The global AR and VR display market is expected to surpass USD 5 million by 2028, expanding at a CAGR of 38.7% during the forecasted period from 2021 to 2028. AR/VR devices are used in various fields such as healthcare and entertainment. Rapid advancements in digital processing, optical elements, and display technologies, are fueling the VR and AR products. Rising adoption of AR and VR HMDs in numerous industries and use of AR and VR devices in the gaming industry are some of the key factors driving the AR and VR display market.
The COVID-19 outbreak emerged as a global pandemic and spread across the globe, which adversely impacted various industries and economies globally. The pandemic disrupted the supply chain of various industries, such as automotive, retail, sports and entertainment, education, the AR and VR display market. The pandemic disrupted the global supply chain, halted production, and declined sales. Application of lockdowns across the globe hampered operations of AR and VR display manufacturing units due to limited availability of labor and raw materials, which postponed many scheduled product launches and related developments However, the impact of crisis is expected to subside during the forecast period.
The report on the global AR and VR display market includes an assessment of the market, size, share, trends, segments, and regional markets. Overview and dynamics have been included in the report that throws light on the different market segments for a comprehensive understanding.
Attributes | Details |
Report Title | Global AR and VR Display Market - Industry Analysis, Size, Share, Growth, Trends, and Forecast |
Base Year | 2020 |
Historic Data | 2016 to 2019 |
Forecast Period | 2021–2028 |
Segmentation | Technology (AR and VR), Device Type (AR HMDs, VR HMDs, AR HUDs, and VR Projectors), Display Technology (LCD, OLED, Micro-LED, DLP, and LCoS), Applications (Consumer, Commercial, Enterprise, Automotive, Healthcare, Aerospace & Defense, Energy, and Others) |
Regional Scope | Asia Pacific, North America, Europe, Latin America, and Middle East & Africa |
Report Coverage | Market scope, analysis, share, competitive analysis, growth facts, restraints, opportunities, and revenue forecast |
Key Players Covered in the Report | eMagin Corporation, Kopin Corporation, Samsung Electronics, AU Optronics, Japan Display, Barco, Sony, LG Display, BOE Technology, and Syndiant. |
Based on device type, the global AR and VR display market is segmented into AR HMDs, VR HMDs, AR HUDs and VR Projectors. The head mounted displays (HMDs) segment is projected to dominate the market, due to growing applications of AR HMDs in healthcare, enterprise consumer, commercial, enterprise, aerospace & defense, and automotive sectors.
Based on technology, the market is divided into augmented reality AR and VR. In terms of display technology, the market is trifurcated into LCD, OLED and others. The others segment includes Micro-LED, LCoS, and DLP. On the basis of end-users, the global AR and VR market is categorized as consumer, commercial, enterprise, automotive, healthcare, aerospace & defense, energy, and others.
Based on regions, the global AR& VR display market is segregated into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. Asia Pacific dominates the global market owing to the presence of prominent AR and VR display manufacturers in the region.
Key segments covered in the Report
By Technology
By Device Type
By Display Technology
By End-users
By Regions
By Key Players
Key players in the global AR and VR display market include eMagin Corporation, Kopin Corporation, Samsung Electronics, AU Optronics, Japan Display, Barco, Sony, LG Display, BOE Technology, and Syndiant.
Key segments covered in the Report
By Technology
By Device Type
By Display Technology
By End-users
By Regions
By Key Players
Key players in the global AR and VR display market include eMagin Corporation, Kopin Corporation, Samsung Electronics, AU Optronics, Japan Display, Barco, Sony, LG Display, BOE Technology, and Syndiant.
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