Segments - Entertainment & Media Market by Type (Books & Magazines, Films, Gaming & Gambling, Social Media, Music & Theater, Animation, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art), Application (Wired and Wireless), and Region (Asia Pacific, North America, Latin America, Europe, and Middle East & Africa) - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast 2023–2031
The global entertainment & media market size was USD 2763 Billion in 2022 and is projected to reach USD 5991 Billion by 2031, expanding at a CAGR of 8.98% during 2023–2031. The market growth is attributed to the high consumer spending on entertainment and media services.
Increasing internet penetration and smartphone usage are anticipated to fuel the market. The widespread availability of high-speed internet, coupled with the increasing affordability of smartphones, makes digital content accessible to a broader audience. The convenience of accessing entertainment and media content on smartphones allows consumers to enjoy their favorite movies, music, TV shows, games, and news on-demand, anytime and anywhere.
Rising investments in advertising and marketing are likely to propel the market. The shift towards digital platforms opens up new avenues for targeted advertising, allowing companies to reach a more specific audience. This trend is supported by the growing use of data analytics, which enables advertisers to understand consumer preferences and deliver relevant ads. As a result, advertising revenues are expected to increase, contributing significantly to the fuel the market.
Artificial Intelligence has a positive impact on entertainment & media market. AI's ability to analyze vast amounts of data and generate insights is enabling a personalized and engaging user experience. Streaming platforms leverage AI algorithms to recommend content based on a user's viewing history and preferences, enhancing user engagement and retention. In content creation, AI tools are being used to automate certain processes, such as video editing and animation, increasing efficiency and reducing costs. Furthermore, AI is playing a pivotal role in advertising within this sector. Advanced algorithms predict consumer behavior and preferences, allowing for targeted advertising that increases the effectiveness of marketing campaigns.
Increasing consumer demand for high-quality content is expected to drive the entertainment & media market. This surge is primarily due to the growing preference for immersive and interactive experiences, particularly among younger demographics. The proliferation of digital platforms, such as streaming services and online gaming platforms, further fuels this demand, offering consumers a wider range of content options than ever before. Consequently, content creators and distributors are investing heavily in producing high-quality, original content to attract and retain audiences.
High cost of content production and distribution hamper the market. The creation of high-quality content requires significant investment in technology, talent, and marketing. Furthermore, the distribution of this content, particularly on digital platforms, involves additional costs related to bandwidth, data storage, and security. These high costs limit the ability of companies, especially smaller ones, to compete effectively in the market.
Growing technological advancements creates a lucrative opportunity for the market. Innovations in virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) are transforming the way content is created, distributed, and consumed. These technologies enable the creation of engaging and personalized content, thereby enhancing the user experience. Furthermore, advancements in data analytics and machine learning are providing valuable insights into consumer behavior, enabling companies to tailor their offerings effectively.
The market report includes an assessment of the market trends, segments, and regional markets. Overview and dynamics are included in the report.
Attributes |
Details |
Report Title |
Entertainment & Media Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast |
Base Year |
2022 |
Historic Data |
2016 -2021 |
Forecast Period |
2023–2031 |
Segmentation |
Type (Books & Magazines, Films, Gaming & Gambling, Social Media, Music & Theater, Animation, Outdoor Advertising, Radio Broadcasting, Amusement Park/Facilities, Sports, Toys, and Art) and Application (Wired and Wireless) |
Regional Scope |
Asia Pacific, North America, Latin America, Europe, and Middle East & Africa |
Report Coverage |
Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, Market Trends, and Revenue Forecast |
Key Players Covered in the Report |
Advance; Alphabet Inc; Baidu, Inc; Bertelsmann SE & Co. KGaA; Comcast Corporation; Discovery, Inc.; Disney; Grupo Globo; Hasbro Inc.; Iheartmedia Inc.; Mattel Inc.; Meta Platforms, Inc.; News Corporation; Verizon Communications Inc.; Viacomcbs (Paramount); and Warner Media, Llc. |
Based on type, the entertainment & media market is divided into books & magazines, films, gaming & gambling, social media, music & theater, animation, outdoor advertising, radio broadcasting, amusement park/facilities, sports, toys, and art. The films segment held the major share of the market in 2023 due to the rising global appeal of movies.
Many Hollywood films have a broad international appeal, allowing them to attract audiences not only in North America but also in markets around the world. The global distribution of films contributes to their dominance within the entertainment & media market. The rise of digital platforms also contributed to this growth, offering consumers convenient ways to access films. Furthermore, the production of high-budget blockbuster films, coupled with advancements in film technology that enhance the viewing experience, solidified the leading position of this segment.
The gaming & gambling segment is expected to expand at a significant growth rate in the coming years due to the increasing popularity of online and mobile gaming and the rising technological advancements. The proliferation of smartphones, coupled with advancements in internet connectivity, leads to a surge in online and mobile gaming. Players now have access to a wide variety of games on their smartphones, tablets, and computers, enabling gaming experiences on the go. This accessibility expands the gaming audience and increases engagement levels. Furthermore, the integration of advanced technologies, such as virtual reality and artificial intelligence, into gaming is enhancing the user experience, making games immersive and interactive.
On the basis of application, the global market is segregated into wired and wireless. The wired segment held largest market share in 2023 due to the widespread use in broadcasting and distributing content, particularly in television and radio.
Wired connections, such as cable and fiber-optic networks, offer high levels of reliability and stability compared to wireless connections. This makes them ideal for broadcasting applications where uninterrupted transmission of content is crucial, such as live television and radio broadcasts. Furthermore, the high-quality signal transmission offered by wired technologies, free from interference and signal loss, contributes to propel the market.
The wireless segment is anticipated to grow at a substantial CAGR during the forecast period due to the increasing consumer preference for on-demand and mobile content. Wireless technologies, such as Wi-Fi and cellular networks, enable consumers to access content anytime, anywhere, enhancing convenience and flexibility. The proliferation of smartphones and tablets, coupled with the growing availability of high-speed wireless internet, is expected to further propel this trend. Furthermore, advancements in wireless technologies, such as the rollout of 5G networks, are likely to enhance the quality and speed of content delivery, thereby boosting the wireless application segment in the coming years.
In terms of region, the global entertainment & media market is classified as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. North America held a major market share in 2023 due to the rising technological advancements and the high consumption of both traditional and digital media in the region.
North America is recognized for its large and affluent consumer base with high levels of media consumption. The region has a strong appetite for various forms of entertainment, including movies, TV shows, music, video games, and digital content. This high demand boosts revenue within the entertainment and media sector. Furthermore, North America is often at the forefront of technological innovation, including advancements in internet infrastructure, mobile technology, and digital platforms. These innovations enable the widespread adoption of digital media consumption and facilitate the development of new entertainment experiences
The market in Asia Pacific is projected to grow at a significant pace in the years to come owing to the rapidly expanding middle-class population, increasing disposable incomes, and surging internet penetration in the region. The increasing popularity of local content, coupled with the government's push for digital transformation, is likely to fuel the market in Asia Pacific. Moreover, the rising demand for mobile-friendly content, given the high smartphone usage in the region, is expected to provide additional growth opportunities for companies in the entertainment and media market.
The entertainment & media market has been segmented on the basis of
Key players competing in the global entertainment & media market are Advance; Alphabet Inc; Baidu, Inc; Bertelsmann SE & Co. KGaA; Comcast Corporation; Discovery, Inc.; Disney; Grupo Globo; Hasbro Inc.; Iheartmedia Inc.; Mattel Inc.; Meta Platforms, Inc.; News Corporation; Verizon Communications Inc.; Viacomcbs (Paramount); and Warner Media, Llc.
These companies use development strategies including mergers, acquisitions, partnerships, collaboration, and product launches to expand their consumer base worldwide. For instance,