Global Entertainment & Media Market

Entertainment & Media Market by Types (Online and Offline), Types of revenue (Advertisement Revenue, Subscription-based Revenue, and Others), Means of Distribution (Wired, Wireless, and Others), and Regions (Asia Pacific, North America, Latin America, Europe and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2022 – 2030

  • Report ID: CG-4089
  • Author: Growth Market Reports
  • Rating: 4.7
  • Total Reviews: 2
  • No. Of Pages: 158
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The global entertainment & media market size was valued at around USD 2200 billion in 2021 and is expected to reach around USD 2700 billion by 2030, expanding at a CAGR of around 5.8% during the forecast period, 2022 – 2030. The growth of the market is attributed to the growing digitization and increasing demand for online video streaming across the globe.

Global Entertainment & Media Market Summary

Entertainment & media refer to means of mass communication to entertain and inform consumers. Entertainment & media market includes newspaper, magazines, television, podcasts, video, OTT streaming, theaters, amusement parks, video games, books, and others. With rising penetration of internet, growing usage of smart devices, and development of digital entertainment platforms, consumers are gradually leaning towards online entertainment media such as video games, OTT streaming services, and others than traditional or offline form of entertainment through newspapers, theaters, and others. Rising demand for live streaming and on-demand music and videos, growing e-sport sectors and video game market, increasing number of radio listeners and tv subscriptions, and social media penetration are expected to drive the global entertainment & media market during the forecast period. Key market players are developing high-quality content to enhance user experience; thus, boosting the market.

Market Trends, Drivers, Restraints, and Opportunities

  • Development of innovative smartphone applications is expected to drive the market during the forecast period.
  • Rising number of OTT platforms and services is projected to boost the market in the coming years.
  • Growing popularity of video games and e-sports is anticipated to expand the market during the forecast period.
  • Increasing cases of digital content piracy are estimated to hamper the growth of the market in the coming years.
  • Rising development and adoption of high-speed internet offer growth opportunities to the key market players.

Scope of the Report

The report on the global entertainment & media market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Entertainment & Media Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2021

Historic Data

2019–2020

Forecast Period

2022–2030

Segmentation

Types (Online and Offline) Types of revenue (Advertisement Revenue, Subscription-based Revenue, and Others), and Means of Distribution (Wired, Wireless, and Others)

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered in the Report

The Walt Disney Company; Comcast Corporation; YouTube; Google, LLC; The New York Times, News Corp; Viacom, Inc.; Bertelsmann SE & Co. KGaA; Bilibili; Home Box Office; BBC; Groupo Televisa; Lagardère S.A.; Vivendi SE; iHeartMedia, Inc.; Warner Media, LLC; Mattel, Inc.; Discovery, Inc.; Meta Platforms, Inc.; and Others

Market Segment Insights

Online segment holds a large share of the market

Based on types, the market is bifurcated into online and offline. The online segment is projected to expand rapidly during the forecast period, due to rising demand for video streaming services and online gaming platforms across the globe. Rising penetration of internet, increasing adoption of smart devices such as smartphones, smart/android televisions, tablets, and others, and growing number of online platforms and services fuels the market.

Global Entertainment & Media Market by Types

Subscription-based revenue segment expands rapidly

On the basis of types of revenue, the market is segmented into advertisement revenue, subscription-based revenue, and others. The subscription-based revenue segment is estimated to expand at a high CAGR during the forecast period, due to increasing number of video subscription services available online. Growing shift in preference of consumers from traditional television to video subscription services enabled the shift from advertisement revenue to subscription-based revenue in entertainment & media market. This factor is driving the market.

Wireless segment boosts the market

In terms of means of distribution, the market is segregated into wired, wireless, and others. The wireless segment is estimated to drive the market during the forecast period, due to increasing adoption of cloud-based platforms, IoT technology, video streaming, social media platforms, and online content. Growing popularity of live streaming of video games aids in expansion of the wireless segment; thus, boosting the market.

North America dominates the market

On the basis of regions, the market is segmented into Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. The market is North America is projected to hold a large share of the market during the forecast period, due to increasing adoption of cutting-edge technologies and the presence of several key market players such as The Walt Disney Company, Google LLC, Comcast Corporation, and others in the region. Adoption of high-speed internet, cloud storage, digital technologies, social platforms, and distribution of multi-lingual content across the region are expected to boost the market in the coming years. The market in Europe is expected to expand during the forecast period, owing to the increasing penetration of internet across the region. Rising adoption of video streaming services in Asia Pacific is anticipated to drive the market in the region during the forecast period.

Global Entertainment & Media Market by Regions

Segments

The global entertainment & media market has been segmented on the basis of

Types
  • Online
  • Offline
Types of revenue
  • Advertisement Revenue
  • Subscription-based Revenue
  • Others
Means of Distribution
  • Wired
  • Wireless
  • Others
Regions
  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa
Key Players
  • The Walt Disney Company
  • Comcast Corporation
  • YouTube
  • Google, LLC
  • The New York Times
  • News Corp
  • Viacom, Inc.
  • Bertelsmann SE & Co. KGaA
  • Bilibili; Home Box Office
  • BBC
  • Groupo Televisa
  • Lagardère S.A.
  • Vivendi SE
  • iHeartMedia, Inc.
  • Warner Media, LLC
  • Mattel, Inc.
  • Discovery, Inc.
  • Meta Platforms, Inc.
  • Others

Competitive Landscape

The global entertainment & media market is highly competitive with the presence of key players such as The Walt Disney Company; Comcast Corporation; YouTube; Google, LLC; The New York Times, News Corp; Viacom, Inc.; Bertelsmann SE & Co. KGaA; Bilibili; Home Box Office; BBC; Groupo Televisa; Lagardère S.A.; Vivendi SE; iHeartMedia, Inc.; Warner Media, LLC; Mattel, Inc.; Discovery, Inc.; Meta Platforms, Inc.; and others, who use business strategies such as mergers, acquisitions, partnerships, collaborations, and product launches to dominate the market. For example, in June 2021, Disney+, an OTT subscription service owned by The Walt Disney Company, partnered with XBOX Game Pass, a video game subscription service, to offer 30-day free trial to consumers. In May 2021, Google, LLC announced the launch of its global product, News Showcase, in India. News Showcase enables payments to news publishers for publishing their content online. In May 2021, News Corp acquired Houghton Mifflin Harcourt, which is a US-based publishing house for textbooks, instructional technology materials, and others.

Global Entertainment & Media Market by Key Players

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. Entertainment & Media Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. Entertainment & Media Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. Entertainment & Media Market - Supply Chain
  4.5. Global Entertainment & Media Market Forecast
     4.5.1. Entertainment & Media Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. Entertainment & Media Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. Entertainment & Media Market Absolute $ Opportunity
5. Global Entertainment & Media Market Analysis and Forecast by Types
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by Types
     5.2.2. Y-o-Y Growth Projections by Types
  5.3. Entertainment & Media Market Size and Volume Forecast by Types
     5.3.1. Online
     5.3.2. Offline
  5.4. Absolute $ Opportunity Assessment by Types
  5.5. Market Attractiveness/Growth Potential Analysis by Types
6. Global Entertainment & Media Market Analysis and Forecast by Region
  6.1. Market Trends
  6.2. Introduction
     6.2.1. Basis Point Share (BPS) Analysis by Region
     6.2.2. Y-o-Y Growth Projections by Region
  6.3. Entertainment & Media Market Size and Volume Forecast by Region
     6.3.1. North America
     6.3.2. Latin America
     6.3.3. Europe
     6.3.4. Asia Pacific
     6.3.5. Middle East and Africa (MEA)
  6.4. Absolute $ Opportunity Assessment by Region
  6.5. Market Attractiveness/Growth Potential Analysis by Region
  6.6. Global Entertainment & Media Demand Share Forecast, 2019-2026
7. North America Entertainment & Media Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
  7.2. North America Entertainment & Media Market Size and Volume Forecast by Country
     7.2.1. U.S.
     7.2.2. Canada
  7.3. Absolute $ Opportunity Assessment by Country
  7.4. North America Entertainment & Media Market Size and Volume Forecast by Types
     7.4.1. Online
     7.4.2. Offline
  7.5. Basis Point Share (BPS) Analysis by Types
  7.6. Y-o-Y Growth Projections by Types
  7.7. Market Attractiveness/Growth Potential Analysis
     7.7.1. By Country
     7.7.2. By Product Type
     7.7.3. By Application
  7.8. North America Entertainment & Media Demand Share Forecast, 2019-2026
8. Latin America Entertainment & Media Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Latin America Average Pricing Analysis
  8.2. Latin America Entertainment & Media Market Size and Volume Forecast by Country
      8.2.1. Brazil
      8.2.2. Mexico
      8.2.3. Rest of Latin America
   8.3. Absolute $ Opportunity Assessment by Country
  8.4. Latin America Entertainment & Media Market Size and Volume Forecast by Types
     8.4.1. Online
     8.4.2. Offline
  8.5. Basis Point Share (BPS) Analysis by Types
  8.6. Y-o-Y Growth Projections by Types
  8.7. Market Attractiveness/Growth Potential Analysis
     8.7.1. By Country
     8.7.2. By Product Type
     8.7.3. By Application
  8.8. Latin America Entertainment & Media Demand Share Forecast, 2019-2026
9. Europe Entertainment & Media Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Europe Average Pricing Analysis
  9.2. Europe Entertainment & Media Market Size and Volume Forecast by Country
     9.2.1. Germany
     9.2.2. France
     9.2.3. Italy
     9.2.4. U.K.
     9.2.5. Spain
     9.2.6. Russia
     9.2.7. Rest of Europe
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Europe Entertainment & Media Market Size and Volume Forecast by Types
     9.4.1. Online
     9.4.2. Offline
  9.5. Basis Point Share (BPS) Analysis by Types
  9.6. Y-o-Y Growth Projections by Types
  9.7. Market Attractiveness/Growth Potential Analysis
     9.7.1. By Country
     9.7.2. By Product Type
     9.7.3. By Application
  9.8. Europe Entertainment & Media Demand Share Forecast, 2019-2026
10. Asia Pacific Entertainment & Media Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Asia Pacific Average Pricing Analysis
  10.2. Asia Pacific Entertainment & Media Market Size and Volume Forecast by Country
     10.2.1. China
     10.2.2. Japan
     10.2.3. South Korea
     10.2.4. India
     10.2.5. Australia
     10.2.6. Rest of Asia Pacific (APAC)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Asia Pacific Entertainment & Media Market Size and Volume Forecast by Types
     10.4.1. Online
     10.4.2. Offline
  10.5. Basis Point Share (BPS) Analysis by Types
  10.6. Y-o-Y Growth Projections by Types
  10.7. Market Attractiveness/Growth Potential Analysis
     10.7.1. By Country
     10.7.2. By Product Type
     10.7.3. By Application
  10.8. Asia Pacific Entertainment & Media Demand Share Forecast, 2019-2026
11. Middle East & Africa Entertainment & Media Market Analysis and Forecast
  11.1. Introduction
     11.1.1. Basis Point Share (BPS) Analysis by Country
     11.1.2. Y-o-Y Growth Projections by Country
     11.1.3. Middle East & Africa Average Pricing Analysis
  11.2. Middle East & Africa Entertainment & Media Market Size and Volume Forecast by Country
     11.2.1. Saudi Arabia
     11.2.2. South Africa
     11.2.3. UAE
     11.2.4. Rest of Middle East & Africa (MEA)
  11.3. Absolute $ Opportunity Assessment by Country
  11.4. Middle East & Africa Entertainment & Media Market Size and Volume Forecast by Types
     11.4.1. Online
     11.4.2. Offline
  11.5. Basis Point Share (BPS) Analysis by Types
  11.6. Y-o-Y Growth Projections by Types
  11.7. Market Attractiveness/Growth Potential Analysis
     11.7.1. By Country
     11.7.2. By Product Type
     11.7.3. By Application
  11.8. Middle East & Africa Entertainment & Media Demand Share Forecast, 2019-2026
12. Competition Landscape
  12.1. Global Entertainment & Media Market: Market Share Analysis
  12.2. Entertainment & Media Distributors and Customers
  12.3. Entertainment & Media Market: Competitive Dashboard
  12.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     12.4.1. The Walt Disney Company
     12.4.2. Comcast Corporation
     12.4.3. YouTube
     12.4.4. Google, LLC
     12.4.5. The New York Times
     12.4.6. News Corp
     12.4.7. Viacom, Inc.
     12.4.8. Bertelsmann SE & Co. KGaA
     12.4.9. Bilibili; Home Box Office
     12.4.10. BBC
     12.4.11. Groupo Tel
The global entertainment & media market has been segmented on the basis of

Types
  • Online
  • Offline
Types of revenue
  • Advertisement Revenue
  • Subscription-based Revenue
  • Others
Means of Distribution
  • Wired
  • Wireless
  • Others
Regions
  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa
Key Players
  • The Walt Disney Company
  • Comcast Corporation
  • YouTube
  • Google, LLC
  • The New York Times
  • News Corp
  • Viacom, Inc.
  • Bertelsmann SE & Co. KGaA
  • Bilibili; Home Box Office
  • BBC
  • Groupo Televisa
  • Lagardère S.A.
  • Vivendi SE
  • iHeartMedia, Inc.
  • Warner Media, LLC
  • Mattel, Inc.
  • Discovery, Inc.
  • Meta Platforms, Inc.
  • Others

The global entertainment & media market is highly competitive with the presence of key players such as The Walt Disney Company; Comcast Corporation; YouTube; Google, LLC; The New York Times, News Corp; Viacom, Inc.; Bertelsmann SE & Co. KGaA; Bilibili; Home Box Office; BBC; Groupo Televisa; Lagardère S.A.; Vivendi SE; iHeartMedia, Inc.; Warner Media, LLC; Mattel, Inc.; Discovery, Inc.; Meta Platforms, Inc.; and others, who use business strategies such as mergers, acquisitions, partnerships, collaborations, and product launches to dominate the market. For example, in June 2021, Disney+, an OTT subscription service owned by The Walt Disney Company, partnered with XBOX Game Pass, a video game subscription service, to offer 30-day free trial to consumers. In May 2021, Google, LLC announced the launch of its global product, News Showcase, in India. News Showcase enables payments to news publishers for publishing their content online. In May 2021, News Corp acquired Houghton Mifflin Harcourt, which is a US-based publishing house for textbooks, instructional technology materials, and others.

Global Entertainment & Media Market by Key Players

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FAQ Section

Some frequently asked quetions about this report!

The global entertainment & media market is expected to register CAGR of around 5.8% during the forecast period.

The global entertainment & media market size was valued at around USD 2200 billion in 2021.

Online and offline are the two types of entertainment & media.

Rising penetration of internet, growing usage of smart devices, and development of digital entertainment platforms are some of the key factors driving the global entertainment & media market.

North America dominates the global entertainment & media market.

The Walt Disney Company; Comcast Corporation; YouTube; Google, LLC; The New York Times, News Corp; and Viacom, Inc. are some of the key market players.