Gaming Peripherals Market

Global Gaming Peripherals Market by Products (Headsets, Keyboards, Controllers, Mice, and Others), Devices (PC and Gaming Consoles), Connectivity Types (Wired and Wireless), Distribution Channels (Online and Offline), End-users (Individuals, Enterprises, and Commercials), and Regions (Asia Pacific, North America, Europe, Latin America, and Middle East & Africa) Industry Analysis, Growth, Share, Size, Trends, and Forecast 2021-2028

  • Report ID: ICT-SE-4621
  • Author: Growth Market Reports
  • Rating: 4.9
  • Total Reviews: 1
  • No. Of Pages: 211
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The global gaming peripherals market size is anticipated to expand at a CAGR of 8% and is projected to reach USD 5.2 billion during the forecast period, between 2021 and 2028. Growing popularity of gaming among young population, increasing penetration of internet, and the introduction of faming laptops and PCs is boosting the market.


Gaming Peripherals Market Key Takeaways

Gaming has evolved from board games and video games to interactive and virtual setup. The introduction of PCs and the increasing reach of the internet help in the development and commercialization of gaming. Gaming peripherals are auxiliary devices or input and output devices that are connected to a personal computer (PC) or laptop to assist in enhancing users with a better experience. Gaming peripheral offers users to choose from various devices such as headsets, keyboards, controllers, and mice. Gaming peripheral offers improved ergonomics to the user such as one can sit or stand, depending on the kind of desks, and the user can comfortably play for longer sessions.

Market Trends, Drivers, Restraints, and Opportunities:

  • Rising trend of online gaming and growing popularity of virtual gaming or e-sports is boosting the growth of the global gaming peripherals market.
  • Increasing demand for the realistic and immersive gaming experience by gamers and the growing need for superior quality gaming consoles, peripherals devices, and body sensors are fueling the market.
  • Growing adoption of smartphones and increasing spending by hardcore gamers on gaming consoles and peripherals are driving the market.
  • High cost associated with gaming peripherals devices and the availability of counterfeit devices as substitute products at low prices is hampering the market.
  • Consumer preference for low price devices, due to lack of brand awareness and device quality is hindering the market.
  • Growing adoption of high-end displays and virtual reality headsets for enhancing the gaming experience are encouraging manufacturers to develop advanced devices such as whole-body sensors. Thus, creating opportunities for the market.

Scope of the report:

The report on the global gaming peripherals market includes an assessment of the market, size, share, trends, segments, and regional markets. Overview and dynamics have been included in the report.

Attributes

Details

Report Title

Gaming Peripherals Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2020

Historic Data

2018–2019

Forecast Period

2021–2028

Segmentation

Products (Headsets, Keyboards, Controllers, Mice, and Others), Devices (PC and Gaming Consoles), Connectivity Types (Wired and Wireless), Distribution Channels (Online and Offline), End-users (Individuals, Enterprises, and Commercials)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Market scope, analysis, share, competitive analysis, Divers, restraints, opportunities, and revenue forecast

Key Players Covered in the Report

Koninklijke Philips N.V., LG Electronics, Microlite Corporation, Optical Media Manufacturing, Panasonic Corporation, Pioneer Corporation, RITEK CORPORATION, SHARP CORPORATION, SONY INDIA, and Verbatim Americas LLC

Gaming Peripherals Market Segment Insights:

Keyboards segment to hold significant market share

In terms of products, the global gaming peripherals market segmented into headsets, keyboards, controllers, mice, and others. The keyboards segment is expected to hold a significant market share during the forecast period, due to the growing demand for simulation techniques by the gamer. These techniques are used in games that help the gamer to level up the entire gaming environment. Hence, the keyboards provide effectiveness to the gamer in attaining high-level precision. Moreover, wireless keyboards are gaining wide popularity among gamers owing to high flexibility and ease of use while playing games, which is expected to boost the segment during the forecast period.


Gaming Peripherals Market By Products

Gaming consoles segment to hold a substantial market share

Based on devices, the gaming peripherals market is fragmented into PC and gaming consoles. The gaming consoles segment constituted a significant market share and is projected to expand at a rapid rate during the forecast period, due to increasing popularity, growing demand for a user-friendly interface, and availability of a compact size for hardware. Moreover, increasing demand for gaming consoles by hardcore gamers for enhancing the gaming experience, which further encourages the developers to introduce innovative and advanced consoles. For example, Microsoft Corporation developing next-generation console Project Scarlett that offers improved performance, improved boot and load times, anticipated to propel the segment during the forecast period.

Wired segment to grow in the forecasted period

On the basis of connectivity types, the global gaming peripherals market is segregated into wired and wireless. The wired segment is expected to hold a significant share of the market during the forecast period, due to availability at low cost and low maintenance. The wired type of gaming peripherals is highly adopted by youths attributed to the availability of wired gaming peripherals based on consumers’ preferences. On the other hand, wireless gaming peripherals are projected to grow, due to the growing demand for smart and wireless devices among consumers. Moreover, Wireless gaming peripherals offer benefits such as compatibility and ease of use. This, in turn, is anticipated to fuel the market during the forecast period.


Gaming Peripherals Market By Connectivity Types

Online segment estimated to grow in the near future

In terms of distribution channels, the gaming peripherals market is segregated into online and offline. The online segment is expected to hold a significant share of the market during the forecast period, presence of several vendors such as Amazon.com, Flipkart Private Limited, eBay Inc., and PlayStation Store. The growth in the online segment is attributed to the increasing use of the internet and web platforms for buying games. Moreover, vendors are facilitating the gaming peripherals services by creating their online platform for users, which is expected to boost the segment during the anticipated period.

Individuals segment to expand in the forecasted period

On the basis of end-users, the global gaming peripherals market is segregated into individuals, enterprises, and commercials. The individuals segment is expected to hold a significant share of the market during the forecast period, due to the growing adoption of smartphones among the young population. The growth in the individuals segment is attributed to the developments in technologies such as 4G, 5G, Wi-Fi, Bluetooth, and RFID for enhancing consumers’ experience. This, in turn, is anticipated to propel the segment during the forecast period.

North America dominates the global market

In terms of regions, the global gaming peripherals market is split into North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. North America constituted a significant share of the market in 2020, attributed to the presence of major manufacturers such as Microsoft Corporation, Turtle Beach, CORSAIR, and Mad Catz. The market in North America is projected to expand at a significant CAGR during the forecast period, due to the increasing popularity of online games and the availability of customized devices. Additionally, the increasing spending by consumers on video games is promoting market growth in the region.

Segments

By Products
  • Headsets
  • Keyboards
  • Controllers
  • Mice
  • Others
By Devices
  • PC
  • Gaming Consoles
By Connectivity Types
  • Wired
  • Wireless 
By Distribution Channels
  • Online
  • Offline
By End-users
  • Individuals
  • Enterprises
  • Commercials
By Regions
  • North America
  • Europe
  • Latin America
  • Asia Pacific
  • Middle East & Africa
By Key Player

Competitive Landscape

Key players in the global gaming peripherals market include Cooler Master Technology inc, CORSAIR, Dell Inc, HyperX, Logitech, Mad Catz Global Limited, Plantronics, Inc, Rapoo, Razer Inc, Redragon USA, SteelSeries, and Turtle Beach. These players engage in mergers & acquisitions, collaborations, agreements, and partnerships to strengthen their geographical presence.

Gaming Peripherals Market by Key Players

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Gaming Peripherals Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Gaming Peripherals Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Gaming Peripherals Market - Supply Chain
  4.5. Global Gaming Peripherals Market Forecast
     4.5.1. Gaming Peripherals Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Gaming Peripherals Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Gaming Peripherals Market Absolute $ Opportunity
5. Global Gaming Peripherals Market Analysis and Forecast by End Users
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by End Users
     5.2.2. Y-o-Y Growth Projections by End Users
  5.3. Gaming Peripherals Market Size and Volume Forecast by End Users
     5.3.1. Individuals Enterprises Commercials
  5.4. Absolute $ Opportunity Assessment by End Users
  5.5. Market Attractiveness/Growth Potential Analysis by End Users
6. Global Gaming Peripherals Market Analysis and Forecast by Region
  6.1. Market Trends
  6.2. Introduction
     6.2.1. Basis Point Share (BPS) Analysis by Region
     6.2.2. Y-o-Y Growth Projections by Region
  6.3. Gaming Peripherals Market Size and Volume Forecast by Region
     6.3.1. North America
     6.3.2. Latin America
     6.3.3. Europe
     6.3.4. Asia Pacific
     6.3.5. Middle East and Africa (MEA)
  6.4. Absolute $ Opportunity Assessment by Region
  6.5. Market Attractiveness/Growth Potential Analysis by Region
  6.6. Global Gaming Peripherals Demand Share Forecast, 2019-2026
7. North America Gaming Peripherals Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
  7.2. North America Gaming Peripherals Market Size and Volume Forecast by Country
     7.2.1. U.S.
     7.2.2. Canada
  7.3. Absolute $ Opportunity Assessment by Country
  7.4. North America Gaming Peripherals Market Size and Volume Forecast by End Users
     7.4.1. Individuals Enterprises Commercials
  7.5. Basis Point Share (BPS) Analysis by End Users
  7.6. Y-o-Y Growth Projections by End Users
  7.7. Market Attractiveness/Growth Potential Analysis
     7.7.1. By Country
     7.7.2. By Product Type
     7.7.3. By Application
  7.8. North America Gaming Peripherals Demand Share Forecast, 2019-2026
8. Latin America Gaming Peripherals Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Latin America Average Pricing Analysis
  8.2. Latin America Gaming Peripherals Market Size and Volume Forecast by Country
      8.2.1. Brazil
      8.2.2. Mexico
      8.2.3. Rest of Latin America
   8.3. Absolute $ Opportunity Assessment by Country
  8.4. Latin America Gaming Peripherals Market Size and Volume Forecast by End Users
     8.4.1. Individuals Enterprises Commercials
  8.5. Basis Point Share (BPS) Analysis by End Users
  8.6. Y-o-Y Growth Projections by End Users
  8.7. Market Attractiveness/Growth Potential Analysis
     8.7.1. By Country
     8.7.2. By Product Type
     8.7.3. By Application
  8.8. Latin America Gaming Peripherals Demand Share Forecast, 2019-2026
9. Europe Gaming Peripherals Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Europe Average Pricing Analysis
  9.2. Europe Gaming Peripherals Market Size and Volume Forecast by Country
     9.2.1. Germany
     9.2.2. France
     9.2.3. Italy
     9.2.4. U.K.
     9.2.5. Spain
     9.2.6. Russia
     9.2.7. Rest of Europe
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Europe Gaming Peripherals Market Size and Volume Forecast by End Users
     9.4.1. Individuals Enterprises Commercials
  9.5. Basis Point Share (BPS) Analysis by End Users
  9.6. Y-o-Y Growth Projections by End Users
  9.7. Market Attractiveness/Growth Potential Analysis
     9.7.1. By Country
     9.7.2. By Product Type
     9.7.3. By Application
  9.8. Europe Gaming Peripherals Demand Share Forecast, 2019-2026
10. Asia Pacific Gaming Peripherals Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Asia Pacific Average Pricing Analysis
  10.2. Asia Pacific Gaming Peripherals Market Size and Volume Forecast by Country
     10.2.1. China
     10.2.2. Japan
     10.2.3. South Korea
     10.2.4. India
     10.2.5. Australia
     10.2.6. Rest of Asia Pacific (APAC)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Asia Pacific Gaming Peripherals Market Size and Volume Forecast by End Users
     10.4.1. Individuals Enterprises Commercials
  10.5. Basis Point Share (BPS) Analysis by End Users
  10.6. Y-o-Y Growth Projections by End Users
  10.7. Market Attractiveness/Growth Potential Analysis
     10.7.1. By Country
     10.7.2. By Product Type
     10.7.3. By Application
  10.8. Asia Pacific Gaming Peripherals Demand Share Forecast, 2019-2026
11. Middle East & Africa Gaming Peripherals Market Analysis and Forecast
  11.1. Introduction
     11.1.1. Basis Point Share (BPS) Analysis by Country
     11.1.2. Y-o-Y Growth Projections by Country
     11.1.3. Middle East & Africa Average Pricing Analysis
  11.2. Middle East & Africa Gaming Peripherals Market Size and Volume Forecast by Country
     11.2.1. Saudi Arabia
     11.2.2. South Africa
     11.2.3. UAE
     11.2.4. Rest of Middle East & Africa (MEA)
  11.3. Absolute $ Opportunity Assessment by Country
  11.4. Middle East & Africa Gaming Peripherals Market Size and Volume Forecast by End Users
     11.4.1. Individuals Enterprises Commercials
  11.5. Basis Point Share (BPS) Analysis by End Users
  11.6. Y-o-Y Growth Projections by End Users
  11.7. Market Attractiveness/Growth Potential Analysis
     11.7.1. By Country
     11.7.2. By Product Type
     11.7.3. By Application
  11.8. Middle East & Africa Gaming Peripherals Demand Share Forecast, 2019-2026
12. Competition Landscape
  12.1. Global Gaming Peripherals Market: Market Share Analysis
  12.2. Gaming Peripherals Distributors and Customers
  12.3. Gaming Peripherals Market: Competitive Dashboard
  12.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     12.4.1. Cooler Master Technology inc CORSAIR Dell Inc HyperX Logitech Mad Catz Global Limited  
By Products
  • Headsets
  • Keyboards
  • Controllers
  • Mice
  • Others
By Devices
  • PC
  • Gaming Consoles
By Connectivity Types
  • Wired
  • Wireless 
By Distribution Channels
  • Online
  • Offline
By End-users
  • Individuals
  • Enterprises
  • Commercials
By Regions
  • North America
  • Europe
  • Latin America
  • Asia Pacific
  • Middle East & Africa
By Key Player

Key players in the global gaming peripherals market include Cooler Master Technology inc, CORSAIR, Dell Inc, HyperX, Logitech, Mad Catz Global Limited, Plantronics, Inc, Rapoo, Razer Inc, Redragon USA, SteelSeries, and Turtle Beach. These players engage in mergers & acquisitions, collaborations, agreements, and partnerships to strengthen their geographical presence.

Gaming Peripherals Market by Key Players

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