Report Description
Global AR and VR Display Market Outlook 2031:
The global AR and VR display market size was valued at USD 1.33 Billion in 2022 and is projected to reach USD 320.62 Billion by 2031, expanding at a CAGR of 35.6% during the forecast period 2023 - 2031. AR/VR devices are used in various fields such as healthcare and entertainment. Rapid advancements in digital processing, optical elements, and display technologies, are fueling the VR and AR products.
Rising adoption of AR and VR HMDs in numerous industries and use of AR and VR devices in the gaming industry are some of the key factors driving the AR and VR display market.
COVID-19 Analysis
The COVID-19 outbreak emerged as a global pandemic and spread across the globe, which adversely impacted various industries and economies globally. The pandemic disrupted the supply chain of various industries, such as automotive, retail, sports and entertainment, education, the AR and VR display market. The pandemic disrupted the global supply chain, halted production, and declined sales.
Application of lockdowns across the globe hampered operations of AR and VR display manufacturing units due to limited availability of labor and raw materials, which postponed many scheduled product launches and related developments However, the impact of crisis is expected to subside during the forecast period.
AR and VR Display Market Dynamics (Trends, Drivers, Restraints, and Opportunities)
- Rapid adoption of AR and VR devices in numerous industries such as retail, healthcare, automotive, and sports, is fueling the market.
- The use of AR and VR devices provides innovative ways for designing, manufacturing, and selling, which has transformed businesses and led to the growth in the adoption of AR and VR HMDs in different industries, thus driving the market during the forecast period.
- Display latency, limited field of view, and controlled availability of relevant content are anticipated to impede the market during the forecasted period
- Manufacturing of AR and VR displays includes complex processes, which in turn, restrains the market.
- Constant advancements in technology have led to development of widescreen alternatives for AR and VR displays, which restrict the market.
- High demand for AR and VR devices due to COVID-19 outbreak, is increasing investments in AR and VR ecosystem, thus creating lucrative opportunities in AR and VR display market.
- Technological advancements are leading to more use of micro displays in AR and VR devices, thus surging the adoption of AR technology for enterprise applications, which is creating opportunities in the market.
Scope of AR and VR Display Market Report
The report on the global AR and VR display market includes an assessment of the market, size, share, trends, segments, and regional markets. Overview and dynamics have been included in the report that throws light on the different market segments for a comprehensive understanding.
Attributes
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Details
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Report Title
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Global AR and VR Display Market - Industry Analysis, Size, Share, Growth, Trends, and Forecast
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Base Year
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2022
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Historic Data
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2016 to 2021
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Forecast Period
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2023–2031
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Segmentation
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Technology (AR and VR), Device Type (AR HMDs, VR HMDs, AR HUDs, and VR Projectors), Display Technology (LCD, OLED, Micro-LED, DLP, and LCoS), Applications (Consumer, Commercial, Enterprise, Automotive, Healthcare, Aerospace & Defense, Energy, and Others)
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Regional Scope
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Asia Pacific, North America, Europe, Latin America, and Middle East & Africa
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Report Coverage
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Market scope, analysis, share, competitive analysis, growth facts, restraints, opportunities, and revenue forecast
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Key Players Covered in the Report
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eMagin Corporation, Kopin Corporation, Samsung Electronics, AU Optronics, Japan Display, Barco, Sony, LG Display, BOE Technology, and Syndiant.
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AR and VR Display Market Segment Overview
Based on device type, the global AR and VR display market is segmented into AR HMDs, VR HMDs, AR HUDs and VR Projectors. The head mounted displays (HMDs) segment is projected to dominate the market, due to growing applications of AR HMDs in healthcare, enterprise consumer, commercial, enterprise, aerospace & defense, and automotive sectors.
Based on technology, the market is divided into augmented reality AR and VR. In terms of display technology, the market is trifurcated into LCD, OLED and others. The others segment includes Micro-LED, LCoS, and DLP. On the basis of end-users, the global AR and VR market is categorized as consumer, commercial, enterprise, automotive, healthcare, aerospace & defense, energy, and others.
Based on regions, the global AR& VR display market is segregated into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. Asia Pacific dominates the global market owing to the presence of prominent AR and VR display manufacturers in the region.
Recent Developments
- In February 2021, eMagin Corporation Signed an agreement with Bild Innovative Technology, which enabled it to provide the latter with compact driver boards line of OLED micro display to customers.
- In October 2020, LG Display announced its 3-year innovation partnership agreement with The Walt Disney Studios’ StudioLAB. The partnership is expected to create superior viewing experiences featuring cutting-edge OLED display technology in Studios’ world-class content.
- In August 2020, LG Display participated in 2020 Society for Information Display (SID) conference held between August 3 and 7. It showcased newly developed OLED displays, including AR/VR and 3D.
- In February 2020, JDI started mass production of a 2.1″ 1058 PPI LTPS TFT-LCD, specially designed for virtual reality head-mounted displays (VR-HMD).
Segments
By Technology
By Device Type
- AR HMDs
- VR HMDs
- AR HUDs
- VR Projectors
By Display Technology
- LCD
- OLED
- Others
- Micro-LED
- LCoS
- DLP
By End-users
- Consumer
- Commercial
- Enterprise
- Automotive
- Healthcare
- Aerospace & Defense
- Energy
- Others
By Regions
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
By Key Players
Competitive Landscape
Key players in the global AR and VR display market include eMagin Corporation, Kopin Corporation, Samsung Electronics, AU Optronics, Japan Display, Barco, Sony, LG Display, BOE Technology, and Syndiant.
Table Of Content
1. Executive Summary
2. Assumptions and Acronyms Used
3. Research Methodology
4. AR and VR Display Market Overview
4.1. Introduction
4.1.1. Market Taxonomy
4.1.2. Market Definition
4.2. Macro-Economic Factors
4.2.1. Industry Outlook
4.3. AR and VR Display Market Dynamics
4.3.1. Market Drivers
4.3.2. Market Restraints
4.3.3. Opportunity
4.3.4. Market Trends
4.4. AR and VR Display Market - Supply Chain
4.5. Global AR and VR Display Market Forecast
4.5.1. AR and VR Display Market Size (US$ Mn) and Y-o-Y Growth
4.5.2. AR and VR Display Market Size (000’ Units) and Y-o-Y Growth
4.5.3. AR and VR Display Market Absolute $ Opportunity
5. Global AR and VR Display Market Analysis and Forecast by End Users
5.1. Market Trends
5.2. Introduction
5.2.1. Basis Point Share (BPS) Analysis by End Users
5.2.2. Y-o-Y Growth Projections by End Users
5.3. AR and VR Display Market Size and Volume Forecast by End Users
5.3.1. Consumer
Commercial
Enterprise
Automotive
Healthcare
Aerospace & Defense
Energy
5.4. Absolute $ Opportunity Assessment by End Users
5.5. Market Attractiveness/Growth Potential Analysis by End Users
6. Global AR and VR Display Market Analysis and Forecast by Region
6.1. Market Trends
6.2. Introduction
6.2.1. Basis Point Share (BPS) Analysis by Region
6.2.2. Y-o-Y Growth Projections by Region
6.3. AR and VR Display Market Size and Volume Forecast by Region
6.3.1. North America
6.3.2. Latin America
6.3.3. Europe
6.3.4. Asia Pacific
6.3.5. Middle East and Africa (MEA)
6.4. Absolute $ Opportunity Assessment by Region
6.5. Market Attractiveness/Growth Potential Analysis by Region
6.6. Global AR and VR Display Demand Share Forecast, 2019-2026
7. North America AR and VR Display Market Analysis and Forecast
7.1. Introduction
7.1.1. Basis Point Share (BPS) Analysis by Country
7.1.2. Y-o-Y Growth Projections by Country
7.2. North America AR and VR Display Market Size and Volume Forecast by Country
7.2.1. U.S.
7.2.2. Canada
7.3. Absolute $ Opportunity Assessment by Country
7.4. North America AR and VR Display Market Size and Volume Forecast by End Users
7.4.1. Consumer
Commercial
Enterprise
Automotive
Healthcare
Aerospace & Defense
Energy
7.5. Basis Point Share (BPS) Analysis by End Users
7.6. Y-o-Y Growth Projections by End Users
7.7. Market Attractiveness/Growth Potential Analysis
7.7.1. By Country
7.7.2. By Product Type
7.7.3. By Application
7.8. North America AR and VR Display Demand Share Forecast, 2019-2026
8. Latin America AR and VR Display Market Analysis and Forecast
8.1. Introduction
8.1.1. Basis Point Share (BPS) Analysis by Country
8.1.2. Y-o-Y Growth Projections by Country
8.1.3. Latin America Average Pricing Analysis
8.2. Latin America AR and VR Display Market Size and Volume Forecast by Country
8.2.1. Brazil
8.2.2. Mexico
8.2.3. Rest of Latin America
8.3. Absolute $ Opportunity Assessment by Country
8.4. Latin America AR and VR Display Market Size and Volume Forecast by End Users
8.4.1. Consumer
Commercial
Enterprise
Automotive
Healthcare
Aerospace & Defense
Energy
8.5. Basis Point Share (BPS) Analysis by End Users
8.6. Y-o-Y Growth Projections by End Users
8.7. Market Attractiveness/Growth Potential Analysis
8.7.1. By Country
8.7.2. By Product Type
8.7.3. By Application
8.8. Latin America AR and VR Display Demand Share Forecast, 2019-2026
9. Europe AR and VR Display Market Analysis and Forecast
9.1. Introduction
9.1.1. Basis Point Share (BPS) Analysis by Country
9.1.2. Y-o-Y Growth Projections by Country
9.1.3. Europe Average Pricing Analysis
9.2. Europe AR and VR Display Market Size and Volume Forecast by Country
9.2.1. Germany
9.2.2. France
9.2.3. Italy
9.2.4. U.K.
9.2.5. Spain
9.2.6. Russia
9.2.7. Rest of Europe
9.3. Absolute $ Opportunity Assessment by Country
9.4. Europe AR and VR Display Market Size and Volume Forecast by End Users
9.4.1. Consumer
Commercial
Enterprise
Automotive
Healthcare
Aerospace & Defense
Energy
9.5. Basis Point Share (BPS) Analysis by End Users
9.6. Y-o-Y Growth Projections by End Users
9.7. Market Attractiveness/Growth Potential Analysis
9.7.1. By Country
9.7.2. By Product Type
9.7.3. By Application
9.8. Europe AR and VR Display Demand Share Forecast, 2019-2026
10. Asia Pacific AR and VR Display Market Analysis and Forecast
10.1. Introduction
10.1.1. Basis Point Share (BPS) Analysis by Country
10.1.2. Y-o-Y Growth Projections by Country
10.1.3. Asia Pacific Average Pricing Analysis
10.2. Asia Pacific AR and VR Display Market Size and Volume Forecast by Country
10.2.1. China
10.2.2. Japan
10.2.3. South Korea
10.2.4. India
10.2.5. Australia
10.2.6. Rest of Asia Pacific (APAC)
10.3. Absolute $ Opportunity Assessment by Country
10.4. Asia Pacific AR and VR Display Market Size and Volume Forecast by End Users
10.4.1. Consumer
Commercial
Enterprise
Automotive
Healthcare
Aerospace & Defense
Energy
10.5. Basis Point Share (BPS) Analysis by End Users
10.6. Y-o-Y Growth Projections by End Users
10.7. Market Attractiveness/Growth Potential Analysis
10.7.1. By Country
10.7.2. By Product Type
10.7.3. By Application
10.8. Asia Pacific AR and VR Display Demand Share Forecast, 2019-2026
11. Middle East & Africa AR and VR Display Market Analysis and Forecast
11.1. Introduction
11.1.1. Basis Point Share (BPS) Analysis by Country
11.1.2. Y-o-Y Growth Projections by Country
11.1.3. Middle East & Africa Average Pricing Analysis
11.2. Middle East & Africa AR and VR Display Market Size and Volume Forecast by Country
11.2.1. Saudi Arabia
11.2.2. South Africa
11.2.3. UAE
11.2.4. Rest of Middle East & Africa (MEA)
11.3. Absolute $ Opportunity Assessment by Country
11.4. Middle East & Africa AR and VR Display Market Size and Volume Forecast by End Users
11.4.1. Consumer
Commercial
Enterprise
Automotive
Healthcare
Aerospace & Defense
Energy
11.5. Basis Point Share (BPS) Analysis by End Users
11.6. Y-o-Y Growth Projections by End Users
11.7. Market Attractiveness/Growth Potential Analysis
11.7.1. By Country
11.7.2. By Product Type
11.7.3. By Application
11.8. Middle East & Africa AR and VR Display Demand Share Forecast, 2019-2026
12. Competition Landscape
12.1. Global AR and VR Display Market: Market Share Analysis
12.2. AR and VR Display Distributors and Customers
12.3. AR and VR Display Market: Competitive Dashboard
12.4. Company Profiles (Details: Overview, Financials, Developments, Strategy)
12.4.1. eMagin Corporation
12.4.2.
Kopin Corporation
12.4.3.
Samsung Electronics
12.4.4.
AU Optronics
12.4.5.
Japan Display
12.4.6.
Barco
12.4.7.
Sony
12.4.8.
LG Display