Artificial Intelligence in Audiovisual Entertainment Market Size, Share | 2032

Artificial Intelligence in Audiovisual Entertainment Market Size, Share | 2032

Segments - by Component (Software, Hardware, Services), by Technology (Machine Learning, Natural Language Processing, Computer Vision, Others), by Application (Content Creation, Post-production, Distribution, Marketing, Others), by End-user (Film Industry, Television, Music, Gaming, Others)

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Author : Raksha Sharma
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Report Description


Artificial Intelligence in Audiovisual Entertainment Market Outlook 2032

The artificial intelligence in audiovisual entertainment market size was USD 8.6 Billion in 2023 and is projected to reach USD 39.0 Billion by 2032, expanding at a CAGR of 18.3% during 2024–2032.

The growth of the segment is propelled by the rapid advancements in semiconductor technology, leading to more powerful and energy-efficient AI hardware solutions that can be deployed even in small, consumer-grade entertainment devices. As the entertainment industry continues to push the boundaries of what is possible with AI, the demand for innovative AI hardware that can support these advancements is expected to see significant growth during the projected period.

Artificial Intelligence in Audiovisual Entertainment Market outlook

By predicting trends and viewer preferences, production companies can make informed decisions about which types of content to produce. The increasing availability of data and advancements in ML models have made these technologies more accurate and efficient, driving growth of the segment by enabling more targeted content creation and distribution strategies.

Artificial Intelligence in Audiovisual Entertainment Market Dynamics

Drivers

The increasing demand for personalized content has become a significant catalyst in driving the market. AI enables content providers to tailor viewing experiences to individual preferences, enhancing viewer satisfaction and engagement. This personalization extends from customized content recommendations to adaptive user interfaces, making entertainment more accessible and enjoyable.

Advancements in AI technology, including machine learning, natural language processing, and computer vision, have expanded the capabilities of content creation and production. These technologies allow for more efficient processes, such as automated editing, enhanced visual effects, and more accurate audience analytics, which in turn reduce costs and time-to-market for new content.

Additionally,
the proliferation of digital platforms has increased the volume of data generated by user interactions, which AI systems use to gain insights into consumer behavior and preferences. This data-driven approach helps entertainment companies make informed decisions about content development and distribution strategies, further driving the adoption of AI.

Restraints

The high initial cost associated with implementing AI technologies hinders the market. Developing or acquiring AI systems requires significant investment in both technology and skilled personnel, which can be a barrier for smaller companies or startups.

Furthermore,
the rising risk of diminished creative quality, as over-reliance on AI-driven content creation and editing can lead to standardized, formulaic content that lacks the emotional depth or originality provided by human creators.

Opportunities

The use of AI in enhancing immersive experiences through virtual reality (VR) and augmented reality (AR) creates new opportunities in the market. AI can be used to create more interactive and personalized VR and AR content, which could revolutionize how audiences experience entertainment.

The expansion of AI applications in live entertainment, such as concerts and sports events open new avenues in the market. AI can enhance live streaming by optimizing video quality in real-time, managing multi-camera feeds, and providing personalized audio feeds and viewing angles to remote audiences.


Additionally, AI can play a crucial role in expanding global access to content through improved language translation and localization services, making content more accessible to non-native speakers and fostering a more inclusive global entertainment landscape.

Scope of the Artificial Intelligence in Audiovisual Entertainment Market Report

The market report includes an assessment of the market trends, segments, and regional markets. Overview and dynamics are included in the report.

Attributes

Details

Report Title

Artificial Intelligence in Audiovisual Entertainment Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast

Base Year

2023

Historic Data

2017 -2022

Forecast Period

2024–2032

Segmentation

Component (Software, Hardware, and Services), Technology (Machine Learning, Natural Language Processing, Computer Vision, and Others), Application (Content Creation, Post-production, Distribution, Marketing, and Others), End-user (Film Industry, Television, Music, Gaming, and Others),

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, MarketTrends, and Revenue Forecast

Key Players Covered in the Report

Sony Corporation; Netflix, Inc.; Amazon Web Services, Inc.; Google LLC; IBM Corporation; Microsoft Corporation; Apple Inc.; Adobe Inc.; NVIDIA Corporation; Intel Corporation; Baidu, Inc.; Tencent Holdings Limited; Alibaba Group Holding Limited; Facebook, Inc.; Disney Media Networks; WarnerMedia; Comcast Corporation; ViacomCBS Inc.; Hulu, LLC; and Spotify Technology S.A.

Artificial Intelligence in Audiovisual Entertainment Market Segment Insights

Component Segment Analysis

The software segment dominates the artificial intelligence (AI) in audiovisual entertainment market as it forms the core through which AI functionalities are implemented and delivered. AI software solutions in the entertainment industry are designed to enhance various aspects of content creation, distribution, and audience engagement.

These software tools utilize advanced algorithms for tasks such as scriptwriting, where AI can analyze existing content to generate new scripts that align with audience preferences and current trends. Another significant application is in content recommendation systems used by streaming platforms, where AI algorithms analyze viewer data to personalize content suggestions, thereby increasing viewer engagement and subscription retention rates.

Moreover, AI-driven software is integral in post-production, where it is used for editing, adding visual effects, and optimizing sound. The ability to automate these processes not only reduces the time and cost associated with production but also enhances the quality of the final product. The demand for such AI software is growing as the pressure to produce high-quality content quickly and efficiently continues to rise in the highly competitive the artificial intelligence in audiovisual entertainment market.


The hardware segment is gaining significant traction in the market, includes the physical devices and equipment that are essential for the effective implementation and operation of AI technologies. This segment covers a wide range of products, from high-performance computing systems that power AI software to specialized AI chips and processors that are embedded in devices for enhanced functionality.

AI-enabled cameras and drones are revolutionizing the way films are shot, offering new possibilities for capturing complex scenes with precision and efficiency. These devices can autonomously adjust filming parameters in real-time, responding to changes in the environment or action, thus allowing for smoother production workflows and reduced manpower requirements.

Additionally,
virtual reality (VR)and augmented reality (AR) hardware, which are increasingly incorporating AI, are transforming the viewer's experience by offering more immersive and interactive content. The integration of AI helps these devices understand and react to user movements and behaviors, providing a personalized and engaging experience.

Artificial Intelligence in Audiovisual Entertainment Market Component

Technology Segment Analysis

Machine learning (ML) segment holds a major share of the AI in audiovisual entertainment market, primarily due to its capabilities in personalization and predictive analytics. This technology enables entertainment platforms to tailor content offerings to individual preferences, enhancing user engagement and satisfaction.

For instance, streaming services such as Netflix and Amazon Prime use machine learning algorithms to analyze vast amounts of data from user interactions, viewing patterns, and feedback to recommend shows and movies that align closely with each viewer's preferences. This not only improves the user experience but also increases the likelihood of prolonged subscription retention.Furthermore, predictive analytics powered by machine learning plays a crucial role in content production and marketing strategies.


Natural Language Processing (NLP) segment is projected to experience significant growth in the market, particularly valued for its application in voice-enabled solutions and content translation. Voice-enabled AI technologies are transforming user interfaces, allowing viewers to interact with devices and services through voice commands. This enhances accessibility and convenience, as users can search for shows, control playback, and even receive recommendations through spoken interactions.

Devices such as smart TVs and voice-controlled remotes that integrate NLP are becoming increasingly popular, reflecting a broader trend towards hands-free and streamlined user experiences.In addition to interface enhancements, NLP is crucial for content translation and localization, enabling content producers to reach a global audience more effectively.

AI-driven translation tools are used to automatically generate subtitles and dubbing in multiple languages, significantly speeding up the localization process and reducing costs compared to traditional methods. This not only helps in expanding the global reach of content but also ensures cultural and linguistic nuances are respected, improving the overall viewer experience.

As the demand for diverse and accessible content continues to rise globally, NLP technologies are set to play an increasingly significant role in the AI in audiovisual entertainment.

Application Segment Analysis

The content creation segment dominates the artificial intelligence in audiovisual entertainment market, as AI technologies are revolutionizing traditional processes, making them more efficient and innovative. AI's role in scriptwriting is increasingly significant, with algorithms designed to analyze vast amounts of data from existing content to identify successful patterns and themes.

These insights enable the generation of script suggestions that align with proven audience preferences, potentially increasing the likelihood of a production's success. Additionally, AI-driven tools assist in music composition, where they can produce original scores or suggest modifications to existing ones, thereby speeding up the creative process and introducing new levels of customization and experimentation.


The post production segment is gaining significant traction in the market. AI-driven editing tools can automatically cut and assemble raw footage based on predetermined criteria such as scene transitions, dialogue, or emotional tone, drastically reducing the time and effort required for editors to create a coherent final product.

In visual effects, AI algorithms are used to generate realistic CGI enhancements and environments, enabling smaller production teams to deliver effects that were once the sole domain of large studios with significant resources.Sound optimization is another critical application of AI in post-production. AI tools analyze audio tracks for clarity, balance, and environmental noise, automatically making adjustments to improve overall sound quality.

This technology is particularly useful in dynamic scenes where background noise can fluctuate widely, ensuring that dialogue and key audio elements remain clear and impactful. By streamlining these traditionally labor-intensive post-production processes, AI not only shortens production timelines but also helps maintain a high standard of audiovisual quality, essential for meeting the expectations of discerning audiences.

End-user Segment Analysis

The television segment holds a major share of the artificial intelligence in audiovisual entertainment market, as theimpact of AI is prominently seen in content personalization and schedule optimization, catering to the evolving viewer demands for tailored content consumption experiences. AI algorithms analyze viewing patterns and preferences to curate personalized content recommendations for each viewer.

This capability is crucial for streaming platforms and cable providers alike, as it helps maintain viewer engagement and reduces churn by continuously delivering relevant content. Moreover, AI is utilized in optimizing programming schedules. By analyzing viewership data across various time slots and demographics, AI tools can predict the most effective programming schedules, ensuring that the most appealing content reaches the largest possible audience.

This is particularly important in an era where traditional TV competes with on-demand streaming services. AI-driven insights help broadcasters to strategically place popular shows and new releases in time slots where they will perform best, maximizing advertising revenue and audience satisfaction. As television continues to adapt to the competitive pressures of digital transformation, AI stands as a key technology in redefining how content is scheduled and consumed, making the viewing experience more engaging and responsive to consumer preferences.


The film industry segment is experiencing transformative effects from the integration of artificial intelligence across its production, distribution, and consumption phases. In production, AI technologies are employed to streamline various processes such as script analysis, where algorithms predict potential success based on storyline elements and audience preferences.

AI is also instrumental in casting, where facial recognition and performance analysis tools help in selecting the most suitable actors for specific roles. Additionally, AI-driven special effects and animation have reduced the need for extensive physical sets and have enabled more creative freedom at lower costs.In terms of distribution, AI plays a crucial role in optimizing release strategies.

Furthermore, AI enhances film consumption by providing personalized recommendations to viewers on streaming platforms, based on their viewing history and preferences. This not only improves user engagement but also aids in the discovery of new films, thereby increasing viewership and supporting diverse cinematic works. The film industry's adoption of AI is not just enhancing operational efficiencies but is also significantly enriching the viewer's experience and engagement with cinematic content.

Artificial Intelligence in Audiovisual Entertainment Market End-ser

Regional Analysis

North America, particularly the US, dominatesthe global artificial intelligence in audiovisual entertainment market, characterized by pioneering innovations and the presence of major industry players such as Google, Amazon, Netflix, and others. These companies invest heavily in AI research and development, contributing to groundbreaking applications in entertainment.

AI in North America has been crucial in advancing content personalization engines that drive viewer engagement on streaming platforms, as well as in developing sophisticated tools for analytics and audience insight that help tailor marketing strategies to consumer behaviors.Furthermore, North America leads in the integration of AI in production processes, with Hollywood studios employing AI for everything from script analysis to virtual cinematography, significantly altering traditional filmmaking paradigms.

The region's robust technological infrastructure and strong intellectual property regulations support and encourage innovation, making it a global leader in AI-driven entertainment solutions. The influence of North American companies and their AI technologies also extends internationally, setting standards and shaping practices in the global entertainment industry.


The Asia Pacific region is witnessing rapid growth and widespread adoption of artificial intelligence in the audiovisual entertainment sector, driven by a combination of technological advancements, increasing digitalization, and a large, tech-savvy consumer base.

Countries like China, Japan, South Korea, and India are at the forefront of this trend, leveraging AI to innovate and capture the vast market potential of their populous regions. In China, for instance, AI is extensively used in content creation, from AI-generated music and films to virtual influencers who engage with audiences across various platforms.


The region's strong manufacturing capabilities and investments in AI research and development also contribute to the swift integration of AI technologies in entertainment applications. This includes the development of sophisticated AI algorithms for content recommendation systems that cater to diverse linguistic and cultural preferences.

Moreover, the Asia Pacific market is characterized by its mobile-first approach to internet access, which drives AI innovations in mobile entertainment applications, enhancing content accessibility and personalization on mobile devices. The rapid adoption of AI in the entertainment sector in Asia Pacific is not only transforming how content is produced and consumed but also setting trends that influence global markets.

 

Segments

The Artificial Intelligence in Audiovisual Entertainment Market has been segmented on the basis of

Component

  • Software
  • Hardware
  • Services

Technology

  • Machine Learning
  • Natural Language Processing
  • Computer Vision
  • Others

Application

  • Content Creation
  • Post-production
  • Distribution,
  • Marketing
  • Others

End-user

  • Film Industry
  • Television
  • Music
  • Gaming
  • Others

Region

  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa

Key Players

  • Sony Corporation
  • Netflix, Inc.
  • Amazon Web Services, Inc.
  • Google LLC
  • IBM Corporation
  • Microsoft Corporation
  • Apple Inc.
  • Adobe Inc.
  • NVIDIA Corporation
  • Intel Corporation
  • Baidu, Inc.
  • Tencent Holdings Limited
  • Alibaba Group Holding Limited
  • Facebook, Inc.
  • Disney Media Networks
  • WarnerMedia
  • Comcast Corporation
  • ViacomCBS Inc.
  • Hulu, LLC
  • Spotify Technology S.A.

Competitive Landscape

Key players in the artificial intelligence in audiovisual entertainment market are Sony Corporation; Netflix, Inc.; Amazon Web Services, Inc.; Google LLC; IBM Corporation; Microsoft Corporation; Apple Inc.; Adobe Inc.; NVIDIA Corporation; Intel Corporation; Baidu, Inc.; Tencent Holdings Limited; Alibaba Group Holding Limited; Facebook, Inc.; Disney Media Networks; WarnerMedia; Comcast Corporation; ViacomCBS Inc.; Hulu, LLC; and Spotify Technology S.A.

Artificial Intelligence in Audiovisual Entertainment Market Keyplayers

Table Of Content

Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Artificial Intelligence in Audiovisual Entertainment  Market Overview
   4.1 Introduction
      4.1.1 Market Taxonomy
      4.1.2 Market Definition
      4.1.3 Macro-Economic Factors Impacting the Market Growth
   4.2 Artificial Intelligence in Audiovisual Entertainment  Market Dynamics
      4.2.1 Market Drivers
      4.2.2 Market Restraints
      4.2.3 Market Opportunity
   4.3 Artificial Intelligence in Audiovisual Entertainment  Market - Supply Chain Analysis
      4.3.1 List of Key Suppliers
      4.3.2 List of Key Distributors
      4.3.3 List of Key Consumers
   4.4 Key Forces Shaping the Artificial Intelligence in Audiovisual Entertainment  Market
      4.4.1 Bargaining Power of Suppliers
      4.4.2 Bargaining Power of Buyers
      4.4.3 Threat of Substitution
      4.4.4 Threat of New Entrants
      4.4.5 Competitive Rivalry
   4.5 Global Artificial Intelligence in Audiovisual Entertainment  Market Size & Forecast, 2023-2032
      4.5.1 Artificial Intelligence in Audiovisual Entertainment  Market Size and Y-o-Y Growth
      4.5.2 Artificial Intelligence in Audiovisual Entertainment  Market Absolute $ Opportunity

Chapter 5 Global Artificial Intelligence in Audiovisual Entertainment  Market Analysis and Forecast By Component
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities By Component
      5.1.2 Basis Point Share (BPS) Analysis By Component
      5.1.3 Absolute $ Opportunity Assessment By Component
   5.2 Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Component
      5.2.1 Software
      5.2.2 Hardware
      5.2.3 Services
   5.3 Market Attractiveness Analysis By Component

Chapter 6 Global Artificial Intelligence in Audiovisual Entertainment  Market Analysis and Forecast By Technology
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities By Technology
      6.1.2 Basis Point Share (BPS) Analysis By Technology
      6.1.3 Absolute $ Opportunity Assessment By Technology
   6.2 Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Technology
      6.2.1 Machine Learning
      6.2.2 Natural Language Processing
      6.2.3 Computer Vision
      6.2.4 Others
   6.3 Market Attractiveness Analysis By Technology

Chapter 7 Global Artificial Intelligence in Audiovisual Entertainment  Market Analysis and Forecast By Application
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities By Application
      7.1.2 Basis Point Share (BPS) Analysis By Application
      7.1.3 Absolute $ Opportunity Assessment By Application
   7.2 Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Application
      7.2.1 Content Creation
      7.2.2 Post-production
      7.2.3 Distribution
      7.2.4 Marketing
      7.2.5 Others
   7.3 Market Attractiveness Analysis By Application

Chapter 8 Global Artificial Intelligence in Audiovisual Entertainment  Market Analysis and Forecast By End-user
   8.1 Introduction
      8.1.1 Key Market Trends & Growth Opportunities By End-user
      8.1.2 Basis Point Share (BPS) Analysis By End-user
      8.1.3 Absolute $ Opportunity Assessment By End-user
   8.2 Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By End-user
      8.2.1 Film Industry
      8.2.2 Television
      8.2.3 Music
      8.2.4 Gaming
      8.2.5 Others
   8.3 Market Attractiveness Analysis By End-user

Chapter 9 Global Artificial Intelligence in Audiovisual Entertainment  Market Analysis and Forecast by Region
   9.1 Introduction
      9.1.1 Key Market Trends & Growth Opportunities By Region
      9.1.2 Basis Point Share (BPS) Analysis By Region
      9.1.3 Absolute $ Opportunity Assessment By Region
   9.2 Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Region
      9.2.1 North America
      9.2.2 Europe
      9.2.3 Asia Pacific
      9.2.4 Latin America
      9.2.5 Middle East & Africa (MEA)
   9.3 Market Attractiveness Analysis By Region

Chapter 10 Coronavirus Disease (COVID-19) Impact 
   10.1 Introduction 
   10.2 Current & Future Impact Analysis 
   10.3 Economic Impact Analysis 
   10.4 Government Policies 
   10.5 Investment Scenario

Chapter 11 North America Artificial Intelligence in Audiovisual Entertainment  Analysis and Forecast
   11.1 Introduction
   11.2 North America Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast by Country
      11.2.1 U.S.
      11.2.2 Canada
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 North America Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Component
      11.6.1 Software
      11.6.2 Hardware
      11.6.3 Services
   11.7 Basis Point Share (BPS) Analysis By Component 
   11.8 Absolute $ Opportunity Assessment By Component 
   11.9 Market Attractiveness Analysis By Component
   11.10 North America Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Technology
      11.10.1 Machine Learning
      11.10.2 Natural Language Processing
      11.10.3 Computer Vision
      11.10.4 Others
   11.11 Basis Point Share (BPS) Analysis By Technology 
   11.12 Absolute $ Opportunity Assessment By Technology 
   11.13 Market Attractiveness Analysis By Technology
   11.14 North America Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Application
      11.14.1 Content Creation
      11.14.2 Post-production
      11.14.3 Distribution
      11.14.4 Marketing
      11.14.5 Others
   11.15 Basis Point Share (BPS) Analysis By Application 
   11.16 Absolute $ Opportunity Assessment By Application 
   11.17 Market Attractiveness Analysis By Application
   11.18 North America Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By End-user
      11.18.1 Film Industry
      11.18.2 Television
      11.18.3 Music
      11.18.4 Gaming
      11.18.5 Others
   11.19 Basis Point Share (BPS) Analysis By End-user 
   11.20 Absolute $ Opportunity Assessment By End-user 
   11.21 Market Attractiveness Analysis By End-user

Chapter 12 Europe Artificial Intelligence in Audiovisual Entertainment  Analysis and Forecast
   12.1 Introduction
   12.2 Europe Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast by Country
      12.2.1 Germany
      12.2.2 France
      12.2.3 Italy
      12.2.4 U.K.
      12.2.5 Spain
      12.2.6 Russia
      12.2.7 Rest of Europe
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Europe Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Component
      12.6.1 Software
      12.6.2 Hardware
      12.6.3 Services
   12.7 Basis Point Share (BPS) Analysis By Component 
   12.8 Absolute $ Opportunity Assessment By Component 
   12.9 Market Attractiveness Analysis By Component
   12.10 Europe Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Technology
      12.10.1 Machine Learning
      12.10.2 Natural Language Processing
      12.10.3 Computer Vision
      12.10.4 Others
   12.11 Basis Point Share (BPS) Analysis By Technology 
   12.12 Absolute $ Opportunity Assessment By Technology 
   12.13 Market Attractiveness Analysis By Technology
   12.14 Europe Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Application
      12.14.1 Content Creation
      12.14.2 Post-production
      12.14.3 Distribution
      12.14.4 Marketing
      12.14.5 Others
   12.15 Basis Point Share (BPS) Analysis By Application 
   12.16 Absolute $ Opportunity Assessment By Application 
   12.17 Market Attractiveness Analysis By Application
   12.18 Europe Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By End-user
      12.18.1 Film Industry
      12.18.2 Television
      12.18.3 Music
      12.18.4 Gaming
      12.18.5 Others
   12.19 Basis Point Share (BPS) Analysis By End-user 
   12.20 Absolute $ Opportunity Assessment By End-user 
   12.21 Market Attractiveness Analysis By End-user

Chapter 13 Asia Pacific Artificial Intelligence in Audiovisual Entertainment  Analysis and Forecast
   13.1 Introduction
   13.2 Asia Pacific Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast by Country
      13.2.1 China
      13.2.2 Japan
      13.2.3 South Korea
      13.2.4 India
      13.2.5 Australia
      13.2.6 South East Asia (SEA)
      13.2.7 Rest of Asia Pacific (APAC)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Asia Pacific Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Component
      13.6.1 Software
      13.6.2 Hardware
      13.6.3 Services
   13.7 Basis Point Share (BPS) Analysis By Component 
   13.8 Absolute $ Opportunity Assessment By Component 
   13.9 Market Attractiveness Analysis By Component
   13.10 Asia Pacific Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Technology
      13.10.1 Machine Learning
      13.10.2 Natural Language Processing
      13.10.3 Computer Vision
      13.10.4 Others
   13.11 Basis Point Share (BPS) Analysis By Technology 
   13.12 Absolute $ Opportunity Assessment By Technology 
   13.13 Market Attractiveness Analysis By Technology
   13.14 Asia Pacific Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Application
      13.14.1 Content Creation
      13.14.2 Post-production
      13.14.3 Distribution
      13.14.4 Marketing
      13.14.5 Others
   13.15 Basis Point Share (BPS) Analysis By Application 
   13.16 Absolute $ Opportunity Assessment By Application 
   13.17 Market Attractiveness Analysis By Application
   13.18 Asia Pacific Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By End-user
      13.18.1 Film Industry
      13.18.2 Television
      13.18.3 Music
      13.18.4 Gaming
      13.18.5 Others
   13.19 Basis Point Share (BPS) Analysis By End-user 
   13.20 Absolute $ Opportunity Assessment By End-user 
   13.21 Market Attractiveness Analysis By End-user

Chapter 14 Latin America Artificial Intelligence in Audiovisual Entertainment  Analysis and Forecast
   14.1 Introduction
   14.2 Latin America Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast by Country
      14.2.1 Brazil
      14.2.2 Mexico
      14.2.3 Rest of Latin America (LATAM)
   14.3 Basis Point Share (BPS) Analysis by Country
   14.4 Absolute $ Opportunity Assessment by Country
   14.5 Market Attractiveness Analysis by Country
   14.6 Latin America Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Component
      14.6.1 Software
      14.6.2 Hardware
      14.6.3 Services
   14.7 Basis Point Share (BPS) Analysis By Component 
   14.8 Absolute $ Opportunity Assessment By Component 
   14.9 Market Attractiveness Analysis By Component
   14.10 Latin America Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Technology
      14.10.1 Machine Learning
      14.10.2 Natural Language Processing
      14.10.3 Computer Vision
      14.10.4 Others
   14.11 Basis Point Share (BPS) Analysis By Technology 
   14.12 Absolute $ Opportunity Assessment By Technology 
   14.13 Market Attractiveness Analysis By Technology
   14.14 Latin America Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Application
      14.14.1 Content Creation
      14.14.2 Post-production
      14.14.3 Distribution
      14.14.4 Marketing
      14.14.5 Others
   14.15 Basis Point Share (BPS) Analysis By Application 
   14.16 Absolute $ Opportunity Assessment By Application 
   14.17 Market Attractiveness Analysis By Application
   14.18 Latin America Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By End-user
      14.18.1 Film Industry
      14.18.2 Television
      14.18.3 Music
      14.18.4 Gaming
      14.18.5 Others
   14.19 Basis Point Share (BPS) Analysis By End-user 
   14.20 Absolute $ Opportunity Assessment By End-user 
   14.21 Market Attractiveness Analysis By End-user

Chapter 15 Middle East & Africa (MEA) Artificial Intelligence in Audiovisual Entertainment  Analysis and Forecast
   15.1 Introduction
   15.2 Middle East & Africa (MEA) Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast by Country
      15.2.1 Saudi Arabia
      15.2.2 South Africa
      15.2.3 UAE
      15.2.4 Rest of Middle East & Africa (MEA)
   15.3 Basis Point Share (BPS) Analysis by Country
   15.4 Absolute $ Opportunity Assessment by Country
   15.5 Market Attractiveness Analysis by Country
   15.6 Middle East & Africa (MEA) Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Component
      15.6.1 Software
      15.6.2 Hardware
      15.6.3 Services
   15.7 Basis Point Share (BPS) Analysis By Component 
   15.8 Absolute $ Opportunity Assessment By Component 
   15.9 Market Attractiveness Analysis By Component
   15.10 Middle East & Africa (MEA) Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Technology
      15.10.1 Machine Learning
      15.10.2 Natural Language Processing
      15.10.3 Computer Vision
      15.10.4 Others
   15.11 Basis Point Share (BPS) Analysis By Technology 
   15.12 Absolute $ Opportunity Assessment By Technology 
   15.13 Market Attractiveness Analysis By Technology
   15.14 Middle East & Africa (MEA) Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By Application
      15.14.1 Content Creation
      15.14.2 Post-production
      15.14.3 Distribution
      15.14.4 Marketing
      15.14.5 Others
   15.15 Basis Point Share (BPS) Analysis By Application 
   15.16 Absolute $ Opportunity Assessment By Application 
   15.17 Market Attractiveness Analysis By Application
   15.18 Middle East & Africa (MEA) Artificial Intelligence in Audiovisual Entertainment  Market Size Forecast By End-user
      15.18.1 Film Industry
      15.18.2 Television
      15.18.3 Music
      15.18.4 Gaming
      15.18.5 Others
   15.19 Basis Point Share (BPS) Analysis By End-user 
   15.20 Absolute $ Opportunity Assessment By End-user 
   15.21 Market Attractiveness Analysis By End-user

Chapter 16 Competition Landscape 
   16.1 Artificial Intelligence in Audiovisual Entertainment  Market: Competitive Dashboard
   16.2 Global Artificial Intelligence in Audiovisual Entertainment  Market: Market Share Analysis, 2023
   16.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      16.3.1 Sony Corporation Netflix, Inc. Amazon Web Services, Inc. Google LLC IBM Corporation Microsoft Corporation Apple Inc. Adobe Inc. NVIDIA Corporation Intel Corporation Baidu, Inc. Tencent Holdings Limited Alibaba Group Holding Limited Facebook, Inc. Disney Media Networks WarnerMedia Comcast Corporation ViacomCBS Inc. Hulu, LLC  Spotify Technology S.A.

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