According to a recent market study published by Growth Market Reports, titled, “Global Cybersecurity in Gaming Market by Component, Deployment Mode, Application, and Region: Size, Share, Trends and Opportunity Analysis, 2016-2031”, the market size was valued at USD 2,774.9 Million in 2022 and is expected to expand at a growth rate of 23.6% by 2031.

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According to the Growth Market Reports industry analyst, Pratiksha Deshmukh, the “Global Cybersecurity in Gaming Market” is anticipated to register significant growth during the forecast period 2022-2030. Cybersecurity in gaming refers to the protection of digital systems, such as hardware, software, data, and other sensitive information, from cyberattacks. Cyberattacks are malicious attempts to access, damage, or disrupt these systems by unauthorized parties, such as hackers, cybercriminals, or terrorists. Cybersecurity in gaming aims to prevent, detect, and respond to these threats effectively and efficiently.

Key factors such as the rising adoption of cloud-based services, the increasing number of new gamers, and the rising popularity and revenue of esports are anticipated to drive the global cybersecurity in gaming market. However, a lack of awareness about cybersecurity hampers the cybersecurity in gaming market. Moreover, the rising demand for online games and the development of advanced technologies are creating opportunities in the market.

Primary and secondary research methodologies are used for keen observation and study of the cybersecurity in gaming market. The primary research methodology involves commercial agreements made with the primary respondents as well as consulting partners to extract critical information pertaining to the syndicated as well as consulting projects. Primary interviews were conducted with the stakeholders across industry verticals at regular intervals in line with the ongoing studies and to keep ourselves abreast with the latest market trends & developments. Validation of the estimated market size and current & future trends are done by the key opinion leaders (KOLs). These KOLs are the CXO level people from leading companies in the industry and possess experience of around 10-20 years in the industry. On the other hand, the secondary research methodology involves exhaustive desk research undertaken to understand the prevailing market trends & dynamics, market competition, customer insights, and other KPIs. Company websites, their SEC filings, annual reports, broker & financial reports, and investor presentations are scanned for understanding the competitive scenario, details and developments, and the overall competitive landscape. Regional government and statistical databases were analyzed for macro & micro analysis. Research publications and paid data are referred to obtain and validate the market estimations, budget, expenditure, and other statistical insights.

The outbreak of the coronavirus disease 2019 (COVID-19) pandemic highlighted economic disparities, created global interdependence, and challenged various governments. The pandemic became a major concern for businesses and prospects for emerging patterns and vulnerabilities. The COVID-19 pandemic significantly reshaped the cybersecurity scenario in the gaming industry. Gaming became a preferred pastime during the pandemic, as global lockdowns and social distancing measures were enforced, leading to a significant surge in online gaming. However, the surge in online gaming made it an appealing target for cybercriminals, resulting in a 167% increase in cyber-attacks in the gaming sector. The threats ranged from web application attacks to malware disguised as game-related downloads are impacting the market. Hence, the pandemic amplified the gaming industry and increased the need for robust cybersecurity measures.

Key Takeaways from the Study:

  • In terms of component, the software segment accounted for a substantial share of the market in 2022 and is expected to expand at a significant CAGR during the forecast period.

  • Based on deployment mode, the cloud segment accounted for a substantial share of the market in 2022 and is expected to expand at a considerable CAGR during the forecast period.

  • In terms of application, the mobile gaming segment accounted for a substantial share of the market in 2022 and is expected to expand at a significant CAGR during the forecast period.

Report Scope:

Report Metric


Market Value in 2022

USD 2,774.9 Million

Market Growth Rate (from 2016 to 2031)


Historical Data


Base Year


Forecast Period

2023 – 2031

Units Considered

Value (USD Million)

Market Segments

Component, Deployment Mode, Application, and Region

Key Companies Profiled

Cisco Systems, Inc.; Oracle; Fortinet, Inc.; Broadcom.; Trend Micro Incorporated.; McAfee, LLC; Amazon Web Services, Inc.; Microsoft; IBM; Rapid7; Cybersixgill; and F-Secure

Customization Scope

Report customization available on request

Pricing and Purchase Options

Avail tailor-made purchase options to meet your research requirements.


Target Audience:

  • Supply-side: Manufacturers, Raw Material Suppliers, and Distributors

  • Demand Side: Government Agencies, Consulting Firms, Private Research and Development Firms, Equity Firms, and Investment Firms.