Metaverse Market Size, Share and industry Report [2031]

Metaverse Market Size, Share and industry Report [2031]

Segments - Metaverse Market by Technology (Mixed Reality, Virtual Reality & Augmented Reality, and Blockchain), Platform (Mobiles, Desktop/ Laptops, and Wearables), Component (Software [3D mapping and modeling construction, Metaverse Platforms, Financial Platforms, and Extended Reality Software] and Hardware [AR devices, VR Devices, Displays, and MR Devices]), Application (Online Shopping, Content Creation, Gaming, Social Media, and Others), End-user (Education, Aerospace & Defense, Media & Entertainment, Real Estate, Healthcare, Engineering, and Others), and Region (Asia Pacific, North America, Latin America, Europe, and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2023 – 2031

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Report Description


Metaverse Market Outlook 2031

The global metaverse market size was valued at USD 77.54 Billion in 2022 and is expected to reach 1622.77 Billion by 2031 expanding at a CAGR of 40.2% during the forecast period, 2023–2031. The growth of the market is attributed to the rising focus on integrating the physical and digital worlds using the internet.

The word, metaverse, refers to an extremely immersive 3D virtual world created by combining technologies, including augmented reality, mixed reality, and virtual reality. It helps create a virtual environment in which users engage in immersive games, socialize, and sell and buy virtual real estate.

Metaverse Market Outlook

Metaverse is a popular technological platform that is drawing many social networks, technology leaders, and online game developers to enter and build a presence in the market.

According to industry analysts, the metaverse is expected to permeate a wide range of businesses in the future years, with the potential market opportunity or total addressable market valued at more than USD 1 trillion in annual sales.

NVIDIA Corporation released cutting-edge software for artists. The business intends to give individual artists a free advanced version of Omniverse software to develop virtual worlds. The company plans to charge USD 9,000 per year for corporate and individual consumers.


The COVID-19 pandemic was a major factor in generating interest in the metaverse. People began working from home, and students began attending classes online, necessitating the development of practical procedures or channels to make online communication realistic. The pandemic increased its relevance among both consumers and corporations.

In 2020, tech companies began developing and investing in this technology.
2021 was a good year for technological investments in the metaverse, due to high investments made in the metaverse. According to industry analysts, the post-pandemic environment is expected to boost customer interest in the metaverse.

Artificial Intelligence (AI) impact on Metaverse Market

Artificial intelligence has a significant effect on the metaverse, however, both Artificial intelligence and metaverse function differently. A Swiss startup Sensorium is integrating AI into the metaverse for the purpose to enable their users to interact with each other through Ai-enabled virtual reality. The metaverse is estimated to have more than 400 users every month.

The rising adoption of the metaverse in the last few years has manipulated various businesses as a result Mark Zuckerberg rename his trillion-dollar company to Meta back in 2021. According to Zuckerberg, already, more than 20% of the content users see in their Facebook and Instagram feeds is recommended by AI.


However, according to some media headlines saying the end to the Metaverse, it is a short-lived technological innovation that will end eventually. Prospects are continuously looking for other ways to reshape this again. Artificial Intelligence (AI) is now helping companies with a newer perspective hoping that the metaverse is another platform expected to break into new technologies.

Metaverse Market Dynamics

Major Drivers

The increasing use of cryptocurrency to acquire digital assets is anticipated to drive the market. Cryptocurrencies are an essential part of the virtual world as they are used to buy clothes, land, and various other things.

Metaverse and cryptocurrency are connected to fulfil
l the need for virtual currency in digital space. Several metaverse companies are partnering with blockchain tech companies to serve users the freedom to purchase NFTs or in-game currencies.

  • For instance, in June 2022, Star Atlas, a next-gen metaverse with triple-A game design and Unreal Engine 5 graphics built on the Solana blockchain announced the partnership with MoonPay, which enables players to purchase NFTs and in-game currency ATLAS (Star Atlas) instantly with a credit card. Moonpay is the leading global crypto payments infrastructure provider and will be responsible for facilitating fiat-to-crypto payments within the Star Atlas ecosystem.

Rising demand for sophisticated VR devices from small, medium, and large-scale companies, and individual customers is expected to boost the market. VR devices have a crucial role in spurring small businesses.

It offers small organizations to reach new customers virtually and promote their businesses. With the help of VR devices businesses can create different avatars to communicate with customers. It lessens the costs of small businesses by reducing physical infrastructure needs.

Existing Restraints

The threat of cyber-based attacks is expected to hinder the market growth during the forecast period. Security concerns related to privacy are becoming a major concern. In the metaverse, hosts collect a large amount of data and monetize them. Thus, there is a threat of the data being stolen which is expected to hinder the market. 

Moreover, inadequate knowledge of service and security options is anticipated to hamper the market expansion. Lack of proper knowledge of handling the services is expected to impede the growth of the metaverse market as this leads to cyberattacks and other related activities.

Emerging Opportunities

Technological advancements and business-to-consumer and business-to-business firms are creating lucrative opportunities for market growth. Metaverse is upgrading with cutting-edge technologies including the Internet of Things (IoT), head-mounted displays (HMDs) AR Cloud and 3D reconstruction, and many more.

Metaverse technology is more likely to employ a combination of AR and VR, popularly called Extended Reality (XR). Development in AI, machine learning, and IoT is expected to offer tremendous functions like limitless interactions and integrations of data.

Scope of Metaverse Market Report

The market report includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Metaverse Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2022

Historic Data

2016–2021

Forecast Period

2023–2031

Segmentation

Technology (Mixed Reality, Virtual Reality & Augmented Reality, and Blockchain), Platform (Mobiles, Desktop/ Laptops, and Wearables), Component (Software [3D mapping and modeling construction, Metaverse Platforms, Financial Platforms, and Extended Reality Software] and Hardware [AR devices, VR Devices, Displays, and MR Devices]), Application (Online Shopping, Content Creation, Gaming, Social Media, and Others), and End-user (Education, Aerospace & Defense, Media & Entertainment, Real Estate, Healthcare, Engineering, and Others)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

TerraZero Technologies Inc., Tencent Holdings Ltd.The Sandbox.; Epic Games, Inc.NVIDIA CorporationUnity TechnologiesMeta; Roblox Corporation.ByteDanceQualcomm Technologies, Inc.Netease, Inc.; Microsoft; Magic Leap, Inc.and Alibaba.com.;

Metaverse Market Segment Insights

Technology Segment Analysis

On the basis of technology, the metaverse market is segmented into mixed reality, virtual reality & augmented reality, and blockchain. The virtual reality & augmented reality segment is projected to expand at a considerable CAGR during the forecast period, due to increasing use of metaverse in the gaming industry.

In the gaming industry, AR and VR technology are used to make games realistic and deliver an optimal gaming experience. The mixed reality segment is anticipated to account for a major market share during the forecast period.

Global Metaverse Market Technology

Platform Segment Analysis

In terms of platform, the market is divided into mobiles, desktop/ laptops, and wearables. The desktop/laptop segment is expected to hold a significant share of the market in the coming years. Rising demand for massive virtual screens where users can watch movies, play games, surf the web, and design artwork is boosting the segment.

  • For instance, in March 2023 NVIDIA announced six new NVIDIA RTX™ Ada Lovelace architecture GPUs for laptops and desktops, which offers creators, engineers, and data scientists to meet the demands of the new era of AI, design, and the metaverse.

The mobiles segment accounts for a significant market share, as mobiles are quickly becoming common means to connect to the metaverse. Moreover, the development of new applications for mobile devices by market players is boosting the segment.

  • For instance, in May 2023, DatChat Inc. launched the initial version of its Habytat open mobile metaverse through its SmarterVerse, Inc. subsidiary. Habytat version 1.0 offers users free NFT-deeded properties and houses.

Component Segment Analysis

Based on component, the metaverse market is bifurcated into software and hardware. The software segment is further classified into 3D mapping and modeling construction, metaverse platforms, financial platforms, and extended reality software. 

The software segment is expected to expand at a high rate during the forecast period, owing to the use of progressive software and the presence of key players in the market. Moreover, metaverse offers fintech companies various opportunities to develop user experience using 3D and AI avatars. The avatars created using AI work as VR advisor who offers individualized financial guidance to the consumers. It further helps financial platforms to form several financial platforms related to payments and other activities.

  • For instance, in October 2022, as part of the participation of Ajman's Department of Finance (ADF) under the umbrella of the Ajman Government Pavilion at GITEX Global 2022, launched the first government payment platform on the Metaverse as well as the first service to register suppliers. The Ajman Payment Platform (AjmanPay) is the first unified government payment platform that enables fee collection for the services of local government agencies in Ajman on the Metaverse.

The hardware segment is expected to be the fast-growing segment during the forecast period, due to the increasing adoption of advanced AR/VR devices. For instance, in June 2023, Mark Zuckerberg announced Meta Quest 3, the next-generation virtual and mixed reality headset, which launches by the end of the year. It features higher resolution, stronger performance, breakthrough Meta Reality technology, and a slimmer, more comfortable form factor.

Application Segment Analysis

On the basis of application, the market is fragmented into online shopping, content creation, gaming, social media, and others. The gaming segment is expected to dominate the market in the forecast period, due to substantial advances and rising emphasis on immersion to make games realistic. 

  • For instance, in July 2023, McDonald’s Hong Kong revealed McNuggets Land, an official world that’s available in The Sandbox, an Ethereum-based metaverse game.

The social media segment is expected to grow rapidly. During the COVID-19 pandemic, the internet and social media were crucial in daily life, creating high demand for content development. Many firms increasingly use content production to sell their brands and product portfolio to gain a competitive edge.

Global Metaverse Market Applications

End-user Segment Analysis

In terms of end-users, the metaverse market is categorized into education, aerospace & defense, media & entertainment, real estate, healthcare, engineering, and others. The media & entertainment segment is expected to grow significantly during the forecast period, owing to growing gaming industry globally. Organizations are increasingly focused on hosting virtual music and gaming performances, which is expected to promote revenue growth.

The real estate segment is anticipated to hold a considerable share of the market during the forecast period, due to a large number of emerging companies that acquire, resell, create, and rent virtual properties. 

  • For instance, in April 2023, ProprHome, a Portugal-based blockchain-powered real estate marketplace, announced a partnership with a US-based metaverse company, Odyssey. With the partnership, ProprHome is expected to offer a more trusted and convenient real estate experience, building on its mission to provide property developers and agents with a new way to earn trust and credibility in every sales interaction.

Regional Analysis

In terms of region, the metaverse market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. North America is expected to constitute a key share of the market during the forecast period, as clients and users in the region are embracing new and complicated technologies.

The market in Asia Pacific is anticipated to expand at a rapid pace during the forecast period, due to the growing number of start-ups and organizations in the region, including The Sandbox in Hong Kong, NextMeet in India,
Axie Infinity in Singapore, Shenzhen Zhongqingbaowang Interaction Network Co., Ltd. (ZQGame Global), and miHo.

Global Metaverse Market Regions

Segments

The global metaverse market has been segmented on the basis of

Technology

  • Mixed Reality
  • Virtual Reality & Augmented Reality
  • Blockchain

Platform

  • Mobiles
  • Desktop/ Laptops
  • Wearables

Component

  • Software
    • 3D mapping and modeling construction
    • Metaverse Platforms
    • Financial Platforms
    • Extended Reality Software
  • Hardware
    • AR devices
    • VR Devices
    • Displays
    • MR Devices

Application

  • Online Shopping
  • Content Creation
  • Gaming
  • Social Media
  • Others

End-user

  • Education
  • Aerospace & Defense
  • Media & Entertainment
  • Real Estate
  • Healthcare
  • Engineering
  • Others

Region

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Player

  • TerraZero Technologies Inc.
  • Tencent Holdings Ltd.
  • The Sandbox.
  • Epic Games, Inc.
  • NVIDIA Corporation
  • Unity Technologies
  • Meta
  • Roblox Corporation.
  • ByteDance
  • Qualcomm Technologies, Inc.
  • Netease, Inc.   
  • Microsoft
  • Magic Leap, Inc.
  • Alibaba.com.

Competitive Landscape

Key players competing in the global metaverse market are TerraZero Technologies Inc.; Tencent Holdings Ltd.; The Sandbox.Epic Games, Inc.NVIDIA CorporationUnity TechnologiesMeta; Roblox Corporation.ByteDanceQualcomm Technologies, Inc.Netease, Inc.; Microsoft; Magic Leap, Inc.and Alibaba.com.; Key players in the market are pursuing different tactics to enhance their market presence, such as partnerships, acquisitions, collaborations, and mergers.

  •  In September 2022, PwC Hong Kong (PwC) announces the signing of a collaboration agreement with TerraZero Technologies, Inc. With offices in Vancouver and Los Angeles, TerraZero brings together specialists and entrepreneurs from blockchain, web3, design, programming, entertainment, marketing, and finance backgrounds. The two firms collaborate to market each other’s services to companies in Hong Kong looking to create experiences across a variety of metaverse platforms.
     
  • In February 2022, Codemasters and Electronic Arts Inc. launches GRID™ Legends, an all-action, edge-of-your-seat driving experience that gives players cross-platform multiplayer gameplay, story mode, deep career, and a faster route to connect with friends. This function also extends to the expanded Career, with each player rewarded based on their performance.
     
  • In January 2022, The Sandbox announced a partnership with Warner Music Group to establish the first music-themed planet in The Sandbox metaverse. With this cooperation, Warner Music Group (WMG) takes its first step into the metaverse and NFT.

Global Metaverse Market Key Players

Table Of Content

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Metaverse Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Metaverse Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Metaverse Market - Supply Chain
  4.5. Global Metaverse Market Forecast
     4.5.1. Metaverse Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Metaverse Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Metaverse Market Absolute $ Opportunity
5. Global Metaverse Market Analysis and Forecast by Region
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Region
     5.2.2. Y-o-Y Growth Projections by Region
  5.3. Metaverse Market Size and Volume Forecast by Region
     5.3.1. North America
     5.3.2. Latin America
     5.3.3. Europe
     5.3.4. Asia Pacific
     5.3.5. Middle East and Africa (MEA)
  5.4. Absolute $ Opportunity Assessment by Region
  5.5. Market Attractiveness/Growth Potential Analysis by Region
  5.6. Global Metaverse Demand Share Forecast, 2019-2026
6. North America Metaverse Market Analysis and Forecast
  6.1. Introduction
     6.1.1. Basis Point Share (BPS) Analysis by Country
     6.1.2. Y-o-Y Growth Projections by Country
  6.2. North America Metaverse Market Size and Volume Forecast by Country
     6.2.1. U.S.
     6.2.2. Canada
  6.3. Absolute $ Opportunity Assessment by Country
  6.4. Market Attractiveness/Growth Potential Analysis
     6.4.1. By Country
     6.4.2. By Product Type
     6.4.3. By Application
  6.5. North America Metaverse Demand Share Forecast, 2019-2026
7. Latin America Metaverse Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
     7.1.3. Latin America Average Pricing Analysis
  7.2. Latin America Metaverse Market Size and Volume Forecast by Country
      7.2.1. Brazil
      7.2.2. Mexico
      7.2.3. Rest of Latin America
   7.3. Absolute $ Opportunity Assessment by Country
  7.4. Market Attractiveness/Growth Potential Analysis
     7.4.1. By Country
     7.4.2. By Product Type
     7.4.3. By Application
  7.5. Latin America Metaverse Demand Share Forecast, 2019-2026
8. Europe Metaverse Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Europe Average Pricing Analysis
  8.2. Europe Metaverse Market Size and Volume Forecast by Country
     8.2.1. Germany
     8.2.2. France
     8.2.3. Italy
     8.2.4. U.K.
     8.2.5. Spain
     8.2.6. Russia
     8.2.7. Rest of Europe
  8.3. Absolute $ Opportunity Assessment by Country
  8.4. Market Attractiveness/Growth Potential Analysis
     8.4.1. By Country
     8.4.2. By Product Type
     8.4.3. By Application
  8.5. Europe Metaverse Demand Share Forecast, 2019-2026
9. Asia Pacific Metaverse Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Asia Pacific Average Pricing Analysis
  9.2. Asia Pacific Metaverse Market Size and Volume Forecast by Country
     9.2.1. China
     9.2.2. Japan
     9.2.3. South Korea
     9.2.4. India
     9.2.5. Australia
     9.2.6. Rest of Asia Pacific (APAC)
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Market Attractiveness/Growth Potential Analysis
     9.4.1. By Country
     9.4.2. By Product Type
     9.4.3. By Application
  9.5. Asia Pacific Metaverse Demand Share Forecast, 2019-2026
10. Middle East & Africa Metaverse Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Middle East & Africa Average Pricing Analysis
  10.2. Middle East & Africa Metaverse Market Size and Volume Forecast by Country
     10.2.1. Saudi Arabia
     10.2.2. South Africa
     10.2.3. UAE
     10.2.4. Rest of Middle East & Africa (MEA)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Market Attractiveness/Growth Potential Analysis
     10.4.1. By Country
     10.4.2. By Product Type
     10.4.3. By Application
  10.5. Middle East & Africa Metaverse Demand Share Forecast, 2019-2026
11. Competition Landscape
  11.1. Global Metaverse Market: Market Share Analysis
  11.2. Metaverse Distributors and Customers
  11.3. Metaverse Market: Competitive Dashboard
  11.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     11.4.1. TerraZero Technologies Inc.
     11.4.2. Tencent Holdings Ltd.
     11.4.3. The Sandbox. Epic Games, Inc. NVIDIA Corporation Unity Technologies Meta Roblox Corporation. ByteDance Qualcomm Technologies, Inc. Netease, Inc.    Microsoft Magic Leap, Inc. Alibaba.com.

Methodology

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