According to a recent market study published by Growth Market Reports, titled, "Global Gaming Monitor Market by panel type, price range, screen size, end-users, sales channel, and by region: Size, Share, Trends and Opportunity Analysis, 2017-2027", the market was valued at USD 1,659.9 Million in 2019 and is expected to grow at a rate of 26.1% by 2027. The gaming monitor market is anticipated to grow significantly during forecast period. The gaming industry is growing for the last few years and this has driven the global gaming monitor market.
The market is exhibiting exponential growth in gaming integration, impelled by advanced monitoring features introduced by some of the principal market players. Furthermore, game content and the graphics processing units (GPU) technology are undergoing continuous improvements, which is anticipated to attract users during the forecast period. The gaming monitor market is projected to grow significantly during the forecast period, owing to rising interest in online gaming tournaments, growing internet penetration, increasing technological advancements, and rising demand for e-sports among millennials.
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The global gaming monitor market has been fragmented based on panel type, price range, screen size, end-users, sales channel, and by regions. In terms of panel type, the global gaming monitor market is categorized as IPS Panel, TN Panel, and VA Panel. Based on price range, the market is divided as USD 900-1500 and above USD 1500. In terms of screen size, the market is classified as less than 27 inches, 27-32 inches, and more than 32 inches. On the basis of end-users, the market is fragmented as residential and commercial. In terms of sales channel, the market is differentiated as online and offline. By region, the gaming monitor market is segmented into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa (MEA). North America is further bifurcated into countries such as the US and Canada. Latin America is further segmented into Brazil, Mexico, and Rest of Latin America. Asia Pacific is segmented into China, Japan, South Korea, Australia, Southeast Asia, and Rest of Asia Pacific. Europe is further categorized into Germany, France, Italy, the UK, Spain, Russia, and the Rest of Europe. MEA is further divided into Saudi Arabia, South Africa, UAE, and the Rest of MEA.
The effect of COVID-19 pandemic situation has led to the closure of several non-essential businesses, reducing the demand for industrial goods in the world, which in turn, is affecting several industries worldwide. The COVID-19 pandemic affected activities across gaming monitor production and sales processes worldwide positively. The outbreak of COVID-19 increased the number of users and time spent on every online gaming platform. Rising number of gaming enthusiasts and integration of advanced features by market players in gaming monitors are expected to drive the market.
As per our analyst, Kalyani Devrukhkar,“Lucrative growth of online gaming competitions and rising interest in online gaming tournaments are expected to fuel the market over the forecast period.”
Key Takeaways from the Study
- Gaming monitors have price elastic demand. Demand for gaming monitors is expected to contract, as the prices increase. The competitors pricing along with the product quality is anticipated to affect the market share of this industry positively.
- In terms of panel types, the gaming monitor market is segmented as IPS panel, TN panel, and VA panel. The TN panel segment is anticipated to hold a significant share of the market, owing to the benefits offered such as fast response time, low refresh rates, minimal motion blur, and low input lag.
- Advancement in technology such as IPS panel and machine learning are anticipated to create new opportunities. Nonetheless, high operational costs and aggressively changing market demands are expected to threaten the entrants. Limited number of regulations in this industry are attracting new players. Additionally, rising demand for product differentiation is anticipated to propel the market.
Report Scope
Report Metric |
Details |
Market Value in 2019 |
USD 1,659.9 Million |
Market Growth Rate (from 2021 to 2027) |
26.1% |
Historical Data |
2017 & 2018 |
Base Year |
2019 |
Forecast Period |
2020 –2027 |
Market Segments |
Panel Type, Price Range, Screen Size, End-users, and Sales Channel |
Regional Scope |
North America, Europe, Latin America, Asia Pacific, and Middle East & Africa (MEA) |
Country Scope |
U.S., Canada, Brazil, Mexico, Rest of Latin America, China, Japan, South Korea, India, Australia, Southeast Asia, Rest of Asia Pacific, Germany, France, Italy, U.K., Spain, Russia, Rest of Europe, Saudi Arabia, South Africa, UAE, and Rest of MEA. |
Key Companies Profiled |
Acer Incorporated, ASUSTeK COMPUTER INC., Dell Technologies, Inc, HP Inc, Koninklijke Philips N.V., Lenovo Group Limited, LG Electronics Inc, MICRO-STAR INTERNATIONAL CO., LTD., Qisda Corporation, Samsung Electronics Co., Ltd, and SCEPTRE Inc.. |
Customization Scope |
Report customization available on request |
Pricing and Purchase Options |
Avail tailor-made purchase options to meet your research requirements. |
Target Audience
- Supply-side: gaming monitor manufacturers, raw material suppliers, primary respondents, and distributors.
- Demand Side: Individual Users and E-sports Companies.
- Regulatory Side: Concerned government authorities, commercial research & development (R&D) institutions, and other regulatory bodies.
- Associations and Industry Bodies: World Health Organization, FIGMA or Finnish Games and Multimedia Association, Academy of Interactive Arts & Sciences, Entertainment Software Association, and others.