2.1. Saudi Arabia
     10.2.2. South Africa
     10.2.3. UAE
     10.2.4. Rest of Middle East & Africa (MEA)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Market Attractiveness/Growth Potential Analysis
     10.4.1. By Country
     10.4.2. By Product Type
     10.4.3. By Application
  10.5. Middle East & Africa Mobile Games Demand Share Forecast, 2019-2026
11. Competition Landscape
  11.1. Global Mobile Games Market: Market Share Analysis
  11.2. Mobile Games Distributors and Customers
  11.3. Mobile Games Market: Competitive Dashboard
  11.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     11.4.1. Electronic Arts
     11.4.2. TakeTwo Interactive
     11.4.3. Activision Blizzard
     11.4.4. Nintendo
     11.4.5. Zynga
     11.4.6. Tencent
     11.4.7. Ubisoft

Methodology

Our Clients

General Electric
Pfizer
The John Holland Group
General Mills
Microsoft
Honda Motor Co. Ltd.
Deloitte
Dassault Aviation