AR and VR Display Market Share, Opportunities, Industry 2031

AR and VR Display Market Share, Opportunities, Industry 2031

Segments - Global AR and VR Display Market Size, Share & Trends Analysis Report by Technology (AR and VR), Device Type (AR HMDs, VR HMDs, AR HUDs, and VR Projectors), Display Technology (LCD, OLED, Micro-LED, DLP, and LCoS), Applications (Consumer, Commercial, Enterprise, Automotive, Healthcare, Aerospace & Defense, Energy, and Others), and Regions (North America, Europe, Asia Pacific, Latin America, MEA) Industry Analysis, Growth, Share, Size, Trends, and Forecast 2023 - 2031

https://growthmarketreports.com/Raksha
Author : Raksha Sharma
https://growthmarketreports.com/Vineet
Fact-checked by : Vineet Pandey
https://growthmarketreports.com/Shruti
Editor : Shruti Bhat

Upcoming | Report ID :ICT-SE-2954 | 4.8 Rating | 62 Reviews | 198 Pages | Format : PDF Excel PPT

Report Description


Global AR and VR Display Market Outlook 2031:

The global AR and VR display market size was valued at USD 1.33 Billion in 2022 and is projected to reach USD 320.62 Billion by 2031, expanding at a CAGR of 35.6% during the forecast period 2023 - 2031. AR/VR devices are used in various fields such as healthcare and entertainment. Rapid advancements in digital processing, optical elements, and display technologies, are fueling the VR and AR products.

Rising adoption of AR and VR HMDs in numerous industries and use of AR and VR devices in the gaming industry are some of the key factors driving the AR and VR display market.

AR and VR Display Market Outlook

COVID-19 Analysis

The COVID-19 outbreak emerged as a global pandemic and spread across the globe, which  adversely impacted various industries and  economies globally. The pandemic disrupted the supply chain of various industries, such as automotive, retail, sports and entertainment, education, the AR and VR display market. The pandemic disrupted the global supply chain, halted production, and declined sales.

Application of lockdowns across the globe hampered operations of AR and VR display manufacturing units due to limited availability of labor and raw materials, which postponed many scheduled product launches and related developments However, the impact of crisis is expected to subside during the forecast period.

  • Rapid adoption of AR and VR devices in numerous industries such as retail, healthcare, automotive, and sports, is fueling the market.
  • The use of AR and VR devices provides innovative ways for designing, manufacturing, and selling, which has transformed businesses and led to the growth in the adoption of AR and VR HMDs in different industries, thus driving the market during the forecast period.
  • Display latency, limited field of view, and controlled availability of relevant content are anticipated to impede the market during the forecasted period
  • Manufacturing of AR and VR displays includes complex processes, which in turn, restrains the market.
  • Constant advancements in technology have led to development of widescreen alternatives for AR and VR displays, which restrict the market.
  • High demand for AR and VR devices due to COVID-19 outbreak, is increasing investments in AR and VR ecosystem, thus creating lucrative opportunities in AR and VR display market.
  • Technological advancements are leading to more use of micro displays in AR and VR devices, thus surging the adoption of AR technology for enterprise applications, which is creating opportunities in the market.

Scope of AR and VR Display Market Report

The report on the global AR and VR display market includes an assessment of the market, size, share, trends, segments, and regional markets. Overview and dynamics have been included in the report that throws light on the different market segments for a comprehensive understanding.

Attributes

Details

Report Title

Global AR and VR Display Market - Industry Analysis, Size, Share, Growth, Trends, and Forecast

Base Year

2022

Historic Data

2016 to 2021

Forecast Period

2023–2031

Segmentation

Technology (AR and VR), Device Type (AR HMDs, VR HMDs, AR HUDs, and VR Projectors), Display Technology (LCD, OLED, Micro-LED, DLP, and LCoS), Applications (Consumer, Commercial, Enterprise, Automotive, Healthcare, Aerospace & Defense, Energy, and Others)

Regional Scope

Asia Pacific, North America, Europe, Latin America, and Middle East & Africa

Report Coverage

Market scope, analysis, share, competitive analysis, growth facts, restraints, opportunities, and revenue forecast

Key Players Covered in the Report

eMagin Corporation, Kopin Corporation, Samsung Electronics, AU Optronics, Japan Display, Barco, Sony, LG Display, BOE Technology, and Syndiant.

AR and VR Display Market Segment Overview

Based on device type, the global AR and VR display market is segmented into AR HMDs, VR HMDs, AR HUDs and VR Projectors. The head mounted displays (HMDs) segment is projected to dominate the market, due to growing applications of AR HMDs in healthcare, enterprise consumer, commercial, enterprise, aerospace & defense, and automotive sectors.

AR and VR Display Market Device Type

Based on technology, the market is divided into augmented reality AR and VR. In terms of display technology, the market is trifurcated into LCD, OLED and others. The others segment includes Micro-LED, LCoS, and DLP. On the basis of end-users, the global AR and VR market is categorized as consumer, commercial, enterprise, automotive, healthcare, aerospace & defense, energy, and others.

AR and VR Display Market Technology


Based on regions, the global AR& VR display market is segregated into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. Asia Pacific dominates the global market owing to the presence of prominent AR and VR display manufacturers in the region.

AR and VR Display Market Regions

Recent Developments

  • In February 2021, eMagin Corporation Signed an agreement with Bild Innovative Technology, which enabled it to provide the latter with compact driver boards line of OLED micro display to customers.
  • In October 2020, LG Display announced its 3-year innovation partnership agreement with The Walt Disney Studios’ StudioLAB. The partnership is expected to create superior viewing experiences featuring cutting-edge OLED display technology in  Studios’ world-class content.
  • In August 2020, LG Display participated in 2020 Society for Information Display (SID) conference held between August 3 and 7. It showcased newly developed OLED displays, including AR/VR and 3D.
  • In February 2020, JDI started mass production of a 2.1″ 1058 PPI LTPS TFT-LCD, specially designed for virtual reality head-mounted displays (VR-HMD).

Segments

By Technology

  • AR
  • VR

By Device Type

  • AR HMDs
  • VR HMDs
  • AR HUDs
  • VR Projectors

By Display Technology

  • LCD
  • OLED
  • Others
  • Micro-LED
  • LCoS
  • DLP

By End-users

  • Consumer
  • Commercial
  • Enterprise
  • Automotive
  • Healthcare
  • Aerospace & Defense
  • Energy
  • Others

By Regions

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

By Key Players

Competitive Landscape

Key players in the global AR and VR display market include eMagin Corporation, Kopin Corporation, Samsung Electronics, AU Optronics, Japan Display, Barco, Sony, LG Display, BOE Technology, and Syndiant.

AR and VR Display Market Key Players

Table Of Content

1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. AR and VR Display Market Overview
  4.1. Introduction
     4.1.1. Market Taxonomy
     4.1.2. Market Definition
  4.2. Macro-Economic Factors
     4.2.1. Industry Outlook
  4.3. AR and VR Display Market Dynamics
     4.3.1. Market Drivers
     4.3.2. Market Restraints
     4.3.3. Opportunity
     4.3.4. Market Trends
  4.4. AR and VR Display Market - Supply Chain
  4.5. Global AR and VR Display Market Forecast
     4.5.1. AR and VR Display Market Size (US$ Mn) and Y-o-Y Growth
     4.5.2. AR and VR Display Market Size (000’ Units) and Y-o-Y Growth
     4.5.3. AR and VR Display Market Absolute $ Opportunity
5. Global AR and VR Display Market Analysis and Forecast by End Users
  5.1. Market Trends
  5.2. Introduction
     5.2.1. Basis Point Share (BPS) Analysis by End Users
     5.2.2. Y-o-Y Growth Projections by End Users
  5.3. AR and VR Display Market Size and Volume Forecast by End Users
     5.3.1. Consumer Commercial Enterprise Automotive Healthcare Aerospace & Defense Energy
  5.4. Absolute $ Opportunity Assessment by End Users
  5.5. Market Attractiveness/Growth Potential Analysis by End Users
6. Global AR and VR Display Market Analysis and Forecast by Region
  6.1. Market Trends
  6.2. Introduction
     6.2.1. Basis Point Share (BPS) Analysis by Region
     6.2.2. Y-o-Y Growth Projections by Region
  6.3. AR and VR Display Market Size and Volume Forecast by Region
     6.3.1. North America
     6.3.2. Latin America
     6.3.3. Europe
     6.3.4. Asia Pacific
     6.3.5. Middle East and Africa (MEA)
  6.4. Absolute $ Opportunity Assessment by Region
  6.5. Market Attractiveness/Growth Potential Analysis by Region
  6.6. Global AR and VR Display Demand Share Forecast, 2019-2026
7. North America AR and VR Display Market Analysis and Forecast
  7.1. Introduction
     7.1.1. Basis Point Share (BPS) Analysis by Country
     7.1.2. Y-o-Y Growth Projections by Country
  7.2. North America AR and VR Display Market Size and Volume Forecast by Country
     7.2.1. U.S.
     7.2.2. Canada
  7.3. Absolute $ Opportunity Assessment by Country
  7.4. North America AR and VR Display Market Size and Volume Forecast by End Users
     7.4.1. Consumer Commercial Enterprise Automotive Healthcare Aerospace & Defense Energy
  7.5. Basis Point Share (BPS) Analysis by End Users
  7.6. Y-o-Y Growth Projections by End Users
  7.7. Market Attractiveness/Growth Potential Analysis
     7.7.1. By Country
     7.7.2. By Product Type
     7.7.3. By Application
  7.8. North America AR and VR Display Demand Share Forecast, 2019-2026
8. Latin America AR and VR Display Market Analysis and Forecast
  8.1. Introduction
     8.1.1. Basis Point Share (BPS) Analysis by Country
     8.1.2. Y-o-Y Growth Projections by Country
     8.1.3. Latin America Average Pricing Analysis
  8.2. Latin America AR and VR Display Market Size and Volume Forecast by Country
      8.2.1. Brazil
      8.2.2. Mexico
      8.2.3. Rest of Latin America
   8.3. Absolute $ Opportunity Assessment by Country
  8.4. Latin America AR and VR Display Market Size and Volume Forecast by End Users
     8.4.1. Consumer Commercial Enterprise Automotive Healthcare Aerospace & Defense Energy
  8.5. Basis Point Share (BPS) Analysis by End Users
  8.6. Y-o-Y Growth Projections by End Users
  8.7. Market Attractiveness/Growth Potential Analysis
     8.7.1. By Country
     8.7.2. By Product Type
     8.7.3. By Application
  8.8. Latin America AR and VR Display Demand Share Forecast, 2019-2026
9. Europe AR and VR Display Market Analysis and Forecast
  9.1. Introduction
     9.1.1. Basis Point Share (BPS) Analysis by Country
     9.1.2. Y-o-Y Growth Projections by Country
     9.1.3. Europe Average Pricing Analysis
  9.2. Europe AR and VR Display Market Size and Volume Forecast by Country
     9.2.1. Germany
     9.2.2. France
     9.2.3. Italy
     9.2.4. U.K.
     9.2.5. Spain
     9.2.6. Russia
     9.2.7. Rest of Europe
  9.3. Absolute $ Opportunity Assessment by Country
  9.4. Europe AR and VR Display Market Size and Volume Forecast by End Users
     9.4.1. Consumer Commercial Enterprise Automotive Healthcare Aerospace & Defense Energy
  9.5. Basis Point Share (BPS) Analysis by End Users
  9.6. Y-o-Y Growth Projections by End Users
  9.7. Market Attractiveness/Growth Potential Analysis
     9.7.1. By Country
     9.7.2. By Product Type
     9.7.3. By Application
  9.8. Europe AR and VR Display Demand Share Forecast, 2019-2026
10. Asia Pacific AR and VR Display Market Analysis and Forecast
  10.1. Introduction
     10.1.1. Basis Point Share (BPS) Analysis by Country
     10.1.2. Y-o-Y Growth Projections by Country
     10.1.3. Asia Pacific Average Pricing Analysis
  10.2. Asia Pacific AR and VR Display Market Size and Volume Forecast by Country
     10.2.1. China
     10.2.2. Japan
     10.2.3. South Korea
     10.2.4. India
     10.2.5. Australia
     10.2.6. Rest of Asia Pacific (APAC)
  10.3. Absolute $ Opportunity Assessment by Country
  10.4. Asia Pacific AR and VR Display Market Size and Volume Forecast by End Users
     10.4.1. Consumer Commercial Enterprise Automotive Healthcare Aerospace & Defense Energy
  10.5. Basis Point Share (BPS) Analysis by End Users
  10.6. Y-o-Y Growth Projections by End Users
  10.7. Market Attractiveness/Growth Potential Analysis
     10.7.1. By Country
     10.7.2. By Product Type
     10.7.3. By Application
  10.8. Asia Pacific AR and VR Display Demand Share Forecast, 2019-2026
11. Middle East & Africa AR and VR Display Market Analysis and Forecast
  11.1. Introduction
     11.1.1. Basis Point Share (BPS) Analysis by Country
     11.1.2. Y-o-Y Growth Projections by Country
     11.1.3. Middle East & Africa Average Pricing Analysis
  11.2. Middle East & Africa AR and VR Display Market Size and Volume Forecast by Country
     11.2.1. Saudi Arabia
     11.2.2. South Africa
     11.2.3. UAE
     11.2.4. Rest of Middle East & Africa (MEA)
  11.3. Absolute $ Opportunity Assessment by Country
  11.4. Middle East & Africa AR and VR Display Market Size and Volume Forecast by End Users
     11.4.1. Consumer Commercial Enterprise Automotive Healthcare Aerospace & Defense Energy
  11.5. Basis Point Share (BPS) Analysis by End Users
  11.6. Y-o-Y Growth Projections by End Users
  11.7. Market Attractiveness/Growth Potential Analysis
     11.7.1. By Country
     11.7.2. By Product Type
     11.7.3. By Application
  11.8. Middle East & Africa AR and VR Display Demand Share Forecast, 2019-2026
12. Competition Landscape
  12.1. Global AR and VR Display Market: Market Share Analysis
  12.2. AR and VR Display Distributors and Customers
  12.3. AR and VR Display Market: Competitive Dashboard
  12.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
     12.4.1. eMagin Corporation
     12.4.2. Kopin Corporation
     12.4.3. Samsung Electronics
     12.4.4. AU Optronics
     12.4.5. Japan Display
     12.4.6. Barco
     12.4.7. Sony
     12.4.8. LG Display

Methodology

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