Animation Toys Market Size, Share & Growth | Forecast [2031]

Animation Toys Market Size, Share & Growth | Forecast [2031]

Segments - Global Animation Toys Market by Type (Anime Gacha, Anime Doll, Anime Figure, Cartoon Plush Toys) by Product Price (Low, Medium, High), by Animation Titles (Pokemon, Hello Kitty, Gundam, Others) by Character Traits (Cute, Cool, Angry, Others), by Sales Channel [Online, Offline (Supermarket, Toy Stores, Others)] and by Region (North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-3031

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Author : Debadatta Patel
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Upcoming | Report ID :CG-5329 | 4.3 Rating | 61 Reviews | 275 Pages | Format : PDF Excel PPT

Report Description


Animation Toys Market Outlook

The global animation toys market size was valued at USD 33,146.9 million in 2022 and is projected to reach USD 56,171.5 million by 2031, expanding at a CAGR of 6.5% during the forecast period 2023-2031. Animation toys are objects that are similar to characters and objects that they represent from animated movies and TV shows.

These toys are either basic figurines with movable legs and arms or complex electronic devices that accurately reproduce entire scenes from well-known animated films. 
A variety of materials such as metal, fabric, and plastic are used to create animation toys. Action figures that are based on popular film and television characters are among the most popular animated toys across the globe. These toys are highly valued and frequently come with finely detailed figures.

Global Animation Toys Market Outlook

Macro-Economic Factors

GDP

Gross domestic product (GDP) is a widely used indicator that measures the total value of all goods and services products within a country over a specific period, typically a year or a quarter. Revenue generated from the animation toys market contributes to the GDP of a country leading to development of a country and the industry itself.

The global GDP is USD 101.6 Trillion in 2022. The toys industry was affected during the pandemic, due to social distancing that affected the production process and demand for anime figures. Although compared to the market in 2019, it recovered significantly after 2021. Additionally, the market in North America is expected to expand at a significant rate with annual growth rate of 6.6% during the forecast period.

Demand & Supply

Demand and supply of animation toys registered a decline during 2019 to 2020, due to an excess of inventory that resulted in the collapse of the toys and games industry. Supply of toys was low in 2019 and 2020, owing to the stringent rules implemented by governments in terms of trade barriers and the shutdown of manufacturing units that led to the sudden fall in the supply chain.

This further resulted difficulty in procurement of raw materials affecting manufacturing process of the animation toys. However, animation toys already changed their production lines to accommodate demand, and thus recovered the demand quickly after the lockdown was lifted.

Inflation

Inflation is an economic term that refers to a general increase in the prices of goods and services over time. When inflation occurs, the purchasing power of a currency decreases, which means additional units of currency are required to purchase the same amount of goods and services as before.

Inflation is often measured by the Consumer Price Index (CPI), which tracks the average change in prices of a basket of goods and services commonly purchased by households. Inflation affects the price of animation toys as well as the price of any other goods or services. Increasing prices of raw materials, labor, or transportation costs used in the production and distribution increases the price of the final product.

Import & Export

Import & export refers to the trade of goods and services between countries. An import refers to a product or service that is brought into a country from another country, while an export refers to a product or service that is sold to a foreign country. The import & export of goods and services between countries is an important part of international trade that has significant impact on the economies of both importing and exporting countries.

Government often imposes tariffs, quotas, and other trade barriers on imported goods to protect domestic industries, while also encouraging exports to promote economic growth and global competitiveness.

For instance, trade tensions between the US and China also impacted the import & export of animation toys. In 2019, the US imposed tariffs on several goods from China, which impacted the relationship between the two countries, impacting the import & export of animation toys.

Animation Toys Market Dynamics

Market Driver- Rising Disposable Income

Rising disposable income is one of the factors boosting the market growth. High disposable income spurs consumers to spend additional amount on high-quality toys and other products, including animation toys, for entertainment and leisure. People are willing to spend money for buying innovative and high-quality toys, which reflect their values and interests. This is expected to drive the animation toy market during the forecast period.

In China, the purchasing power of the citizens has increased recently along with the economic growth. This has fueled the demand for high-quality animated toys in the Asia Pacific, with the availability of various different types of products in the region, majorly the popular characters from China-based animated television shows and films. Therefore, the animation toy market in China holds a major global market share.

For instance, based on the National Bureau of Statistics (NBS), per capita disposable income of Chia in 2022 was around USD 5,487, an increase of 5% nominally over the previous year. Animation toys provide a comprehensive and engaging experience that is customized based on the specific interests of consumers, which makes them a desirable option for customers looking for enhanced personalized leisure experience.

High disposable income results in changing consumer behavior, with several customers now looking for distinctive and customized experiences. Hence, various companies are rapidly investing in R&D for creating interactive and innovative toys for customers. For instance, the demand for high-quality toys that shows values and culture is growing in India, due to the increasing income of middle-class people.

This fuels the development of the animation toy industry in India. Various companies including Green Gold Animation are manufacturing toys based on popular characters, such as Mighty Raju and Chhota Bheem, which are popular among children in the country.

Similarly, the demand for high-quality animated toys has increased both in the US and Europe, as a result of rising disposable income. There is an extensive range of animation toys available to consumers at various price points, ranging from collectible figurines to interactive toys that feature virtual reality and other innovative technologies.

Market Driver- Increasing Popularity of Licensed Products

The demand for the expansion of the animation toy market has significantly increased, due to the rising popularity of licensed products across the globe. Licensed products are animated toys that are based on well-known characters from TV shows and movies, and they are manufactured under a license from firms that hold intellectual property rights over those shows and movies.

The rising focus on world-building and storytelling in films, television series, and video games is a factor contributing to the rise in the popularity of licensed products and propelling the market. Fans of these programs tend to collect memorabilia that accurately captures the complexity and depth of the many complicated storylines and characters that have been built into movies or TV shows.

For instance, the Marvel Cinematic Universe has grown to be one of the most popular franchises in history, and fans are interested to collect action figures and other memorabilia with images of Captain America, Black Widow, Iron Man, and others. 
The ability of licensed products to focus on current trends and cultural phenomena is another factor responsible for their growing demand.

For instance, the popularity of superhero movies and TV series recently has increased demand for animation toys and other items featuring well-known characters, including Spiderman, Wonder Woman, and Batman. For example, Funko has manufactured licensed pop culture collectibles, including bobbleheads, plush toys, and vinyl figures. The company has several licenses including popular brands such as DC Comics, Star Wars, and Marvel.

Market Restraint- High Production Cost

The high cost of production is hampering the animation toy market growth during the forecast period. The manufacturing cost present in producing and designing animation toys is high, which has an impact on the overall cost of final products. Labor costs, distribution expenses, raw material costs, and use of technology are some of the factors responsible for increasing the production costs of animation toys.

The demand for technologically advanced and customized animation toys is increasing, which increases the demand and use of 3D printing technology for producing accurate and high-quality figures of popular characters from movies and TV series. However, the total cost of 3D printing technology is high, which increases the pricing of animation toys and hinders market growth.  Skilled labors are required for manufacturing animation toys.

The process of painting, designing, and sculpting a toy require specialized skills, which is time-consuming. All these factors play a role in the high labor costs related to the manufacturing of animation toys. The high cost of raw materials is resulting in increasing the overall cost of production of animation toys. For instance, expensive figurines are frequently made of premium plastic or resin. Additionally, if the toy needs multiple parts or components, the price of assembling these pieces also raises production costs.

Market Opportunity- Technological Advancements

Customers are heavily spending on products with advanced technology including virtual reality (VR) and augmented reality (AR). The technological development is anticipated to drive the market during the forecast period. Technological advancements have made it possible to create intricate and realistic animations as well as new kinds of toys that combine technology to improve the play experience.

Complex features of these toys are created through the use of advanced technology that is difficult or impossible to do using conventional manufacturing techniques. The use of 3D printing has revolutionized the manufacturing process of toys by enabling the production of customized and complex designs. For instance, the Star Wars series is made with 3D printing to produce exquisite memorabilia and figures that are in high demand among fans.

Augmented reality technology has improved the play experience with animated toys by integrating digital components into the real environment. Many AR-enabled toys use tablet or smartphone cameras to display digital graphics in the real world, providing an immersive experience.

With the help of the IoT, animated toys are able to communicate with other gadgets that open up novel opportunities for play and enjoyment. For instance, the BB-8 toy from the Star Wars series is controlled by using a smartphone app, that allows customers to communicate with the toy in novel and entertaining ways.

The design and experience of animation toys are changed, due to the use of virtual reality (VR) technology. VR provides an interactive and engaging play experience by developing completely immersive environments. Nowadays, many animated toys come with additional mobile applications that allow customers to customize the toy and keep track of their progress.

Scope of Animation Toys Market Report

The report on the Global Animation Toys Market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.

Attributes

Details

Report Title

Animation Toys Market– Global Industry Analysis, Size, Share, Growth, Trends, and Forecast

Base Year

2022

Historic Data

2016-2021

Forecast Period

2023–2031

Segmentation

Type (Anime Gacha, Anime Doll, Anime Figure, Cartoon Plush Toys) Product Price (Low, Medium, High), Animation Titles (Pokemon, Hello Kitty, Gundam, Others), Character Traits (Cute, Cool, Angry, Others), Sales Channel [Online, Offline (Supermarket, Toy Stores, Others)]

Regional Scope

Asia Pacific, North America, Latin America, Europe, and Middle East & Africa

Report Coverage

Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast

Key Players Covered

AOSHIMA BUNKA KYOZAI Co.,LTD., BANDAI SPIRITS, Dream International Limited, GOOD SMILE COMPANY, INC., Hasbro, KOTOBUKIYA, Mattel, McFarlane Toys, Spin Master, TOMY, Zing

Animation Toys Market Segmental Outlook

The Global Animation Toys Market is segmented on the basis of by Type, by Product Price, by Animation Titles, by Character Traits and by Sales Channels.

Type Segment Analysis

Based on type, the Global Animation Toys Market is divided into Anime Gacha, Anime Doll, Anime Figure, Cartoon Plush Toys.  The anime figure segment is expected to dominate the market during the forecast period, owing to the rising trend of watching action films. Moreover, the increasing trend of customized anime figures and technological developments are expected to drive the market.

Global Animation Toys Market Type Segmentation

Product Type Segment Analysis

Based on product price, the animation toys market is segmented into low, medium, and high. The low segment is expected to hold a significant market share during the forecast period, due to the easy availability of low-cost toys in many supermarkets, toy stores, and retail outlets. These toys are affordable, which increases the demand for low-cost animation toys.

Animation Titles Segment Analysis

Based on animation titles, the animation toys market is bifurcated into pokemon, hello kitty, gundam, and others. The gundam segment is expected to hold a significant market share during the forecast period, owing to its high quality and ease of availability. A dedicated and strong fanbase for gundam is propelling the segment.

Character Traits Segment Analysis

Based on character traits, the animation toys market is segmented into cute, cool, angry, and others. The cute segment is expected to hold a significant market share during the forecast period, as cute animation toys are majorly preferred for gifting purposes. Growing demand for cute animation characters among people is driving the segment.

Sales channel Segment Analysis

Based on sales channel, the global animation toys market is categorized as online and offline. The online segment is expected to hold a significant market share during the forecast period, owing to the consumer preferences for online shopping on E-commerce platforms and company websites.

Moreover, online channels offer various advantages, such as the availability of a large number of products, an easy return policy, and various deals and discounts, which are projected to boost the online segment in the coming years.

Global Animation Toys Market Sales Channel Segmentation

Regional Outlook

Based on regions, the market is classified as North America, Europe, Asia Pacific, Latin America, and Middle East & Africa.

The market in the Asia Pacific is projected to expand at a significant CAGR during the forecast period. Increasing demand for animation toys in developing countries, including China, India, Japan, and others, is expected to drive the regional market in the coming years. Furthermore, the rising disposable income and presence of major market players are propelling the market growth.

Global Animation Toys Market Region

Key Benefits for Industry Participants & Stakeholders

  • In-depth Analysis of the Global Animation Toys Market
  • Historical, Current, and Projected Market Size in terms of Value and Volume
  • Potential & Niche Segments and Regions Exhibiting Promising Growth Covered
  • Industry Drivers, Restraints, and Opportunities Covered in the Study
  • Recent Industry Trends and Developments
  • Competitive Landscape & Strategies of Key Players
  • Neutral Perspective on Global Animation Toys Market

Segments

By Type

  • Anime Gacha
  • Anime Doll
  • Anime Figure
  • Cartoon Plush Toys

By Product Price

  • Low
  • Medium
  • High

By Animation Titles

  • Pokemon
  • Hello Kitty
  • Gundam
  • Others

By Character Traits

  • Cute
  • Cool
  • Angry
  • Others

By Sales Channel

  • Online
  • Offline
    • Supermarket
    • Toy Stores
    • Others

By Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

Key Market Players Profiled in the Report

  • AOSHIMA BUNKA KYOZAI Co.,LTD.
  • BANDAI SPIRITS
  • Dream International Limited
  • GOOD SMILE COMPANY, INC.
  • Hasbro
  • KOTOBUKIYA
  • Mattel
  • McFarlane Toys
  • Spin Master
  • TOMY
  • Zing

Competitive Landscape

  • Top players in the animation toys market share include AOSHIMA BUNKA KYOZAI Co.,LTD., BANDAI SPIRITS, Dream International Limited, GOOD SMILE COMPANY, INC., Hasbro, KOTOBUKIYA, Mattel, McFarlane Toys, Spin Master, TOMY, Zing.
  • These companies are considered key manufacturers of Animation Toys based on their revenue, product offerings, regional presence, and supply chain management system.
  • The players are adopting key strategies such as acquisition, collaborations, and geographical expansion where potential opportunities for Animation Toys Market.

Global Animation Toys Market Key Players

Frequently Asked Questions

The base year considered for the Global Animation Toys Market report is 2022. The complete analysis period is 2016 to 2031, wherein, 2016 to 2021 are the historic years, and the forecast is provided from 2023 to 2031.

In addition to market size (in USD Million), Company Market Share (in % for base year 2022), Value has been provided in the report.

The market is expected to slightly decrease in 2019 and 2020 owing to the COVID 19 pandemic is impacted the Animation Toys Market.

Factors such as GDP, Demand & Supply, Inflation, and Import & Export are analyzed in the final report.

According to this Growth Market Reports report, the Global Animation Toys Market is likely to register a CAGR of 6.5% during the forecast period 2023-2031, with an anticipated valuation of USD 56,171.5 million by the end of 2031.

Rising Disposable Income and Increasing Popularity of Licensed Products are driving the growth of the market during the forecast period.

Factors such as competitive strength and market positioning are key areas considered while selecting top companies to be profiled.

Additional company profiles can be provided on request For a discussion related to above findings, click Speak to Analyst

Table Of Content

Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Animation Toys Market Overview
   4.1 Introduction
      4.1.1 Market Taxonomy
      4.1.2 Market Definition
      4.1.3 Macro-Economic Factors Impacting the Market Growth
   4.2 Animation Toys Market Dynamics
      4.2.1 Market Drivers
      4.2.2 Market Restraints
      4.2.3 Market Opportunity
   4.3 Animation Toys Market - Supply Chain Analysis
      4.3.1 List of Key Suppliers
      4.3.2 List of Key Distributors
      4.3.3 List of Key Consumers
   4.4 Key Forces Shaping the Animation Toys Market
      4.4.1 Bargaining Power of Suppliers
      4.4.2 Bargaining Power of Buyers
      4.4.3 Threat of Substitution
      4.4.4 Threat of New Entrants
      4.4.5 Competitive Rivalry
   4.5 Global Animation Toys Market Size & Forecast, 2016-2031
      4.5.1 Animation Toys Market Size and Y-o-Y Growth
      4.5.2 Animation Toys Market Absolute $ Opportunity
Chapter 5 Global Animation Toys Market Analysis and Forecast By Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities By Type
      5.1.2 Basis Point Share (BPS) Analysis By Type
      5.1.3 Absolute $ Opportunity Assessment By Type
   5.2 Animation Toys Market Size Forecast By Type
      5.2.1 Anime Gacha
      5.2.2 Anime Doll
      5.2.3 Anime Figure
      5.2.4 Cartoon Plush Toys
   5.3 Market Attractiveness Analysis By Type
Chapter 6 Global Animation Toys Market Analysis and Forecast By Product Price
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities By Product Price
      6.1.2 Basis Point Share (BPS) Analysis By Product Price
      6.1.3 Absolute $ Opportunity Assessment By Product Price
   6.2 Animation Toys Market Size Forecast By Product Price
      6.2.1 Low
      6.2.2 Medium
      6.2.3 High
   6.3 Market Attractiveness Analysis By Product Price
Chapter 7 Global Animation Toys Market Analysis and Forecast By Animation Titles
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities By Animation Titles
      7.1.2 Basis Point Share (BPS) Analysis By Animation Titles
      7.1.3 Absolute $ Opportunity Assessment By Animation Titles
   7.2 Animation Toys Market Size Forecast By Animation Titles
      7.2.1 Pokemon
      7.2.2 Hello Kitty
      7.2.3 Gundam
      7.2.4 Others
   7.3 Market Attractiveness Analysis By Animation Titles
Chapter 8 Global Animation Toys Market Analysis and Forecast By Character Traits
   8.1 Introduction
      8.1.1 Key Market Trends & Growth Opportunities By Character Traits
      8.1.2 Basis Point Share (BPS) Analysis By Character Traits
      8.1.3 Absolute $ Opportunity Assessment By Character Traits
   8.2 Animation Toys Market Size Forecast By Character Traits
      8.2.1 Cute
      8.2.2 Cool
      8.2.3 Angry
      8.2.4 Others
   8.3 Market Attractiveness Analysis By Character Traits
Chapter 9 Global Animation Toys Market Analysis and Forecast By Sales Channel
   9.1 Introduction
      9.1.1 Key Market Trends & Growth Opportunities By Sales Channel
      9.1.2 Basis Point Share (BPS) Analysis By Sales Channel
      9.1.3 Absolute $ Opportunity Assessment By Sales Channel
   9.2 Animation Toys Market Size Forecast By Sales Channel
      9.2.1 Online
      9.2.2 Offline
         9.2.2.1 Supermarket
         9.2.2.2 Toy Stores
         9.2.2.3 Others
   9.3 Market Attractiveness Analysis By Sales Channel
Chapter 10 Global Animation Toys Market Analysis and Forecast by Region
   10.1 Introduction
      10.1.1 Key Market Trends & Growth Opportunities by Region
      10.1.2 Basis Point Share (BPS) Analysis by Region
      10.1.3 Absolute $ Opportunity Assessment by Region
   10.2 Animation Toys Market Size Forecast by Region
      10.2.1 North America
      10.2.2 Europe
      10.2.3 Asia Pacific
      10.2.4 Latin America
      10.2.5 Middle East & Africa (MEA)
   10.3 Market Attractiveness Analysis by Region
Chapter 11 Coronavirus Disease (COVID-19) Impact
   11.1 Introduction
   11.2 Current & Future Impact Analysis
   11.3 Economic Impact Analysis
   11.4 Government Policies
   11.5 Investment Scenario
Chapter 12 North America Animation Toys Analysis and Forecast
   12.1 Introduction
   12.2 North America Animation Toys Market Size Forecast by Country
      12.2.1 U.S.
      12.2.2 Canada
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 North America Animation Toys Market Size Forecast By Type
      12.6.1 Anime Gacha
      12.6.2 Anime Doll
      12.6.3 Anime Figure
      12.6.4 Cartoon Plush Toys
   12.7 Basis Point Share (BPS) Analysis By Type
   12.8 Absolute $ Opportunity Assessment By Type
   12.9 Market Attractiveness Analysis By Type
   12.10 North America Animation Toys Market Size Forecast By Product Price
      12.10.1 Low
      12.10.2 Medium
      12.10.3 High
   12.11 Basis Point Share (BPS) Analysis By Product Price
   12.12 Absolute $ Opportunity Assessment By Product Price
   12.13 Market Attractiveness Analysis By Product Price
   12.14 North America Animation Toys Market Size Forecast By Animation Titles
      12.14.1 Pokemon
      12.14.2 Hello Kitty
      12.14.3 Gundam
      12.14.4 Others
   12.15 Basis Point Share (BPS) Analysis By Animation Titles
   12.16 Absolute $ Opportunity Assessment By Animation Titles
   12.17 Market Attractiveness Analysis By Animation Titles
   12.18 North America Animation Toys Market Size Forecast By Character Traits
      12.18.1 Cute
      12.18.2 Cool
      12.18.3 Angry
      12.18.4 Others
   12.19 Basis Point Share (BPS) Analysis By Character Traits
   12.20 Absolute $ Opportunity Assessment By Character Traits
   12.21 Market Attractiveness Analysis By Character Traits
   12.22 North America Animation Toys Market Size Forecast By Sales Channel
      12.22.1 Online
      12.22.2 Offline
         12.22.2.1 Supermarket
         12.22.2.2 Toy Stores
         12.22.2.3 Others
   12.23 Basis Point Share (BPS) Analysis By Sales Channel
   12.24 Absolute $ Opportunity Assessment By Sales Channel
   12.25 Market Attractiveness Analysis By Sales Channel
Chapter 13 Europe Animation Toys Analysis and Forecast
   13.1 Introduction
   13.2 Europe Animation Toys Market Size Forecast by Country
      13.2.1 Germany
      13.2.2 France
      13.2.3 Italy
      13.2.4 U.K.
      13.2.5 Spain
      13.2.6 Russia
      13.2.7 Rest of Europe
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Europe Animation Toys Market Size Forecast By Type
      13.6.1 Anime Gacha
      13.6.2 Anime Doll
      13.6.3 Anime Figure
      13.6.4 Cartoon Plush Toys
   13.7 Basis Point Share (BPS) Analysis By Type
   13.8 Absolute $ Opportunity Assessment By Type
   13.9 Market Attractiveness Analysis By Type
   13.10 Europe Animation Toys Market Size Forecast By Product Price
      13.10.1 Low
      13.10.2 Medium
      13.10.3 High
   13.11 Basis Point Share (BPS) Analysis By Product Price
   13.12 Absolute $ Opportunity Assessment By Product Price
   13.13 Market Attractiveness Analysis By Product Price
   13.14 Europe Animation Toys Market Size Forecast By Animation Titles
      13.14.1 Pokemon
      13.14.2 Hello Kitty
      13.14.3 Gundam
      13.14.4 Others
   13.15 Basis Point Share (BPS) Analysis By Animation Titles
   13.16 Absolute $ Opportunity Assessment By Animation Titles
   13.17 Market Attractiveness Analysis By Animation Titles
   13.18 Europe Animation Toys Market Size Forecast By Character Traits
      13.18.1 Cute
      13.18.2 Cool
      13.18.3 Angry
      13.18.4 Others
   13.19 Basis Point Share (BPS) Analysis By Character Traits
   13.20 Absolute $ Opportunity Assessment By Character Traits
   13.21 Market Attractiveness Analysis By Character Traits
   13.22 Europe Animation Toys Market Size Forecast By Sales Channel
      13.22.1 Online
      13.22.2 Offline
         13.22.2.1 Supermarket
         13.22.2.2 Toy Stores
         13.22.2.3 Others
   13.23 Basis Point Share (BPS) Analysis By Sales Channel
   13.24 Absolute $ Opportunity Assessment By Sales Channel
   13.25 Market Attractiveness Analysis By Sales Channel
Chapter 14 Asia Pacific Animation Toys Analysis and Forecast
   14.1 Introduction
   14.2 Asia Pacific Animation Toys Market Size Forecast by Country
      14.2.1 China
      14.2.2 Japan
      14.2.3 South Korea
      14.2.4 India
      14.2.5 Australia
      14.2.6 South East Asia (SEA)
      14.2.7 Rest of Asia Pacific (APAC)
   14.3 Basis Point Share (BPS) Analysis by Country
   14.4 Absolute $ Opportunity Assessment by Country
   14.5 Market Attractiveness Analysis by Country
   14.6 Asia Pacific Animation Toys Market Size Forecast By Type
      14.6.1 Anime Gacha
      14.6.2 Anime Doll
      14.6.3 Anime Figure
      14.6.4 Cartoon Plush Toys
   14.7 Basis Point Share (BPS) Analysis By Type
   14.8 Absolute $ Opportunity Assessment By Type
   14.9 Market Attractiveness Analysis By Type
   14.10 Asia Pacific Animation Toys Market Size Forecast By Product Price
      14.10.1 Low
      14.10.2 Medium
      14.10.3 High
   14.11 Basis Point Share (BPS) Analysis By Product Price
   14.12 Absolute $ Opportunity Assessment By Product Price
   14.13 Market Attractiveness Analysis By Product Price
   14.14 Asia Pacific Animation Toys Market Size Forecast By Animation Titles
      14.14.1 Pokemon
      14.14.2 Hello Kitty
      14.14.3 Gundam
      14.14.4 Others
   14.15 Basis Point Share (BPS) Analysis By Animation Titles
   14.16 Absolute $ Opportunity Assessment By Animation Titles
   14.17 Market Attractiveness Analysis By Animation Titles
   14.18 Asia Pacific Animation Toys Market Size Forecast By Character Traits
      14.18.1 Cute
      14.18.2 Cool
      14.18.3 Angry
      14.18.4 Others
   14.19 Basis Point Share (BPS) Analysis By Character Traits
   14.20 Absolute $ Opportunity Assessment By Character Traits
   14.21 Market Attractiveness Analysis By Character Traits
   14.22 Asia Pacific Animation Toys Market Size Forecast By Sales Channel
      14.22.1 Online
      14.22.2 Offline
         14.22.2.1 Supermarket
         14.22.2.2 Toy Stores
         14.22.2.3 Others
   14.23 Basis Point Share (BPS) Analysis By Sales Channel
   14.24 Absolute $ Opportunity Assessment By Sales Channel
   14.25 Market Attractiveness Analysis By Sales Channel
Chapter 15 Latin America Animation Toys Analysis and Forecast
   15.1 Introduction
   15.2 Latin America Animation Toys Market Size Forecast by Country
      15.2.1 Brazil
      15.2.2 Mexico
      15.2.3 Rest of Latin America (LATAM)
   15.3 Basis Point Share (BPS) Analysis by Country
   15.4 Absolute $ Opportunity Assessment by Country
   15.5 Market Attractiveness Analysis by Country
   15.6 Latin America Animation Toys Market Size Forecast By Type
      15.6.1 Anime Gacha
      15.6.2 Anime Doll
      15.6.3 Anime Figure
      15.6.4 Cartoon Plush Toys
   15.7 Basis Point Share (BPS) Analysis By Type
   15.8 Absolute $ Opportunity Assessment By Type
   15.9 Market Attractiveness Analysis By Type
   15.10 Latin America Animation Toys Market Size Forecast By Product Price
      15.10.1 Low
      15.10.2 Medium
      15.10.3 High
   15.11 Basis Point Share (BPS) Analysis By Product Price
   15.12 Absolute $ Opportunity Assessment By Product Price
   15.13 Market Attractiveness Analysis By Product Price
   15.14 Latin America Animation Toys Market Size Forecast By Animation Titles
      15.14.1 Pokemon
      15.14.2 Hello Kitty
      15.14.3 Gundam
      15.14.4 Others
   15.15 Basis Point Share (BPS) Analysis By Animation Titles
   15.16 Absolute $ Opportunity Assessment By Animation Titles
   15.17 Market Attractiveness Analysis By Animation Titles
   15.18 Latin America Animation Toys Market Size Forecast By Character Traits
      15.18.1 Cute
      15.18.2 Cool
      15.18.3 Angry
      15.18.4 Others
   15.19 Basis Point Share (BPS) Analysis By Character Traits
   15.20 Absolute $ Opportunity Assessment By Character Traits
   15.21 Market Attractiveness Analysis By Character Traits
   15.22 Latin America Animation Toys Market Size Forecast By Sales Channel
      15.22.1 Online
      15.22.2 Offline
         15.22.2.1 Supermarket
         15.22.2.2 Toy Stores
         15.22.2.3 Others
   15.23 Basis Point Share (BPS) Analysis By Sales Channel
   15.24 Absolute $ Opportunity Assessment By Sales Channel
   15.25 Market Attractiveness Analysis By Sales Channel
Chapter 16 Middle East & Africa (MEA) Animation Toys Analysis and Forecast
   16.1 Introduction
   16.2 Middle East & Africa (MEA) Animation Toys Market Size Forecast by Country
      16.2.1 Saudi Arabia
      16.2.2 South Africa
      16.2.3 UAE
      16.2.4 Rest of Middle East & Africa (MEA)
   16.3 Basis Point Share (BPS) Analysis by Country
   16.4 Absolute $ Opportunity Assessment by Country
   16.5 Market Attractiveness Analysis by Country
   16.6 Middle East & Africa (MEA) Animation Toys Market Size Forecast By Type
      16.6.1 Anime Gacha
      16.6.2 Anime Doll
      16.6.3 Anime Figure
      16.6.4 Cartoon Plush Toys
   16.7 Basis Point Share (BPS) Analysis By Type
   16.8 Absolute $ Opportunity Assessment By Type
   16.9 Market Attractiveness Analysis By Type
   16.10 Middle East & Africa (MEA) Animation Toys Market Size Forecast By Product Price
      16.10.1 Low
      16.10.2 Medium
      16.10.3 High
   16.11 Basis Point Share (BPS) Analysis By Product Price
   16.12 Absolute $ Opportunity Assessment By Product Price
   16.13 Market Attractiveness Analysis By Product Price
   16.14 Middle East & Africa (MEA) Animation Toys Market Size Forecast By Animation Titles
      16.14.1 Pokemon
      16.14.2 Hello Kitty
      16.14.3 Gundam
      16.14.4 Others
   16.15 Basis Point Share (BPS) Analysis By Animation Titles
   16.16 Absolute $ Opportunity Assessment By Animation Titles
   16.17 Market Attractiveness Analysis By Animation Titles
   16.18 Middle East & Africa (MEA) Animation Toys Market Size Forecast By Character Traits
      16.18.1 Cute
      16.18.2 Cool
      16.18.3 Angry
      16.18.4 Others
   16.19 Basis Point Share (BPS) Analysis By Character Traits
   16.20 Absolute $ Opportunity Assessment By Character Traits
   16.21 Market Attractiveness Analysis By Character Traits
   16.22 Middle East & Africa (MEA) Animation Toys Market Size Forecast By Sales Channel
      16.22.1 Online
      16.22.2 Offline
         16.22.2.1 Supermarket
         16.22.2.2 Toy Stores
         16.22.2.3 Others
   16.23 Basis Point Share (BPS) Analysis By Sales Channel
   16.24 Absolute $ Opportunity Assessment By Sales Channel
   16.25 Market Attractiveness Analysis By Sales Channel
Chapter 17 Competition Landscape
   17.1 Animation Toys Market: Competitive Dashboard
   17.2 Global Animation Toys Market: Market Share Analysis, 2022
   17.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
      17.3.1 AOSHIMA BUNKA KYOZAI Co.,LTD.
      17.3.2 BANDAI SPIRITS
      17.3.3 Dream International Limited
      17.3.4 GOOD SMILE COMPANY, INC.
      17.3.5 Hasbro
      17.3.6 KOTOBUKIYA
      17.3.7 Mattel
      17.3.8 McFarlane Toys
      17.3.9 Spin Master
      17.3.10 TOMY
      17.3.11 Zing

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