The 3D gaming consoles market size is anticipated to expand at robust CAGR during the forecast period, 2021–2028. The growth of the market is attributed to the innovation in the virtual & augmented reality.
3D gaming console, also known as video game console, supports stereoscopic gameplays on integrated displays. Different consoles can be used for 3D gaming on distinct platforms. The stereoscopic images improve the experience of the gameplay and provide realistic display. It creates in-depth illusion and provides accurate structural localization in the gaming conditions. 8th generation consoles utilize cutting-edge technologies, including Blu Ray, motion sensor technology, virtual reality (VR), HD quality video, and online functions.
The exposure of affordable 3D display technologies, advanced game software applications, and latest game console accessories have enabled the game and entertainment industry to expand from 2D to multi-dimensional gameplay. 3D games use polygonal graphics or 3D model instead of image files as their primary visual element, which involves camera movement.
The report on the global 3D gaming consoles market includes an assessment of the market, trends, segments, and regional markets. Overview and dynamics have also been included in the report.
Attributes |
Details |
Report Title |
3D Gaming Consoles Market - Global Industry Analysis, Growth, Share, Size, Trends, and Forecast |
Base Year |
2020 |
Historic Data |
2018–2019 |
Forecast Period |
2021–2028 |
Segmentation |
Components (Hardware and Software), Consoles (Home Consoles, Handheld Consoles, Micro Consoles, and Dedicated Consoles), Platforms (Microsoft Xbox, Sony PlayStation, and Nintendo Wii) |
Regional Scope |
Asia Pacific, North America, Latin America, Europe, and Middle East & Africa |
Report Coverage |
Company Share, Market Analysis and Size, Competitive Landscape, Growth Factors, and Trends, and Revenue Forecast |
Key Players Covered in the Report |
Electronic Art Inc., Microsoft Corporation, Nintendo Co. Ltd, Sony Computer Entertainment, Guillemot Corporation SA (Thrustmaster), A4Tech Co. Ltd, Activision Publishing Inc., Logitech Inc., and Oculus VR |
On the basis of components, the market is bifurcated into hardware and software. The software segment is expected to constitute a key market share during the forecast period due to adoption of latest technology such as AR and VR. Conversely, the hardware segment is expected to grow at a steady rate during the forecast period.
Based on consoles, the market is segmented into home consoles, handheld consoles, micro consoles, and dedicated consoles. The home consoles segment is expected to grow at a rapid pace during the forecast period owing to availability of different features, such as online multiplayer gaming, and cloud support. Product developments, updates, and presence of various choices for home consoles are higher compared to handheld and micro-consoles. This allows consumers to have a varied number of options to fit the consumer's requirements, driving the segment growth.
In terms of platforms, the market is classified as Microsoft Xbox, Sony PlayStation, and Nintendo Wii. The Sony PlayStation segment is expected to register at a substantial CAGR during the forecast period. Sony’s increasing production of switch console and its lightweight derivatives are driving the segment growth.
On the basis of regions, the market is categorized as Asia Pacific, North America, Latin America, Europe, and Middle East & Africa. Asia Pacific is anticipated to dominate the market during the forecast period. The regional market growth can be attributed to the presence of more than 1.5 Billion active gamers. Asia Pacific is the huge revenue-generating region for the entire gaming industry. Economies such as China, Japan, Australia, and South Korea are the prime gaming hot spots, generating over 40% of the gaming industry’s revenue annually.
Segments Covered in the Report
The global 3D gaming consoles market has been segmented on the basis of
Components
Consoles
Platforms
Regions
Key Players
Key players competing in the 3D gaming consoles market include Electronic Art Inc., Microsoft Corporation, Nintendo Co. Ltd, Sony Computer Entertainment, Guillemot Corporation SA (Thrustmaster), A4Tech Co. Ltd, Activision Publishing Inc., Logitech Inc., and Oculus VR.
Segments Covered in the Report
The global 3D gaming consoles market has been segmented on the basis of
Components
Consoles
Platforms
Regions
Key Players
Key players competing in the 3D gaming consoles market include Electronic Art Inc., Microsoft Corporation, Nintendo Co. Ltd, Sony Computer Entertainment, Guillemot Corporation SA (Thrustmaster), A4Tech Co. Ltd, Activision Publishing Inc., Logitech Inc., and Oculus VR.
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